mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-07-22 21:22:24 +01:00
16be828ddd
Wizard staff is currently a 20-damage laser that can do shrapnels and embeds and does a little knockback. This bumps it up to be on-par with a laser, plus the shrapnel and knockback. It is, of course, and always will be one of the weakest choices a wizard can make. Because you could just teleport into the armoury and steal their laser, or steal the captain's laser instead of wasting a precious spell-slot. But at least it's not a joke now.