diff --git a/aurorastation.dme b/aurorastation.dme index 4be2f79f255..c19161ba6f1 100644 --- a/aurorastation.dme +++ b/aurorastation.dme @@ -905,6 +905,7 @@ #include "code\game\objects\items\weapons\tanks\tank_types.dm" #include "code\game\objects\items\weapons\tanks\tanks.dm" #include "code\game\objects\items\weapons\tanks\watertank.dm" +#include "code\game\objects\random\produce.dm" #include "code\game\objects\random\random.dm" #include "code\game\objects\structures\banner.dm" #include "code\game\objects\structures\barsign.dm" diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 08fe7a99981..099204ab19d 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -13,7 +13,6 @@ minimal_access = list(access_bar) alt_titles = list("Barista") - equip(var/mob/living/carbon/human/H) if(!H) return FALSE @@ -23,7 +22,6 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_belt) return TRUE - /datum/job/chef title = "Chef" flag = CHEF @@ -38,7 +36,6 @@ minimal_access = list(access_kitchen) alt_titles = list("Cook") - equip(var/mob/living/carbon/human/H) if(!H) return FALSE @@ -48,8 +45,13 @@ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(H), slot_head) H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_belt) - return TRUE + if(H.backbag == 1) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/produce(H), slot_l_hand) + else + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/produce(H.back), slot_in_backpack) + + return TRUE /datum/job/hydro title = "Gardener" @@ -87,7 +89,6 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt) return TRUE - //Cargo /datum/job/qm title = "Quartermaster" @@ -106,7 +107,6 @@ ideal_character_age = 40 - equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear) @@ -118,8 +118,6 @@ H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand) return 1 - - /datum/job/cargo_tech title = "Cargo Technician" flag = CARGOTECH @@ -133,7 +131,6 @@ access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station) minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting) - equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear) @@ -143,8 +140,6 @@ // H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) return 1 - - /datum/job/mining title = "Shaft Miner" flag = MINER @@ -205,7 +200,6 @@ duffel_type = /obj/item/weapon/storage/backpack/satchel messenger_bag_type = /obj/item/weapon/storage/backpack/duffel - equip(var/mob/living/carbon/human/H) if(!H) return FALSE @@ -256,7 +250,6 @@ access = list(access_library, access_maint_tunnels) minimal_access = list(access_library) - equip(var/mob/living/carbon/human/H) if(!H) return FALSE @@ -268,8 +261,6 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/books(H), slot_l_hand) return TRUE - - //var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds. /datum/job/lawyer title = "Internal Affairs Agent" @@ -285,7 +276,6 @@ access = list(access_lawyer, access_sec_doors, access_maint_tunnels, access_heads) minimal_access = list(access_lawyer, access_sec_doors, access_heads) - equip(var/mob/living/carbon/human/H) if(!H) return FALSE diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 1623ca6d0c9..2ce3c5e907d 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -1020,4 +1020,14 @@ new /obj/item/weapon/reagent_containers/food/snacks/clam(src) new /obj/item/weapon/reagent_containers/food/snacks/clam(src) new /obj/item/weapon/reagent_containers/food/snacks/clam(src) - new /obj/item/weapon/reagent_containers/food/snacks/clam(src) \ No newline at end of file + new /obj/item/weapon/reagent_containers/food/snacks/clam(src) + +/obj/item/weapon/storage/box/produce + name = "produce box" + desc = "A large box of random, leftover produce." + icon_state = "largebox" + +/obj/item/weapon/storage/box/produce/fill() + for(var/i in 1 to 12) + new /obj/random_produce(src) + make_exact_fit() diff --git a/code/game/objects/random/produce.dm b/code/game/objects/random/produce.dm new file mode 100644 index 00000000000..d350e92900c --- /dev/null +++ b/code/game/objects/random/produce.dm @@ -0,0 +1,45 @@ +/obj/random_produce + name = "random produce" + icon = 'icons/obj/seeds.dmi' + icon_state = "" + var/list/produce_list = list( //When adding produce, use the .name variable of the /datum/seed/ + "chili" = 1, + "berries" = 0.25, + "blueberries" = 0.25, + "tomato" = 2, + "eggplant" = 0.5, + "apple" = 0.25, + "mushrooms" = 0.25, + "grapes" = 0.25, + "greengrapes" = 0.25, + "peanut" = 0.5, + "cabbage" = 2, + "banana" = 0.5, + "corn" = 2, + "potato" = 2, + "soybean" = 0.5, + "rice" = 2, + "carrot" = 1, + "whitebeet" = 1, + "watermelon" = 0.1, + "pumpkin" = 0.1, + "lime" = 0.25, + "lemon" = 0.25, + "orange" = 0.25, + "cacao" = 0.5, + "cherry" = 0.25, + "garlic" = 0.5, + "onion" = 0.5 + ) + +/obj/random_produce/Initialize() + . = ..() + + var/seed_chosen = pickweight(produce_list) + var/datum/seed/chosen_seed = SSplants.seeds[seed_chosen] + if(chosen_seed) + chosen_seed.spawn_seed(src.loc) + else + log_debug("Cannot spawn random produce [seed_chosen]! Fix this by editing [type]'s produce_list!",SEVERITY_ERROR) + + return INITIALIZE_HINT_QDEL diff --git a/code/modules/cargo/randomstock.dm b/code/modules/cargo/randomstock.dm index 2f0ebbf0cf3..fc4e1220852 100644 --- a/code/modules/cargo/randomstock.dm +++ b/code/modules/cargo/randomstock.dm @@ -899,11 +899,14 @@ var/list/global/random_stock_large = list( //This ensures the cargo bay will have a supply of food in an obtainable place for animals //allows nymphs and mice to raid it for nutrients, and thus gives playermice more //reason to infest the warehouse + //^fucking mouse main if (CS && prob(65)) if (!istype(L, /turf)) L = get_turf(pick(CS.tables)) - - new /obj/item/weapon/storage/box/snack(L) + if(prob(50)) + new /obj/item/weapon/storage/box/snack(L) + else + new /obj/item/weapon/storage/box/produce(L) if ("oxytank") new /obj/item/weapon/tank/oxygen(L) diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm index 60e89146ee7..280894051b8 100644 --- a/code/modules/hydroponics/seed.dm +++ b/code/modules/hydroponics/seed.dm @@ -703,40 +703,43 @@ total_yield = max(1,total_yield) for(var/i = 0;iThe pod disgorges [product]!") - handle_living_product(product) - if(istype(product,/mob/living/simple_animal/mushroom)) // Gross. - var/mob/living/simple_animal/mushroom/mush = product - mush.seed = src + if(get_trait(TRAIT_BIOLUM)) + var/pwr + if(get_trait(TRAIT_BIOLUM_PWR) == 0) + pwr = get_trait(TRAIT_BIOLUM) + else + pwr = get_trait(TRAIT_BIOLUM_PWR) + var/clr + if(get_trait(TRAIT_BIOLUM_COLOUR)) + clr = get_trait(TRAIT_BIOLUM_COLOUR) + product.set_light(get_trait(TRAIT_POTENCY)/10, pwr, clr) + + //Handle spawning in living, mobile products (like dionaea). + if(istype(product,/mob/living)) + product.visible_message("The pod disgorges [product]!") + handle_living_product(product) + if(istype(product,/mob/living/simple_animal/mushroom)) // Gross. + var/mob/living/simple_animal/mushroom/mush = product + mush.seed = src // When the seed in this machine mutates/is modified, the tray seed value // is set to a new datum copied from the original. This datum won't actually diff --git a/code/modules/hydroponics/seed_datums.dm b/code/modules/hydroponics/seed_datums.dm index be1783f444e..e67305db3f1 100644 --- a/code/modules/hydroponics/seed_datums.dm +++ b/code/modules/hydroponics/seed_datums.dm @@ -1066,7 +1066,7 @@ set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15) /datum/seed/cocoa - name = "cocoa" + name = "cacao" seed_name = "cacao" display_name = "cacao tree" chems = list("nutriment" = list(1,10), "coco" = list(4,5)) diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 2ad00a72a5d..c2c82619918 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1,6066 +1,6066 @@ -DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. ---- -2013-01-07: - Cael_Aislinn: - - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list - for tg's changelog. - Chinsky: - - rscadd: 'Implants: Explosvie implant, exploding when victim hears the codephrase - you set.' - - rscadd: 'Implants: Compressed Matter implat, scan item (making it disappear), - inject yourself and recall that item on will!' - - rscadd: Implant removal surgery, with !!FUN!! results if you mess up it. - - rscadd: Coats now have pockets again. - - rscadd: Bash people on tabetops. an windows, or with stools. Grab people to bash - them on tables or windows (better grab for better hit on windows). Drag stool - sprite on you to pick it up, click on it in hand to make it usual stool again. - - rscadd: Surgical caps, and new sprites for bloodbags and fixovein. - - rscadd: Now some surgery steps will bloody your hands, Full-body blood coat in - case youy mess up spectacualry. - - rscadd: Ported some crates (Art, Surgery, Sterile equiplemnt). - - tweak: Changed contraband crates. Posters moved to Art Crate, cigs and lipstick - ot party crate. Now contraband crate has illegal booze and illicit drugs. - - bugfix: Finally got evac party lights - - bugfix: Now disfigurment,now it WILL happen when damage is bad enough. - - experiment: Now if you speak in depressurized area (less than 10 kPa) only people - next to you can hear you. Radios still work though. -2013-01-13: - Chinsky: - - tweak: If you get enough (6) blood drips on one tile, it'll turn into a blood - puddle. Should make bleeding out more visible. - - tweak: Security belt now able to hold taser, baton and tape roll. - - tweak: Added alternative security uniform to Security wardrobes. - - rscadd: 'Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG' - - bugfix: Engineering tape now require engineer OR atmos access instead of both. - - rscadd: Implants now will react to EMP, possibly in !!FUN!! ways - GauHelldragon: - - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to - pick up and drop food/drinks. Printing pen can alternate between writing mode - and rename paper mode by clicking it. - - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot - arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity - sensor. - - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot - shield! -2013-01-21: - Cael_Aislinn: - - bugfix: Satchels and ore boxes can now hold strange rocks. - - rscadd: Closets and crates can now be built out of 5 and 10 plasteel respectively. - - rscadd: Observers can become mice once more. -2013-01-23: - Cael_Aislinn: - - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list - for tg's changelog. -2013-01-31: - CIB: - - bugfix: Chilis and cold chilis no longer kill in small amounts - - bugfix: Chloral now again needs around 5 units to start killing somebody -2013-02-13: - Erthilo: - - bugfix: Fixed SSD (logged-out) players not staying asleep. - - bugfix: Fixed set-pose verb and mice emotes having extra periods. - - bugfix: Fixed virus crate not appearing and breaking supply shuttle. - - bugfix: Fixed newcaster photos not being censored. -2013-02-14: - CIB: - - rscadd: Medical side-effects(patients are going to come back for secondary treatment) - - rscadd: NT loyalty setting(affects command reports and gives antags hints who - might collaborate with them) - - tweak: Simple animal balance fixes(They're slower now) - CaelAislinn: - - rscadd: Re-added old ion storm laws, re-added grid check event. - - rscadd: Added Rogue Drone and Vermin Infestation random events. - - rscadd: Added/fixed space vines random event. - - tweak: Updates to the virus events. - - tweak: Spider infestation and alien infestation events turned off by default. - - tweak: Soghun, taj and skrell all have unique language text colours. - - tweak: Moderators will no longer be listed in adminwho, instead use modwho. - Gamerofthegame: - - rscadd: Miscellaneous mapfixes. -2013-02-18: - Cael Aislinn: - - rscadd: Security bots will now target hostile mobs, and vice versa. - - tweak: Carp should actually emigrate now, instead of just immigrating then squatting - around the outer hull. - - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho - and modwho respectively). -2013-02-20: - Chinsky: - - rscadd: 'Added new surgery: putting items inside people. After you use retractor - to keep incision open, just click with any item to put it inside. But be wary, - if you try to fit something too big, you might rip the veins. To remove items, - use implant removal surgery.' - - rscadd: Crowbar can be used as alternative to retractor. - - rscadd: Can now unload guns by clicking them in hand. - - tweak: Fixed distance calculation in bullet missing chance computation, it was - always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot. - - rscadd: To add more FUN to previous thing, bullets missed to not disappear but - keep going until they hit something else. - - bugfix: Compressed Matter and Explosive implants spawn properly now. - - tweak: 'Tweaks to medical effects: removed itch caused by bandages. Chemical effects - now have non-100 chance of appearing, the stronger medicine, the more probality - it''ll have side effects.' -2013-02-22: - Chinsky: - - tweak: Change to body cavity surgery. Can only put items in chest, groind and - head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery - ribs should be bent open, (lung surgery until second scalpel step). Surgery - step needs preparation step, with drill. After that you can place item inside, - or seal it with cautery to do other step instead. -2013-02-23: - Cael Aislinn: - - wip: RUST machinery components should now be researchable (with high requirements) - and orderable through QM (with high cost). - - wip: Shield machinery should now be researchable (with high requirements) and - orderable through QM (with high cost). This one is reportedly buggy. - - tweak: Rogue vending machines should revert back to normal at the end of the event. - - rscadd: New Unathi hair styles. -2013-02-25: - Cael Aislinn: - - rscadd: As well as building hull shield generators, normal shield gens can now - be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993). - - rscadd: 'New random events: multiple new system wide-events have been have been - added to the newscaster feeds, some not quite as respectable as others.' - - rscadd: 'New random event: some lucky winners will win the TC Daily Grand Slam - Lotto, while others may be the target of malicious hackers.' -2013-02-27: - Gamerofthegame: - - rscadd: Added the (base gear) ERT preset for the debug command. - - rscadd: Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a - less extent, the science outpost. (No, not cycling airlocks) - - rscadd: Fiddled with the ERT set up location on Centcom. Radmins will now have - a even easier time equiping a team of any real pratical size, especially coupled - with the above debug command. -2013-03-05: - CIB: - - rscadd: Added internal organs. They're currently all located in the chest. Use - advanced scanner to detect damage. Use the same surgery as for ruptured lungs - to fix them. - Cael Aislinn: - - soundadd: Set roundstart music to randomly choose between space.ogg and traitor.ogg - (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972) - - experiment: All RUST components except for TEGs (which generate the power) are - now obtainable ingame, bored engineers should get hold of them and setup an - experimental reactor for testing purposes. -2013-03-06: - Cael Aislinn: - - rscadd: Type 1 thermoelectric generators and the associated binary circulators - are now moveable (wrench to secure/unsecure) and orderable via Quartermaster. - - wip: code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. - Maximum output is in the range of 12 to 20MW (12 to 20 million watts). - - bugfix: Removed double announcement for gridchecks, reduced duration of gridchecks. - RavingManiac: - - rscadd: You can now stab people with syringes using the "harm" intent. This destroys - the syringe and transfers a random percentage of its contents into the target. - Armor has a 50% chance of blocking the syringe. -2013-03-09: - Cael Aislinn: - - rscadd: "Beekeeping is now possible. Construct an apiary of out wood and embed\ - \ it into a hydroponics tray, then get a queen bee and bottle of BeezEez from\ - \ cargo bay. \n\t\tHives produce honey and honeycomb, but be wary if the bees\ - \ start swarming." -2013-03-11: - CIB: - - rscadd: Cloning now requires you to put slabs of meat into the cloning pod to - replenish biomass. - Cael Aislinn: - - wip: The xenoarchaeology update is here. This includes a major content overhaul - and a bunch of new features for xenoarchaeology. - - tweak: Digsites (strange rock deposits) are now much more nuanced and interesting, - and a huge number of minor (non-artifact) finds have been added. - - rscadd: Excavation is now a complex process that involves digging into the rock - to the right depth. - - rscadd: Chemical analysis is required for safe excavation of the digsites, in - order to determine how best to extract the finds. - - bugfix: Anomalous artifacts have been overhauled and many longstanding bugs with - existing effects have been fixed - the anomaly utiliser should now work much - more often. - - rscadd: Numerous new artifact effects have been added and some new artifact types - can be dug up from the asteroid. - - rscadd: New tools and equipment have been added, including normal and spaceworthy - versions of the anomaly suits, excavation tools and other neat gadgets. - - rscadd: Five books have been written by subject matter experts from around the - galaxy to help the crew of the Exodus come to grips with this exacting new science - (over 3000 words of tutorials!). - Chinsky: - - rscadd: Sec HUDs now can see short versions of sec records.on examine. Med HUDs - do same for medical records, and can set medical status of patient. - - rscadd: Damage to the head can now cause brain damage. -2013-03-14: - Spamcat: - - rscadd: Figured I should make one of these. Syringestabbing now produces a broken - syringe complete with fingerprints of attacker and blood of a victim, so dispose - your evidence carefully. Maximum transfer amount per stab is lowered to 10. -2013-03-15: - Cael_Aislinn: - - rscadd: Mapped a compact research base on the mining asteroid, with multiple labs - and testing rooms. It's reachable through a new (old) shuttle dock that leaves - from the research wing on the main station. -2013-03-26: - Spamcat: - - bugfix: Chemmaster now puts pills in pill bottles (if one is inserted). - - tweak: Stabbing someone with a syringe now deals 3 damage instead of 7 because - 7 is like, a crowbar punch. - - bugfix: Lizards can now join mid-round again. - - rscadd: Chemicals in bloodstream will transfer with blood now, so don't get drunk - before your blood donation. Viruses and antibodies transfer through blood too. - - bugfix: Virology is working again. -2013-03-27: - Asanadas: - - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. - Metagaming with it is a big no-no! - - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. - May be changed over the course of time for balance. -2013-04-04: - SkyMarshal: - - bugfix: Fixed ZAS - - bugfix: Fixed Fire - Spamcat: - - bugfix: Blood type is now saved in character creation menu, no need to edit it - manually every round. -2013-04-09: - SkyMarshal: - - bugfix: Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed. - - bugfix: Fixed a bad line of code that was preventing autoignition of flammable - gas mixes. - - bugfix: Volatile fuel is burned up after a point. - - rscdel: Partial-tile firedoors removed. This is due to ZAS breaking when interacting - with them. -2013-04-11: - SkyMarshal: - - experiment: Fire has been reworked. - - experiment: In-game variable editor