Files
Aurora-Old/html/changelog.html
skull132 0ed1bf34ff Changelog - 24JAN2016 2
I knew I forgot something.
2016-01-24 01:43:16 +02:00

2175 lines
117 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Baystation 12 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
var linkTag = document.getElementById(linkTagID);
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
}
</script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<!--
Header Section
-->
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://baystation12.net/wiki/">Wiki</a> | <a href="https://github.com/Baystation12/Baystation12/">Source code</a></font></div></p>
<font size='2'>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.<br><br>
</td>
</tr>
</table>
<br><b>Baystation 12 Credit List</b>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Code:</b> Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty<br></font>
<font size='2'><b>Sprites:</b> Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux<br></font>
<font size='2'><b>Sounds:</b> Aryn<br></font>
<font size='2'><b>Thanks To:</b> /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.</font>
</td>
</tr>
</table>
<!--
Changelog Section
-->
<!-- NOTE TO UPDATERS!! Please only list things which are important to players.
Stuff which is in development and not yet visible to players or just code related
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit though. Thanks. -->
<!-- You can simply add changelogs using AddToChangelog.exe -->
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
<div class='commit sansserif'>
<h2 class='date'>24 January 2016</h2>
<h3 class='author'>Skull132 Updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>BOREALIS lives.</li>
<li class='rscadd'>DOs can now send faxes without any prompts, and also view past faxes.</li>
<li class='rscadd'>IPC/Shell tags implemented, with consideration to lore around their usage.</li>
<li class='tweak'>Cyborg heads now come with law computers in them already. To make an IPC, you have to remove it before adding it to the cyborg body. This makes the default construction into a cyborg again.</li>
<li class='bugfix'>Time formatting fixed, seconds removed.</li>
<li class='bugfix'>Fixed the automatic spam detection. Automatic emotes should no longer trip the bot.</li>
<li class='bugfix'>Fixed the server's automatic visibility switch.</li>
<li class='bugfix'>Fixed the removal of cells from magnetic locks when they're in your hand.</li>
<li class='bugfix'>Hopefully fixed the weirdly networked cameras in atmos.</li>
</ul>
<h3 class='author'>Ryan784 Updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Edit Character button is now accessible from anywhere within the game.</li>
<li class='tweak'>Science goggles now have a chance to protect you from acid and stuff when sprayed.</li>
<li class='bugfix'>Evidence Lock-up access fixed.</li>
<li class='bugfix'>You can no longer strip people inside sleepers and thus make their items disappear.</li>
<li class='bugfix'>Fixed a bug with stacking ligher light sources.</li>
</ul>
<h3 class='author'>Serveris6 Updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>A myriad of preset custom items were added to the spawn menu.</li>
</ul>
<h3 class='author'>Vanagandr Updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>Blue sec hardsuits for all.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>10 January 2016</h2>
<h3 class='author'>Skull132 Updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Species statistics are now logged onto SQL.</li>
<li class='rscadd'>Admin verbs for in case the database goes kaput.</li>
<li class='bugfix'>Vaurca no longer heal without medication.</li>
<li class='bugfix'>The genetics/biologist lab has the advanced surgery table once more.</li>
</ul>
<h3 class='author'>Mahzel Updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Guns found through xenoarcheology now have sprites, without the need for adminhax.</li>
</ul>
<h3 class='author'>Lord Lag Updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Vaurca can no longer wear station hardsuits. Syndicate hardsuits are good, though.</li>
</ul>
<h3 class='author'>Lady_Of_Ravens Updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Station time is now based on real (server) time. As is the date, and so on.</li>
<li class='bugfix'>Guest passes can no longer be used to generate infinite amount of guest passes.</li>
<li class='bugfix'>RnD vending machines now accept silver.</li>
<li class='bugfix'>Weapons crates from cargo now contain proper laser rifles.</li>
</ul>
<h3 class='author'>Ryan784 Updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Sleepy and para pens no longer work on body parts that are armoured. And no more instant attacking on anyone hardsuited.</li>
<li class='tweak'>Headsets can no longer be used while you're restrained or weakened (stunned and stuttering).</li>
<li class='tweak'>Body Scan consoles now print out named sheets.</li>
<li class='tweak'>Configure Radio verb added to cyborgs, as an alternative for clicking the "Radio" button.</li>
<li class='bugfix'>Vaurca have a spawn preset now.</li>
<li class='bugfix'>Vaurca cannot be cloned nor can their DNA be modified, one way or another.</li>
<li class='bugfix'>Syndicate hardsuit helmets no longer disappear after going through the suit cycler.</li>
<li class='bugfix'>Fixed the exploit of changelings being able to monkey an absorbed human, turn him back to human, and absorb him again. Absorbed bodies now gain the NOCLONE mutation.</li>
</ul>
<h3 class='author'>Wittme91 Updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Piping on the engineering outpost fixed.</li>
<li class='bugfix'>Armoury shutter button now works for HoS and Warden.</li>
<li class='bugfix'>Grilles in the gravity generator room are now electrified.</li>
<li class='bugfix'>Blastdoors in arrivals now function properly.</li>
<li class='bugfix'>The button in the CMO's office, that controls doors, is now fixed.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>04 January 2016</h2>
<h3 class='author'>Skull132 Updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Fuel fires are back in the game (both welder fuel and flamethrowers burn properly).</li>
<li class='rscadd'>Adrenalin implant kits added to syndicate uplinks, worth 3 TC. Upon activation, the implant removes any and all stun effects that you have.</li>
<li class='rscadd'>Gave the vampires the ability to suck blood from bloodpacks. Just attack yourself with one. Note that only total blood is gained, not usable blood.</li>
<li class='tweak'>Loyalty implants tweaked: messages are now handled properly, head revs are safe once more, revs are properly removed, lings are given instructions on the fact that they can ignore the implant's effect.</li>
<li class='tweak'>Having a cortical borer in your head no longer flags you as such on the medical HUD.</li>
<li class='tweak'>Reworks whitelists to be SQL dependant, as opposed to running from a local file (should speed up server reboots).</li>
<li class='tweak'>Tweaks magnetic locks to have a powercell. Standard high cap cell will run a magnetic lock for about 16 minutes. Cells can be removed by using a screwdriver, then a crowbar.</li>
<li class='bugfix'>Loyalty implanted people cannot be enthralled. The vampire is now informed as such and the enthralling will fail.</li>
<li class='bugfix'>Vaurca eyes now take damage from flashbangs and flashes.</li>
<li class='bugfix'>Vaurca are now properly 'insulated' and resistant to electric shock.</li>
<li class='bugfix'>Multiple bugfixes on the map, by Witt.</li>
<li class='bugfix'>Organ transplants are fixed and now work, with the possible exception of eyes. Need to test. This also means that you can use the use the advanced operating table to conduct full on brain transplants.</li>
<li class='bugfix'>Head re-attachment surgery no longer deletes the brain.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>8 December 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Custom AI holograms</li>
<li class='rscadd'>Advanced opperating table (Life Suppport Machine)</li>
<li class='rscadd'>Radio Jammer</li>
<li class='rscadd'>Magnetic door locks to hold airlocks shut</li>
<li class='tweak'>Malf AI startup selection</li>
<li class='tweak'>Shuttle ETA shown on watches when examined</li>
<li class='bugfix'>Security Roles can be vampires again</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>Probably October</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Reset PDA verb</li>
<li class='rscadd'>Spell to remove horse masks</li>
<li class='rscadd'>IPC organs: Diagnosis unit for being up to date on your health and temperature, located in the head</li>
<li class='rscadd'>IPC organs: Chemical storage unit, for holding onto internal chemicals, located in the groin</li>
<li class='rscadd'>IPC organs: Radiator, for maintaining body temperature, located in the chest</li>
<li class='tweak'>IPC organs:Makes IPCs susceptible to flashes, by giving them eyes</li>
<li class='tweak'>IPC organs: Removes the brute modifier (we'll see how this goes)</li>
<li class='imageadd'>Peanut seed sprite</li>
<li class='bugfix'>Space has been fixed so you only need to define an area once</li>
<li class='bugfix'>SQL bug</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 August 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Click dragging mobs into medical machinery and cryo pods </li>
<li class='rscadd'>Emagged cyborgs can turn off their external speakers and get access to the syndicate channel</li>
<li class='imageadd'>Tajara Curly hair</li>
<li class='imageadd'>ERT Backpack sprites</li>
<li class='rscdel'>Bugged out Silent Step Fabric</li>
<li class='tweak'>Posibrain request now appear in chat rather than an alert message</li>
<li class='tweak'>Posibrains will now display a message showing if the player can be cyborgs or IPC's</li>
<li class='tweak'>IPC's are fully whitelisted</li>
<li class='tweak'>AI and borgs can now lock & unlock emitters</li>
<li class='tweak'>Engineering borgs get a magnetic gripper</li>
<li class='tweak'>Delay added to the paint cartridges</li>
<li class='tweak'>Holocarp are blue and spark</li>
<li class='tweak'>Robotics machinery requires robotics access</li>
<li class='tweak'>SQL News feed linked with the website code</li>
<li class='tweak'>Robot Endoskeletons can be pulled apart with a crowbar</li>
<li class='tweak'>Access levels in engineering doors</li>
<li class='tweak'>Reduced vents and scrubbers in select area's</li>
<li class='tweak'>Chameleon Kit cost raised as it cost the same as less than what was in it (It's still less than all the items combined)</li>
<li class='bugfix'>Examining paint cartridges should work properly</li>
<li class='bugfix'>Ninja energy nets now release people when they are gone</li>
<li class='bugfix'>IPC should no longer be able to get random mutations</li>
<li class='bugfix'>Fixes the issue with damaged IPC shells having their metallic bodies tinted by their body colour</li>
<li class='bugfix'>Fixes the issue with tails not updating properly on IPC shells</li>
