Buffs Technomancer slightly (#22824)

- Changes the Technomancer's starting gear. They now set of chameleon
armour, a normal agent ID and a raider headset.
- Techno is too vulnerable to the newly rolled out Security pistols, and
even two sec officers can take one down in less than a second.
- They can still be taken down by LTLs, but are slightly less vulnerable
to it.
- The bluespace ID and headset, while lovely sprites, are clunky as they
do not fit in with all gimmicks. Notably, the bluespace ID could not be
edited in a meaningful way to aid with gimmicks.
- Notably, the agent ID can swipe access and has access to the
Electronic Warfare Suite, making this a minor buff too.
- The agent ID can already be set to have the same appearance as the
bluespace ID, should you wish to be a classic technomagus.
- The headset does intercept comms, making this a buff also.

Should this prove too much, things can easily be edited. Notably, the
techno loses access to the rarely used bluespace comms channel, an
exclusive comms channel. Given this is a solo mode, this is not a major
loss but if required a workaround could be made.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
This commit is contained in:
Fyni
2026-07-26 18:05:34 +00:00
committed by GitHub
parent c92d909534
commit 03760f89f9
2 changed files with 10 additions and 6 deletions
+6 -6
View File
@@ -699,10 +699,10 @@
name = "Technomancer"
allow_backbag_choice = FALSE
head = /obj/item/clothing/head/chameleon/technomancer
l_ear = /obj/item/radio/headset/bluespace
head = /obj/item/clothing/head/helmet/chameleon
l_ear = /obj/item/radio/headset/syndicate/alt
uniform = /obj/item/clothing/under/chameleon/technomancer
suit = /obj/item/clothing/suit/chameleon/technomancer
suit = /obj/item/clothing/suit/armor/chameleon
belt = /obj/item/flashlight
back = /obj/item/technomancer_core
shoes = /obj/item/clothing/shoes/chameleon/technomancer
@@ -710,7 +710,7 @@
r_pocket = /obj/item/disposable_teleporter/free
l_pocket = /obj/item/technomancer_catalog
id = /obj/item/card/id/bluespace
id = /obj/item/card/id/syndicate
id_iff = IFF_BLUESPACE
var/id_assignment = "Technomagus"
@@ -736,9 +736,9 @@
/obj/outfit/admin/techomancer/apprentice
name = "Technomancer Apprentice"
head = /obj/item/clothing/head/chameleon/technomancer
head = /obj/item/clothing/head/helmet/chameleon
uniform = /obj/item/clothing/under/chameleon/technomancer
suit = /obj/item/clothing/suit/chameleon/technomancer
suit = /obj/item/clothing/suit/armor/chameleon
shoes = /obj/item/clothing/shoes/chameleon/technomancer
l_pocket = /obj/item/technomancer_catalog/apprentice