is both readded and expanded with fire controlling - capability. -2013-04-17: - SkyMarshal: - - experiment: ZAS is now more deadly, as per decision by administrative team. May - be tweaked, but currently AIRFLOW is the biggest griefer. - - experiment: World startup optimized, many functions now delayed until a player - joins the server. (Reduces server boot time significantly) - - tweak: Zones will now equalize air more rapidly. - - bugfix: ZAS now respects active magboots when airflow occurs. - - bugfix: Airflow will no longer throw you into doors and open them. - - bugfix: Race condition in zone construction has been fixed, so zones connect properly - at round start. - - bugfix: Plasma effects readded. - - bugfix: Fixed runtime involving away mission. -2013-04-24: - Jediluke69: - - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) - - tweak: Nanopaste now heals about half of what it used to - - tweak: Ballistic crates should now come with shotguns loaded with actual shells - no more beanbags - - bugfix: Iced tea no longer makes a glass of .what? - NerdyBoy1104: - - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' - - rscadd: Plastellium is refined into plastic by first grinding the produce to get - plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which - can be used to make crates, forks, spoons, knives, ashtrays or plastic bags - from. - - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice - + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + - 5 universal enzyme (in beaker) makes Sake. - faux: - - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. - - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A - uniform jacket has also been added to the Captain's closet. HoS' hat has been - re-added to their closet. I do not love the CMO and CE enough to give them anything. - - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in - them. If you are a guy, be prepared to be yelled at if you run around like a - moron in one of these. Same goes for ladies who run around in shorts with their - titties swaying in the space winds. - - imageadd: A set of dispatcher uniforms will spawn in the security closet. These - are for playtesting the dispatcher role. - - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're - welcome, Book. - - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will - now spawn in the medical wardrobe closet. - - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are - also several dresses currently only adminspawnable. Admins: Look either under - "bride" or "dress." The bride one leads to the colored wedding dresses, and - there are some other kinds of dresses under dress.' - - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a - swimming pool now, dip in and enjoy it. - - tweak: he meeting hall has been replaced with an awkwardly placed security office - meant for prisoner processing. - - tweak: Added a couple more welding goggles to engineering since you guys liked - those a lot. - - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't - know how to add them to the bar vending machine otherwise I would have done - that instead. Detective, you have your own flask in your office, it's underneath - the cigarettes on your desk. - - tweak: Added two canes to the medical storage, for people who have leg injuries - and can't walk good and stuff. I do not want to see doctors pretending to be - House. These are for patients. Do not make me delete this addition and declare - you guys not being able to have nice things. - - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. - Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits - whenever they want. - - tweak: Secondary security hardsuit has been added to the armory. Security members - please stop stealing engineer's hardsuits when you guys want to pair up for - space travel. - - tweak: Firelocks have been moved around in the main hallways to form really ghetto - versions of airlocks. - - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, - that was someone else. - - tweak: Psych office in medbay has been made better looking. -2013-05-14: - Cael_Aislinn: - - experiment: Depth scanners can now be used to determine what material archaeological - deposits are made of, meaning lab analysis is no longer required. - - tweak: Some useability issues with xenoarchaeology tools have been resolved, and - the transit pods cycle automatically now. -2013-05-15: - Spamcat: - - rscadd: Added telescopic batons - to HoS's and captain's lockers. These are quite robust and easily concealable. -2013-05-21: - SkyMarshal: - - experiment: ZAS will now speed air movement into/out of a zone when unsimulated - tiles (e.g. space) are involved, in relation to the number of tiles. - - experiment: Portable Canisters will now automatically connect to any portable - connecter beneath them on map load. - - bugfix: Bug involving mis-mapped disposal junction fixed - - bugfix: Air alarms now work for atmos techs (whoops!) - - bugfix: The Master Controller now properly stops atmos when it runtimes. - - bugfix: Backpacks can no longer be contaminated - - tweak: ZAS no longer logs air statistics. - - tweak: ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It - was doing this already, but in a convoluted way which was actually less efficient) - - tweak: General code cleanup/commenting of ZAS - - tweak: Jungle now initializes after the random Z-level loads and atmos initializes. -2013-05-25: - Erthilo: - - bugfix: Fixes alien races appearing an unknown when speaking their language. - - bugfix: Fixes alien races losing their language when cloned. - - bugfix: Fixes UI getting randomly reset when trying to change it in Genetics Scanners. -2013-05-26: - Chinsky: - - rscadd: Tentacles! Now clone damage will make you horribly malformed like examine - text says. - Meyar: - - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. - - rscadd: Restored the ability for the syndicate Agent ID to change the name on - the card (reforge it) more than once. - - rscadd: ERT Radio now functional again. - - rscadd: 'Research blast doors now actually lock down the entirety of station-side - Research. ' - - rscadd: 'Added lock down buttons to the wardens office. ' - - rscadd: 'The randomized barsign has made a return. ' - - rscadd: Syndicate Agent ID's external airlock access restored. - VitrescentTortoise: - - rscadd: Added a third option for not getting any job preferences. It allows you - to return to the lobby instead of joining. -2013-05-28: - Erthilo: - - bugfix: Fixes everyone being able to understand alien languages. HERE IS YOUR - TOWER OF BABEL - VitrescentTortoise: - - bugfix: Wizard's forcewall now works. -2013-05-30: - Segrain: - - bugfix: Meteor showers actually spawn meteors now. - - tweak: Engineering tape fits into toolbelt and can be placed on doors. - - rscadd: Pill bottles can hold paper. - Spamcat: - - tweak: Pill bottle capacity increased to 14 items. - - bugfix: Fixed Lamarr (it now spawns properly) - proliberate: - - rscadd: Station time is now displayed in the status tab for new players and AIs. -2013-05-31: - Segrain: - - bugfix: Portable canisters now properly connect to ports beneath them on map load. - - bugfix: Fixed unfastening gas meters. -2013-06-01: - Chinsky: - - rscadd: Bloody footprints! Now stepping in the puddle will dirty your shoes/feet - and make you leave bloody footprints for a bit. - - rscadd: Blood now dries up after some time. Puddles take ~30 minutes, small things - 5 minutes. - - bugfix: Untreated wounds now heal. No more toe stubs spamming you with pain messages - for the rest of the shift. - - experiment: On the other side, everything is healed slowly. Maximum you cna squeeze - out of first aid is 0.5 health per tick per organ. Lying down makes it faster - too, by 1.5x factor. - - rscadd: Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling - - rscadd: Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". - For those who can't run and type. -2013-06-05: - Chinsky: - - rscadd: Load bearing equipment - webbings and vests for engineers and sec. Attach - to jumpsuit, use 'Look in storage' verb (object tab) to open. - Segrain: - - rscadd: Exosuits now can open firelocks by walking into them. -2013-06-06: - Asanadas: - - rscadd: Added a whimsical suit to the head of personnel's secret clothing locker. - Meyar: - - bugfix: Disposal's mail routing fixed. Missing pipes replaced. - - bugfix: 'Chemistry is once again a part of the disposals delivery circuit. ' - - bugfix: Added missing sorting junctions to Security and HoS office. - - bugfix: Fixed a duplicate sorting junction. -2013-06-09: - Segrain: - - bugfix: Emagged supply console can order SpecOp crates again. -2013-06-11: - Meyar: - - bugfix: Fixes a security door with a firedoor ontop of it. - - bugfix: Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE - team not RESCUE team) - - rscadd: ERT are now automated, from their spawn to their shuttle. Admin intervention - no longer required! (Getting to the mechs still requires admin permission generally) - - rscadd: Added flashlights to compensate for the weakened PDA lights - - tweak: 'ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, - no sir. ' -2013-06-12: - Zuhayr: - - rscadd: Added pneumatic cannon and harpoons. - - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in - targets. Throwing them by hand won't make them stick, firing them from a cannon - might. Implant removal surgery will get rid of shrapnel and stuck items. -2013-06-13: - Kilakk: - - rscadd: Added the Xenobiologist job. Has access to the research hallway and to - xenobiology. - - rscdel: Removed Xenobiology access from Scientists. - - rscdel: Removed the Xenobiologist alternate title from Scientists. - - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. - - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. -2013-06-18: - Segrain: - - bugfix: Fixed some bugs in windoor construction. - - tweak: Secure windoors are made with rods again. - - rscadd: Windoors drop their electronics when broken. Emagged windoors can have - theirs removed by crowbar. - - rscadd: Airlock electronics can be configured to make door open for any single - access on it instead of all of them. - - rscadd: Cyborgs can preview their icons before choosing. -2013-06-21: - Jupotter: - - bugfix: Fix the robotiscist preview in the char setupe screen -2013-06-22: - Cael_Aislinn: - - tweak: The xenoarchaeology depth scanner will now tell you what energy field is - required to safely extract a find. - - tweak: Excavation picks will now dig faster, and xenoarchaeology as a whole should - be easier to do. -2013-06-23: - Segrain: - - rscadd: Airlocks of various models can be constructed again. - faux: - - experiment: There has been a complete medbay renovation spearheaded by Vetinarix. - http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please - put any commentary good or bad, here. - - tweak: Some maintenance doors within RnD and Medbay have had their accesses changed. - Maintenance doors in the joint areas (leading to the research shuttle, virology, - and xenobiology) are now zero access. Which means anyone in those joints can - enter the maintenance tunnels. This was done to add additional evacuation locations - during radiation storms. Additional maintenance doors were added to the tunnels - in these areas to prevent docs and scientists from running about. - - tweak: Starboard emergency storage isn't gone now, it's simply located in the - escape wing. - - experiment: An engineering training room has been added to engineering. This location - was previously where surgery was located. If you are new to engineering or need - to brush up on your skills, please use this area for testing. -2013-06-26: - Segrain: - - bugfix: Autopsy scanner properly displays time of wound infliction and death. - - bugfix: Autopsy scanner properly displays wounds by projectile weapons. - Whitellama: - - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon - death - - wip: Space ninja has been implemented as a voteable gamemode - - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed - on the map), still spawn at carps-pawns instead. (The code will warn you about - this and ask you to report it, it's a known issue.) - - rscadd: Five new space ninja directives have been added, old directives have been - reworded to be less harsh - - wip: Space ninjas have been given their own list as antagonists, and are no longer - bundled up with traitors - - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed - by downloading one into their suits - - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause - breaches - - rscadd: A few space ninja titles/names have been added and removed to be slightly - more believable - - bugfix: The antagonist selector no longer chooses jobbanned players when it runs - out of willing options -2013-06-27: - Segrain: - - bugfix: ID cards properly setup bloodtype, DNA and fingerprints again. -2013-06-28: - Segrain: - - rscadd: AIs are now able to examine what they see. -2013-07-03: - Segrain: - - rscadd: Security and medical cyborgs can use their HUDs to access records. -2013-07-05: - Spamcat: - - rscadd: Pulse! Humans now have hearbeat rate, which can be measured by right-clicking - someone - Check pulse or by health analyzer. Medical machinery also has heartbeat - monitors. Certain meds and conditions can influence it. -2013-07-06: - Chinsky: - - rscadd: Humans now can be infected with more than one virus at once. - - rscadd: All analyzed viruses are put into virus DB. You can view it and edit their - name and description on medical record consoles. - - tweak: 'Only known viruses (ones in DB) will be detected by the machinery and - HUDs. ' - - rscadd: Viruses cause fever, body temperature rising the more stage is. - - bugfix: Humans' body temperature does not drift towards room one unless there's - big difference in them. - - tweak: Virus incubators now can transmit viuses from dishes to blood sample. - - rscadd: New machine - centrifuge. It can isolate antibodies or viruses (spawning - virus dish) from a blood sample in vials. Accepts vials only. - - rscadd: Fancy vial boxes in virology, one of them is locked by ID with MD access. - - tweak: Engineered viruses are now ariborne too. -2013-07-11: - Chinsky: - - rscadd: Gun delays. All guns now have delays between shots. Most have less than - second, lasercannons and pulse rifles have around 2 seconds delay. Automatics - have zero, click-speed. -2013-07-26: - Kilakk: - - bugfix: Brig cell timers will no longer start counting down automatically. - - tweak: Separated the actual countdown timer from the timer controls. Pressing - "Set" while the timer is counting down will reset the countdown timer to the - time selected. -2013-07-28: - Segrain: - - rscadd: Camera console circuits can be adjusted for different networks. - - rscadd: Nuclear operatives and ERT members have built-in cameras in their helmets. - Activate helmet to initialize it. -2013-07-30: - Erthilo: - - bugfix: EFTPOS and ATM machines should now connect to databases. - - bugfix: Gravitational Catapults can now be removed from mechs. - - bugfix: Ghost manifest rune paper naming now works correctly. - - bugfix: Fix for newscaster special characters. Still not recommended. - Kilakk: - - rscadd: Added colored department radio channels. -2013-08-01: - Asanadas: - - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. - Metagaming with it is a big no-no! - - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. - May be changed over the course of time for balance. - CIB: - - bugfix: Chilis and cold chilis no longer kill in small amounts - - bugfix: Chloral now again needs around 5 units to start killing somebody - Cael Aislinn: - - rscadd: Security bots will now target hostile mobs, and vice versa. - - tweak: Carp should actually emigrate now, instead of just immigrating then squatting - around the outer hull. - - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho - and modwho respectively). - CaelAislinn: - - rscadd: Re-added old ion storm laws, re-added grid check event. - - rscadd: Added Rogue Drone and Vermin Infestation random events. - - rscadd: Added/fixed space vines random event. - - tweak: Updates to the virus events. - - tweak: Spider infestation and alien infestation events turned off by default. - - tweak: Soghun, taj and skrell all have unique language text colours. - - tweak: Moderators will no longer be listed in adminwho, instead use modwho. - Cael_Aislinn: - - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list - for tg's changelog. - Chinsky: - - rscadd: 'Old new medical features:' - - rscadd: Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, - and are one-use. You can replace chems inside using a syringe. Box of them is - added to Medicine closet and medical supplies crate. - - rscadd: Splints! Target broken liimb and click on person to apply. Can be taken - off in inventory menu, like handcuffs. Splinted limbs have less negative effects. - - rscadd: Advanced medikit! Red and mean, all doctors spawn with one. Contains better - stuff - advanced versions of bandaids and aloe heal 12 damage on the first use. - - tweak: Wounds with damage above 50 won't heal by themselves even if bandaged/salved. - Would have to seek advanced medical attention for those. - Erthilo: - - bugfix: Fixed SSD (logged-out) players not staying asleep. - - bugfix: Fixed set-pose verb and mice emotes having extra periods. - - bugfix: Fixed virus crate not appearing and breaking supply shuttle. - - bugfix: Fixed newcaster photos not being censored. - Gamerofthegame: - - rscadd: Miscellaneous mapfixes. - GauHelldragon: - - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to - pick up and drop food/drinks. Printing pen can alternate between writing mode - and rename paper mode by clicking it. - - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot - arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity - sensor. - - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot - shield! - Jediluke69: - - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) - - tweak: Nanopaste now heals about half of what it used to - - tweak: Ballistic crates should now come with shotguns loaded with actual shells - no more beanbags - - bugfix: Iced tea no longer makes a glass of .what? - Jupotter: - - bugfix: Fix the robotiscist preview in the char setupe screen - Kilakk: - - rscadd: Added the Xenobiologist job. Has access to the research hallway and to - xenobiology. - - rscdel: Removed Xenobiology access from Scientists. - - rscdel: Removed the Xenobiologist alternate title from Scientists. - - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. - - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. - Meyar: - - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. - - rscadd: Restored the ability for the syndicate Agent ID to change the name on - the card (reforge it) more than once. - - rscadd: ERT Radio now functional again. - - rscadd: 'Research blast doors now actually lock down the entirety of station-side - Research. ' - - rscadd: 'Added lock down buttons to the wardens office. ' - - rscadd: 'The randomized barsign has made a return. ' - - rscadd: Syndicate Agent ID's external airlock access restored. - NerdyBoy1104: - - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' - - rscadd: Plastellium is refined into plastic by first grinding the produce to get - plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which - can be used to make