<li class='bugfix'>Spray-cans will no longer remove hair on IPC shells, provided that you're not changing apparent species</li>
<li class='bugfix'>Updates atmos and EVA manuals to the current system</li>
<li class='bugfix'>Captains office gets affected by radiation storms</li>
<li class='bugfix'>Posibrains reset their icon rather than turn into a cyberbrain when suiciding</li>
<li class='bugfix'>Removed Job specific ERT backpacks due to missing or lost icons</li>
<li class='bugfix'>Mobs missing a brain will have one created when respawned with admin rejuve</li>
<li class='bugfix'>HoP office windoors are now the correct door type and access level</li>
<li class='bugfix'>Holopad added to Robotics & AI core</li>
<li class='bugfix'>Syndibundle should now give the stealth pack instead of an empty box</li>
<li class='bugfix'>Airlocks on the outpost and Tcomms fixed(Code for it still needs a look at, something is wrong there)</li>
<li class='bugfix'>Gas mix tank no longer starts with air(Mix tank not Air tank)</li>
<li class='bugfix'>No longer able to join with a null computerID</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>11 July 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Synthetic skin for IPC's</li>
<li class='rscadd'>Synthetic Coverings in mech fabricator</li>
<li class='bugfix'>Shotgun shell sprite issues</li>
<li class='bugfix'>Library external archive fixed</li>
<li class='bugfix'>Prespawned containers spawn with full amount where they are supposed to</li>
<li class='tweak'>Borgs now require a camera module to be installed in the head, instead of two flashes</li>
<li class='tweak'>Adding a law computer to a borg's head makes a borg, not adding one makes an IPC/Shell</li>
<li class='tweak'>Sprite backend code</li>
<li class='tweak'>Crew monitoring computer NanoUI map to latest version</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>28 June 2015</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Chemistry beakers have modified capacity for better chemistry-ing</li>
<li class='rscadd'>Glass tipped spear added, cattleprod added, both courtesy of Baystation12</li>
<li class='rscadd'>Fox for the captain, courtesy of Paradise</li>
<li class='tweak'>A load of map fixes again</li>
<li class='tweak'>Stungloves tweaked to be one-shot weapons</li>
<li class='tweak'>Backend stuff that no one will ever see</li>
<li class='bugfix'>Paper in the firing range should be fixed</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 June 2015</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Category sorting for protolathe</li>
<li class='rscadd'>Holodeck has a new screen</li>
<li class='rscadd'>Biologist added as an alternate title for Geneticist</li>
<li class='tweak'>Multiple map changes and fixes</li>
<li class='tweak'>.38s added to autolathes</li>
<li class='tweak'>Age restriction mechanics modified and activated</li>
<li class='tweak'>Warnings tweaked</li>
<li class='tweak'>Sign language can't be spoken without hands</li>
<li class='bugfix'>Firedoors can be welded open properly</li>
<li class='bugfix'>Tank transfer valves have a manufacturing cost</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>13 June 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Communal Brig</li>
<li class='rscadd'>Prisoner Caller Jumpsuits</li>
<li class='tweak'>Security Map Change</li>
<li class='bugfix'>Infinite camera loop</li>
<li class='bugfix'>Implanting brains into mobs</li>
<li class='bugfix'>Atmospheric meters in the monitoring computers now show pressure</li>
<li class='bugfix'>Research dorms sleeping quarters buttons work</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>03 June 2015</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Surgery code upgraded. Most, if not all surgeries, should now work properly and as intended!</li>
<li class='bugfix'>The Crew Monitoring Computer now tracks people who wear just IDs properly as well.</li>
<li class='tweak'>Two map tweaks</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 May 2015</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Legless people driving over glass no longer get hurt</li>
<li class='bugfix'>Fixes for fire burning through the floor</li>
<li class='bugfix'>People with IDs in wallets should now show on the CMC</li>
<li class='bugfix'>Click delays for attack related procs added -- no more spamming of things</li>
<li class='bugfix'>Nymphs can no longer be picked up if buckled</li>
<li class='bugfix'>Cult hoods now obscure earwear and eyewear</li>
<li class='bugfix'>Power equipment and atmospherics equipment should now be accessible (UI wise) while room power is disabled</li>
<li class='bugfix'>Janitor's cap can now be flipped without the sprite disappearing</li>
<li class='bugfix'>Changelings in lesser form (monkey form) can now vent-crawl properly</li>
<li class='bugfix'>AI and cyborg uploads no longer work when power is disabled</li>
<li class='tweak'>Multiple map tweaks</li>
<li class='tweak'>Artifact code updated to include proper interaction with IPCs</li>
<li class='tweak'>Strange rocks can now be labelled without breaking them</li>
<li class='tweak'>Tea cup icons should no longer appear to be on the floor with pixel offset</li>
<li class='tweak'>CSS code was cleaned by SierraKomodo</li>
<li class='tweak'>Lung damage modified. Bruised lungs should be more manageable, broken ones still deadly</li>
<li class='rscadd'>Fax alerts for head of staff and IAA cartridge equipped PDAs</li>
<li class='rscadd'>UI for robots and AIs updated with code from Paradise</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>15 May 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Map rework</li>
<li class='tweak'>Atmospheric systems</li>
<li class='tweak'>Fire damage on turfs</li>
<li class='tweak'>Nicer looking door hacking window</li>
<li class='experiment'>Footsteps</li>
<li class='rscadd'>NanoUI for AI door control</li>
<li class='rscadd'>AI examine by SHIFT+CTRL Clickling</li>
<li class='rscadd'>AI emergency door access by SHIFT+ALT Clickling</li>
<li class='rscadd'>Vote alert toggle</li>
<li class='sounddel'>Vote alarm</li>
<li class='soundadd'>Vote bell</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>25 April 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Air alarm wires can be altered with no power</li>
<li class='bugfix'>Detectives revolver can only be renamed by the Detective</li>
<li class='bugfix'>Last Vote time actually shows up after 2 hours</li>
<li class='tweak'>RedSec changed to BlueSec</li>
<li class='tweak'>Computer Sprites</li>
<li class='imageadd'>Tajaran female hairstyles</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>12 April 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Nanopaste works on IPC's</li>
<li class='rscadd'>A.45 Flash Rounds</li>
<li class='rscadd'>ERT Backpacks</li>
<li class='tweak'>Hardsuits can now have mods attached without aiming, also allows breathmasks to be attached</li>
<li class='bugfix'>Kitchentrays have a force value</li>
<li class='bugfix'>No longer fire the sniper if not aiming</li>
<li class='bugfix'>Drinks - Renames and correct mixes</li>
<li class='bugfix'>Using ! to emote no longer cuts the first letter or capitalises</li>
<li class='bugfix'>AI's getting dragged while dead no longer opens it's wounds</li>
<li class='bugfix'>Forcegloves as a traitor Item</li>
<li class='tweak'>[core] Self Contained Sprites</li>
<li class='tweak'>[core] Return to mob safety checks</li>
<li class='tweak'>[admin] Singulo Jump logs</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>29 March 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Languages no longer come out as ***********</li>
<li class='rscadd'>Changelings can change thier arms into Blades</li>
<li class='rscadd'>Changelings can change thier arms into a Shield</li>
<li class='rscadd'>Force gloves (Trial)</li>
<li class='rscadd'>Binoculars</li>
<li class='bugfix'>No longer able to modify the genomes for IPCs, nor inject them with the DNA injectors(Might carry over to Diona)</li>
<li class='bugfix'>Vampires can no longer stunn themselves when using glare</li>
<li class='bugfix'>(Server)Security flaw</li>
<li class='bugfix'>Player Memo's show up again</li>
<li class='bugfix'>Mech projectile weapons will now hit their target</li>
<li class='bugfix'>Suit cooling units will now work while on back as well, much like an oxygen tank</li>
<li class='bugfix'>Walking mushrooms are now visible</li>
<li class='bugfix'>Altered the EMP code so that mechas are actually affected by the exosuit computer commands</li>
<li class='tweak'>Requests consoles no longer print when out of paper</li>
<li class='tweak'>Duty Officer things</li>
<li class='tweak'>Zoom code.</li>
<li class='tweak'>Cane Sword is now called a thin sword, so you don't know what it's from.</li>
<li class='tweak'>No longer able to suicide with a practice rifle</li>
<li class='tweak'>Added disarm to simple mobs rather than defaulting to harm</li>
<li class='tweak'>Tables are a little more resistant to damage (100% increase) and has a better chance of deflecting projectiles</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 March 2015</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Station Directives added as a means of incorporating SOP into the game.</li>
<li class='rscadd'>Dynamic news controller added as a means of doing away with the same news updates constantly.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>08 March 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Customizeable signatures ([sign] tag contents) for characters</li>
<li class='rscadd'>Station bounce radios for positronic brains (like a radio-enabled MMI)</li>
<li class='rscadd'>Player memos</li>
<li class='rscadd'>Material storage machinery to RnD</li>
<li class='rscadd'>Surgical equipment into the Robotics Laboratory</li>
<li class='rscadd'>Missing camera added to the Starboard Primary Hallway</li>
<li class='tweak'>Security armour is able to hold holobagdes and flashlights</li>
<li class='tweak'>Disposals rides now hurt, even in a locker</li>
<li class='tweak'>Only one person can now be stuffed into a locker</li>
<li class='tweak'>Sniper rifles can only be fired when zoomed, now</li>
<li class='tweak'>Deconverting a cultist with the nullrod modified, so that it offers a choice and takes time to complete</li>
<li class='tweak'>Cane sword/disguised sword modified to have a toggled lock (use it on itself) and to improve the unsheathing mechanic (click on the cane, unlocked, with an empty hand)</li>
<li class='bugfix'>Missing on-back sprite added to large crossbows</li>
<li class='bugfix'>EMTs have access to the medical storage lockers</li>
<li class='bugfix'>Silver slime cores no longer produce empty food holders</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 February 2015</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Temporary brigdge design in effect, until a new one is chosen</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 February 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>IPC's can now change their body colour (the selection being tied to head colour as well)</li>
