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906f9e20bc
- Addition of Gravity Field Generators - Added animation for when floating - Toggle Gravity in Secrets menu only works when a Grav Gen is on the station - New debug verb to reset the gravity on the whole server Because of the way this has been implemented, any Grav Gen on any zLevel will affect the station level only. I would need to rewrite the whole movement/gravity system as well. Something I think can be saved for when we switch from station to outpost. Mapping info: At the start of round there doesn't need to be one on the station as the original gravity system will be running when the round starts. As soon as a Grav Gen has been spawned and it has started up (Done automatically if already on map or spawned using the /station/admin version) It will take over all gravity simulation. The main object: /obj/machinery/gravity_field_generator/main The one to be place on a map at round start: /obj/machinery/gravity_field_generator/main/station The one admins should spawn if they need/want to spawn one: /obj/machinery/gravity_field_generator/main/station/admin
36 KiB
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36 KiB
288x288px