crates, forks, spoons, knives, ashtrays or plastic bags - from. - - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice - + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + - 5 universal enzyme (in beaker) makes Sake. - RavingManiac: - - rscadd: You can now stab people with syringes using the "harm" intent. This destroys - the syringe and transfers a random percentage of its contents into the target. - Armor has a 50% chance of blocking the syringe. - Segrain: - - bugfix: Meteor showers actually spawn meteors now. - - tweak: Engineering tape fits into toolbelt and can be placed on doors. - - rscadd: Pill bottles can hold paper. - SkyMarshal: - - bugfix: Fixed ZAS - - bugfix: Fixed Fire - Spamcat: - - rscadd: Figured I should make one of these. Syringestabbing now produces a broken - syringe complete with fingerprints of attacker and blood of a victim, so dispose - your evidence carefully. Maximum transfer amount per stab is lowered to 10. - VitrescentTortoise: - - rscadd: Added a third option for not getting any job preferences. It allows you - to return to the lobby instead of joining. - Whitellama: - - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon - death - - wip: Space ninja has been implemented as a voteable gamemode - - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed - on the map), still spawn at carps-pawns instead. (The code will warn you about - this and ask you to report it, it's a known issue.) - - rscadd: Five new space ninja directives have been added, old directives have been - reworded to be less harsh - - wip: Space ninjas have been given their own list as antagonists, and are no longer - bundled up with traitors - - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed - by downloading one into their suits - - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause - breaches - - rscadd: A few space ninja titles/names have been added and removed to be slightly - more believable - - bugfix: The antagonist selector no longer chooses jobbanned players when it runs - out of willing options - Zuhayr: - - rscadd: Added pneumatic cannon and harpoons. - - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in - targets. Throwing them by hand won't make them stick, firing them from a cannon - might. Implant removal surgery will get rid of shrapnel and stuck items. - faux: - - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. - - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A - uniform jacket has also been added to the Captain's closet. HoS' hat has been - re-added to their closet. I do not love the CMO and CE enough to give them anything. - - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in - them. If you are a guy, be prepared to be yelled at if you run around like a - moron in one of these. Same goes for ladies who run around in shorts with their - titties swaying in the space winds. - - imageadd: A set of dispatcher uniforms will spawn in the security closet. These - are for playtesting the dispatcher role. - - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're - welcome, Book. - - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will - now spawn in the medical wardrobe closet. - - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are - also several dresses currently only adminspawnable. Admins: Look either under - "bride" or "dress." The bride one leads to the colored wedding dresses, and - there are some other kinds of dresses under dress.' - - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a - swimming pool now, dip in and enjoy it. - - tweak: he meeting hall has been replaced with an awkwardly placed security office - meant for prisoner processing. - - tweak: Added a couple more welding goggles to engineering since you guys liked - those a lot. - - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't - know how to add them to the bar vending machine otherwise I would have done - that instead. Detective, you have your own flask in your office, it's underneath - the cigarettes on your desk. - - tweak: Added two canes to the medical storage, for people who have leg injuries - and can't walk good and stuff. I do not want to see doctors pretending to be - House. These are for patients. Do not make me delete this addition and declare - you guys not being able to have nice things. - - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. - Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits - whenever they want. - - tweak: Secondary security hardsuit has been added to the armory. Security members - please stop stealing engineer's hardsuits when you guys want to pair up for - space travel. - - tweak: Firelocks have been moved around in the main hallways to form really ghetto - versions of airlocks. - - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, - that was someone else. - - tweak: Psych office in medbay has been made better looking. - proliberate: - - rscadd: Station time is now displayed in the status tab for new players and AIs. -2013-08-04: - Chinsky: - - rscadd: Health HUD indicator replaced with Pain indicator. Now health indicator - shows pain level instead of actual vitals level. Some types of damage contribute - more to pain, some less, usually feeling worse than they really are. -2013-08-08: - Erthilo: - - bugfix: Raise Dead rune now properly heals and revives dead corpse. - - bugfix: Admin-only rejuvenate verb now heals all organs, limbs, and diseases. - - bugfix: Cyborg sprites now correctly reset with reset boards. This means cyborg - appearances can now be changed without admin intervention. -2013-09-18: - Kilakk: - - rscadd: Fax machines! The Captain and IA agents can use the fax machine to send - properly formatted messages to Central Command. - - imageadd: Gave the fax machine a fancy animated sprite. Thanks Cajoes! -2013-09-24: - Snapshot: - - rscdel: Removed hidden vote counts. - - rscdel: Removed hiding of vote results. - - rscdel: Removed OOC muting during votes. - - rscadd: Crew transfers are no longer callable during Red and Delta alert. - - wip: Started work on Auto transfer framework. -2013-10-06: - Chinsky: - - rscadd: Return of dreaded side effects. They now manifest well after their cause - disappears, so curing them should be possible without them reappearing immediately. - They also lost last stage damaging effects. -2013-10-29: - Cael_Aislinn: - - rscadd: Xenoarchaeology's chemical analysis and six analysis machines are gone, - replaced by a single one which can be beaten in a minigame. - - rscadd: Sneaky traitors will find new challenges to overcome at the research outpost, - but may also find new opportunities (transit tubes can now be traversed). - - rscadd: Finding active alien machinery should now be made significantly easier - with the Alden-Saraspova counter. -2013-11-01: - Various: - - rscadd: Autovoting, Get off the station when your 15 hour workweek is done, thanks - unions! - - rscadd: Some beach props that Chinsky finds useless. - - wip: Updated NanoUI - - rscadd: Dialysis while in sleepers - removes reagents from mobs, like the chemist, - toss him in there! - - tweak: Pipe Dispensers can now be ordered by Cargo - - rscadd: Fancy G-G-G-G-Ghosts! -2013-11-23: - Ccomp5950: - - bugfix: Players are now no longer able to commit suicide with a lasertag gun, - and will feel silly for doing so. - - bugfix: Ghosts hit with the cult book shall now actually become visible. - - bugfix: The powercells spawned with Exosuits will now properly be named to not - confuse bearded roboticists. - - bugfix: Blindfolded players will now no longer require eye surgery to repair their - sight, removing the blindfold will be sufficient. - - rscadd: Atmospheric Technicians will now have access to Exterior airlocks. -2013-11-24: - Yinadele: - - experiment: Supermatter engine added! Please treat your new engine gently, and - report any strangeness! - - tweak: Rebalanced events so people don't explode into appendicitis or have their - organs constantly explode. - - rscadd: Vending machines have had bottled water, iced tea, and grape soda added. - - rscadd: Head reattachment surgery added! Sew heads back on proper rather than - monkey madness. - - rscadd: Pain crit rebalanced - Added aim variance depending on pain levels, nerfed - blackscreen severely. - - rscadd: 'Cyborg alt titles: Robot, and Android added! These will make you spawn - as a posibrained robot. Please enjoy!' - - bugfix: Fixed the sprite on the modified welding goggles, added a pair to the - CE's office where they'll be used. - - bugfix: Fixed atmos computers- They are once again responsive! - - tweak: Added in functionality proper for explosive implants- You can now set their - level of detonation, and their effects are more responsively concrete depending - on setting. - - rscadd: Hemostats re-added to autolathe! - - rscadd: Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering - and the engineering bookcase. - - bugfix: Fixed areas in medbay to have fully functional APC sectors. - - rscadd: Girders are now lasable. - - experiment: Please wait warmly, new features planned for next merge! -2013-12-01: - 'Various Developers banged their keyboards together:': - - rscadd: New Engine, the supermatter, figure out what a cooling loop is, or don't - and blow up engineering! - - rscadd: Each department will have it's own fax, make a copy of your butt and fax - it to the admins! - - rscadd: Booze and soda dispensers, they are like chemmasters, only with booze - and soda! - - rscadd: Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace - how do they work? - - rscadd: You can now shove things into vending machines, impress your friends on - how things magically disappear out of your hands into the machine! - - rscadd: Robots and Androids (And gynoids too!) can now use custom job titles - - bugfix: Various bugfixes -2013-12-18: - RavingManiac: - - rscadd: Mousetraps can now be "hidden" through the right-click menu. This makes - them go under tables, clutter and the like. The filthy rodents will never see - it coming! - - tweak: Monkeys will no longer move randomly while being pulled. -2014-01-01: - Various: - - rscadd: AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for - new configuration options. - - rscadd: Ghosts will now have bold text if they are in the same room as the person - making conversations easier to follow. - - rscadd: New hairstyles! Now you can use something other then hotpink floor length - braid. - - wip: DNA rework, tell us how you were cloned and became albino! - - rscadd: Dirty floors, so now you know exactly how lazy the janitors are! - - rscadd: A new UI system, feel free to color it yourself, don't set it to completely - clear or you will have a bad time. - - rscadd: Cryogenic storage, for all your SSD needs. - - rscadd: New hardsuits for those syndicate tajaran -2014-02-01: - Various: - - rscadd: NanoUI for PDA - - rscadd: Write in blood while a ghost in cult rounds with enough cultists - - rscadd: Cookies, absurd sandwiches, and even cookable dioanae nymphs! - - rscadd: A bunch of new guns and other weapons - - rscadd: Species specific blood -2014-02-19: - Aryn: - - experiment: New air model. Nothing should change to a great degree, but temperature - flow might be affected due to closed connections not sticking around. -2014-03-01: - Various: - - rscadd: Paint Mixing, red and blue makes purple! - - rscadd: New posters to tell you to respect those darned cat people - - rscadd: NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers - - tweak: PDA bombs are now less annoying, and won't always blow up / cause internal - bleeding - - tweak: Blob made less deadly - - rscadd: Objectiveless Antags now a configuration option, choose your own adventure! - - wip: Engineering redesign, now with better monitoring of the explodium supermatter! - - rscadd: Security EOD - - rscadd: New playable race, IPC's, go beep boop boop all over the station! - - rscadd: Gamemode autovoting, now players don't have to call for gamemode votes, - it's automatic! -2014-03-05: - RavingManiac: - - rscadd: Smartfridges added to the bar, chemistry and virology. No more clutter! - - rscadd: A certain musical instrument has returned to the bar. - - rscadd: There is now a ten second delay between ingesting a pill/donut/milkshake - and regretting it. -2014-03-10: - Chinsky: - - rscadd: Viruses now affect certain range of species, different for each virus - - tweak: Spaceacilline now prevents infection, and has a small chance to cure viruses - at Stage 1. It does not give them antibodies though, so they can get sick again! - - tweak: Biosuits and spacesuits now offer more protection against viruses. Full - biosuit competely prevents airborne infection, when coupled with gloves they - both protect quite well from contact ones - - rscadd: Sneezing now spreads viruses in front of mob. Sometimes he gets a warning - beforehand though -2014-03-30: - RavingManiac: - - rscadd: Inflatable walls and doors added. Useful for sealing off hull breaches, - but easily punctured by sharp objects and Tajarans. -2014-04-06: - RavingManiac: - - tweak: Tape recorders and station-bounced radios now work inside containers and - closets. -2014-04-11: - Jarcolr: - - rscadd: You can now flip coins like a D2 - - tweak: Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now - Costume Crate - - tweak: Grammar patch,telekinesis/amputated arm exploit fixes,more in the future - - tweak: Grille kicking now does less damage - - tweak: TELESCOPIC baton no longer knocks anybody down,still got a lot of force - though - - tweak: Other small-ish changes and fixes that aren't worth mentioning -2014-04-25: - Various: - - rscadd: Overhauled saycode, you can now use languages over the radio. - - rscadd: Chamelon items beyond just the suit. - - rscadd: NanoUI Virology - - rscadd: 3D Sounds - - rscadd: AI Channel color for when they want to be all sneaky - - rscadd: New inflatable walls and airlocks for your breach sealing pleasure. - - rscadd: Carbon Copy papers, so you can subject everyone to your authority and - paperwork, but mainly paperwork - - rscadd: Undershirts and rolling down jumpsuits - - rscadd: Insta-hit tasers, can be shot through glass as well. - - rscadd: Changeling balances, an emphasis put more on stealth. - - rscdel: Genetics disabled - - rscdel: Telescience removed, might be added again when we come up with a less - math headache enducing version of it. - - bugfix: Bugfixes galore! -2014-04-29: - HarpyEagle: - - rscadd: Webbing vest storage can now be accessed by clicking on the item in inventory - - rscadd: Holsters can be accessed by clicking on them in inventory - - rscadd: Webbings and other suit attachments are now visible on the icon in inventory - - tweak: Removing jumpsuits now requires drag and drop to prevent accidental undressing - - rscadd: Added an action icon for magboots that can be used to toggle them similar - to flashlights - - rscadd: Fuel tanks now spill fuel when wrenched open -2014-05-03: - Cael_Aislinn: - - rscadd: "Coming out of nowhere the past few months, the Garland Corporation has\ - \ made headlines with a new prehistoric theme park delighting travellers with\ - \ species thought extinct. Now available for research stations everywhere is\ - \ the technology that made it all possible! Features include:
\n\t\t\t-\ - \ 13 discoverable prehistoric species to clone from fossils (including 5 brand\ - \ new ones).
\n\t\t\t- 11 discoverable prehistoric plants to clone from fossils\ - \ (including 9 brand new ones).
\n\t\t\t- New minigame that involves correctly\ - \ ordering the genomes inside each genetic sequence to unlock an animal/plant.
\n\ - \t\t\t- Some prehistoric animals and plants may seem strangely familiar... while\ - \ others may bring more than the erstwhile scientist bargains for.
\n




" -2014-05-06: - Hubble: - - rscadd: Clip papers together by hitting a paper with a paper or photo - - imageadd: Adds icons for copied stamps -2014-05-16: - HarpyEagle: - - rscadd: Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages - depending on type and module - - rscadd: Languages can now be whispered when using the language code with either - the whisper verb or the whisper speech code -2014-05-23: - Hubble: - - rscadd: Personal lockers are now resettable - - rscadd: Take off people's accessories or change their sensors in the drag and - drop-interface - - rscadd: Merge paper bundles by hitting one with another - - tweak: Line breaks in Security, Medical and Employment Records - - tweak: Record printouts will have names on it - - tweak: Set other people's internals in belt and suit storage slots - - bugfix: No longer changing suit sensors while cuffed - - bugfix: No longer emptying other people's pockets when they are not full yet -2014-05-28: - Chinsky: - - rscadd: Adds few new paperBBcode tags, to make up for HTML removal. - - rscadd: '[logo] tag draws NT logo image (one from wiki).' - - rscadd: '[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless - tables, useful of making layouts. Inside tables following tags are used: [row] - marks beginning of new table row, [cell] - beginning of new table cell.' -2014-05-31: - Jarcolr: - - rscadd: 21 New cargo crates, go check them out! - - rscadd: Peanuts have now been added, food items are now being developed. - - rscadd: 2 new cargo groups, Miscellaneous and Supply. - - rscadd: Sugarcane seeds can now be gotten from the seed dispenser. - - rscadd: 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, - geneticist (disabled) and chemist. - - rscadd: Clicking on a player with a paper/book when you have the eyes selected - shows them the book/paper forcefully. -2014-06-03: - Hubblenaut: - - rscadd: Added wheelchairs - - tweak: Replaced stool in Medical Examination with wheelchair - - tweak: Using a fire-extinguisher to propel you on a chair can have consequences - (drive into walls and people, do it!) -2014-06-13: - HarpyEagle: - - rscadd: Added docking ports for shuttles - - rscadd: Shuttle airlocks will automatically open and close, preventing people - from being sucked into space by because someone on another z-level called a - shuttle - - rscadd: Some docking ports can also double as airlocks - - rscadd: Docking ports can be overriden to prevent any automatic action. Shuttles - will wait for players to open/close doors manually - - rscadd: Shuttles can be forced launched, which will make them not wait for airlocks - to be properly closed -2014-06-15: - HarpyEagle: - - bugfix: Fixed wound autohealing regardless of damage amount. The appropriate wound - will now be assigned correctly based on damage amount and type - - bugfix: Fixed several other bugs related wounds that resulted in damage magically - disappearing - - bugfix: Fixed various sharp objects not being counted as sharp, bullets in particular - - bugfix: Fixed armour providing more protection from bullets than it was supposed - to -2014-06-19: - Chinsky: - - rscadd: Adds guest terminals on the map. These wall terminals let anyone issue - temporary IDs. Only access that issuer has can be granted, and maximum time - pass can be issued for is 20 minutes. All operations are logged in terminals. -2014-06-20: - Cael_Aislinn: - - rscadd: 'New discoverable items added to xenoarchaeology, and new features for - some existing ones. Artifact harvesters can now harvest the secondary effect - of artifacts as well as the primary one.
- -
' - - tweak: 'Artifact utilisers should be much nicer/easier to use now.
- -
  • Alden-Saraspova counters and talking items should work properly - now.