<li class='rscadd'>Github/Issues tracker button up top right</li>
<li class='rscadd'>Emergency Medical Tech job, 2 slots</li>
<li class='rscadd'>Arrivals can now be converted into a checkpoint with added blastdoors. Requires bridge access</li>
<li class='tweak'>pAI's ability to translate sign language modified, needs translator on and has to be deployed in order to see the language being spoken</li>
<li class='tweak'>Item costs for custom loadouts modified, to be more uniform and in line with eachother</li>
<li class='tweak'>Duty Officer OOC colour reverted to that of normal players</li>
<li class='bugfix'>Respawning as a mouse has a five minute timer again</li>
<li class='bugfix'>Mice and other simple animals can no longer be picked up if you're not right next to them</li>
<li class='bugfix'>pAIs can no longer open every windoor and reinforced windoor</li>
<li class='bugfix'>Holodeck floor for the desert scene fixed</li>
<li class='bugfix'>Vents for the mining shuttle airlock now work</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 February 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>DutyOfficer flag and features added</li>
<li class='rscadd'>A few admin logs added</li>
<li class='rscadd'>A second set of ID and PDA sprites, up for voting now</li>
<li class='bugfix'>Plasmatech for plasma cutter fixed</li>
<li class='bugfix'>Accounts Uplink Terminal fixed</li>
<li class='bugfix'>Dorms updated with individual area tags, thus the lights working there</li>
<li class='bugfix'>Bent pipe sprites fixed</li>
<li class='bugfix'>Watches can be worn by everyone, again</li>
<li class='bugfix'>Picking up mice is fixed</li>
<li class='bugfix'>Two "silent" stings have their description modified to match mechanics (are not silent)</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>15 February 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Baystation12 mining mechanics added</li>
<li class='rscadd'>Ability to pick up mice and lizards</li>
<li class='rscadd'>Sterile gloves kits added to cargo for non-humans</li>
<li class='tweak'>Armbands modified, can now be worn with other suit attachments already present</li>
<li class='tweak'>Non-humans spawn with appropriate gloves, should they have any selected</li>
<li class='tweak'>Changelings in monkey form can now crawl through vents, normal monkeys cannot</li>
<li class='bugfix'>IPCs can now wear helmets (non-hardsuit ones)</li>
<li class='bugfix'>IPCs can't be peppersprayed</li>
<li class='bugfix'>Watches can now be worn without having to clip them</li>
<li class='bugfix'>Major bugfix for aliens</li>
<li class='bugfix'>Chameleon Projector exploit fixed</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 January 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Mutiny Mode</li>
<li class='rscadd'>New IDs and PDAs for testing/opinions</li>
<li class='rscadd'>New Z-level 2 layout</li>
<li class='rscdel'>Organ Failure event</li>
<li class='tweak'>Detective and Forensic Tech access unclustered</li>
<li class='tweak'>Automatic Healing tweaked</li>
<li class='bugfix'>Custom Item Spawning fixed to issue out multiple items again</li>
<li class='bugfix'>TeleCommunications code fixes</li>
<li class='bugfix'>Vox shuttle has more N2 tiles</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 January 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Playing cards to custom loadout</li>
<li class='rscadd'>"More Info" button added to each form in the Requests Consoles</li>
<li class='tweak'>Character setup information (home work, system, etcetera) updated to match lore</li>
<li class='tweak'>Katanas and Claymores no longer fit inside rucksacks</li>
<li class='tweak'>Custom item spawning tweaked (contact Skull if you have issues!)</li>
<li class='bugfix'>Whispering and speech can be heard properly while ghosted again</li>
<li class='bugfix'>Offhand sprite icon should no longer stay around if your hand is broken</li>
<li class='bugfix'>Vox know Basic when spawning in heist rounds</li>
<li class='bugfix'>IPC's are now unaffected by changeling stings</li>
<li class='bugfix'>Stamps work on clipboards</li>
<li class='bugfix'>Changelings start with their language again</li>
<li class='bugfix'>More hardsuit sprite fixes</li>
<li class='bugfix'>Spelling in changelog</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 January 2015</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Ability to print forms from the request console</li>
<li class='rscadd'>Total Round Duration is displayed in the status tab</li>
<li class='tweak'>Mice/Simple Animals cannot be buckled into anything anymore</li>
<li class='tweak'>No longer able to enter a mech with an item in your hand</li>
<li class='tweak'>Mobs with NOPAIN flags no longer take toxloss</li>
<li class='tweak'>Robots no longer take halloss</li>
<li class='bugfix'>If the round time is less than three hours 2/3rd of the votes are required for a transfer</li>
<li class='bugfix'>Sec hardsuit helmet toggle bug</li>
<li class='bugfix'>IPC limbs no longer fall of from brute damage causing insta death</li>
<li class='imageadd'>meson icons when turned off</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>20 December 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>(Core change) Language</li>
<li class='bugfix'>Missing Slime extract reactions now work</li>
<li class='bugfix'>Evidence bags bugging out boxes</li>
<li class='bugfix'>Exodus renamed to Aurora around the code</li>
<li class='bugfix'>Increase Run Mutation fix</li>
<li class='bugfix'>Signal Ace protolathe bug fix</li>
<li class='bugfix'>Borgs/AI can understand Tajaran and Dionea language</li>
<li class='bugfix'>Chemistry should work</li>
<li class='bugfix'>Disposal machinery can be wrenched down</li>
<li class='bugfix'>Robot repair parts have sprites</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 December 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Military Belt & Janibelt</li>
<li class='rscadd'>Organ code, organs specific to species</li>
<li class='rscadd'>Updated Species</li>
<li class='tweak'>Stun Battons now use cells</li>
<li class='tweak'>Security and Medical Hud now toggle</li>
<li class='tweak'>External Airlock access for security</li>
<li class='bugfix'>Few map fixes and the Vox shuttle now uses the correct atmos settings for the vox</li>
<li class='bugfix'>Placing of apc's no longer crash the server</li>
<li class='bugfix'>Organs</li>
<li class='bugfix'>Cooking fixes</li>
<li class='bugfix'>Missing slime sprites</li>
<li class='bugfix'>PA turns off properly when broken or loss of power</li>
<li class='bugfix'>Pipe Painters now paint pipes rather than making invisible pipes</li>
<li class='bugfix'>Undershirts now show</li>
<li class='bugfix'>Soap, Bear Traps, Wet Blood, Blood Steps.</li>
<li class='bugfix'>Protolathe ejects the right amount of diamonds again</li>
<li class='bugfix'>Autolathe ejects stored resources when taken apart</li>
<li class='bugfix'>pAI Universal Translator now translates languages properly</li>
<li class='bugfix'>Jetpacks no longer play a sound to everyone in view when someone examines it</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>8 December 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Botany trays accept buckets again</li>
<li class='bugfix'>Fried food stopped dropping unfried versions</li>
<li class='bugfix'>AI's can delete photos in their camera</li>
<li class='bugfix'>Ghosts can see whispers</li>
<li class='bugfix'>Sign language doesn't show in the lobby</li>
<li class='bugfix'>Protolathe eject's full stacks of plasma</li>
<li class='bugfix'>pAI's can be packed away when the client has ghosted or logged out</li>
<li class='bugfix'>Air alarm sensor settings no longer break the alarm/console</li>
<li class='bugfix'>Newscasters channel names fixed</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 December 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Docking Controllers</li>
<li class='rscadd'>Botany Rework</li>
<li class='rscadd'>AI inbuilt radio</li>
<li class='rscadd'>AI Announcements</li>
<li class='rscadd'>Maintanence Drones can crawl through vents</li>
<li class='rscadd'>Substitute milk - 1 water, 2 cream</li>
<li class='rscadd'>Supply pack - Candlepack Crate</li>
<li class='rscadd'>Possibility of playing cards</li>
<li class='imageadd'>Intern sec hud icons</li>
<li class='tweak'>Vampires can see their usable blood count in the status tab</li>
<li class='tweak'>Autotraitor - tweaks</li>
<li class='tweak'>Lawgiver now spawns in a lockbox when created in R&D</li>
<li class='tweak'>Lawgiver now mentions who's DNA it's locked to.</li>
<li class='tweak'>Moderators and Developers OOC color swapped to make Mods stand out more than Devs</li>
<li class='tweak'>Watches can get effected by EMP blasts</li>
<li class='tweak'>NanoUI update</li>
<li class='tweak'>New Machine code</li>
<li class='tweak'>New Powernet code</li>
<li class='tweak'>New Atmosphrics code</li>
<li class='tweak'>DeepFryer can be emagged</li>
<li class='tweak'>Bombsuits buffed slightly - Reduces damage taken from heavy explosions</li>
<li class='tweak'>Supermatter radiation from explotions only affect mobs on the same z-level</li>
<li class='tweak'>Purple comb now say ga; when used by a female</li>
<li class='bugfix'>RP-Rev - Head's joing after round start are no longer added as objectives if objectiveless antags is set</li>
<li class='bugfix'>Engineering hardsuit crate access levels</li>
<li class='bugfix'>Snipping fingertips off watches and making them stungloves</li>
<li class='bugfix'>Watches can no longer be made into stungloves</li>
<li class='bugfix'>IPC's being affected by cloneloss</li>
<li class='bugfix'>Tasers piercing through godmode</li>
<li class='bugfix'>Pain-immune races immune to halloss</li>
<li class='bugfix'>Nerfs Chloral to stun for ~4 seconds + metabolism duration</li>
<li class='bugfix'>Dead spiders can now go through plastic flaps</li>
<li class='bugfix'>Runtime errors when swabing someones mouth</li>
<li class='bugfix'>Gravity generator shutdown message</li>
<li class='bugfix'>Grenade timers are now adjustable</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>08 October 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Wrist watches</li>
<li class='rscadd'>Spacerakk - something like spacecarp</li>
<li class='rscadd'>Wodden/Metal/Plasteel Bats</li>
<li class='rscdel'>Service borgs printing money</li>
<li class='tweak'>Supercharded flashes have a chance of hurting when used</li>
<li class='tweak'>Gravity code foundation(stilll checking the animation)</li>
<li class='tweak'>Imported Bay's hardsuit code</li>
<li class='tweak'>Splash Screen</li>
<li class='bugfix'>Extinguishers now extinguish mobs on fire</li>
<li class='bugfix'>Flatdough no longer eats kitchen knifes</li>
<li class='bugfix'>Guest pass machine no longer eats ID's</li>
<li class='bugfix'>Health hud no longer shows the antag hud while ghosted</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 September 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Forensics</li>
<li class='rscadd'>Forensics - Microscope</li>
<li class='rscadd'>Forensics - DNA Analyzer</li>
