Files
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00

172 lines
3.8 KiB
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/* The old single tank bombs that dont really work anymore
/obj/effect/spawner/bomb
name = "bomb"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 //0 = radio, 1= prox, 2=time
var/explosive = 1 // 0= firebomb
var/btemp = 500 // bomb temperature (degC)
var/active = 0
/obj/effect/spawner/bomb/radio
btype = 0
/obj/effect/spawner/bomb/proximity
btype = 1
/obj/effect/spawner/bomb/timer
btype = 2
/obj/effect/spawner/bomb/timer/syndicate
btemp = 450
/obj/effect/spawner/bomb/suicide
btype = 3
/obj/effect/spawner/bomb/New()
..()
switch (src.btype)
// radio
if (0)
var/obj/item/assembly/r_i_ptank/R = new /obj/item/assembly/r_i_ptank(src.loc)
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
var/obj/item/device/radio/signaler/p1 = new /obj/item/device/radio/signaler(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p1.b_stat = 0
p2.secured = 1
p3.air_contents.temperature = btemp + T0C
// proximity
if (1)
var/obj/item/assembly/m_i_ptank/R = new /obj/item/assembly/m_i_ptank(src.loc)
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
var/obj/item/device/prox_sensor/p1 = new /obj/item/device/prox_sensor(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p3.air_contents.temperature = btemp + T0C
p2.secured = 1
if(src.active)
R.part1.secured = 1
R.part1.icon_state = text("motion[]", 1)
R.c_state(1, src)
// timer
if (2)
var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank(src.loc)
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
var/obj/item/device/timer/p1 = new /obj/item/device/timer(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
p1.master = R
p2.master = R
p3.master = R
R.status = explosive
p3.air_contents.temperature = btemp + T0C
p2.secured = 1
//bombvest
if(3)
var/obj/item/clothing/suit/armor/a_i_a_ptank/R = new /obj/item/clothing/suit/armor/a_i_a_ptank(src.loc)
var/obj/item/weapon/tank/plasma/p4 = new /obj/item/weapon/tank/plasma(R)
var/obj/item/device/healthanalyzer/p1 = new /obj/item/device/healthanalyzer(R)
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
var/obj/item/clothing/suit/armor/vest/p3 = new /obj/item/clothing/suit/armor/vest(R)
R.part1 = p1
R.part2 = p2
R.part3 = p3
R.part4 = p4
p1.master = R
p2.master = R
p3.master = R
p4.master = R
R.status = explosive
p4.air_contents.temperature = btemp + T0C
p2.secured = 1
del(src)
*/
/obj/effect/spawner/newbomb
name = "bomb"
icon = 'icons/mob/screen1.dmi'
icon_state = "x"
var/btype = 0 // 0=radio, 1=prox, 2=time
timer
btype = 2
syndicate
proximity
btype = 1
radio
btype = 0
/obj/effect/spawner/newbomb/New()
..()
var/obj/item/device/transfer_valve/V = new(src.loc)
var/obj/item/weapon/tank/plasma/PT = new(V)
var/obj/item/weapon/tank/oxygen/OT = new(V)
V.tank_one = PT
V.tank_two = OT
PT.master = V
OT.master = V
PT.air_contents.temperature = PLASMA_FLASHPOINT
PT.air_contents.adjust_multi("toxins", 12, "carbon_dioxide", 8)
OT.air_contents.temperature = PLASMA_FLASHPOINT
OT.air_contents.adjust_gas("oxygen", 20)
var/obj/item/device/assembly/S
switch (src.btype)
// radio
if (0)
S = new/obj/item/device/assembly/signaler(V)
// proximity
if (1)
S = new/obj/item/device/assembly/prox_sensor(V)
// timer
if (2)
S = new/obj/item/device/assembly/timer(V)
V.attached_device = S
S.holder = V
S.toggle_secure()
V.update_icon()
del(src)