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processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible. Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
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@@ -1,24 +1,26 @@
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var/global/list/object_profiling = list()
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/datum/controller/process/obj
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var/tmp/datum/updateQueue/updateQueueInstance
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/datum/controller/process/obj/setup()
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name = "obj"
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schedule_interval = 20 // every 2 seconds
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updateQueueInstance = new
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start_delay = 8
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/datum/controller/process/obj/started()
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..()
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if(!updateQueueInstance)
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if(!processing_objects)
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processing_objects = list()
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else if(processing_objects.len)
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updateQueueInstance = new
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if(!processing_objects)
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processing_objects = list()
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/datum/controller/process/obj/doWork()
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if(updateQueueInstance)
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updateQueueInstance.init(processing_objects, "process")
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updateQueueInstance.Run()
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for(last_object in processing_objects)
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var/datum/O = last_object
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if(isnull(O.gcDestroyed))
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try
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O:process()
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catch(var/exception/e)
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catchException(e, O)
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SCHECK
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else
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catchBadType(O)
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processing_objects -= O
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/datum/controller/process/obj/getStatName()
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return ..()+"([processing_objects.len])"
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/datum/controller/process/obj/statProcess()
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..()
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stat(null, "[processing_objects.len] objects")
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