<li class='rscadd'>Forensics - Luminol and luminol reactions</li>
<li class='rscadd'>Forensics - Crime scene kit</li>
<li class='rscadd'>Forensics - Swab kits</li>
<li class='rscadd'>Forensics - Detective must now collate case files by himself + run partial prints without the system doing it for them</li>
<li class='rscadd'>Forensics - Luminol goggles (fluff item(does nothing))</li>
<li class='rscadd'>Forensics - Gunshot Residue</li>
<li class='rscadd'>Admin - Area make sound</li>
<li class='rscadd'>Admin - Mod Logs similar to admin logs for better modding abillitys</li>
<li class='rscadd'>All staff get a message if a chat channel is muted when they login</li>
<li class='rscadd'>New Medicines</li>
<li class='rscadd'>Chemicals - Philodexphil</li>
<li class='rscadd'>Chemicals - Ecyeipate</li>
<li class='rscadd'>Wheelchairs</li>
<li class='rscadd'>Cargo can order encryption keys for headsets (secure access crates)</li>
<li class='rscadd'>Cargo can order Swab kits</li>
<li class='tweak'>Blood is now only completely cleanable by a mop</li>
<li class='tweak'>Custom Loadout - Berets</li>
<li class='tweak'>Custom Loadout - Universal Recorder</li>
<li class='tweak'>Custom Loadout - Camera</li>
<li class='tweak'>Custom Loadout - Clipboard</li>
<li class='tweak'>Custom Loadout - Briefcase</li>
<li class='tweak'>Custom Loadout - Zippo lighter</li>
<li class='tweak'>Custom Loadout - Flask</li>
<li class='tweak'>Custom Loadout - Red and Blue pens</li>
<li class='tweak'>Telescopic baton knockdown adjusted</li>
<li class='tweak'>Poisonous plants you'll now eat in a single bite</li>
<li class='tweak'>Death nettles buffed significantly</li>
<li class='tweak'>Vampire - Hypnotize now a free power with increased cooldown time</li>
<li class='tweak'>Vampire - Vampjaunt brought back down to thirty</li>
<li class='tweak'>Vampire - Holy water ignites and burns vamps</li>
<li class='tweak'>Vampire - Health and Damage lowered on bats</li>
<li class='tweak'>Table laserblocking chance increased significantly</li>
<li class='tweak'>All energy weapons made more accurate.</li>
<li class='tweak'>AI's can only message centcom every 10 minutes.</li>
<li class='tweak'>Hulks no longer talk in all capitals</li>
<li class='tweak'>Laserpointer permablinding severely nerfed</li>
<li class='tweak'>Pulse Rifle unwielded firedelay to match other weapons delays</li>
<li class='tweak'>Built turrets start unlocked</li>
<li class='tweak'>Turrets now fire electrode/high like all other tasing implements</li>
<li class='tweak'>Robotics fabricator access changed to general research access</li>
<li class='tweak'>Shotgun shell crate changed-- doubled cost. Contains several shellboxes: slugs, incendiaries, blanks.</li>
<li class='bugfix'>Turret placement in the AI core won't kill the AI now</li>
<li class='bugfix'>Tajaran & Unathi Medical Hardsuit Helmet actually go on their head</li>
<li class='bugfix'>IPC's can't be vamps or changelings (Actual fix)</li>
<li class='bugfix'>Vampires added to one click antags</li>
<li class='bugfix'>Tcomms runtime fix. NOTE: Rest of Tcomms does not actually work</li>
<li class='bugfix'>Fixes pulse rifle firedelay (Its firedelay used to be 24, so its unwielded firedelay was like a million)</li>
<li class='imageadd'>New hairstyles</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 September 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Lazer Pointers</li>
<li class='rscadd'>Alcohol and thermite now flammable</li>
<li class='rscadd'>Flash's available in delicious incendiary flavor</li>
<li class='rscadd'>AI's can contact CentComm once every half an hour</li>
<li class='rscadd'>Energy shields under illegal research</li>
<li class='rscadd'>Grilling people</li>
<li class='rscadd'>Lantern creatable in autolathe</li>
<li class='rscadd'>Sunglasses creatable in autolathe</li>
<li class='rscadd'>Surgical Equipment creatable in autolathe</li>
<li class='rscadd'>Pill bottle creatable in autolathe</li>
<li class='rscadd'>Emergency Tank creatable in autolathe, special to the autolathe. Spawns without air</li>
<li class='rscadd'>Modular Protopistols</li>
<li class='tweak'>Shotguns now have a wield verb</li>
<li class='tweak'>Wielded weapons no longer drop the offhand holder when held in a broken hand</li>
<li class='tweak'>Changelings - Attacks make more noise</li>
<li class='tweak'>Changelings - Epinephrine Sacs cost 20 rather than 45</li>
<li class='tweak'>Code blue can be called by any head</li>
<li class='tweak'>Bruning people with cigarettes</li>
<li class='tweak'>Cancel button on kitchen equipment</li>
<li class='tweak'>Messages when frying people</li>
<li class='tweak'>Splashing people with welding fuel to make them easy to ignite</li>
<li class='tweak'>Shield Generator Circuit boards costs changed</li>
<li class='tweak'>Space a little less deadly</li>
<li class='tweak'>All items added to the autolathe now have matter amounts</li>
<li class='tweak'>Date on ATM's changed</li>
<li class='bugfix'>Xeno's breaknig tables</li>
<li class='bugfix'>Face meet wall grab fix</li>
<li class='bugfix'>Vampire Antag Hud</li>
<li class='bugfix'>Temperature gun projectile improved</li>
<li class='bugfix'>Mod Jump</li>
<li class='bugfix'>You can no longer turn everything into candy</li>
<li class='bugfix'>You can no longer put everything in the oven</li>
<li class='bugfix'>You can no longer put everything in the grill</li>
<li class='bugfix'>HTML Log tags</li>
<li class='bugfix'>Gravity Generator Area fix</li>
<li class='bugfix'>Particle Accelerator now shuts down if any of it's parts are missing</li>
<li class='bugfix'>Mob buckled to chairs no longer float until unbuckled</li>
<li class='bugfix'>Robots on fire sprites</li>
<li class='wip'>Basic Protolaser</li>
<li class='imageadd'>New projectiles</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>27 August 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Hitting people against walls</li>
<li class='rscadd'>Hair torture</li>
<li class='rscadd'>Cerealmaker</li>
<li class='rscadd'>Foodgrill</li>
<li class='rscadd'>Candy</li>
<li class='rscadd'>Telebacon</li>
<li class='rscadd'>You know what, a lot of food</li>
<li class='rscadd'>Customizable Foods</li>
<li class='rscadd'>Oven</li>
<li class='rscadd'>Ice Machine</li>
<li class='rscadd'>Eating monkey cubes now results in disaster and pain</li>
<li class='rscadd'>Weapons embed themselves into wounds</li>
<li class='rscadd'>Gold Slimes</li>
<li class='bugfix'>Attack log errors</li>
<li class='bugfix'>Bats no longer attack each other</li>
<li class='bugfix'>Vamp objectives removed if objectives are toggled off</li>
<li class='bugfix'>HTML tags in logs</li>
<li class='bugfix'>Faithless sprite unbork</li>
<li class='rscdel'>Tossed Salad from microwave recipes</li>
<li class='tweak'>Current Security Level now shown to the admin when choosing the new one</li>
<li class='tweak'>Law Giver settings</li>
<li class='tweak'>Cryo Item Recovery not has a cancel button</li>
<li class='wip'>Security Hardsuits & Helmets for all species</li>
<li class='wip'>Atmospheric Hardsuits & Helmets for all species</li>
<li class='wip'>Mining Hardsuits & Helmets for all species</li>
<li class='wip'>Engineering Hardsuits & Helmets for all species</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>25 August 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Workplace hazards baised of hair length</li>
<li class='bugfix'>Gravity Generator Fix</li>
<li class='bugfix'>Fryed food no longer drops it's original item when eaten</li>
<li class='bugfix'>Water now gets deleted</li>
<li class='wip'>Medical Alarms</li>
<li class='wip'>Air Conditioners</li>
<li class='tweak'>Admin Logs</li>
<li class='tweak'>Debug Logs</li>
<li class='tweak'>Siik'tajr changed to Siik'Maas</li>
<li class='tweak'>Rotatable Freezes and Heaters</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>20 August 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Malf - Cameras reactivating now play the wirecutter sound, offering audible</li>
<li class='tweak'>Malf - Overload no longer breaches and does less damage</li>
<li class='tweak'>Custom loadouts now spawn in your bag instead of on your person</li>
<li class='rscadd'>Alien gloves</li>
<li class='rscadd'>Hardsuit's to cargo delivery shuttle</li>
<li class='rscadd'>Condiment crates/items</li>
<li class='bugfix'>Changes to Necron's Icon so it's not bork</li>
<li class='bugfix'>Fixes crossbows</li>
<li class='bugfix'>Minor dodge nerf</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 August 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Custom loadout - Green Plaid Skirt</li>
<li class='rscadd'>Custom loadout - Old Man Suit</li>
<li class='rscadd'>Custom loadout - Executive Suit</li>
<li class='rscadd'>Custom loadout - Canes </li>
<li class='rscadd'>Custom loadout - A few caps</li>
<li class='rscadd'>Burstfire x-ray laser</li>
<li class='rscadd'>Orderable Atmospheric machines. Freezers/Heaters/Airtanks</li>
<li class='rscadd'>Defibrillator</li>
<li class='rscdel'>Vox Leap</li>
<li class='bugfix'>Bolted down AI's no longer float</li>
<li class='bugfix'>Rolled up sleeves for Secutiry</li>
<li class='bugfix'>Vox no longer die to death as soon as they inhale any O2</li>
<li class='tweak'>Operating table, Some Vending Machines, and Chemistry machinery can be moved</li>
<li class='tweak'>Space more dangerous<tweak>Vamipres - Screech shatters windows in a wider range</li>
<li class='tweak'>Hats, shoes, scrubs added to custom loadouts</li>
<li class='tweak'>Fried food nerfed</li>
<li class='tweak'>Low air pressure is deadly</li>
<li class='tweak'>Vampires - Many vamp abilities increased in cooldown</li>
<li class='tweak'>Vampires - Diseased touch costs 200 blood, unlocks at 200</li>
<li class='tweak'>Vampires - Screech shatters windows in a wider range. Cost bumped to 90. Cooldown doubled</li>
<li class='tweak'>Vampires - Vampjaunt cost bumped slightly</li>
<li class='tweak'>Vamipres - Diseased touch costs 200</li>
<li class='tweak'>Vampires - Hypnotize cooldown cut in half</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>10 August 2014</h2>
<h3 class='author'>SoundScopes updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>IPC's can no longer be absorbed by a ling</li>
<li class='bugfix'>Vampires can no longer bite themselves</li>
<li class='bugfix'>Chaplain can no longer be a vampire</li>
<li class='bugfix'>Custom loadouts now spawn with you</li>
<li class='bugfix'>Drones removed from auto-traitor selection</li>
<li class='bugfix'>Auto-traitor now listens to traitor bans</li>
<li class='bugfix'>Engineer Apprentice access</li>
<li class='bugfix'>Bluespace Techs no longer go unknown when ghosted</li>
<li class='bugfix'>Fixed sprited on armory lockers</li>
<li class='bugfix'>Wielding weapons no longer leaves 2 sprites on the mob</li>
<li class='bugfix'>Disposals</li>
<li class='bugfix'>Mice now have a respawn timer</li>
<li class='bugfix'>Fixes for Telescience</li>
<li class='rscadd'>Custom loadouts</li>
<li class='rscadd'>Table Climbing</li>
<li class='rscadd'>Sign language</li>
<li class='rscadd'>Deep-fat fryer</li>
<li class='rscadd'>Welderbomb delay</li>
