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New masks (#7614)
Adds new sprites for sterile mask and breath masks. Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs. Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
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@@ -23,7 +23,9 @@
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/obj/item/clothing/mask/chewable/update_icon()
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cut_overlays()
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if(wrapped)
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add_overlay("[initial(icon_state)]_wrapper")
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var/mutable_appearance/base_overlay = mutable_appearance(icon, "[initial(icon_state)]_wrapper")
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base_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_overlay)
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obj/item/clothing/mask/chewable/Initialize()
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. = ..()
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@@ -178,7 +180,15 @@ obj/item/clothing/mask/chewable/Destroy()
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/obj/item/trash/lollibutt
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name = "popsicle stick"
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desc = "A popsicle stick devoid of pop."
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icon_state = "pop-stick"
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icon_state = "lollipop_stick"
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/obj/item/clothing/mask/chewable/candy/lolli/update_icon()
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cut_overlays()
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var/mutable_appearance/base_overlay = mutable_appearance(icon, "[initial(icon_state)]_stick")
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base_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_overlay)
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if(wrapped)
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add_overlay("[initial(icon_state)]_wrapper")
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/obj/item/clothing/mask/chewable/candy/lolli/Initialize()
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. = ..()
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@@ -156,10 +156,10 @@
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starts_with = list(/obj/item/clothing/gloves/latex = 2, /obj/item/clothing/gloves/latex/nitrile = 5)
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/obj/item/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains masks of sterility."
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name = "box of surgical masks"
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desc = "This box contains masks of surgicality."
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icon_state = "sterile"
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starts_with = list(/obj/item/clothing/mask/surgical = 7)
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starts_with = list(/obj/item/clothing/mask/surgical = 4, /obj/item/clothing/mask/surgical/w = 3)
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/obj/item/storage/box/syringes
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name = "box of syringes"
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