mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible. Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
This commit is contained in:
@@ -1,94 +0,0 @@
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/datum/processSchedulerView
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/datum/processSchedulerView/Topic(href, href_list)
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if (!href_list["action"])
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return
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switch (href_list["action"])
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if ("kill")
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var/toKill = href_list["name"]
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processScheduler.killProcess(toKill)
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refreshProcessTable()
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if ("enable")
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var/toEnable = href_list["name"]
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processScheduler.enableProcess(toEnable)
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refreshProcessTable()
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if ("disable")
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var/toDisable = href_list["name"]
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processScheduler.disableProcess(toDisable)
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refreshProcessTable()
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if ("refresh")
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refreshProcessTable()
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/datum/processSchedulerView/proc/refreshProcessTable()
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windowCall("handleRefresh", getProcessTable())
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/datum/processSchedulerView/proc/windowCall(var/function, var/data = null)
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usr << output(data, "processSchedulerContext.browser:[function]")
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/datum/processSchedulerView/proc/getProcessTable()
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var/text = "<table class=\"table table-striped\"><thead><tr><td>Name</td><td>Avg(s)</td><td>Last(s)</td><td>Highest(s)</td><td>Tickcount</td><td>Tickrate</td><td>State</td><td>Action</td></tr></thead><tbody>"
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// and the context of each
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for (var/list/data in processScheduler.getStatusData())
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text += "<tr>"
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text += "<td>[data["name"]]</td>"
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text += "<td>[num2text(data["averageRunTime"]/10,3)]</td>"
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text += "<td>[num2text(data["lastRunTime"]/10,3)]</td>"
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text += "<td>[num2text(data["highestRunTime"]/10,3)]</td>"
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text += "<td>[num2text(data["ticks"],4)]</td>"
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text += "<td>[data["schedule"]]</td>"
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text += "<td>[data["status"]]</td>"
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text += "<td><button class=\"btn kill-btn\" data-process-name=\"[data["name"]]\" id=\"kill-[data["name"]]\">Kill</button>"
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if (data["disabled"])
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text += "<button class=\"btn enable-btn\" data-process-name=\"[data["name"]]\" id=\"enable-[data["name"]]\">Enable</button>"
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else
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text += "<button class=\"btn disable-btn\" data-process-name=\"[data["name"]]\" id=\"disable-[data["name"]]\">Disable</button>"
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text += "</td>"
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text += "</tr>"
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text += "</tbody></table>"
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return text
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/**
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* getContext
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* Outputs an interface showing stats for all processes.
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*/
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/datum/processSchedulerView/proc/getContext()
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bootstrap_browse()
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usr << browse('processScheduler.js', "file=processScheduler.js;display=0")
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var/text = {"<html><head>
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<title>Process Scheduler Detail</title>
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<script type="text/javascript">var ref = '\ref[src]';</script>
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[bootstrap_includes()]
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<script type="text/javascript" src="processScheduler.js"></script>
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</head>
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<body>
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<h2>Process Scheduler</h2>
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<div class="btn-group">
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<button id="btn-refresh" class="btn">Refresh</button>
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</div>
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<h3>The process scheduler controls [processScheduler.getProcessCount()] loops.<h3>"}
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text += "<div id=\"processTable\">"
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text += getProcessTable()
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text += "</div></body></html>"
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usr << browse(text, "window=processSchedulerContext;size=800x600")
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/datum/processSchedulerView/proc/bootstrap_browse()
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usr << browse('bower_components/jquery/dist/jquery.min.js', "file=jquery.min.js;display=0")
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usr << browse('bower_components/bootstrap2.3.2/bootstrap/js/bootstrap.min.js', "file=bootstrap.min.js;display=0")
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usr << browse('bower_components/bootstrap2.3.2/bootstrap/css/bootstrap.min.css', "file=bootstrap.min.css;display=0")
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usr << browse('bower_components/bootstrap2.3.2/bootstrap/img/glyphicons-halflings-white.png', "file=glyphicons-halflings-white.png;display=0")
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usr << browse('bower_components/bootstrap2.3.2/bootstrap/img/glyphicons-halflings.png', "file=glyphicons-halflings.png;display=0")
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usr << browse('bower_components/json2/json2.js', "file=json2.js;display=0")
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/datum/processSchedulerView/proc/bootstrap_includes()
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return {"
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<link rel="stylesheet" href="bootstrap.min.css" />
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<script type="text/javascript" src="json2.js"></script>
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<script type="text/javascript" src="jquery.min.js"></script>
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<script type="text/javascript" src="bootstrap.js"></script>
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"}
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@@ -1,27 +0,0 @@
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/**
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* testDyingUpdateQueueProcess
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* This process is an example of a process using an updateQueue.
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* The datums updated by this process behave badly and block the update loop
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* by sleeping. If you #define UPDATE_QUEUE_DEBUG, you will see the updateQueue
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* killing off its worker processes and spawning new ones to work around slow
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* updates. This means that if you have a code path that sleeps for a long time
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* in mob.Life once in a blue moon, the mob update loop will not hang.