<li class='rscadd'>Roll up sleves</li>
<li class='rscadd'>New jobs: Intern for select departments.</li>
<li class='rscadd'>Drones</li>
<li class='rscadd'>New drinks</li>
<li class='rscadd'>Zipties added to ERT loadout</li>
<li class='rscadd'>Action Icon for wieledable weapons</li>
<li class='rscadd'>New Undershirts</li>
<li class='rscadd'>Recycler</li>
<li class='rscadd'>Faxes can be sent through request consoles</li>
<li class='rscadd'>Vampires</li>
<li class='tweak'>Gun power changed a little</li>
<li class='tweak'>No longer able to use radios if you're stunned</li>
<li class='tweak'>Shotguns require 2 hands to be fired</li>
<li class='tweak'>Delta level when called by an admin destroys the station</li>
<li class='tweak'>Map changes</li>
<li class='tweak'>New sprites for various things</li>
<li class='tweak'>Messages now appear when you roll your jumpsuit</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>12 June 2014</h2>
<h3 class='author'>Dalekfodder updated:</h3>
<ul class='changes bgimages16'>
<li class='wip'>Added the code-base for the new exoskeletons</li>
<li class='rscadd'>Gave moderators access to Attack Logs</li>
<li class='rscadd'>Added Developers under the "StaffWho" query</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>12 June 2014</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Countless map fixes</li>
<li class='bugfix'>An attempt at fixing Telecomms</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>9 June 2014</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added new drinks (Sprites courtesy of Majestic)</li>
<li class='bugfix'>Fixed the "Bangs" hairstyle. No more cat-ears</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>9 June 2014</h2>
<h3 class='author'>Dalekfodder updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Took away the ability to talk on a headset when cuffed</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>9 June 2014</h2>
<h3 class='author'>Mocheeze updated:</h3>
<ul class='changes bgimages16'>
<li class='wip'>Implimented new Medical Bay design</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>9 June 2014</h2>
<h3 class='author'>Sammac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Modified the command portion the station, with new consoles and new ship like chairs.</li>
<li class='wip'>Implimented new Bridge/Command area design</li>
<li class='imageadd'>New EMT sprites, Console sprites and Chair Sprites.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 June 2014</h2>
<h3 class='author'>Skull132 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added new hairstyles (Icons courtesy of FFrances).</li>
<li class='bugfix'>Fixed the piping in the Drone Fabrication area.</li>
<li class='bugfix'>Fixed the Chaplain spawn on the map.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 Mai 2014</h2>
<h3 class='author'>Hubble updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Personal lockers are now resettable</li>
<li class='rscadd'>Take off people's accessories or change their sensors in the drag and drop-interface</li>
<li class='rscadd'>Merge paper bundles by hitting one with another</li>
<li class='tweak'>Line breaks in Security, Medical and Employment Records</li>
<li class='tweak'>Record printouts will have names on it</li>
<li class='tweak'>Set other people's internals in belt and suit storage slots</li>
<li class='bugfix'>No longer changing suit sensors while cuffed</li>
<li class='bugfix'>No longer emptying other people's pockets when they are not full yet</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 Mai 2014</h2>
<h3 class='author'>Hubble updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Clip papers together by hitting a paper with a paper or photo</li>
<li class='imageadd'>Adds icons for copied stamps</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>25 April 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Overhauled saycode, you can now use languages over the radio.</li>
<li class='rscadd'>Chamelon items beyond just the suit.</li>
<li class='rscadd'>NanoUI Virology</li>
<li class='rscadd'>3D Sounds</li>
<li class='rscadd'>AI Channel color for when they want to be all sneaky</li>
<li class='rscadd'>New inflatable walls and airlocks for your breach sealing pleasure.</li>
<li class='rscadd'>Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork</li>
<li class='rscadd'>Undershirts and rolling down jumpsuits</li>
<li class='rscadd'>Insta-hit tasers, can be shot through glass as well.</li>
<li class='rscadd'>Changeling balances, an emphasis put more on stealth.</li>
<li class='rscdel'>Genetics disabled</li>
<li class='rscdel'>Telescience removed, might be added again when we come up with a less math headache enducing version of it.</li>
<li class='bugfix'>Bugfixes galore!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>11 April 2014</h2>
<h3 class='author'>Jarcolr updated:</h3>
<ul class='changes bgimages16'> <li class='rscadd'>You can now flip coins like a D2</li>
<li class='tweak'>Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate</li>
<li class='tweak'>Grammar patch,telekinesis/amputated arm exploit fixes,more in the future</li>
<li class='tweak'>Grille kicking now does less damage</li>
<li class='tweak'>TELESCOPIC baton no longer knocks anybody down,still got a lot of force though</li>
<li class='tweak'>Other small-ish changes and fixes that aren't worth mentioning</li> </ul> </div>
<div class='commit sansserif'>
<h2 class='date'>6 April 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Tape recorders and station-bounced radios now work inside containers and closets.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>30 March 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 March 2014</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Viruses now affect certain range of species, different for each virus</li>
<li class="tweak">Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!</li>
<li class="tweak">Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones</li>
<li class="rscadd">Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 March 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Smartfridges added to the bar, chemistry and virology. No more clutter!</li>
<li class='rscadd'>A certain musical instrument has returned to the bar.</li>
<li class='rscadd'>There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.</li>
</ul>
</div>
<div class='commit sanserif'>
<h2 class='date'>1 March 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Paint Mixing, red and blue makes purple!</li>
<li class='rscadd'>New posters to tell you to respect those darned cat people</li>
<li class='rscadd'>NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers</li>
<li class='tweak'>PDA bombs are now less annoying, and won't always blow up / cause internal bleeding</li>
<li class='tweak'>Blob made less deadly</li>
<li class='rscadd'>Objectiveless Antags now a configuration option, choose your own adventure!</li>
<li class='wip'>Engineering redesign, now with better monitoring of the explodium supermatter!</li>
<li class='rscadd'>Security EOD</li>
<li class='rscadd'>New playable race, IPC's, go beep boop boop all over the station!</li>
<li class='rscadd'>Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>19 February 2014</h2>
<h3 class='author'>Aryn updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.</li>
</ul>
</div>
<div class='commit sanserif'>
<h2 class='date'>1 February 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>NanoUI for PDA</li>
<li class='rscadd'>Write in blood while a ghost in cult rounds with enough cultists</li>
<li class='rscadd'>Cookies, absurd sandwiches, and even cookable dioanae nymphs!</li>
<li class='rscadd'>A bunch of new guns and other weapons</li>
<li class='rscadd'>Species specific blood</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 January 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.</li>
<li class='rscadd'>Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.</li>
<li class='rscadd'>New hairstyles! Now you can use something other then hotpink floor length braid.</li>
<li class='wip'>DNA rework, tell us how you were cloned and became albino!</li>
<li class='rscadd'>Dirty floors, so now you know exactly how lazy the janitors are!</li>
<li class='rscadd'>A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.</li>
<li class='rscadd'>Cryogenic storage, for all your SSD needs.</li>
<li class='rscadd'>New hardsuits for those syndicate tajaran</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 December 2013</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!</li>
<li class='tweak'>Monkeys will no longer move randomly while being pulled.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 December 2013</h2>
<h3 class='author'>Various Developers banged their keyboards together:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!</li>
<li class='rscadd'>Each department will have it's own fax, make a copy of your butt and fax it to the admins!</li>
<li class='rscadd'>Booze and soda dispensers, they are like chemmasters, only with booze and soda!</li>
<li class='rscadd'>Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?</li>
<li class='rscadd'>You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!</li>
<li class='rscadd'>Robots and Androids (And gynoids too!) can now use custom job titles</li>
<li class='bugfix'>Various bugfixes</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>24 November 2013</h2>
<h3 class='author'>Yinadele updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Supermatter engine added! Please treat your new engine gently, and report any strangeness!</li>
<li class='tweak'>Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.</li>
<li class='rscadd'>Vending machines have had bottled water, iced tea, and grape soda added.</li>
<li class='rscadd'>Head reattachment surgery added! Sew heads back on proper rather than monkey madness.</li>
<li class='rscadd'>Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.</li>
<li class='rscadd'>Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!</li>
<li class='bugfix'>Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.</li>
<li class='bugfix'>Fixed atmos computers- They are once again responsive!</li>
<li class='tweak'>Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.</li>
<li class='rscadd'>Hemostats re-added to autolathe!</li>
<li class='rscadd'>Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.</li>
<li class='bugfix'>Fixed areas in medbay to have fully functional APC sectors.</li>
<li class='rscadd'>Girders are now lasable.</li>
<li class='experiment'>Please wait warmly, new features planned for next merge!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 November 2013</h2>
<h3 class='author'>Ccomp5950 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.</li>
<li class='bugfix'>Ghosts hit with the cult book shall now actually become visible.</li>
<li class='bugfix'>The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.</li>
<li class='bugfix'>Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.</li>
