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Fixes bayonet oversight (#4256)
Much like modular guns cap projectile damage to 60, modular guns will now cap melee damage to 40, no matter how many bayonets you tape on.
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@@ -127,7 +127,7 @@
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burst += modifier.burst
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burst_delay += modifier.burst_delay
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max_shots *= modifier.shots
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force += modifier.gun_force
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force = min(force + modifier.gun_force, 40)
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chargetime += modifier.chargetime*10
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accuracy += modifier.accuracy
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criticality *= modifier.criticality
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