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The Eye Opens - Part 2 (#22394)
Silence, Violence, Adds the Outer Eye voidsuit, and gear loadouts featuring it for antags to use. Outer Eyes enforcers favour Xanan weapons, reflected in the loadout. While human only for now, I hope to add variants for a few species shortly. Also adjusts the typo which meant the exclusionists / hoplan gear in the uplink didn't work since it was right there. Sorry for the two in one, I knew if I left it until after this merged I would forget. SPRITES ARE BY THE WONDERFUL @ElorgRHG! --------- Signed-off-by: Fyni <itsfyni@gmail.com>
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@@ -1125,3 +1125,49 @@
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icon_state = "ipc_assunzione_suit"
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item_state = "ipc_assunzione_suit"
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species_restricted = list(BODYTYPE_IPC, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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// Outer Eyes armoured voidsuit, for their elites only (and antags of course)
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/obj/item/clothing/suit/space/void/outereyes
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name = "\improper Outer Eyes voidsuit"
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desc = "A royal burgandy undersuit and black armour plate of the mysterious Outer Eyes. The suit takes design cues from all over the Spur."
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desc_extended = "While the Outer Eyes work mostly unseen as agents and infiltrators, getting third parties to perform most direct confrontations, occationally the situation calls for the deployment of a fanatically loyal core of enforcers sporting this suit. Those who live to tell of them learn to fear the suit."
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icon = 'icons/obj/clothing/voidsuit/outereyes.dmi'
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icon_state = "outer_eyes_suit"
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item_state = "outer_eyes_suit"
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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species_restricted = list(BODYTYPE_HUMAN)
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slowdown = 0.5
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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contained_sprite = TRUE
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/obj/item/clothing/head/helmet/space/void/outereyes
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name = "\improper Outer Eyes voidsuit helmet"
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desc = "A royal burgandy and black armoured helmet of the mysterious Outer Eyes. At the center of the helmet, a single white eye."
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desc_extended = "While the Outer Eyes work mostly unseen as agents and infiltrators, getting third parties to perform most direct confrontations, occationally the situation calls for the deployment of a fanatically loyal core of enforcers sporting this suit. Those who live to tell of them learn to the mask, with it's leering eye."
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icon = 'icons/obj/clothing/voidsuit/outereyes.dmi'
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icon_state = "outer_eyes_helmet"
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item_state = "outer_eyes_helmet"
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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species_restricted = list(BODYTYPE_HUMAN)
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contained_sprite = TRUE
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light_overlay = "helmet_light_outer_eyes"
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light_range = 6
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light_color = "#FFFFFF"
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siemens_coefficient = 0.35
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