<li class='rscadd'>Atmospheric Technicians will now have access to Exterior airlocks.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 November 2013</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!</li>
<li class='rscadd'>Some beach props that Chinsky finds useless.</li>
<li class='wip'>Updated NanoUI</li>
<li class='rscadd'>Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!</li>
<li class='tweak'>Pipe Dispensers can now be ordered by Cargo</li>
<li class='rscadd'>Fancy G-G-G-G-Ghosts!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>29 October 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.</li>
<li class='rscadd'>Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).</li>
<li class='rscadd'>Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>06 October 2013</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added contact-spread viruses. Spread if infected guy touches someone with bare hands, or if someone touches bare infected guy. Biosuits/gloves help.</li>
<li class='rscadd'>Changed way airborne viruses spread a bit. Now 20% of breaths will carry viruses to adjacent tiles. Wearing sterile mask cuts down it to 5%. Masks, bio/space suits (only when worn with matching helmet) protect, internals protect completely.</li>
<li class='rscadd'>Raised infection chances considerably. They were so low people reported that infection does not work. Now it's 50-90% chance for unprotected folks.</li>
<li class="bugfix">Blood puddles and mucus now spread the fun again</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>06 October 2013</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">September 24th, 2013</h2>
<h3 class="author">Snapshot updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed hidden vote counts.</li>
<li class="rscdel">Removed hiding of vote results.</li>
<li class="rscdel">Removed OOC muting during votes.</li>
<li class="rscadd">Crew transfers are no longer callable during Red and Delta alert.</li>
<li class="wip">Started work on Auto transfer framework.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 September 2013</h2>
<h3 class='author'>Kilakk updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.</li>
<li class='imageadd'>Gave the fax machine a fancy animated sprite. Thanks Cajoes!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 8th, 2013</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Raise Dead rune now properly heals and revives dead corpse.</li>
<li class="bugfix">Admin-only rejuvenate verb now heals all organs, limbs, and diseases.</li>
<li class="bugfix">Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2013/08/4</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.</li>
</ul>
</div>
<div class="commit sansserif">
<div class="commit sansserif">
<h2 class="date">2013/08/01</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Old new medical features:</li>
<li class="rscadd">Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.</li>
<li class="rscadd">Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.</li>
<li class="rscadd">Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.</li>
<li class="tweak">Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">July 30th, 2013</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">EFTPOS and ATM machines should now connect to databases.</li>
<li class="bugfix">Gravitational Catapults can now be removed from mechs.</li>
<li class="bugfix">Ghost manifest rune paper naming now works correctly.</li>
<li class="bugfix">Fix for newscaster special characters. Still not recommended.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30.07.2013</h2>
<h3 class="author">Kilakk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added colored department radio channels.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28.07.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Camera console circuits can be adjusted for different networks.</li>
<li class="rscadd">Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26.07.2013</h2>
<h3 class="author">Kilakk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Brig cell timers will no longer start counting down automatically.</li>
<li class="tweak">Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2013-11-07</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2013/07/06</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Humans now can be infected with more than one virus at once.</li>
<li class="rscadd">All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.</li>
<li class="tweak">Only known viruses (ones in DB) will be detected by the machinery and HUDs. </li>
<li class="rscadd">Viruses cause fever, body temperature rising the more stage is.</li>
<li class="bugfix">Humans' body temperature does not drift towards room one unless there's big difference in them.</li>
<li class="tweak">Virus incubators now can transmit viuses from dishes to blood sample.</li>
<li class="rscadd">New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.</li>
<li class="rscadd">Fancy vial boxes in virology, one of them is locked by ID with MD access.</li>
<li class="tweak">Engineered viruses are now ariborne too.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05.07.2013</h2>
<h3 class="author">Spamcat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03.07.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security and medical cyborgs can use their HUDs to access records.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 28th, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs are now able to examine what they see.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 27th, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ID cards properly setup bloodtype, DNA and fingerprints again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 26th, 2013</h2>
<h3 class="author">Whitellama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 26th, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Autopsy scanner properly displays time of wound infliction and death.</li>
<li class="bugfix">Autopsy scanner properly displays wounds by projectile weapons.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 23rd, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Airlocks of various models can be constructed again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 23rd, 2013</h2>
<h3 class="author">faux updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t=7847 <-- Please put any commentary good or bad, here.</li>
<li class="tweak">Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.</li>
<li class="tweak">Starboard emergency storage isn't gone now, it's simply located in the escape wing.</li>
<li class="experiment">An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 22nd 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.</li>
<li class="tweak">Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21.06.2013</h2>
<h3 class="author">Jupotter updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix the robotiscist preview in the char setupe screen</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18.06.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some bugs in windoor construction.</li>
<li class="tweak">Secure windoors are made with rods again.</li>
<li class="rscadd">Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.</li>
<li class="rscadd">Airlock electronics can be configured to make door open for any single access on it instead of all of them.</li>
<li class="rscadd">Cyborgs can preview their icons before choosing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13.06.2013</h2>
<h3 class="author">Kilakk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Xenobiologist job. Has access to the research hallway and to xenobiology.</li>
<li class="rscdel">Removed Xenobiology access from Scientists.</li>
<li class="rscdel">Removed the Xenobiologist alternate title from Scientists.</li>
<li class="rscadd">Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.</li>
<li class="tweak">Changed the Research Outpost doors to use "Xenoarchaeology" access.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6-13-13</h2>
<h3 class="author">Asanadas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a whimsical suit to the head of personnel's secret clothing locker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12/06/2013</h2>
<h3 class="author">Zuhayr updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added pneumatic cannon and harpoons.</li>
<li class="experiment">Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6/11/13</h2>
<h3 class="author">Meyar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a security door with a firedoor ontop of it.</li>
<li class="bugfix">Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE team not RESCUE team)</li>
<li class="rscadd">ERT are now automated, from their spawn to their shuttle. Admin intervention no longer required! (Getting to the mechs still requires admin permission generally)</li>
<li class="rscadd">Added flashlights to compensate for the weakened PDA lights</li>
<li class="tweak">ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, no sir. </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09.06.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Emagged supply console can order SpecOp crates again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Meyar</h2>
<h3 class="author">6/6/13 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Adds missing disposal pipes in chemistry</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05.06.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Exosuits now can open firelocks by walking into them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6/5/13</h2>
<h3 class="author">Meyar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Departments SHOULD have access to adjacent maintinence tunnels incase of radstorm or nafarious dealings.</li>
<li class="bugfix">Fixed the northern EVA maintinence door.</li>
<li class="bugfix">Hand full of mapbugs. </li>
<li class="bugfix">MULES should be able to get to security now. </li>
<li class="tweak">Nerfed PDA lights to a 3x3 area, makes the flashlight actually worthwhile. </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6/4/13</h2>
<h3 class="author">Meyar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disposal's mail routing fixed. Missing pipes replaced.</li>
<li class="bugfix">Chemistry is once again a part of the disposals delivery circuit. </li>
<li class="bugfix">Added missing sorting junctions to Security and HoS office.</li>
<li class="bugfix">Fixed a duplicate sorting junction.</li>
</ul>
</div>
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">5.06.2013</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Load bearing equipment - webbings and vests for engineers and sec. Attach to jumpsuit, use 'Look in storage' verb (object tab) to open.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1.06.2013</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.</li>
<li class='rscadd'>Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.</li>