    - -
  • - -
    ' -2014-07-01: - Various: - - experiment: Hardsuit breaching. - - experiment: Rewritten fire. - - experiment: Supermatter now glows and sucks things into it as it approaches criticality. - - rscadd: Station Vox (Vox pariahs) are now available. - - rscadd: Wheelchairs. - - rscadd: Cargo Trains. - - rscadd: Hardsuit cycler machinery. - - rscadd: Rewritten lighting (coloured lights!) - - rscadd: New Mining machinery and rewritten smelting. - - rscadd: Rewritten autolathe - - rscadd: Mutiny mode. - - rscadd: NanoUI airlock and docking controllers. - - rscadd: Completely rewritten shuttle code. - - rscadd: 'Derelict Z-level replacement: construction site.' - - rscadd: Computer3 laptops. - - rscadd: Constructable SMES units. - - rscadd: Omni-directional atmos machinery. - - rscadd: Climbable tables and crates. - - rscadd: Xenoflora added to Science. - - rscadd: Utensils can be used to eat food. - - rscadd: Decks of cards are now around the station. - - rscadd: Service robots can speak languages. - - wip: Xenoarch updates and fixes. - - tweak: Rewritten species-specific gear icon handling. - - tweak: Cats and borers can be picked up. - - tweak: Botanist renamed to Gardener. - - tweak: Hydroponics merged with the Kitchen. - - tweak: Latejoin spawn points (Arrivals, Cryostorage, Gateway). - - rscadd: Escape pods only launch automatically during emergency evacuations - - rscadd: Escape pods can be made to launch during regular crew transfers using - the control panel inside the pod, or by emagging the panel outside the pod - - rscadd: When swiped or emagged, the crew transfer shuttle can be delayed in addition - to being launched early -2014-07-06: - HarpyEagle: - - rscadd: Re-enabled and rewrote the wound infection system - - rscadd: Infections can be prevented by properly bandaging and salving wounds - - rscadd: Infections are cured by spaceacillin -2014-07-20: - PsiOmegaDelta: - - rscadd: AI can now store up to five camera locations and return to them when desired. - - rscadd: AI can now alt+left click turfs in camera view to list and interact with - the objects. - - rscadd: AI can now ctrl+click turret controls to enable/disable turrets. - - rscadd: AI can now alt+click turret controls to toggle stun/lethal mode. - - rscadd: AI can now select which channel to state laws on. -2014-07-26: - Whitellama: - - rscadd: Added dynamic flavour text. - - bugfix: Fixed bug with suit fibers and fingerprints. -2014-07-31: - HarpyEagle: - - tweak: Stun batons now work like tasers and deal agony instead of stun - - rscadd: Being hit in the hands with a stun weapon will cause whatever is being - held to be dropped - - tweak: Handcuffs now require an aggressive grab to be used -2014-08-02: - Whitellama: - - bugfix: Arcane tomes can now be stored on bookshelves. - - bugfix: Dionaea players no longer crash on death, and now become nymphs properly. -2014-08-05: - HarpyEagle: - - tweak: Atmos Rewrite. Many atmos devices now use power according to their load - and gas physics - - rscadd: Pressure regulator device. Replaces the passive gate and can regulate - input or output pressure - - rscadd: Gas heaters and gas coolers are now constructable and can be upgraded - with parts from research - - bugfix: Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall - chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging - stations draw 75 kW. - - bugfix: Laptops, and various other machines, now draw more reasonable amounts - of power - - bugfix: Machines will periodically update their powered status if moved from a - powered to an unpowered area and vice versa -2014-08-27: - Whitellama: - - bugfix: Made destination taggers more intuitive so you know when you've tagged - something - - rscadd: Ported package label and tag sprites - - rscadd: Ported using a pen on a package to give it a title, or to write a note - - rscadd: Donut boxes and egg boxes can be constructed out of cardboard -2014-08-31: - Whitellama: - - bugfix: Matches and candles can be used to burn papers, too. - - bugfix: Observers have a bit more time (20 seconds, instead of 7.5) before the - Diona join prompt disappears. -2014-09-05: - RavingManiac: - - experiment: 'NewPipe implemented: Supply and scrubber pipes can be run in parallel - without connecting to each other.' - - rscadd: Supply pipes will only connect to supply pipes, vents and Universal Pipe - Adapters(UPAs). - - rscadd: Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs. - - rscadd: UPAs will connect to regular, scrubber and supply pipes. -2014-09-20: - HarpyEagle: - - bugfix: Fixes evidence bags and boxes eating each other. Evidence bags now store - items by dragging the bag onto the item to be stored. -2014-09-28: - Gamerofthegame: - - rscadd: Hoverpods fully supported, currently orderable from cargo. Two slots, - three cargo, space flight and a working mech for all other intents and purposes. - - rscadd: Added the Rigged laser and Passenger Compartment equipment. The rigged - laser is a weapon for working exosuits - just a ordinary laser, but with triple - the cool down and rather power inefficient. The passenger compartment allows - other people to board and hitch a ride on the mech - such as in fire rescue - or for space flight. - Zuhayr: - - rscadd: Organs can now be removed and transplanted. - - tweak: Brain surgery is now the same as chest surgery regarding the steps leading - up to it. - - tweak: Appendix and kidney now share the groin and removing the first will prevent - appendicitis. - - tweak: Lots of backend surgery/organ stuff, see the PR if you need to know. -2014-10-01: - RavingManiac: - - rscadd: Zooming with the sniper rifle now adds a view offset in the direction - you are facing. - - rscadd: Added binoculars - functionally similar to sniper scope. Adminspawn-only - for now. - - rscadd: Bottles from chemistry now, like beakers, use chemical overlays instead - of fixed sprites. - - rscadd: Being in space while not magbooted to something will cause your sprite - to bob up and down. - Zuhayr: - - rscadd: Added species organ checks to several areas (phoron burn, welder burn, - appendicitis, vox cortical stacks, flashes). - - rscadd: Added VV option to add or remove organs. - - rscadd: Added simple bioprinter (adminspawn). - - rscadd: Added smashing/slashing behavior from xenos to some unarmed attacks. - - rscadd: Added some new state icons for diona nymphs. - - rscadd: Added borer husk functionality (cortical borers can turn dead humans into - zombies). - - rscadd: Added tackle verb. - - rscadd: Added NO_SLIP. - - rscadd: Added species-specific orans to Dionaea, new Xenomorphs and vox. - - rscadd: Added colour and species to blood data. - - rscadd: Added lethal consequences to missing your heart. - - rscdel: Removed robot_talk_understand and alien_talk_understand. - - rscdel: Removed attack_alien() and several flavours of is_alien() procs. - - rscdel: Removed /mob/living/carbon/alien/humanoid. - - rscdel: Removed alien_hud(). - - rscdel: Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB. - - rscdel: Renamed is_larva() to is_alien(). - - tweak: Refactored a ton of files, either condensing or expanding them, or moving - them to new directories. - - tweak: Refactored some attack vars from simple_animal to mob/living level. - - tweak: Refactored internal organs to /mob/living/carbon level. - - tweak: Refactored rad and light absorbtion to organ level. - - tweak: Refactored brains to /obj/item/organ/brain. - - tweak: Refactored a lot of blood splattering to use blood_splatter() proc. - - tweak: Refactored broadcast languages (changeling and alien hiveminds, drone and - binary chat) to actual languages. - - tweak: Refactored xenomorph abilities to work for humans. - - tweak: Refactored xenomorphs into human species. - - tweak: Rewrote larva_hud() and human_hud(). The latter now takes data from the - species datum. - - tweak: Rewrote diona nymphs as descendents of /mob/living/carbon/alien. - - tweak: Rewrote xenolarva as descendents of /mob/living/carbon/alien. - - tweak: Rewrote /mob/living/carbon/alien. - - tweak: Moved alcohol and toxin processing to the liver. - - tweak: Moved drone light proc to robot level, added integrated_light_power and - local_transmit vars to robots. - - tweak: Moved human brainloss onto the brain organ. - - tweak: Shuffled around and collapsed several redundant procs down to carbon level - (hide, ventcrawl, Bump). - - tweak: Fixed species swaps from NO_BLOOD to those with blood killing the subject - instantly. -2014-11-01: - PsiOmegaDelta: - - bugfix: Adds the last missing step to deconstruct fire alarms. Apply wirecutters. - - rscadd: There's a "new" mining outpost nearby the Research outpost. - - rscadd: Manifest ghosts now have spookier names. - - rscadd: Adds a gas monitor computer for the toxin mixing chamber. - - rscadd: AI can now change the display of individual AI status screens. - - rscadd: More ion laws.. - - rscadd: All turrets have been replaced with portable variants. Potential targets - can be configured on a per turret basis. - - bugfix: Improved crew monitor map positioning. - - rscadd: Can now order plastic, body-, and statis bags from cargo - - rscadd: PDAs now receive newscasts. - - rscadd: (De)constructable emergency shutters. - - rscadd: Borgs can now select to simply state their laws or select a radio channel, - same as the AI. -2014-11-04: - TwistedAkai: - - rscadd: Almost any window which has been fully unsecured can now be dismantled - with a wrench. -2014-11-08: - PsiOmegaDelta: - - rscadd: Service personnel now have their own frequency to communicate over. Use - "say :v". - - rscadd: The AI can now has proper quick access to its private channel. Use "say - :o". - - rscadd: Newscasters supports photo captions. Simply pen one on the attached photo. - - rscadd: Once made visible by a cultist ghosts can toggle visiblity at will. - - rscadd: Detonating cyborgs using the cyborg monitor console now notifies the master - AI, if any. - - rscadd: More machinery, such as APCs, air alarms, etc., now support attaching - signalers to the wires. - - tweak: Random event overhaul. Admins may wish check the verb "Event Manager Panel". -2014-11-22: - Zuhayr: - - rscadd: Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits. - - rscadd: Replaced existing hardsuits with 'voidsuits', functionally identical. - - rscdel: Removed the mounted device and helmet/boot procs from voidsuits. - - tweak: Refactored a shit-ton of ninja code into the new rig class. - - wip: This is more than likely going to take a lot of balancing to get into a good - place. -2015-01-09: - Zuhayr: - - tweak: Voice changers no longer use ID cards. They have Toggle and Set Voice verbs - on the actual mask object now. - - rscadd: Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to - face current dir. -2015-02-04: - RavingManiac: - - rscadd: Holodeck is now bigger and better, with toggleable gravity and a new courtroom - setting - TwistedAkai: - - bugfix: Purple Combs should now be visible and have their proper icon -2015-02-12: - Daranz: - - rscadd: Vending machines now use NanoUI and accept cash. The vendor account can - now be suspended to disable all sales in all machines on station. -2015-02-16: - RavingManiac: - - rscadd: Say hello to the new Thermoelectric Supermatter Engine. Read the operating - manual to get started. -2015-02-18: - PsiOmegaDelta: - - rscadd: Synths now have timestamped radio and chat messages. - - rscadd: New and updated uplink items. - - rscadd: Multiple AIs can now share the same holopad. - - rscadd: The AI now has built-in consoles, accessible from the subsystem tab. -2015-02-24: - Zuhayr: - - experiment: Major changes to the kitchen and hydroponics mechanics. Review the - detailed changelog here, -2015-04-07: - RavingManiac: - - tweak: You can now pay vending machines and EFTPOS scanners without removing your - ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash - also brings up the menu now instead of attacking the vending machine. -2015-04-18: - PsiOmegaDelta: - - rscadd: Added a changelog editing system that should cause fewer conflicts and - more accurate timestamps. -2015-04-23: - Dennok: - - rscadd: Added an automatic pipelayer. - - rscadd: Added an automatic cablelayer. - PsiOmegaDelta: - - bugfix: Shower curtains no longer lose their default color upon being washed. - - bugfix: Emergency shutters can again be examined, and from the proper distance. - - bugfix: The virus event will now only infect mobs on the station, currently controlled - by player that has been active in the last 5 minutes. - - bugfix: Laptops now use the proper proc for checking camera status. - - rscadd: Makes it possible to eject PDA cartridges using a verb. - - rscadd: Makes it possible to shake tables with one's bare hands to stop climbers. - - bugfix: Added a mass driver door in disposals to prevent trash from floating out - into space before proper ejection. - - rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface - but allows quicker access to the various rig modules. - - rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead - status if sensors are set accordingly. - - rscadd: Emergency shutters opened by silicons are now treated as having been forced - open by a crowbar. - - rscadd: An active AI chassis can now be pushed, just as an empty chassis can be. - - rscadd: The AI can now use the crew monitor console to track crew members with - full sensors enabled. - - rscadd: The AI now has a shortcut to track people holding up messages to cameras. - - rscadd: The AI now has a shortcut to track people sending PDA messages. - - rscadd: Multiple AIs can now share the same holopad. - - rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking. - - rscadd: Ghosts can now toggle seeing darkness and other ghosts separately. - - rscadd: Moving while dead now auto-ghosts you. - - rscadd: 'Two new random events: Space dust and gravitation failure.' - - rscadd: Upgraded wizard spell interface and new spells. - - rscadd: More uplink items. - - rscadd: Uplink items now have rudimentary descriptions. - Yoshax: - - tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and - stuff. -2015-04-24: - Dennok: - - bugfix: Fixes overmap ship speed calculations. - - rscadd: Adds overmap ship rotation. - - rscadd: Added a floorlayer. -2015-04-28: - Jarcolr: - - rscadd: Added 9 new bar sign designs/sprites. - Kelenius: - - rscadd: 'Good news to the roboticists! The long waited firmware update for the - bots has arrived. You can expect the following changes:' - - rscadd: Medbots have improved the disease detection algorithms. - - rscadd: Floorbot firmware has been bugtested. In particular, they will no longer - get stuck near the windows, hopelessly trying to fix the floor under the glass. - - rscadd: Floorbots have also received an internal low-power metal synthesizer. - They will use it to make their own tiles. Slowly. - - rscadd: Following the complains from humanitarian organizations regarding securitron - brutality, stength of their stunners has been toned down. They will also politely - demand that you get on the floor before arresting you. Except for the taser-mounted - guys, they will still tase you down. - - rscadd: Other minor fixes. - - rscdel: 'The lasertag bots are now forbidden to build and use following the incident - #1526672. Please don''t let it happen again.' - - rscadd: The farmbot design has been finished! Made from a watertank, robot arm, - plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) - bots will be a useful companion to any gardener and/or xenobotanist. - - tweak: 'Spider learning alert: they have learned to recognize the bots and will - mercilessly attack them.' - - rscadd: An experimental CPU upgrade would theoretically allow any of the bots - to function with the same intelligence capacity as the maintenance drones. We - still have no idea what causes it to boot up. Science! - - rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and - anyone who otherwise uses our equipment. Following the NT update of bot firmware, - we have updated the cryptographic sequencer''s hacking routines as well. The - medbots you emag will not poison you anymore, the clanbots won''t clean after - themselves immediately, and floorbots... wear a space suit. Oh, and it works - on the new farmbots, too.' - PsiOmegaDelta: - - rscadd: Beware. Airlocks can now crush more things than just mobs. - - rscadd: AIs now have a personal atmospherics control subsystem. - - rscadd: Some borg modules now have additional subsystems. - - tweak: Improves borg module handling. - - tweak: Secure airlocks now buzz when access is denied. - - tweak: The mental health office door now requires psychiatrist access, and the - related button now opens/closes the door instead of bolting. - - soundadd: Restores an old soundtrack 'Thunderdome.ogg'. - - rscadd: Some holodeck programs now have custom ambience tracks. - RavingManiac: - - rscadd: The phoron research lab has been renovated to include a heat-exchange - system, a gas mixer/filter and a waste gas disposal pump. - - tweak: Candles now burn for about 30 mintutes. - Yoshax: - - tweak: Adds items to the orderable antag surgical kit so its actually useful for - surgery. - - tweak: Adjusts custom loadout costs to be more standardised and balances. Purely - cosmetic items, shoes, hats, and all things that do not provide a straight advtange - (sterile mask, or pAI, protection from viruses and possible door hacking or - records access, respectively), each cost 1 point, items that provide an advantage - like those just mentioned, or provide armor or storage cost 2 points. - - rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm - top mounted for the Saber, and for the Bulldog. - - rscadd: Adds the .45 and 9mm practice rounds to the armory. - - rscadd: Adds all the practice rounds to the autolathe. - - tweak: Adds r_walls to the back of the firing range, leaves the sides normal. - - bugfix: Fixes HoS' office door to not be CMO locked. -2015-04-29: - Daranz: - - rscadd: Paper bundles can now have papers inserted at arbitrary points. This can - be done by clicking the previous/next page links with a sheet of paper in hand. - HarpyEagle: - - rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, - and double barreled shotgun. The firing modes work the same way as the egun; - click on the weapon with it in your active hand to cycle between modes. Unloading - these weapons now requires that you click on them with an empty hand.' - PsiOmegaDelta: - - rscadd: Portable atmospheric pumps and scrubbers now use NanoUI. - - rscadd: Two new events which will cause damage to APCs or cameras when triggered. -2015-04-30: - Yoshax: - - rscadd: Adds more items to custom loadout, including a number of dressy suits - and some other things. -2015-05-02: - HarpyEagle: - - bugfix: Neck-grabbing someone now stuns them properly. - PsiOmegaDelta: - - tweak: The spider infestation event now makes an announcement much sooner. - - rscadd: Admins can now toggle OOC/LOOC separately. - - tweak: Mice are now numbered to aid admins. - Yoshax: - - rscadd: Adds an option and verb to the AI to send emergency messages to Central, - functions same as comms console option. - - tweak: Changes comms console to only have one level of ID require, meaning all - heads of staff have what was captain access, allowing them to change alert, - send emergency messages and make announcements. - - rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms, - this machine takes emergency messages and sends them to central, if one does - not exist on any Z, you cannot send any emergency messages. - - rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for - when the ones on telecomms are destroyed. Assembly is required. - - rscadd: Adds the emergency bluespace relay circuitboard to be researchable and - printable in R&D, with sufficient tech levels. -2015-05-05: - PsiOmegaDelta: - - tweak: Grilles no longer return too many rods when destroyed (using means other - than wirecutters). - RavingManiac: - - tweak: Intent menu now appears while zooming with a sniper rifle. -2015-05-06: - PsiOmegaDelta: - - rscadd: Examining a pen or crayon now lists the available special commands in - the examine tab. -2015-05-07: - HarpyEagle: - - rscadd: Breaking out of lockers now has sound and animation. - PsiOmegaDelta: - - bugfix: The cloning computer can again successfully locate nearby cloning vats - and DNA scanners at round start. - - rscadd: Security equipment now treats individuals with CentCom ids with the greatest - respect. - - maptweak: Adds stretches of power cable around the construction outpost, ensuring - one does not have to climb over machines to being laying cables. - RavingManiac: - - rscadd: Muzzle-flash lighting effect for guns - - rscadd: Energy guns now display shots remaining on examine -2015-05-09: - Yoshax: - - rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and - practice shotgun shells into the armory. -2015-05-10: - GinjaNinja32: - - rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts. - All assignments beginning with the word 'acting', 'temporary', or 'interim' - will do this. - Yoshax: - - tweak: Removes sleepy chems from being cloned, adds a consistent period of 30 - tick sleep. -2015-05-11: - Mloc: - - experiment: Rewritten lighting system. - - rscadd: Better coloured lights. - - rscadd: Animated transitions. - PsiOmegaDelta: - - bugfix: As an observer, using antagHUD should now always restrict you from respawning - without admin intervention. - Techhead: - - rscadd: Voidsuits can have tanks inserted into the storage slot. - - rscadd: Voidsuits display helpful information on their contents on examine. - - rscadd: Magboots can be equipped over other shoes. Except other magboots. -2015-05-12: - Dennok: - - imageadd: New buildmode icons made by BartNixon. - HarpyEagle: - - rscadd: Masks and helmets that cover the face block feeding food, drinks, and - pills. - MrSnapwalk: - - imageadd: Added seven new AI core displays. - - tweak: Changed the pAI sprite and added several new expressions. - PsiOmegaDelta: - - rscadd: The space vine event now comes with a station announcement. -2015-05-14: - PsiOmegaDelta: - - maptweak: Should now be more evident that the brig disposal chute sends its goods - to the common brig area. - - bugfix: Cells now drain when using more charge than what is available. - - tweak: The rig stealth module now requires as much power to run as the energy - blade module. - Techhead: - - rscadd: Vox will spawn with emergency nitrogen tanks in their survival boxes. - - rscadd: Diona will spawn with an emergency flare instead of a survival box. - - rscdel: Engineers no longer spawn with extended-capacity oxygen tanks. - - bugfix: Vox spawning without backpacks will have their nitrogen tank equipped - to their back. - - tweak: The Bartender's spare beanbag shells have been moved into bar backroom - with the shotgun. - - bugfix: Portable air pumps now fill based on external/airtank pressure when pumping - in. -2015-05-16: - GinjaNinja32: - - rscadd: Rewrote tables. To construct a table, use steel to make a table frame, - then plate the frame with a material such as steel, gold, wood, etc. Hold a - stack in your hand and drag it to the table to reinforce it. To deconstruct - a table, use a screwdriver to remove the reinforcements (if present), then a - wrench to remove the plating, and a wrench again to dismantle the frame. Use - a welder to repair any damage. Use a carpet tile on a table to add felt, and - a crowbar to remove it. - HarpyEagle: - - rscadd: Adds tail animations for tajaran and unathi. Animations are controlled - using emotes. -2015-05-17: - PsiOmegaDelta: - - bugfix: Teleporter artifacts should no longer teleport mobs inside objects. -2015-05-18: - Hubblenaut: - - rscadd: Adds a light for available backup power on airlocks. - Kelenius: - - tweak: 'There has been a big update to the reagent system. A full-ish changelog - can be found here: http://pastebin.com/imHXTRHz. In particular:' - - tweak: Reagents now differentiate between being ingested (food, pills, smoke), - injected (syringes, IV drips), and put on the skin (sprays, beaker splashing). - - tweak: Injecting food and drinks will cause bad effects. - - tweak: Healing reagents, generally speaking, have stronger effects when injected. - - tweak: Toxins now work slower and deal more damage. Seek medical help! - - tweak: Alcohol robustness has been lowered. - - tweak: Acid will no longer melt large numbers of items at once. - - tweak: Synaptizine is no longer hilariously deadly. - Loganbacca: - - tweak: Changed MULE destination selection to be list based. - PsiOmegaDelta: - - tweak: Destroying a camera by brute force now has a chance to break the wiring - within. - - rscadd: Turf are now processed. This, for example, causes radioactive walls to - regularly irradiate nearby mobs. - - bugfix: Welders should now always update their icon and inhand states properly. -2015-05-22: - Ccomp5950: - - bugfix: Beepsky no longer kills goats. - - tweak: Goats will move towards vines that are 4 spaces away now instead of 1 - - bugfix: Goats will eat the spawning plants for vines as well as the vines themselves. - Chinsky: - - rscadd: Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click - on them with help intent. This will tell you about their wounds, fractures and - other oddities (toxins/oxygen) for that bodypart. - - rscadd: Fractures are visible on very damaged limbs. Dislocations are always visible. - Surgery incisions now visible too. - - rscadd: Stethoscopes actually make sense now. They care for heart/lungs status - when reporting pulse and respiration now. - HarpyEagle: - - rscadd: Re-implemented fuel fires. Tweaked fire behaviour overall. - Yoshax: - - tweak: Bear traps now do damage when stood on, enough to break bones! Bear traps - can now affect any limb of a person who is on the ground, including head! Bear - traps are no longer legcuffs and instead embed in the limb they attack. - - tweak: Bear traps now take several seconds to deploy and cannot be picked up when - armed, they must be disarmed by clicking on them. They also cannot be moved - then they are deployed. - Zuhayr: - - rscadd: Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays, - knives, baseball bats, axes, simple doors, barricades, so on. - - rscadd: Tables are now built via steel then another sheet on the resulting frame. - They can then be reinforced by dragging a stack of sheets onto the table. - - rscadd: Walls are built with steel for girders, then right-click the girder and - select the reinforce verb while holding a stack, then click the girders with - a final sheet. - - rscadd: Various things can be built with various sheet types. Experiment! Just - keep in mind that uranium is now radioactive and phoron is now flammable. -2015-05-27: - PsiOmegaDelta: - - tweak: The inactive check process now respects client holder status and can be - configured how long clients may remain inactive before being kicked. -2015-05-30: - Atlantis: - - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch. - Most old abilities have been removed and quite a lot of new abilities was added. - AI also has to hack APCs to unlock higher tier abilities faster, instead of - having access to them from the round start. Most forced things, such as, shuttle - recalling were removed and are instead controlled by the AI. Code is fully modular - allowing for future modifications. - HarpyEagle: - - bugfix: Fixes Engineer ERT gloves not being insulated. - - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs - et al to pass though. - PsiOmegaDelta: - - rscadd: You can now review the server revision date and hash by using the 'Show - Server Revision' verb in the OOC category. -2015-06-02: - Techhead: - - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. -2015-06-04: - PsiOmegaDelta: - - rscadd: AI eyes can now be found in the observer follow list. - - rscadd: Synths can now review all law modules that can be found on the station - from their law manager. - - rscadd: Synths can state these laws if desired, however this is strongly discouraged - unless subverted/malfunctioning. - - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn - as something else while their body lives. -2015-06-05: - PsiOmegaDelta: - - bugfix: Split stacks no longer lose their coloring. - - tweak: Can no longer merge cables of different colors. -2015-06-19: - HarpyEagle: - - bugfix: Prevents being on fire from merely warming mobs up slightly in some cases. - Mob fires also burn hotter. - - rscadd: Matches can now be used to light things adjacent to you when thrown. - - tweak: Made the effects of having a damaged robotic leg more prominent. - - bugfix: Robot limbs no longer cause pain messages. A reminder that you can still - check their status with 'Help Intent' -> 'Click Self'. - - tweak: Knifing damage scales with weapon force and throat protection. Helmets - only provide throat protection if they are air tight. Trying to cut someone's - throat with wirecutters and/or while wearing an armoured sealed helmet will - require several attempts before the victim passes out. - - tweak: Knifing switches on harm intent, in case you just wanted to beat on the - victim for some reason. - - bugfix: Prevents knifing bots or silicons. -2015-06-24: - HarpyEagle: - - bugfix: Fixed Tajaran name generation producing names without a space between - first and last. - - wip: Adds docking to the mercenary shuttle. Works similarly to other shuttles, - except docking and undocking is manually initiated and not automatic. A system - to approve or deny dock requests still to be implemented. - - rscadd: Toolboxes can now hold larger items, such as stacks of metal or power - cells, at the cost of having less space for other things. - - tweak: Gloves/shoes can now be worn even if you have one hand/foot missing. The - other one still has to be present, of course. The items still drop when you - first lose the hand/foot. - - tweak: Budget insulated gloves are somewhat less useless. On average, they will - stop half the damage from getting shocked, and the worst case insulation is - not as bad as it used to be. Budget gloves that are as good as regular insulated - gloves are still as rare as they were before though. - - tweak: PTR bullets are now hitscan, to make them somewhat better for actual sniping. - - maptweak: The telecoms server room now has an actual cycling airlock into it. - - tweak: Non-vital body parts will no longer take further damage above a certain - amount, and will inflict paincrit effects instead. On most humaniods the head, - chest, and groin are vital. - - rscadd: 'Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).' - - bugfix: Damaged robotic legs now more likely to have an effect. - - bugfix: Fixed bug preventing internal organs from taking damage in some cases. - - maptweak: New flavours of tables around the station. Engineering starts with more - plastic. - - bugfix: Fixed worn items not appearing in some cases. Most notably crossbows and - certain guns when worn on the back. As a side effect, laundry machines no longer - transform items. - - bugfix: Crit oxyloss now runs in game time instead of real time. So if lag is - slowing your movement the same slowdown applies to the dying person you're trying - to reach. - - rscadd: Breathmasks can now be adjusted by clicking on them in your hand, in addition - to the verb. - - rscadd: Wearing a space helmet or similar face-covering gear now prevents eating - and force-feeding food, drink, and pills. - - rscadd: Phoron in air ignites above it's flashpoint temperature and a certain - (very small) minimum concentration. Environments that have oxygen and are hot - enough, and have phoron but not enough concentration to burn will produce flareouts, - which are mostly a visual effect. - - rscadd: Adds animation when making unarmed attacks or attacking with melee weapons, - to help make it clearer who is attacking. - - soundadd: Opening an unpowered door now has an appropriate sound. - - rscadd: Ingesting diseased blood may contract the disease. -2015-06-26: {} -2015-06-30: - PsiOmegaDelta: - - maptweak: Non-general areas on Crescent are now protected by blast doors to enforce - area restrictions. Admins can operate these from the central checkpoint. -2015-07-04: - PsiOmegaDelta: - - tweak: Portable turrets now only blocks movement while deployed. - - tweak: Portable turrets are no longer invincible while undeployed, however they - have increased damage resistance in this state. - - bugfix: Crescent portable turrets should no longer act up during attempts to (un)wrench - and alter their settings. -2015-07-06: - GinjaNinja32: - - rscadd: '''Provisional'' is now also a valid temporary position prefix for manifest - sorting.' -2015-07-10: - Zuhayr: - - rscadd: Ninja now spawns on a little pod on Z2 and can teleport to the main level. -2015-07-11: - HarpyEagle: - - imageadd: Added inhand sprites for flashes, flashbangs, emp and other grenades. - Loganbacca: - - bugfix: Turrets no longer burn holes through the AI. - - tweak: Projectiles now have a chance of hitting mobs riding cargo trains. - - bugfix: Fixed visual bugs with projectile effects. -2015-07-14: - HarpyEagle: - - bugfix: Fixes wrong information being reported when analyzing locked abandoned - crates with a multitool. - PsiOmegaDelta: - - tweak: Ninjas can no longer teleport unto turfs that contain solid objects. - - tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects. -2015-07-27: - Kelenius: - - tweak: Borg shaker now works similarly to hypospray. It generates reagents that - can be poured into glasses. - - bugfix: Therefore, they can no longer duplicate rare reagents such as phoron. -2015-07-29: - Karolis2011: - - rscadd: Made tagger and sorting pipes dispensible. - - bugfix: Unwelding and welding sorting/tagger pipes, no longer delete data about - them. -2015-07-31: - HarpyEagle: - - bugfix: Fixed projectiles being able to hit people in body parts that they don't - have. This will also mean that the less limbs someone has the less effective - they will be as a body shield. -2015-08-11: - PsiOmegaDelta: - - experiment: 0.1.19 is live. - - tweak: Crew monitors now update every 5th second instead of every other. Reduces - lag and gives antags a larger window of opportunity to disable suit sensors - if they have to harm someone. -2015-08-17: - PsiOmegaDelta: - - rscadd: Station time and duration now available in the Status tab. -2015-08-24: - HarpyEagle: - - tweak: Girders are now reinforced by using a screwdriver on the girder before - applying the material sheets. Use a screwdriver again instead to cancel reinforcing. - - bugfix: Mechanical traps no longer spawn in the janitor's locker. - - rscadd: Mechanical traps can now be printed with a hacked autolathe. - Zuhayr: - - rscadd: Pariahs are now a subspecies of Vox with less atmos/cold protection, a - useless brain, and lower health. - - rscadd: Leap now only gives a passive grab and has a shorter range. It also stuns - Pariahs longer than it does their target. -2015-09-05: - Zuhayr: - - bugfix: Auto-traitor should now be fixed. - - bugfix: The Secret game mode should now be fixed. -2015-09-11: - HarpyEagle: - - tweak: Made flares brighter. -2015-10-10: - HarpyEagle: - - tweak: Rubber bullets and beanbags now are now resisted by melee armour. - - bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower - than they were supposed to. - - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs - made by toxins. -2015-10-14: - Hubblenaut: - - bugfix: Airlock backup power test light properly offline when backup power down. - - bugfix: Empty flavor texts no longer draw an empty line on examination. - - bugfix: Material stacks now properly merge upon creation. - - bugfix: Messages for adding to existing stack appear again. - TheWelp: - - rscdel: Removed higher Secret player requirements. -2015-10-27: - HarpyEagle: - - bugfix: When affected by pepperspray, eye protection now prevents blindness and - face protection now prevents stun, instead of face protection doing both. -2015-11-22: - neersighted: - - bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc). - - bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc). -2015-12-06: - Hubblenaut: - - bugfix: Welding a broken camera will use the correct icon. - - tweak: Camera assemblies remember their tag and network from previous usage. -2016-02-01: - Lady of Ravens: - - rscadd: Ported Aurora's stungloves and modified force gloves. - - rscadd: Ported Aurora's mechanics of heavy machinery eating hair. - Lord Lag: - - rscadd: Ported the Vaurca. - Mahzel: - - rscadd: Ported Aurora's intern positions. - - rscadd: Ported Aurora's magnetic door locks. - - rscadd: Ported Aurora's prisoner suits. - Ryan784: - - rscadd: Ported Aurora's null-rod conversion mechanics for cult. - - rscadd: Ported Aurora's welderbomb delay and related admin/mod actions. - - rscadd: Ported Aurora's horsemask removal spell. - - rscadd: Ported Aurora's glove kits for aliens. - - rscadd: Ported Aurora's gold slime mechanics. - - rscadd: Ported Aurora's lawgiver. - - rscadd: Ported the AI HUD, originally by Jack-Fractal. - - rscadd: Ported Aurora's footstep sounds. - - experiment: Ported the vampire code. Needs a lot of testing and may break. - Skull132: - - rscadd: Ported Telescience from TGStation. - - rscadd: Ported Aurora's old rifle code, with minor refractors. - - rscadd: Ported Aurora's forensics code. Code refractored by Zuhayr. - - rscadd: Ported SQL based whitelisting, playernotes, warnings. Refractored where - necessary. - - tweak: Adjusted the Bay12 paralyze player function to work as our wind function - used to work. It also now gives warnings to people nearby if someone was winded. - - tweak: Made tasers to actually fire projectiles again. And not lasers. Tasers - are not lasers, sillys. - - tweak: Handcuffing does not require you to have the person in level 2 grab, as - it does in vanilla bay. -2016-02-12: - Ryan784: - - bugfix: Fixed ChemMaster pill creation spam. - - bugfix: Chaplains can no longer be Vampires. - - bugfix: IPCs will no longer be considered for innapropriate antag positions (Vampire - and Changeling). - - bugfix: Changelings will now retain proper abilities using lesser form, and the - ability to transform back. - - bugfix: pAI suicide now works correctly. -2016-02-15: - Lord Lag: - - bugfix: Synthetics should now be able to understand Rootspeak and Vaurcese. - - bugfix: Core Vaurca mechanics are back -2016-02-16: - Skull132: - - rscadd: 'Adds discordbot, nicknamed BOREALIS. Basically: this enables admins to - interact with the game without even being on the server. Should push come to - shove, we can restart the server remotely, and answer adminhelps remotely. Also - makes some other functionality possible.' -2016-02-21: - Skull132: - - rscadd: IPCs can change their body colour again. - - tweak: Supermatter's radiation range is lowered by 1/3rd if you don't have a direct - sightline to it. - - tweak: Mods can now toggle attack logs. - - tweak: Practice lasers no longer generate attack logs. - - tweak: 'Wizard related balancing: magic missile recharge time doubled, to make - stunlocking no longer possible; subjugate''s effect timers halved, recharge - cost lowered by 50; horsemask spells are now