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Ion rifle stun mode update (#5657)
- Ion rifle has now two firing modes: lethal and stun - Lethal firing mode cost is increased, resulting rifle full charge to last for 6 shots. Stun mode has the original cost, making it 10 shots. - In Stun mode if the object that was hit is an IPC - it will stun IPC for 5(unstackable) seconds. But if the object is not IPC it will EMP only that object. - I have reworked sprites to display both lethal and stun modes just like Carbine energy gun. - Ion rifle is now a wielded weapon - IPC/Borgs with EMP resistance module do not get affected by stun and consume half of charge
This commit is contained in:
committed by
Werner
parent
6fcac1bf0b
commit
0338a7988d
@@ -34,7 +34,7 @@ var/global/list/datum/supply_drop_loot/supply_drop
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/obj/item/weapon/gun/energy/laser,
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/obj/item/weapon/gun/energy/laser,
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/obj/item/weapon/gun/energy/sniperrifle,
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/obj/item/weapon/gun/energy/ionrifle)
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/obj/item/weapon/gun/energy/rifle/ionrifle)
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/datum/supply_drop_loot/ballistics
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name = "Ballistics"
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