<li class="bugfix">Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.</li>
<li class="experiment">On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.</li>
<li class='rscadd'>Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling</li>
<li class='rscadd'>Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31.05.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Portable canisters now properly connect to ports beneath them on map load.</li>
<li class="bugfix">Fixed unfastening gas meters.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30th May 2013</h2>
<h3 class="author">proliberate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Station time is now displayed in the status tab for new players and AIs.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30.05.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Meteor showers actually spawn meteors now.</li>
<li class="tweak">Engineering tape fits into toolbelt and can be placed on doors.</li>
<li class="rscadd">Pill bottles can hold paper.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">May 28th, 2013</h2>
<h3 class="author">VitrescentTortoise updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizard's forcewall now works.</li>
</ul>
<ul class="changes bgimages16">
<li class="bugfix">Xenoarchaeology picksets can now hold everything they started with.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28th May 2013</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26th May 2013</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Tentacles! Now clone damage will make you horribly malformed like examine text says.</li>
</ul>
<h3 class="author">VitrescentTortoise updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">5/26/2013</h2>
<h3 class="author">Meyar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The syndicate shuttle now has a cycling airlock during Nuke rounds.</li>
<li class="rscadd">Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.</li>
<li class="rscadd">ERT Radio now functional again.</li>
<li class="rscadd">Research blast doors now actually lock down the entirety of station-side Research. </li>
<li class="rscadd">Added lock down buttons to the wardens office. </li>
<li class="rscadd">The randomized barsign has made a return. </li>
<li class="rscadd">Syndicate Agent ID's external airlock access restored.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25th May 2013</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes alien races appearing an unknown when speaking their language.</li>
<li class="bugfix">Fixes alien races losing their language when cloned.</li>
<li class="bugfix">Fixes UI getting randomly reset when trying to change it in Genetics Scanners.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 May 2013</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.</li>
<li class="experiment">Portable Canisters will now automatically connect to any portable connecter beneath them on map load.</li>
<li class="bugfix">Bug involving mis-mapped disposal junction fixed</li>
<li class="bugfix">Air alarms now work for atmos techs (whoops!)</li>
<li class="bugfix">The Master Controller now properly stops atmos when it runtimes.</li>
<li class="bugfix">Backpacks can no longer be contaminated</li>
<li class="tweak">ZAS no longer logs air statistics.</li>
<li class="tweak">ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)</li>
<li class="tweak">General code cleanup/commenting of ZAS</li>
<li class="tweak">Jungle now initializes after the random Z-level loads and atmos initializes.</li>
</ul>
</div>
<div>
<h2 class="date">May 18th, 2013</h2>
<h3 class="author">CIB updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new event type: Wallrot. Use welder or plantbgone on infected walls.</li>
<li class="tweak">Newscasters now can deliver preset news stories over the course of a round. See http://baystation12.net/forums/viewtopic.php?f=14&t=7619 to add your own!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">April 24, 2013</h2>
<h3 class="author">Jediluke69 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)</li>
<li class="tweak">Nanopaste now heals about half of what it used to</li>
<li class="tweak">Ballistic crates should now come with shotguns loaded with actual shells no more beanbags</li>
<li class="bugfix">Iced tea no longer makes a glass of .what?</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">April 24, 2013</h2>
<h3 class="author">faux updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Mixed Wardrobe Closet now has colored shoes and plaid skirts.</li>
<li class="imageadd">Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.</li>
<li class="imageadd">Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.</li>
<li class="imageadd">A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.</li>
<li class="imageadd">New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.</li>
<li class="imageadd">Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.</li>
<li class="imageadd">A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.</li>
<li class="tweak">No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.</li>
<li class="tweak">he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.</li>
<li class="tweak">Added a couple more welding goggles to engineering since you guys liked those a lot.</li>
<li class="imageadd">Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.</li>
<li class="tweak">Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.</li>
<li class="tweak">Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.</li>
<li class="tweak">Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.</li>
<li class="tweak">Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.</li>
<li class="tweak">Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.</li>
<li class="tweak">Psych office in medbay has been made better looking.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24th April 2013</h2>
<h3 class="author">NerdyBoy1104 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Botany additions: Rice and Plastellium. New sheet material: Plastic.</li>
<li class="rscadd">Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.</li>
<li class="rscadd">Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Spamcat</h2>
<h3 class="author">04.05.2013 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blood type is now saved in character creation menu, no need to edit it manually every round.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 April 2013</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.</li>
<li class="experiment">World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)</li>
<li class="tweak">Zones will now equalize air more rapidly.</li>
<li class="bugfix">ZAS now respects active magboots when airflow occurs.</li>
<li class="bugfix">Airflow will no longer throw you into doors and open them.</li>
<li class="bugfix">Race condition in zone construction has been fixed, so zones connect properly at round start.</li>
<li class="bugfix">Plasma effects readded.</li>
<li class="bugfix">Fixed runtime involving away mission.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 April 2013</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.</li>
<li class="experiment">World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)</li>
<li class="tweak">Zones will now equalize air more rapidly.</li>
<li class="bugfix">ZAS now respects active magboots when airflow occurs.</li>
<li class="bugfix">Airflow will no longer throw you into doors and open them.</li>
<li class="bugfix">Race condition in zone construction has been fixed, so zones connect properly at round start.</li>
<li class="bugfix">Plasma effects readded.</li>
<li class="bugfix">Fixed runtime involving away mission.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30.04.2013</h2>
<h3 class="author">Spamcat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pill bottle capacity increased to 14 items.</li>
<li class="bugfix">Fixed Lamarr (it now spawns properly)</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15.04.2013</h2>
<h3 class="author">Spamcat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added <a href=http://www.safecity.com.au/aspchrlar.jpg>telescopic batons</a> to HoS's and captain's lockers. These are quite robust and easily concealable.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">May 14th 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.</li>
<li class="tweak">Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 April 2013</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Fire has been reworked.</li>
<li class="experiment">In-game variable editor is both readded and expanded with fire controlling capability.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">9 April 2013</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.</li>
<li class="bugfix">Fixed a bad line of code that was preventing autoignition of flammable gas mixes.</li>
<li class="bugfix">Volatile fuel is burned up after a point.</li>
<li class="rscdel">Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">4 April 2013</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed ZAS</li>
<li class="bugfix">Fixed Fire</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 27th 2013</h2>
<h3 class="author">Asanadas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!</li>
<li class="rscadd">Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26.03.2013</h2>
<h3 class="author">Spamcat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chemmaster now puts pills in pill bottles (if one is inserted).</li>
<li class="tweak">Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.</li>
<li class="bugfix">Lizards can now join mid-round again.</li>
<li class="rscadd">Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.</li>
<li class="bugfix">Virology is working again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 15th 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14.03.2013</h2>
<h3 class="author">Spamcat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11/03/2013</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.</li>
<li class="rscadd">Damage to the head can now cause brain damage.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 11th 2013</h2>
<h3 class="author">CIB updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 11th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="wip">The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.</li>
<li class="tweak">Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.</li>
<li class="rscadd">Excavation is now a complex process that involves digging into the rock to the right depth.</li>
<li class="rscadd">Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.</li>
<li class="bugfix">Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work <i>much</i> more often.</li>
<li class="rscadd">Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.</li>
<li class="rscadd">New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.</li>
<li class="rscadd">Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 9th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay.