targeted again.' - - tweak: Purple colour for DO chat. - - tweak: Medical Interns and Engineering Apprentices given slightly better access, - so they're not completely useless with this new map. - - tweak: Tesla engine components brought inline with Bay12 coding standards. This - means you can set them up properly now, whereas before, wrenching or screwdrivering - them failed. - - tweak: 'A few quality of life improvements for the map: suit cycler for Heist - ship, cooling units for engineering and general EVA, traffic computer in telecomms.' - - bugfix: Nursing Interns now spawn properly. - - bugfix: Standard severity warnings work properly. - - bugfix: You can no longer suicide with weapons that do no damage. Less than lethal - weaponry still works. - - bugfix: IPCs no longer gain toxins damage, nor are they affected by hallucinations. - - bugfix: Fixed a SQL query for the library that was referencing an invalid table. - - bugfix: Hydroponics trays work properly now, with how they consume liquids and - reagents. -2016-03-03: - Lord Lag: - - bugfix: Vaurca's language key is now M. Also it should work. - - bugfix: cyborgs should now autoconnect to malfs at round start -2016-03-25: - Lord Lag: - - rscadd: Glasses may once again be combined with HUDs - - rscadd: Borers have a full compliment of abilities once more. - - bugfix: :9 is the new new Vaurcese hotkey. - - tweak: The broken Temperature gun has been replaced with the Freeze ray - Skull132: - - rscadd: The 2/3rd majority rule for crew transfer is back. Before 3 hours, the - majority is required to pass a vote. - - rscadd: Transfer vote timeout added as a config option. Default is 2 hours. No - transfer vote may be called before that time. - - tweak: Sleeper and body scanner consoles can be walked through once more. - - tweak: Most hardsuit modules can no longer be utilized inside mechs. - - tweak: +MODs can now cancel votes and start ones regardless of timer. - - tweak: +MODs now get check_contents, check_words (cult words), and check_ai_laws - verbs. - - tweak: Holders no longer get debug_variables (view variables) verb. - - tweak: Processor hang alerts now have numbers to showcase severity of the issue. - The higher the number, the worse the issue. - - tweak: Revolution no longer auto-recalls the shuttle. Nor is the death of the - antagonists a valid end condition. - - tweak: Voting system tweaked. Crew transfer votes are now special, and run on - their own timers. This means that cancelled votes no longer interfere with them. - - tweak: A lot of JMP macros added to attack logs. - - bugfix: Ghosts can no longer drag people into sleepers, cryo chambers, etcetera. - - bugfix: You can no longer generate infinite plasmacutters with RIGs. - - bugfix: Cuffing people now checks whether or not the target is interfered with - before slapping the cuffs on. - - bugfix: The pAI cable no longer spams itself spooling. - - bugfix: Uploading to the library is possible again. - - bugfix: Conveyor belts will no longer consume objects. - - bugfix: You can no longer split stacks with a non-functional hand. - - bugfix: Janitors can no longer access medical records. Medical records now require - medical bay equipment access. - - bugfix: Telescience consoles are no longer an infinite source of telecrystals - upon reconstruction. Further, you can now insert TCs into them again. - - bugfix: Cell 1 has its own locker again. - - rscadd: Integrated the web interface with the game. Players can now create linking - requests from the web interface, and accept them ingame. This will be used for - more feature integration between the two later. - - rscadd: Integrated the syndicate contract database with the game. Players can - interact with contracts from the web interface (create new ones, post comments, - report completion, etcetera), and review the contracts from syndicate uplinks. - This means that antags with access to an uplink can now roleplay with contracts, - fulfilling missions and so forth. - - rscadd: Heisters now spawn with contract uplinks, which are effectively syndicate - uplinks without the telecrystals, for checking up on the contracts database. -2016-05-30: - Akrilla: - - wip: Setup character menu available while a ghost/observing. - - tweak: Taking damage or attacking while stealthed now deactives it. - - tweak: Unathi don't gain nutriment from protein. - - tweak: Slimes now take damage when under this cold threshold. - - bugfix: Necrotic organ repair now works as it should. - - bugfix: Certain chemical effects now no longer allow random movement in space. - - bugfix: Certain chemicals now have the correct heartstopping logic. - - bugfix: Cleanbots lag should hopefully be fixed. Report if that isn't the case. - Arrow768: - - soundadd: Lawgiver ID Fail sound - - rscadd: Various improvements to the Lawgiver - - bugfix: Highlander Gamemode, working again - - tweak: A few changes to telescience - Brightdawn: - - rscadd: Added a Coffee Machine. - - rscadd: Added Black Coffee - - rscadd: Added Cafe Au Lait (Black Coffee and Milk) - - rscadd: Added Cafe Melange (Black Coffee and Cream) - Lord Lag: - - experiment: Memetic anomaly code has been introduced - - tweak: Emergency Shutters no longer have alert pop-ups. - - bugfix: Xenomorph facehuggers now react to protection properly. - - bugfix: Vaurca Insulation fixed. - LordFowl: - - rscadd: Added the option for Vaurca to have unique skin colours. - - rscadd: Vaurca selection screen has a blurb + preview image. - - rscadd: Added K'ois paste and fungi - - rscadd: Phoron no longer poisons Vaurca nor damages their eyes. - - rscadd: Vaurca will receive toxin damage if they breathe oxygen with broken lungs. - - rscadd: Vaurca can no longer wear normal gloves or shoes. - - rscdel: Vaurca can no longer gib lesser mobs via bite. - - rscdel: Vaurca no longer have a slowness debuff. - - bugfix: Vaurca are fully insulated again. - - bugfix: Vaurca sprites have been fixed. - - maptweak: Added various atmospheric substations throughout the station. - - maptweak: Added employment records console, security records console, and request - console to the IAA Office. - Skull132: - - bugfix: Imported autotraitor fix from Baystation12. - - tweak: Initial antagonist counts balanced and should now be working. No more 6 - ops for 15 total players. - - rscadd: Web interface button added up top! Use it! - - rscadd: Staff can now look up the mirrors for various bans. - - bugfix: Bans now work properly. Specially those of the permanent kind. - - rscadd: 'Characters are now saved to, and loaded from the SQL database. Along - with user preferences. All file saves will be automatically transferred over - and retained just in case. Hopefully everything makes it there in one piece. - Important things to note for players: no more slots, instead, you have characters - that you can delete. You can also make new characters.' - - rscadd: Vampire is completely rewritten. Most of the powers have been tweaked - at the very least, if not completely reworked. New vampire players can consult - the 'Vampire Help' command ingame for further info. -2016-05-31: - Nanako: - - bugfix: Sterilizine will now clean wounds, to reduce and prevent infection - - tweak: Spraybottles now display a message when sprayed on any mob - - tweak: Proteins now restore blood twice as effectively - - rscadd: Unathi will no longer digest nutriment, only proteins - - rscadd: Added seafood protein. Space-carp fillets, and all recipes made with them, - now contain seafood protein instead of animal protein - - rscadd: Skrell are able to safely digest seafood protein - - tweak: Unathi are now immune to Carpotoxin - - tweak: Mobs breathing a poisonous gas now get that chemical added to their bloodstream, - instead of generic 'toxin'. - - tweak: Air alarms now properly say phoron instead of toxin - - tweak: Engine cooling computers now identify phoron as Ph instead of Tx - - bugfix: Passengers can now be removed from exosuit passenger compartments via - the maintenance panel - - rscadd: Added a new Chemistry Gripper for cyborgs. It holds beakers, bottles, - pills, pillbottles, spraybottles, labellers, and phoron sheets - - bugfix: Removed Large Beaker from crisis and research cyborgs, replaced with chemistry - gripper - - bugfix: Cyborgs can now interact with reagent grinders - - rscadd: Cyborgs can now place objects in their gripper, on a table - - rscadd: Cyborgs can now place objects from their gripper into a disposal bin - - rscadd: Cyborgs can now use a gripper to take valid objects out of cardboard boxes - - tweak: Cyborgs can now use their other tools, on things held in their gripper - - tweak: Using an empty gripper on a machine now interacts with it - - tweak: Cyborgs can now use items held in their gripper on rechargers - - bugfix: Fixed the mutation chance on unstable mutagen. It was 1% of what it should - have been - - rscadd: Added a little RP message when unstable mutagen does its thing - - bugfix: Sleepers will no longer eject their dialysis beaker and bug out when you - eject a patient - - bugfix: Fixed a bug with medical machines where a patient could be duplicated - - rscadd: The dialysis beaker can now be checked and removed while a sleeper has - no occupant - - rscadd: Male unathi can now break handcuffs. - - bugfix: Tajarans can now wear tajaran-specific gloves - - bugfix: Tajaran wardens, detectives and heads of security will properly spawn - wearing black tajara gloves -2016-06-01: - LordFowl: - - bugfix: K'ois spores will now properly spawn in hydroponics seed storages. - - bugfix: Vaurca will now spawn with appropriate footwear. - Skull132: - - bugfix: Skills are now properly loaded from SQL. - - bugfix: Skills are no longer nuked whenever importing characters onto SQL. -2016-06-04: - Arrow768: - - bugfix: Fixed telescience - Skull132: - - bugfix: Saving characters that use species without hair is now fixed. - - rscdel: Cleanbots are temporarily disabled, due to infinite loops. -2016-06-20: - Arrow768: - - bugfix: 'Mercenary Gamemode: Antag identities/ckeys not revealed at roundend' - LordFowl: - - bugfix: Fixed female Vaurca sprites. -2016-06-22: - Alberyk: - - rscadd: Added tajaran and unathi gloves, a wallet and a new armband to the custom - loadout. - - rscadd: Added the Synthetic Intelligence Movement armband. - - bugfix: Fixed wet floor tiles not drying over time. - - rscadd: Added book bags, the librarian starts with one. - - rscadd: Added syndicate belts. - - rscadd: Added janibelt. - - tweak: Added skrell snacks to the Getmore Chocolate Corp vending machine. - Nanako: - - rscadd: Skrell are now immune to slipping on wet floors - - tweak: All sources of vomiting now work the same way - - rscadd: Vomiting now removes 30u of reagents from your stomach and splashes them - on the floor - - tweak: Vomiting now doesn't work if your stomach is empty - - rscadd: Added Ipecac, an emetic medicine to induce vomiting when given orally. - Made from dylovene, ethanol and hydrogen 1:1:1 - - rscadd: Increased the biogenerator's capacity to be able to hold an entire plant - bag - - bugfix: Fixed icons getting stuck onscreen when emptying a plantbag into a biogenerator - or grinder - - rscadd: Watering hydroponics trays with a bucket of water will no longer waste - the excess water. - - rscadd: Fertilizer bottles now contain 60u. Amounts in vendors and biogenerator - cost adjusted appropriately - Skull132: - - bugfix: Fixes toggleable vampire powers. They can now be turned off properly, - even if you lack the blood required to activate them. - - bugfix: Fixed Presence not turning off when the vampire is knocked unconcious. -2016-06-23: - Alberyk: - - rscadd: Added bolt action rifles, raiders have a chance to spawn with one. - - rscadd: Added 7.62mm ammo clips to the hacked autolathe. - - rscadd: Added a new abandoned crate to mining. - - rscadd: Added a tommygun, raiders also get it for now, and two different magazines. - - rscadd: Added a derringer. - - tweak: Fixed uzis and added a magazine to them. - - imageadd: A lot of old aurora sprites are back now, as well new sprites for guns. - - rscadd: Added more tajaran hairstyles from old code. - - tweak: Security officers, the warden and detectives can be changelings, traitors - and vampires now. - - bugfix: The round should end normally, when the gamemode is heist, after the emergency - shuttle docks on central command. - - rscadd: Force gloves are now available on the traitor uplink. - - tweak: Roboticists starts now with a toolbelt, full of tools, instead of a toolbox. - - rscadd: Added a buildable improvised shotgun. - - imageadd: Added more nine different barsigns. - Bedshaped: - - bugfix: Fixed Object->Remove cartridge not showing the correct message. - - bugfix: Fixed the name of the cartridge not showing when removed. - Nanako: - - rscadd: Added pockets to all armours. 2 slots for vests, 4 slots for coats and - fullbody suits - - tweak: Useability improvement for Tactical Armour internal holster, functions - like a uniform-attached holster now - - rscadd: Cyborg jetpack can now be used by security, combat, engineering, construction, - mining and crisis borgs - - bugfix: Fixed cyborg jetpack not being installable - - rscadd: Cyborg jetpacks can now be removed and reused - - rscadd: Cyborgs now use less power when moving in space - - bugfix: Fixed jetpacking cyborgs not drifting when stabilisers are disabled - - tweak: All jetpacks now use twice as much gas when stabilisers are enabled - - rscadd: Most small animals can now be scooped up, including mice, lizards, chickens, - chicks, kittens and walking mushrooms - - rscadd: All scoopable animals now have an individually appropriate size set, which - determines whether they can fit in pockets/boxes/backpacks/trashbags, etc - - rscadd: Small animals now have a density of zero, allowing them to move under - people, or be walked over, without blocking the tile - - rscadd: Scooped critters can now be petted or crushed while held in your hands, - using help/harm intent - - rscadd: Drones and nymphs can now be petted while alive. They are picked up by - dragging them onto yourself - - tweak: Dead cats can be picked up - - bugfix: Tabby cats now look correct when held in hand - - bugfix: Medical Records Laptops and Employment Records Consoles are no longer - solid. Creatures that can walk on tables, can walk on them - - rscadd: Fixed trays. Trays can now be unloaded by placing them down on a table, - then either alt+clicking themn, or rightclicking and selecting Unload Tray - - rscadd: Trays can now load individual items by using it on them, or using the - item on the tray, or alt+click to attempt to load everything on the tile - - rscadd: Trays will now spill their contents when dropped, thrown, or when you - try to place it into a container - - tweak: 'Trays now only hold specific things: Food/drinks, reagent containers, - utensils, and smoking supplies' - - tweak: Tray capacity increased - - bugfix: Laptop camera monitors will no longer reset the scrollbar position after - every click - - bugfix: Medical huds will now properly update as wounds heal passively, or when - bandaged - - rscadd: Added a new Medical HUD state between 70 and 100%, to better recognise - very small amounts of damage - - rscadd: Medical huds will no longer show the healthbar on crewmembers who are - at full health - - rscadd: Added a healthbar fadeout effect for when someone heals up to 100% while - you're watching - - tweak: Medical huds now update more frequently - Skull132: - - rscadd: 'Adds Skype/Discord style mark-up to OOC, LOOC, and say. The tags that - can be used are: *, /, and _. Bold is disabled by default over OOC channels.' - - tweak: Makes the code BYOND 510 compatible. - - tweak: Updates the processScheduler with the usage of the world.tick_usage variable. - This should effectively mean less noticeable lag, though tweaking will most - likely be required in order to make it work well. Credit to the GOON dev team - for this. - - rscadd: Client version control added. Joining with a lower version than required - is now impossible for non-staff. -2016-06-24: - LordFowl: - - rscadd: Vaurca hivemind language added. - - rscadd: Vaurca appropriate name generator added. - - rscadd: Tied Vaurca language to their neural socket organ. - - rscadd: Added a method for non-Vaurca to intercept the Vaurca hivenet so long - as they construct the correct item. - - rscadd: Sprites for Vaurca organs. - - rscadd: Neutered all Vaurca. - - rscadd: Cutting open a Vaurca for surgery now requires heavier equipment. - - rscadd: Injecting a Vaurca with a syringe now will take time. - - rscadd: Adds various Vaurca cosmetic items available via loadout. - - rscadd: Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable - via research or adminbus. - - rscadd: Ports the ability to stick heads on spears from Paradise-code. - - rscadd: Added an error message when trying to bite someone before the cooldown - expires. - - rscdel: Removed spoken Vaurca language. - - tweak: Heavily nerfed K'ois' properties. - - tweak: Halved the nutrition value of nutriment, returning it to old-code state. - - tweak: Nerfed the damage dealt by bite, while reducing the cooldown. - - bugfix: Fixed burstfire weapons spamming attack messages when fired, allowing - for more automatic weapons. - - bugfix: Fixed Vaurca player ability to select coloured eyes. - Skull132: - - rscadd: Fax machines and Request Consoles can now be linked with PDAs to alert - the PDA upon message arrival. These options are available in the machine's UI. - - rscadd: Unbanning staff will now be prompted for an unban reason. Any lifting - of bans will now also be logged in the player's notes. - - tweak: Tajarans now speak Siik'maas, as per their lore. -2016-06-25: - LordFowl: - - bugfix: Fixed Vaurca hivenet broadcasting into OoC. -2016-06-27: - Nanako: - - bugfix: Fixed being unable to remove tactical armour - - bugfix: Fixed being unable to place held animals into disposal units - - bugfix: Fixed missing held/onhead icons for cats - - bugfix: Fixed being unable to install robot cameras -2016-06-29: - Skull132: - - bugfix: Vampires can no longer have negative amounts of blood or frenzy. This - also means that frenzy from low levels of blood is acheivable again. - - bugfix: Dominate and presence no longer affect loyalty implanted personnel, unless - the casting vampire has attained full power. -2016-07-05: - Alberyk: - - tweak: Removed the delay from the shuttle call in revolution, it should be 10 - minutes now, instead of 20 minutes. - - bugfix: Cult blades are properly sharp now. - - tweak: Removed the helmet camera from the heist industrial hardsuit. - - bugfix: Interns positions should not start with an extra internal box anymore. - - bugfix: The lethal injection syringe should have a proper sprite now. - Nanako: - - bugfix: Mice will no longer spawn in closed systems with nowhere to ventcrawl - to - - bugfix: Mice can no longer spawn in breached areas and die immediately. A spawnpoint - with a safe environment will always be chosen -2016-07-10: - Alberyk: - - bugfix: Science armbands should be available again in the custom loadout. - - rscadd: Added medical scrubs to the custom loadout. - - imageadd: Workboots should have a better sprite. - LordFowl: - - bugfix: Various weapons added by the last patch are properly included in RnD research. - - bugfix: Game year is set properly to 2458. - - bugfix: Wizard laser eyes via mutate now work properly. - - bugfix: Brig exit door in security now functions appropriately. - - bugfix: Arrivals maintainence disposals now functions properly. - - bugfix: Doctors now have the appropriate access to