Fixes bayonet oversight (#4256)

Much like modular guns cap projectile damage to 60, modular guns will now cap melee damage to 40, no matter how many bayonets you tape on.
This commit is contained in:
LordFowl
2018-02-08 11:58:57 +02:00
committed by Erki
parent 2846c3ea4d
commit 03a02e48c0
@@ -127,7 +127,7 @@
burst += modifier.burst
burst_delay += modifier.burst_delay
max_shots *= modifier.shots
force += modifier.gun_force
force = min(force + modifier.gun_force, 40)
chargetime += modifier.chargetime*10
accuracy += modifier.accuracy
criticality *= modifier.criticality