Hives produce honey and honeycomb, but be wary if the bees start swarming.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 6th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.</li>
<li class="wip">code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).</li>
<li class="bugfix">Removed double announcement for gridchecks, reduced duration of gridchecks.</li>
</ul>
<h3 class="author">RavingManiac updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 5th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Set roundstart music to randomly choose between space.ogg and traitor.ogg (see <a =href='http://baystation12.net/forums/viewtopic.php?f=5&t=6972'>http://baystation12.net/forums/viewtopic.php?f=5&t=6972</a>)</li>
<li class="experiment">All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.</li>
</ul>
<h3 class="author">CIB updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 27th 2013</h2>
<h3 class="author">Gamerofthegame updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the (base gear) ERT preset for the debug command.</li>
<li class="rscadd">Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)</li>
<li class="rscadd">Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 25th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">As well as building hull shield generators, normal shield gens can now be built (see <a href="http://baystation12.net/forums/viewtopic.php?f=1&t=6993">http://baystation12.net/forums/viewtopic.php?f=1&t=6993</a>).</li>
<li class="rscadd">New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.</li>
<li class="rscadd">New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 23rd 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Finances! Players spawn with an account, and money can be transferred between accounts, withdrawn/deposited at ATMs and charged to accounts via EFTPOS scanners.<br><br>
All players start with 500-5000 credits, credits can no longer be merged and only credits can be deposited into ATMs - so shelter your illegitimately gotten gains in physical assets and remember that fraud is frowned upon!</li>
<li class="soundadd">Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 23rd 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="wip">RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).</li>
<li class="wip">Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.</li>
<li class="tweak">Rogue vending machines should revert back to normal at the end of the event.</li>
<li class="rscadd">New Unathi hair styles.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22/02/2013</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 18th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All RUST components are now buildable/orderable, with very high requirements (except for the TEGs). Emitters have replaced gyrotrons, for now.</li>
<li class="rscadd">Fixed up shield generators and made them buildable, with circuits obtainable through RnD. Hull shield gens project along space tiles adjacent to the hull (must be adjacent to a space tile to work).</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20/02/2013</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.</li>
<li class="rscadd">Crowbar can be used as alternative to retractor.</li>
<li class="rscadd">Can now unload guns by clicking them in hand.</li>
<li class="tweak">Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.</li>
<li class="rscadd">To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.</li>
<li class="bugfix">Compressed Matter and Explosive implants spawn properly now.</li>
<li class="tweak">Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 18th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security bots will now target hostile mobs, and vice versa.</li>
<li class="tweak">Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.</li>
<li class="tweak">Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 14th 2013</h2>
<h3 class="author">CIB updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical side-effects(patients are going to come back for secondary treatment)</li>
<li class="rscadd">NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)</li>
<li class="tweak">Simple animal balance fixes(They're slower now)</li>
</ul>
<h3 class="author">CaelAislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-added old ion storm laws, re-added grid check event.</li>
<li class="rscadd">Added Rogue Drone and Vermin Infestation random events.</li>
<li class="rscadd">Added/fixed space vines random event.</li>
<li class="tweak">Updates to the virus events.</li>
<li class="tweak">Spider infestation and alien infestation events turned off by default.</li>
<li class="tweak">Soghun, taj and skrell all have unique language text colours.</li>
<li class="tweak">Moderators will no longer be listed in adminwho, instead use modwho.</li>
</ul>
<h3 class="author">Gamerofthegame updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Miscellaneous mapfixes.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 13th 2013</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed SSD (logged-out) players not staying asleep.</li>
<li class="bugfix">Fixed set-pose verb and mice emotes having extra periods.</li>
<li class="bugfix">Fixed virus crate not appearing and breaking supply shuttle.</li>
<li class="bugfix">Fixed newcaster photos not being censored.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">January 23rd</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="tgs">Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a> for tg's changelog.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">1/31/2013</h2>
<h3 class="author">CIB updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chilis and cold chilis no longer kill in small amounts</li>
<li class="bugfix">Chloral now again needs around 5 units to start killing somebody</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">January 21st</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Satchels and ore boxes can now hold strange rocks.</li>
<li class="rscadd">Closets and crates can now be built out of 5 and 10 plasteel respectively.</li>
<li class="rscadd">Observers can become mice once more.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13/01/2013</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.</li>
<li class="tweak">Security belt now able to hold taser, baton and tape roll.</li>
<li class="tweak">Added alternative security uniform to Security wardrobes.</li>
<li class="rscadd">Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG</li>
<li class="bugfix">Engineering tape now require engineer OR atmos access instead of both.</li>
<li class="rscadd">Implants now will react to EMP, possibly in !!FUN!! ways</li>
</ul>
</div>
<div class="commit sansserif"> <h2 class="date">1/13/2013</h2>
<h3 class="author">GauHelldragon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.</li>
<li class="rscadd">Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.</li>
<li class="rscadd">Chefs can clang their serving trays with a rolling pin. Just like a riot shield!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">January 7th</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="tgs">Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a> for tg's changelog.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">7/01/2013</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implants: Explosvie implant, exploding when victim hears the codephrase you set.</li>
<li class="rscadd">Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!</li>
<li class="rscadd">Implant removal surgery, with !!FUN!! results if you mess up it.</li>
<li class="rscadd">Coats now have pockets again.</li>
<li class="rscadd">Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.</li>
<li class="rscadd">Surgical caps, and new sprites for bloodbags and fixovein.</li>
<li class="rscadd">Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.</li>
<li class="rscadd">Ported some crates (Art, Surgery, Sterile equiplemnt).</li>
<li class="tweak">Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.</li>
<li class="bugfix">Finally got evac party lights</li>
<li class="bugfix">Now disfigurment,now it WILL happen when damage is bad enough.</li>
<li class="experiment">Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.</li>
</ul>
</div>
<!--
Credits Section
-->
<b>/tg/ station 13 Development Team</b>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Thanks to:</b> CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image</font>
</td>
</tr>
</table>
<b>Daedalus Development Team</b>
<table align='center' class="top">
<tr>
<td valign="top">
<font size="2"><b>Coders:</b> DopeGhoti, Sunfall, ThVortex</font><br>
<font size="2"><b>Artwork:</b> Captain Hammer</font><br>
<font size="2"><b>Spriters:</b> ((TODO.))</font><br>
<font size="2"><b>Sounds:</b> Peter J, due, Erik Satie</font><br>
<font size="2"><b>Thanks to:</b> All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.</font><br>
</td>
</tr>
</table>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<font size='2'><b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br></font>
<font size='2'><b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br></font>
</div>
<p class="lic"><div align='center'><a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a><br /><i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
</td></tr></table></div>
</body>
</html>