EVA. - - bugfix: Abstract items such as grabs can no longer be placed into crates. - - bugfix: The chaplain's null rod can be used properly as a weapon if intent is - set to harm. - - bugfix: Droppers now appropriately display transferred units. - - bugfix: All pAI faces can now be selected. - - bugfix: Soaps, janiborgs, and mops can no longer remove cultist runes. - - bugfix: Soaps, janiborgs, and mops can remove paint applicated via paint-can from - turfs. - - bugfix: All instances of Thaler have been replaced with credit chip. - - bugfix: All instances of Hesphaistos have been replaced with Hesphaestus. - - tweak: Mechanics of the coin slightly tweaked to prevent duping exploits. - - tweak: Mobs can no longer be painted via paint-cans. - - rscadd: Quartermasters now start with the cargo account details in their memory - notes. -2016-07-12: - LordFowl: - - bugfix: Fixed Vaurca being immune to tasers and stun batons. - - bugfix: Fixed Magic Missile and Fireball. -2016-07-18: - Alberyk: - - rscadd: Added the unique drinks from the old code. - - tweak: Renamed Galatic Common back to Ceti Basic. - - imageadd: Ported the id sprites from old aurora code. - - rscadd: The improvised shotgun has now a chance to explode when being fired. - - rscadd: Added a jukebox crate to the supply console. - - rscadd: Added a chainsword. - - rscadd: Added new flavors of swords; rapiers, sabers, trench knives and etc. - - tweak: You can't hide claymore and katanas inside bags anymore. - - rscadd: You can now print some hardsuit modules in the robotics fabricator, most - of them will require high tech and even rare resources. - - rscadd: You can also print nanopaste from the robotics fabricator now. - - tweak: Zipguns should not start with flash and stun rounds anymore. - Arrow768: - - bugfix: Fix for lawgiver crowdcontrol spelling - - rscadd: Display CCIA Records of the char on the employment record console - - rscadd: Display Active CCIA Actions assigned to the char record console - Bedshaped: - - rscadd: Added the ability to pull template command reports from the WI - - rscadd: Added the ability to cancel sending a command report - - tweak: Changed command reports to ask for a name separately - - rscadd: Adding a helper in commstation_name() which returns NMSS Odin currently - - tweak: Changed the order of no/yes to yes/no in the give prompt - Fire and Glory: - - imageadd: Made Unique sprites for when the AMI and Industrial Hardsuit is being - worn by Tajara, Unathi, and Skrell. - - imageadd: Added Unique sprites for all colors of the ERT Hardsuit when worn by - Tajara, Unathi, and Skrell. - - rscadd: Made it possible to undo the top buttons of most suits via the roll-down-jumpsuit - verb. - - rscadd: Gave the Janitor's wet floor signs lights that can be used by activating - them in-hand or alt-clicking them on the ground. - - rscadd: Porting foxes and Chauncey from oldcode, not in any maps, currently. - Lord Lag: - - rscadd: Custom Synthetic sprites are returning from the old code base. - - tweak: Memetic anomaly possession has been adjusted. - - bugfix: Memetic anomaly thought now functions. - - experiment: Memetic anomaly code has been introduced - LordFowl: - - tweak: Age limits are now based upon lore-standards for each race. - - tweak: Home system, citizenship, and religion defaults have been tailored to the - lore standards. - - tweak: Numbers may be used in chargen for naming, strictly for the purpose of - allowing numbers in IPC names. - - rscadd: Age, citizenship, and religion can now be viewed on an ID card. - - rscadd: Citizenship, religion, and home system can be viewed and modified via - the employment records consoles. - - rscadd: Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes - poisonous to the Vaurca. - - tweak: Vaurca lungs have been made organic. - - tweak: Vaurca take 3x toxin damage, as a result of their rather alien biology. - - tweak: Vaurca lose additional blood when an opportunity to lose blood presents - itself, due to their open-circulatory system. - - bugfix: Vaurca organs are no longer all robotic, except for the neural socket - and filtration bit. - - bugfix: Vaurca organ surgery is now possible. - Nanako: - - bugfix: Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking - a long to start up and sometimes never starting for low doses. - - tweak: Reduced the strength of the confusion effect - - tweak: Sip size from alcohol bottles is now the same as for glasses, which is - half what it was. - - tweak: Rebalanced all alcoholic drinks with more believable alcohol values, and - adjusted alcohol metabolism. Generally drinks are stronger but metabolise more - slowly, pace yourself! - - tweak: Drinking now causes temporary clumsiness until you sober up. Please don't - drink and operate heavy machinery. - - tweak: Excessive drinking now has a chance to cause vomiting. - - rscadd: Different species now have varying susceptibility to alcohol. Tajarans - get drunk slightly faster, skrell are twice as fast as humans, unathi can drink - more, and vaurca get drunk very slowly, but alcohol poisons them. - - bugfix: Dousing people in alcohol and setting them on fire, now only works with - spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire - is based on the strength. - - tweak: Ethylredoxrazine now removes alcohol from the patient's blood and stomach, - and decreases their intoxication. A large enough dose will make them completely - sober. - - tweak: Ethylredoxrazine now metabolises and does its effects much more slowly. - - tweak: Coffee now sobers up drunk people a little. - - bugfix: Fixed a bug where almost half of all meteors spawned would instantly delete - without hitting anything - - bugfix: Meteors that impact energy shields will no longer bug out and spin forever - in space - - rscadd: Meteor showers and storms now last a lot longer, and are far more punishing - if the station isn't shielded - - rscadd: Meteors are now far more likely to make an audible explosion on impact. - Explosion power reduced a bit though - - rscadd: Meteor events now give a three minute advance warning, allowing time to - turn on station shield generators - - rscadd: All meteors that impact a shield now make a special sound effect. - - tweak: Small and normal sized meteors are now vaporised harmlessly on contact - with a shield. Large meteors will explode, but with reduced power - - bugfix: Fixed a bug where placing held mobs into containers would make them vanish - - tweak: pAIs can now examine objects while in card form - - rscadd: Moving pAIs and held mobs around on your person is now a visible action, - and the mob or pAI is notified of where its moved to - - rscadd: Added a verb for pAIs and held mobs, to check where on the holder they - are. - - bugfix: Pepperspray will no longer make a spraying sound if used while the safety - is on - - rscadd: Spray bottles can now be locked by alt-clicking - - rscadd: Added maintenance hatches to most airlocks and hazard shutters, for drones - to pass through without opening the door. Hatches do not allow gases through - or spread breaches - - rscadd: Welding tools can now be used to burn paper - - tweak: The upgraded and experimental welding tools will now fit in a toolbelt. - Upgraded renamed to advanced - - rscadd: Fixed and implemented the Experimental Welding Tool, which has a regenerating - fuel supply. Can be produced in R&D, requires 4 research in engineering and - materials - Skull132: - - bugfix: All chats are now properly logged into the server log, to include the - language they were spoken in. - - bugfix: Changeling revive after using the suicide verb will now work properly. - - bugfix: Evidence bag boxes now work like real boxes again. Note that in order - to put an object into a bag, you drag that obejct onto the bag. - - bugfix: Borgs will now understand the Tajaran language again. - - bugfix: Alien species should no longer have oddly coloured fur/skin/scales/slime - after being cloned. - - bugfix: Fixed the unlimited virus food exploit. - - tweak: 'Markup is no longer awful and will not break links. Proper keys have changed: - / = italics, _ = underline, ~ = strikethrough, * = bold.' - - tweak: Trash bags can now be used to pick up bullet casings. - - tweak: 'Antag-OOC (AOOC) is now available to all antagonists. Moderators also - have access to this. Intended usage: general round coordination (motives, backstories, - gimmicks, etcetera). The rules regarding IC in OOC still apply, however. Do - not use it for metagaming.' - - rscadd: Ported the game ID system from Baystation12. When filing complaints, please - fill out the appropriate field with it. - - rscadd: Added a new "Server Greeting" system to replace the massive garbled dump - of info people get in the lower right panel. Coloured tabs indicated things - that need attention. The window can be opened from the OOC tab as well, via - the "Open Greeting" button. - - rscadd: Admins (with R_SERVER flag) can now edit the message of the day from within - the game, with the "Edit MotD" button in the Server tab. Memos can be edited - by any admin from the "Edit Memo" button in the same tab. - - rscadd: Radio jammers added (syndicate uplink for 2 TC, or improvised out of a - signaller/signaller assembly, with a cell added to it). These will jam headsets, - PDAs, messaging servers, and Vaurca hivenet. -2016-07-20: - Skull132: - - tweak: You can now shoot at cargo trains, or their passangers specifically. If - you click on the train, you will hit it, and thus can destroy it while the passanger - is still onboard. - - tweak: Gibbing or husking a Diona will no longer have them split off into nymphs. - A gibbed or husked Diona is now permadead. -2016-07-24: - Alberyk: - - rscadd: Added departamental related voidsuits crates to the supply console. - - rscadd: Added security and engineering maglock crates to the supply console. - - tweak: Costumes crates do not require theater access anymore. - Bedshaped: - - tweak: Command reports now only ask for a name if you used a template - - bugfix: MalfAI's fake command report plays the regular report sound so the Malf - can't be metaguessed - LordFowl: - - bugfix: Fixed certain items being unable to acquire via RnD due to impossibly - high research requirements. - - bugfix: Fixed lawgiver not displaying a name for its entry in the protolathe. - - tweak: Halved the effectiveness of the Zo'ra blaster. -2016-08-03: - LordFowl: - - bugfix: The demoleculariser is now constructable via RnD. - - bugfix: Fixed Gatling Lasers and Railguns fitting into bags. - - bugfix: Fixed railguns projectiles not exploding if they missed their target, - and generally improved their target criteria. - - tweak: Zo'ra blasters now fit on the belt-slot and into holsters. -2016-08-08: - Alberyk: - - tweak: Only unathi are able to wear and deploy the breacher suit, both the NanoTrasen - and the original version. - - tweak: You can now carry some security related items in the breacher storage slot. - - rscadd: Replaced the detective colt with a .38 revolver. - - rscadd: Added a syndicate cyborg teleporting device, available to traitors and - mercenaries in their uplinks. - - rscadd: Added departamental related voidsuits crates to the supply console. - - rscadd: Added security and engineering maglock crates to the supply console. - - tweak: Costumes crates do not require theater access anymore. - - rscadd: Added a firefighting suit and helmet for atmos techs. - - imageadd: New, and better, firesuits sprites. - - rscadd: Cyborgs can now select the combat module when the security level is red - or higher. - - rscadd: Added some meat-based unathi snacks in the vending machines around the - station. - - rscadd: Added an improved wish granter. - - rscadd: Added skeletons. - - rscadd: Melee energy weapons, such as sword, glaives and axes, can now slice apart - regular walls and their girders. - - rscadd: Added more skrellian head garments, available in the custom loadout. - - rscadd: Added some neckerchief bandanna, available in the custom loadout. - - rscadd: Added a cigar case cigarettes to the custom loadout. - - tweak: Lowered the unathi resistance to alcohol and getting drunk as whole. - - rscadd: Added the first Moghes related animal. - - imageadd: Ported engineering and atmospheric jumpsuits from oldcode. - Bedshaped: - - tweak: Changing the commstation_name to NTCC Odin as per Jackboot - - tweak: Allowing command reports to have the CCIAAMS signature - - bugfix: Writing [date] on paper will now show the correct lore date - - bugfix: Cyborgs can now repair airlocks with their steel synthesizer - - bugfix: Ghosts and other creatures can no longer rotate shield capacitors - - rscadd: Kois has been added to the Xenobiology seed vendor - LordFowl: - - rscadd: Non-wizards using wizard items may experience fun stuff. - - tweak: Mental focus damage level's have returned to old-code, to better compete - with Mutate. - - bugfix: Mental focus staff has had its area of effect mode returned. - Nanako: - - bugfix: Fixed AI being unable to set network on telecomms traffic control console. - - rscadd: Added hunger and feeding system for simple animals, this includes cats, - dogs, mice, lizards, chickens, cows, etc - - rscadd: Animals can now actually consume food instead of nibbling them eternally. - - rscadd: Animals can now be hand-fed by using food on them. - - rscadd: Animals will move more slowly when starving. Examining an animal will - show if its hungry. - - bugfix: Fixed a bug where examining an APC at close range would show its description - twice - - rscadd: Roboticists now have master-access to all bots - - bugfix: Fixed an exploit where security cam consoles could give xray vision - - tweak: Added cancel buttons to several input dialogs, including say, me, and PDA - messaging - - imageadd: Forensics/crimescene kit now has a held sprite - - bugfix: Fixed a bug with forensics kit not holding as much as it should - - tweak: All event probabilities reworked for a more varied and interesting event - system. - - bugfix: Fixed many small instances where voidsuits were erroneously referred to - as hardsuits. Mainly in EVA airlocks - - bugfix: Animals climbing onto people will now show a different, correct message, - instead of the scooped one - - bugfix: Fixed an issue where a held animal could be duplicated - - bugfix: Fixed animals bugging out when placed in crates or unworn containers - - rscadd: Corgis, including Ian, will now automatically eat nearby food when they're - hungry, and beg for any food held by crewmembers - - tweak: Ian is now an insatiable eating machine. - - tweak: Ian now gets more energetic when food is around, but slows down if left - alone for a while to save performance - - rscadd: Animals can now heal slowly by eating food. - - rscadd: Increased number of janitor slots to two. - - rscadd: Janitorial carts can now be constructed with metal sheets, and deconstructed - with a wrench, welder or plasmacutter if empty. - - tweak: Janicarts now come without a bucket. Click and drag a mop bucket onto a - cart to mount it, and you can unmount it from the janicart interface. - - tweak: Placing a mop into a janicart, and pouring containers into the bucket, - is now done with alt-click. A leftclick will now always wet the mop, and throw - objects into the trashbag, respectively. - - rscadd: Janicarts can now be climbed over like tables - Click and drag your sprite - onto it. - - tweak: Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are - now inside the janitorial locker instead of on table/floor. - - tweak: Added an extra janitorial locker in the custodial closet. - - bugfix: Fixed the Captain's deluxe soap being unuseable for cleaning - - tweak: Soap can now clean more tiles when wetted - - tweak: Soap and rags can now be wetted in buckets, mopbuckets, watertanks and - janicarts - - rscadd: Lighters can now fit into cigarette packets. - - bugfix: Lighters will now go out when placed into a container - - bugfix: Resisting out of lockers now works properly - - tweak: Breaking out of a locker which is welded AND locked takes longer than if - it's only one of those two. - - bugfix: Fixed pAI and vampire candidacy settings not working properly. - - bugfix: Fixed pAI Personality window not populating automatically - - rscadd: Added a greeting blurb for pAIs - - rscadd: Respawn timers are now tracked individually for playing as animals (mice), - small synthetics (drones and pAIs) and crew (everything else). This means you - can now play as a mouse or drone while waiting to respawn as a full crewmember. - - tweak: You can now spawn as a drone immediately upon joining as an observer, without - having to wait ten minutes. There is still a cooldown between respawning as - a drone if you just died as one. - - tweak: Slightly improved the error messages if you try to respawn when you've - not waited long enough. - - bugfix: Fixed a major issue where alien species with cybernetic limbs on spawn - would always be the species default colour. - - bugfix: Fixed preview images of nonhumans with cybernetic limbs being tinted the - body colour. - - bugfix: Spraying water will now wet all mobs in the tile, dividing reagents amongst - them. This fixes some issues where slimes would be unsprayable. - - rscadd: Bomb suit and hood are now far more robust, and resistant to all types - of damage - - rscadd: Bomb suits now protect all bodyparts except the hands - - tweak: Bomb suit slowdown significantly increased - - rscadd: Bomb suits now cause the wearer to gradually overheat and will eventually - cause heatstroke, their materials are very bad for dissipating bodyheat - - rscadd: Bomb hoods now restrict peripheral vision like welding goggles, but do - not protect your eyes from light - - tweak: Bomb suits and bomb hoods are now too large to fit in a backpack - - rscadd: Bulletproof, ablative and riot suits are no longer cripplingly overspecialised, - their resistance to the non-primary damage types has been increased - - rscadd: Mice now have a sprite for resting - - soundadd: Added a few squeak verbs for mice with new audio, based on samples recorded - from real mice! - - tweak: Mice will now occasionally squeak, and squeak chance increased. Player-controlled - mice will also automatically squeak but less often - - tweak: Mice will now squeal in pain when killed, and sometimes when stepped on - - bugfix: Fixed a bug where mice would permanantly stop squeaking after sleeping - once - - rscadd: The cover of broken APCs can now be opened with a welding tool - Skull132: - - rscadd: Implemented the antag contest base code. This is due for changes as the - contest progresses, but should be workable for the time being. - - bugfix: Objectives like brig should now work properly. - - tweak: HTML parsing is re-enabled in direct and global narrate, for admins. - - bugfix: Spam prevention is no longer activated by automated emotes. - alberyk: - - rscadd: Added a buildable improvised handgun. -2016-08-10: - Alberyk: - - bugfix: Combat cyborgs should have access to security channel, and be able to - be tracked via cameras consoles. - - tweak: Replaced the thermal vision module with a sechud. - - rscadd: Added the thermal vision module to the syndicate borg. - - tweak: The improvised handgun has a bigger delay between shots and less accuracy. - Skull132: - - bugfix: Chat mark-up will work now. The closing tags in HTML are utilized properly - once more. -2016-08-12: - Nanako: - - bugfix: Fixed Check Held Location verb for held mobs not being there. - - tweak: Mouse starting nutrition randomised a little. - - bugfix: Fixed hungry constructs. - - tweak: Nerfed mice. -2016-08-13: - Nanako: - - bugfix: