The Eye Opens - Part 2 (#22394)

Silence,
Violence,

Adds the Outer Eye voidsuit, and gear loadouts featuring it for antags
to use. Outer Eyes enforcers favour Xanan weapons, reflected in the
loadout. While human only for now, I hope to add variants for a few
species shortly.

Also adjusts the typo which meant the exclusionists / hoplan gear in the
uplink didn't work since it was right there. Sorry for the two in one, I
knew if I left it until after this merged I would forget.

SPRITES ARE BY THE WONDERFUL @ElorgRHG!

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
This commit is contained in:
Fyni
2026-05-05 01:25:18 +00:00
committed by GitHub
parent 328c56be11
commit 0337f64993
6 changed files with 140 additions and 1 deletions
@@ -1125,3 +1125,49 @@
icon_state = "ipc_assunzione_suit"
item_state = "ipc_assunzione_suit"
species_restricted = list(BODYTYPE_IPC, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
// Outer Eyes armoured voidsuit, for their elites only (and antags of course)
/obj/item/clothing/suit/space/void/outereyes
name = "\improper Outer Eyes voidsuit"
desc = "A royal burgandy undersuit and black armour plate of the mysterious Outer Eyes. The suit takes design cues from all over the Spur."
desc_extended = "While the Outer Eyes work mostly unseen as agents and infiltrators, getting third parties to perform most direct confrontations, occationally the situation calls for the deployment of a fanatically loyal core of enforcers sporting this suit. Those who live to tell of them learn to fear the suit."
icon = 'icons/obj/clothing/voidsuit/outereyes.dmi'
icon_state = "outer_eyes_suit"
item_state = "outer_eyes_suit"
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MEDIUM,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
species_restricted = list(BODYTYPE_HUMAN)
slowdown = 0.5
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
contained_sprite = TRUE
/obj/item/clothing/head/helmet/space/void/outereyes
name = "\improper Outer Eyes voidsuit helmet"
desc = "A royal burgandy and black armoured helmet of the mysterious Outer Eyes. At the center of the helmet, a single white eye."
desc_extended = "While the Outer Eyes work mostly unseen as agents and infiltrators, getting third parties to perform most direct confrontations, occationally the situation calls for the deployment of a fanatically loyal core of enforcers sporting this suit. Those who live to tell of them learn to the mask, with it's leering eye."
icon = 'icons/obj/clothing/voidsuit/outereyes.dmi'
icon_state = "outer_eyes_helmet"
item_state = "outer_eyes_helmet"
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MEDIUM,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
species_restricted = list(BODYTYPE_HUMAN)
contained_sprite = TRUE
light_overlay = "helmet_light_outer_eyes"
light_range = 6
light_color = "#FFFFFF"
siemens_coefficient = 0.35