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*/
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/datum/slowTestDatum/proc/wackyUpdateProcessName()
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sleep(rand(0,20)) // Randomly REALLY slow :|
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/datum/controller/process/testDyingUpdateQueueProcess
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var/tmp/datum/updateQueue/updateQueueInstance
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var/tmp/list/testDatums = list()
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/datum/controller/process/testDyingUpdateQueueProcess/setup()
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name = "Dying UpdateQueue Process"
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schedule_interval = 30 // every 3 seconds
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updateQueueInstance = new
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for(var/i = 1, i < 30, i++)
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testDatums.Add(new /datum/slowTestDatum)
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/datum/controller/process/testDyingUpdateQueueProcess/doWork()
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updateQueueInstance.init(testDatums, "wackyUpdateProcessName")
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updateQueueInstance.Run()
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@@ -1,35 +0,0 @@
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/*
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These are simple defaults for your project.
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*/
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#define DEBUG
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var/global/datum/processSchedulerView/processSchedulerView
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world
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loop_checks = 0
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New()
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..()
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processScheduler = new
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processSchedulerView = new
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mob
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step_size = 8
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New()
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..()
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verb
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startProcessScheduler()
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set name = "Start Process Scheduler"
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processScheduler.setup()
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processScheduler.start()
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getProcessSchedulerContext()
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set name = "Get Process Scheduler Status Panel"
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processSchedulerView.getContext()
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runUpdateQueueTests()
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set name = "Run Update Queue Testsuite"
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var/datum/updateQueueTests/t = new
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t.runTests()
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@@ -1,15 +0,0 @@
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/**
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* testHungProcess
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* This process is an example of a simple update loop process that hangs.
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*/
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/datum/controller/process/testHungProcess/setup()
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name = "Hung Process"
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schedule_interval = 30 // every 3 seconds
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/datum/controller/process/testHungProcess/doWork()
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sleep(1000) // FUCK
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// scheck is also responsible for handling hung processes. If a process
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// hangs, and later resumes, but has already been killed by the scheduler,
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// scheck will force the process to bail out.
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scheck()
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@@ -1,13 +0,0 @@
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/**
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* testNiceProcess
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* This process is an example of a simple update loop process that is
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* relatively fast.
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*/
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/datum/controller/process/testNiceProcess/setup()
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name = "Nice Process"
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schedule_interval = 10 // every second
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/datum/controller/process/testNiceProcess/doWork()
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sleep(rand(1,5)) // Just to pretend we're doing something
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@@ -1,28 +0,0 @@
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/**
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* testSlowProcess
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* This process is an example of a simple update loop process that is slow.
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* The update loop here sleeps inside to provide an example, but if you had
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* a computationally intensive loop process that is simply slow, you can use
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* scheck() inside the loop to force it to yield periodically according to
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* the sleep_interval var. By default, scheck will cause a loop to sleep every
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* 2 ticks.
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*/
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/datum/controller/process/testSlowProcess/setup()
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name = "Slow Process"
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schedule_interval = 30 // every 3 seconds
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/datum/controller/process/testSlowProcess/doWork()
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// set background = 1 will cause loop constructs to sleep periodically,
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// whenever the BYOND scheduler deems it productive to do so.
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// This behavior is not always sufficient, nor is it always consistent.
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// Rather than leaving it up to the BYOND scheduler, we can control it
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// ourselves and leave nothing to the black box.
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set background = 1
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for(var/i=1,i<30,i++)
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// Just to pretend we're doing something here
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sleep(rand(3, 5))
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// Forces this loop to yield(sleep) periodically.
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scheck()
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@@ -1,209 +0,0 @@
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var/global/list/updateQueueTestCount = list()
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/datum/updateQueueTests
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var/start
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proc
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runTests()
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world << "<b>Running 9 tests...</b>"
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testUpdateQueuePerformance()
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sleep(1)
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testInplace()
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sleep(1)
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testInplaceUpdateQueuePerformance()
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sleep(1)
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testUpdateQueueReinit()
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sleep(1)
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testCrashingQueue()
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sleep(1)
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testEmptyQueue()
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sleep(1)
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testManySlowItemsInQueue()
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sleep(1)
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testVariableWorkerTimeout()
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sleep(1)
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testReallySlowItemInQueue()
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sleep(1)
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world << "<b>Finished!</b>"
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beginTiming()
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start = world.time
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endTiming(text)
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var/time = (world.time - start) / world.tick_lag
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world << {"<b><font color="blue">Performance - [text] - <font color="green">[time]</font> ticks</font></b>"}
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getCount()
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return updateQueueTestCount[updateQueueTestCount.len]
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incrementTestCount()
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updateQueueTestCount.len++
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updateQueueTestCount[updateQueueTestCount.len] = 0
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assertCountEquals(count, text)
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assertThat(getCount() == count, text)
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assertCountLessThan(count, text)
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assertThat(getCount() < count, text)
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assertCountGreaterThan(count, text)
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assertThat(getCount() > count, text)
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assertThat(condition, text)
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if (condition)
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world << {"<font color="green"><b>PASS</b></font>: [text]"}
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else
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world << {"<b><font color="red">FAIL</font>: [text]</b>"}
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testUpdateQueuePerformance()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=100000,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objs)
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beginTiming()
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uq.Run()
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endTiming("updating 100000 simple objects")
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assertCountEquals(100000, "test that update queue updates all objects expected")
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del(objs)
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del(uq)
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testUpdateQueueReinit()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=100,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objs)
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uq.Run()
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objs = new
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for(var/i=1,i<=100,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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uq.init(objs)
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uq.Run()
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assertCountEquals(200, "test that update queue reinitializes properly and updates all objects as expected.")
