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Fixed #258, in my current testing. I don't know why I didn't do this earlier.
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@@ -136,7 +136,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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animate(pixel_y = old_y, time = quarter_period, easing = SINE_EASING | EASE_IN, loop = -1) //back
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/mob/proc/stop_floating()
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animate(src, pixel_y = old_y, time = 5, easing = SINE_EASING | EASE_IN) //halt animation
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animate(src, pixel_y = 0, time = 5, easing = SINE_EASING | EASE_IN) //halt animation
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//reset the pixel offsets to zero
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is_floating = 0
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