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del(objs)
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del(uq)
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testInplace()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=100,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objects = objs, inplace = 1)
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uq.Run()
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assertThat(objs.len == 0, "test that update queue inplace option really works inplace")
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assertCountEquals(100, "test that inplace update queue updates the right number of objects")
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del(objs)
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del(uq)
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testInplaceUpdateQueuePerformance()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=100000,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objs)
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beginTiming()
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uq.Run()
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endTiming("updating 100000 simple objects in place")
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del(objs)
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del(uq)
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testCrashingQueue()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=10,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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objs.Add(new /datum/uqTestDatum/crasher(updateQueueTestCount.len))
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for(var/i=1,i<=10,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objs)
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uq.Run()
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assertCountEquals(20, "test that update queue handles crashed update procs OK")
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del(objs)
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del(uq)
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testEmptyQueue()
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incrementTestCount()
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var/list/objs = new
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var/datum/updateQueue/uq = new(objs)
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uq.Run()
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assertCountEquals(0, "test that update queue doesn't barf on empty lists")
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del(objs)
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del(uq)
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testManySlowItemsInQueue()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=30,i++)
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objs.Add(new /datum/uqTestDatum/slow(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objs)
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uq.Run()
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assertCountEquals(30, "test that update queue slows down execution if too many objects are slow to update")
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del(objs)
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del(uq)
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testVariableWorkerTimeout()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=20,i++)
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objs.Add(new /datum/uqTestDatum/slow(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objs, workerTimeout=6)
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uq.Run()
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assertCountEquals(20, "test that variable worker timeout works properly")
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del(objs)
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del(uq)
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testReallySlowItemInQueue()
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incrementTestCount()
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var/list/objs = new
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for(var/i=1,i<=10,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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objs.Add(new /datum/uqTestDatum/reallySlow(updateQueueTestCount.len))
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for(var/i=1,i<=10,i++)
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objs.Add(new /datum/uqTestDatum/fast(updateQueueTestCount.len))
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var/datum/updateQueue/uq = new(objs)
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uq.Run()
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assertCountEquals(20, "test that update queue skips objects that are too slow to update")
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del(objs)
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del(uq)
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datum/uqTestDatum
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var/testNum
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New(testNum)
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..()
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src.testNum = testNum
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proc/update()
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updateQueueTestCount[testNum]++
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proc/lag(cycles)
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set background = 1
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for(var/i=0,i<cycles,)
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i++
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datum/uqTestDatum/fast
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datum/uqTestDatum/slow
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update()
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set background = 1
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var/start = world.timeofday
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while(world.timeofday - start < 5) // lag 4 deciseconds
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..()
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datum/uqTestDatum/reallySlow
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update()
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set background = 1
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var/start = world.timeofday
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while(world.timeofday - start < 300) // lag 30 seconds
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..()
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datum/uqTestDatum/crasher
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update()
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CRASH("I crashed! (I am supposed to crash XD)")
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..() // This should do nothing lol
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@@ -1,24 +0,0 @@
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/**
|
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* testUpdateQueueProcess
|
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* This process is an example of a process using an updateQueue.
|
||||
* The datums updated by this process behave nicely and do not block.
|
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*/
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/datum/fastTestDatum/proc/wackyUpdateProcessName()
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sleep(prob(10)) // Pretty quick, usually instant
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/datum/controller/process/testUpdateQueueProcess
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var/tmp/datum/updateQueue/updateQueueInstance
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||||
var/tmp/list/testDatums = list()
|
||||
|
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/datum/controller/process/testUpdateQueueProcess/setup()
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name = "UpdateQueue Process"
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schedule_interval = 20 // every 2 seconds
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||||
updateQueueInstance = new
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||||
for(var/i = 1, i < 30, i++)
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||||
testDatums.Add(new /datum/fastTestDatum)
|
||||
|
||||
/datum/controller/process/testUpdateQueueProcess/doWork()
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||||
updateQueueInstance.init(testDatums, "wackyUpdateProcessName")
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||||
updateQueueInstance.Run()
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|
||||
@@ -1,13 +0,0 @@
|
||||
/**
|
||||
* testBadZombieProcess
|
||||
* This process is an example of a simple update loop process that hangs.
|
||||
*/
|
||||
|
||||
/datum/controller/process/testZombieProcess/setup()
|
||||
name = "Zombie Process"
|
||||
schedule_interval = 30 // every 3 seconds
|
||||
|
||||
/datum/controller/process/testZombieProcess/doWork()
|
||||
for (var/i = 0, i < 1000, i++)
|
||||
sleep(1)
|
||||
scheck()
|
||||
Reference in New Issue
Block a user