Fixed mice being paralysed and duplicating after being picked up. - - bugfix: -1 squeak -2016-08-15: - Alberyk: - - rscadd: Added the tommygun to the traitor uplink, as well with their magazine - options. - - rscadd: Added more magazines, with different callibers, to the autolathe. - - rscadd: You can now print a portable suit cooling unit at the autolathe. - - bugfix: Fixed a secret crate at mining spawning a broken hardsuit module. - - imageadd: The telebaton has now a sprite in hand when extended. - - rscadd: Added combat hyposprays, available in the traitor uplink, that come loaded - with stimulants. - - rscadd: Ported the switch belt layer function from bay, now you can set if you - want your belt to appear under or above your suit. - - rscadd: Added new hair options, some from old code and other ported from Polaris. - - imageadd: Added unathi, tajaran and skrell sprites for the gem-encrusted voidsuit. - - rscadd: Added more horns and horns related facial options for Unathi. - - tweak: Cult swords, and claymores, won't get stuck into people anymore. - Bedshaped: - - rscadd: BloodPacks can now be labeled with their bloodtype using a pen. - - rscadd: BloodPacks can be slashed open using a sharp weapon spraying blood everywhere. - - tweak: Walking away from an IV you're connected to can now cause bleeding. - - tweak: Tweak to ripped needle notice. - - rscadd: The transfer rate of an IV can now be set by right clicking or in Object->Set - Transfer Rate. - - bugfix: 'Vampires: Drinking blood from a bloodpack correctly adds to Useable Blood - instead of Total Blood' - - tweak: 'Vampires: Drinking non-fresh blood will no longer raise your blood level - for upgrades.' - - rscadd: 'Vampires: Drinking from a bloodpack adds a desc and a saliva residue - that the Detective can swab for.' - Nanako: - - tweak: 'Tweaked surgeon cyborg modules: Added chemistry gripper, removed fire - extinguisher, and added soporific to their hypospray.' - - tweak: Removed chemistry gripper from crisis borg. - - maptweak: The chemistry and botany fridges are now see-through, so you can more - easily chat with people on the other side. - - tweak: Cost of cyborg renaming module vastly decreased - - tweak: Renamed medical's Chemical Closet, to Chemistry Equipment Closet. Nobody - ever stores chemicals in an unrefridgerated closet. - - rscadd: Added two boxes of empty spraybottles to the chemistry equipment closet. - - rscadd: Chainswords now have an improved animation. - - rscadd: Chainswords and energy blades can no longer get embedded in people. - - rscadd: Chainswords and energy blades can now be used as surgical tools to amputate - limbs. Chainswords are messy. Energy blades will cut clean and cauterize the - wound - - tweak: Surgery messages about amputating bodyparts are now very noticeable - - tweak: Cauterising wounds with a welding tool is much more reliable. Cauterising - with a cigarette is no longer effective. - - bugfix: Fixed chainsword held sprite not updating when toggled - Skull132: - - bugfix: Fixed a bug where A-OOC was removed from antagonists upon a disconnect. - It's now added back in during a reconnect. - - bugfix: AOOC mutes now work properly. - - bugfix: Autotraitor now sets the mind.special_role properly. This means that they - can now request objectives properly, autotraitor borgs work properly, etcetera. - - tweak: Tweaked contest mechanics to give a little bit more feedback to the player - as to what he's about to do. - - bugfix: Objectives will now report their success properly on the feedback screen. - If an objective was completed/failed but the report showcases another result, - then please report it on Github. - - bugfix: Spider bots no longer become hungry. - - bugfix: Simple animals (like mice) can no longer become antags. - - tweak: Vampire's Hypnotise ability now renders the victim unable to speak while - stunned, much like the changeling's silence sting. - - tweak: Vampire scaling boosted, we should now see the game spawn more than one - vampire. - - tweak: Vampires now lose frenzy faster while feeding. One victim, completely drained, - should be enough to get out of a mid-level frenzy. - - bugfix: Vampire thralls are no longer given vampiric abilities/powers. - - wip: Added debug logs relating to antag spawning. Will keep these active for a - bit to see what's going where. -2016-08-25: - Bedshaped: - - bugfix: IV Drips not letting you set allowable rates. - - tweak: Min chemical volume lowered to avoid weird behaviour at low rates. - - rscadd: Examining an IV Drip will tell you the transfer rate. - - bugfix: Spiderbots are no longer invulnerable. - - tweak: Destroyed spiderbots will leave behind a brain. - - tweak: Spiderbot health increased from 10 to 25. - Skull132: - - bugfix: Potassium-water and nitroglycerin grenades now work again properly. -2016-08-31: - Bedshaped: - - rscadd: Added species check helpers to the code. - - rscadd: ATMs will now announce their ID and location when put in lockdown. - - tweak: ATMs can no longer scan a person for an ID, must be inserted. - - wip: Various bits of code reorganizing. - - bugfix: 'HOTFIX: Printing paper from an ATM should no longer be able to be spammed.' - - bugfix: You can no longer use an ATM if not adjacent to it. -2016-09-19: - Alberyk: - - rscadd: The improvised handgun now has a chance to jam when being fired. - - rscadd: You can now spin revolver cylinders. - - soundadd: The bolt action rifle has unique sounds now. - - tweak: Unathi and Tajaran mercenaries should not spawn barefoot anymore. - - tweak: Cult constructs can now properly speak basic once more. - - rscadd: Simple animals, and cult constructs, can force unpowered or broken firedoors - now. - - rscadd: Blue security has returned. - - rscadd: Added duffel bags from the old aurora code. - - rscadd: Added mercenary and wizard unique backpack options from old code. - - tweak: Replaced most of the references of the Nyx system with Tau Ceti. - - tweak: Voidsuits, armor and armored uniforms should have a better resistance to - taser and baton hits. - - tweak: Head of security armor's options were tweaked to be more like each other. - - tweak: Syndicate borgs can now select their own name when deployed. - - bugfix: Fixed the syndicate borg having the wrong eye lights. - - tweak: Laser guns, laser cannons and pulse rifles can be wielded now, increasing - their accuracy and fire rate. - - tweak: Changed the energy gun to be an energy carbine. - - rscadd: Added the energy pistol, it should replace the old energy gun in the heads - of staff and warden lockers. - - rscadd: Added shotgun shell boxes, that work like speed-loaders, at the cargo - supply console. - - rscadd: Added incendiary shotgun shells. - - imageadd: Shotgun shells should have a different sprites when spent. - - rscadd: Stun batons emit light now. - - rscadd: New heavy asset protection and syndicate commando equipment loadout. - - rscdel: Removed yelling over the radio when breaking cuffs. - - tweak: The cult of Nar'sie should be more secretive now. - - rscadd: Ninjas have access to a contract uplink now. - - imageadd: Masks when worn by unathi and tajaran have different sprites that don't - conflict with their anatomy. - - rscadd: Added suit cooling units to mercenary and heister bases. - - tweak: Reworked the captain's space armor to be a proper voidsuit. - - bugfix: Vaurca can now use the ninja hardsuit. - - tweak: Vaurca can't wear voidsuits anymore, with some exceptions, but are able - to use softsuits now. - Arrow768: - - rscadd: Rewrite of the API - This enables more advanced features in the webpanel - Bedshaped: - - bugfix: Air alarm frames now have their correct sprite. - - bugfix: Rotating the shield capacitor now turns the correct direction. - - bugfix: Secure safes will no longer appear to viewers on the other side of a wall. - - bugfix: Fixed cyborgs not being able to unwrench rechargers. - - tweak: Using magnetic grippers with rechargers gives more feedback to the player. - - rscadd: Ported Bay12's ventcrawling by Zuhayr, originally from vg. - - tweak: Dice now have to be physically thrown to work. - Fire and Glory: - - bugfix: Fork sprites are now more consistent and less bizarre. - - bugfix: Knife sprites are now more consistent and less bizarre. - - bugfix: Cigarette sprites are now more consistent and will stop disappearing if - held in the hand. - - tweak: Adjusted some custom item sprites with owner's consent. - - rscadd: Increasing Ivan the Space Carp's presence around the station. - Nadrew: - - bugfix: Cleanbots are now fixed, and work better than ever. - - bugfix: The Rapid Part Exchanger didn't properly update the Destructive Analyzer - when used. - - rscadd: The Rapid Part Exchanger can now utilize beakers. - Nanako: - - rscadd: You can now quickly point at things using alt+rightclick - - tweak: Alt click can now be used to quickly eject an ID from records computers, - PDAs, and ATMs - - rscadd: Added automatic feeding to most animals which can eat. They will eat food - nearby, and beg for food held by others. Animals may take a while to notice - food near them. Also tweaked a few animal sizes, metabolisms and meat amounts. - Animals are a little less needy for food. Except dogs. - - tweak: Disciplining a dog with a rolled up newspaper will make it stop stealing - food for a little while. - - bugfix: Dead mice don't squeak. - - tweak: Adjusted feedback messages for animals climbing onto people, and animals - being fed by people. - - bugfix: Improved animal AI, and fixed issues of runtime moving around while dead. - - imageadd: Mice can now be worn on your shoulder (ear slot). Special thanks to - superballs for making sprites - - tweak: Maintenance drone lawset has been altered based on administrative feedback. - - rscadd: Drink dispensers and fax machines on tables, can now be walked under by - small animals. Including cats. - - rscadd: Examining a held animal now works properly. - - bugfix: Space bears can now control their movement in space. - - rscadd: Bears are now stronger in space or low pressure, weaker in pressurised - environments - - soundadd: Rawr! Kthunk! - - rscadd: Added more bears and events! - - bugfix: Attempting to grab or pull bee swarms no longer works - - bugfix: Fixed bee swarms still flying around when dead and appearing to be unkillable. - - tweak: Bees now take double damage from fire. - - tweak: Thick material clothing now protects against beestings. - - tweak: Beekeeping crate is no longer contraband in cargo. - - bugfix: You can no longer buckle people into a chair/bed/etc which is already - occupied. - - tweak: Buckling yourself into something is no longer a visible action, only you - will see the message. - - bugfix: LOOC, visible messages and visible emotes now work properly for contained - mobs, including PAIs in card form, and any kind of held anima/nymph/drone - - bugfix: 'MAJOR USABILITY FIX: Distant ghosts no longer see emotes from NPC mobs, - like squeaking mice and clacking crabs. Ghost sight will now only show emotes - from distant players, turning it on is now useful.' - - tweak: LOOC Colour changed to an older one. - - bugfix: Fixed many hideflags not working, causing headsets, masks, uniforms, etc - to be hidden or show when they shouldn't. - - tweak: Fixed giving items while sitting, added some feedback messages if giving - fails. - - tweak: People who are restrained can't give or be given items. - - imageadd: Implemented new sprites for industrial, advanced and experimental welding - tools, credit goes to Araskael - - rscadd: Added a Crash ability to exosuits. Uses the suit's mass to attempt to - break through obstacles, sustaining some damage in the process. - - tweak: Buffed Ripley exosuit armor values significantly, and durand armour slightly. - Firefighter ripley also buffed, but is slower than base ripley. - - tweak: Greatly increased the health values of some high-security airlocks. - - bugfix: Airlocks, tables, girders and windows now behave a bit more consistently - when exploded. All airlocks are a bit more resistant to explosions when bolted. - - rscadd: Added some more narrator voices to exosuits. - - rscadd: Added some warning sounds for exosuits when low on power, or badly damaged. - - tweak: The power drain of EMPs used on exosuits no longer scales with the cell. - A better power cell can now survive more EMP hits. Drain level is a little lower - for the starting cell. - - tweak: EMP damage against exosuits reduced by 20% - - tweak: Adjusted event many weights. Made meteors and vendor breakdowns less common, - ion storms more common. - - tweak: Slightly reduced overall frequency of random events. - - rscadd: Reworked the infestation event!! Can now spawn in a wider variety of locations, - and spawn a wider variety of creatures. - - rscadd: Spiders spawned by the infestation event will now grow up, but much slower. - - rscadd: Reduced length of meteor storm a little. Total meteors not changed. - - rscadd: Light Replacers can now be used on a box of lights to automatically refill - them. - - rscadd: Added an Advanced Light Replacer, creatable at science. It sucks up broken - bulbs into an internal storage, greatly expediting mass-light-fixing - - tweak: Custodial cyborg module now comes with an advanced light replacer. - - tweak: Surgeon and Crisis cyborg modules renamed to Medical and Rescue, Janitor - cyborg module renamed to Custodial. - - tweak: Tweaked equipment of cyborg modules. - - rscadd: Grippers can now grab valid items inside any unsecure container - - tweak: Lethal damage of rubber bullets and beanbag shells reduced. They will be - far less likely to cause broken bones and internal damage now. - - tweak: Halloss (Pain) from rubber and beanbag rounds is now blocked by armour. - - tweak: Spiderbots no longer block movement. - - tweak: Spiderbots can now use airlock maintenance hatches. - - rscadd: PAIs can now have the owner's ID card scanned onto them to share access. - - tweak: PAIs can now use airlock maintenance hatches, but only on airlocks they - have access to. Requires a scanned ID - - tweak: Added new rodent speech verbs for PAIs - - tweak: Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz - audio emotes. - - bugfix: Newly protolathed/fabricated power cells now spawn with no charge. - - rscdel: Added entropy to all cell-charging operations. - - tweak: Most chargers are now faster. Cyborg charging stations are significantly - slower. - - bugfix: Fixed newly spawned cells showing the incorrect charge state. - - bugfix: Fixed and overhauled diona light mechanics. Diona will survive comfortably - in darkness for two minutes, suffer and lose health for a farther two minutes, - and then spend a minute lying helplessly until death. Nymphs last 20% longer. - - tweak: Diona nymphs can no longer just evolve into a gestalt after waiting a short - amount of time. They must now eat things and accumulate a stockpile of biomass - in order to evolve. - - rscadd: Added a devouring system to allow mobs to eat other mobs and gain nutrition - from it, either by swallowing them whole (if small enough), or eating them piece - by piece if larger. - - rscadd: Diona Nymphs and Unathi can use devouring to eat organic (non-humanoid, - non-synthetic, non-supernatural) mobs. - - rscadd: Cows are now worth much more meat. - - rscadd: Diona nymphs can now process chemicals properly, and can consume normal - food items (meals, fruit, meat, etc). - - rscadd: Diona nymphs can now harvest fully grown plants from botany, and can eat - dead plants and weeds. Requires tray lids to be open. - - rscadd: Nymphs and other small creatures can now gnaw open cardboard boxes to - get to their contents. - - rscadd: Many carryable/wearable light sources are now directional. and will project - more light infront of you than other directions. - - tweak: Diona are now only affected by one worn light at a time (the strongest - one is chosen). A flashlight and a PDA, or multiple flashlights, will not stack - up to keep them alive in the dark. - - rscdel: Diona heat resistance completely removed. - - tweak: Diona cold levels adjusted - Diona are now more sensitive to cold temperatures - than any other species. This does not affect space. - - tweak: Diona regeneration now scales with their body temperature, dropping down - towards zero as they get cold, and accelerating as they get hot. This works - out to make them still very resistant to fire, but no longer completely immune. - - tweak: Dionaea are now weak to cold. Cold temperatures will slow or disable their - regeneration, reduce their movespeed, and damage them. - - tweak: Fire in tiles, and burning mobs, now emit more light. - - tweak: Cryotubes are now harmful to diona. Very harmful, do not put them in one - unless you want to kill it. - - tweak: Diona internal organs now regenerate too. - - tweak: Added more choices for the diona random name generator. - - soundadd: Added audio for diona splitting and nymphs growing into gestalts. - - bugfix: Completely overhauled diona merging/absorbing/splitting/evolving mechanics, - fixed many bugs and inconsistencies with them. - - tweak: 'Diona evolution is now more accurately named Exponential Growth. ' - - tweak: Diona gestalts now have six live nymphs inside them. These nymphs can be - damaged by explosions, cold, and darkness. If they are too damaged they will - be born dead when the gestalt splits. - - rscadd: Diona nymphs can now drain blood from people to sample their DNA and learn - any languages they know. Three samples of a language (from different lifeforms) - are required to learn it. - - rscadd: Diona nymphs who have learned new languages will pass them onto a gestalt - if they merge or grow into one. Nymphs splitting from a gestalt have a chance - to inherit each language, otherwise they will forget it. Forgetting how to speak - or understand basic is possible. - - tweak: Diona nymphs grown from replicant pods will only know rootsong when born, - they must learn basic. In addition, all diona have rootsong as their default - language on roundstart. - - rscadd: Diona gestalts can now regenerate all lost limbs, organs and nymphs. This - requires energy and biomass, eating some food may be necessary - - tweak: Diona are now vulnerable to being stunned by flashes, although a flash - will also restore some of their light energy. - - rscadd: Added a new mundane event involving smoke! - - tweak: Smoke created by chemical smoke grenades will now persist much longer - - rscadd: Added a very alarming new event. - Skull132: - - rscadd: Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital - valves in order to toggle them open and shut. - - rscadd: Opening of digital valves provides adminlogs once more. - - tweak: Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind - shenanigans from happening. - - bugfix: Antags will now be spawned with their proper count at round start again. - - rscadd: Implemented BOREALIS II into the game. Updates and other information from - the game will now be transmitted to both the public and private Discords, as - necessary. - - tweak: Diona can no longer be ninjas, due to the restrictions on what they can - wear. - - tweak: 'Random antag event will no longer be ran during extended. It also has - a narrower selection of antags: namely, all antags with a long start-up time - have been excluded (such as cult).' - - rscadd: Gave the developers proper mechanics to access and review runtime logs - with. - SoundScopes: - - bugfix: Stripping mobs now requires both mobs to stay still. - - tweak: Drones can no longer push objects they can't pull. - - bugfix: Vairous runtimes, given a healthy home. - - tweak: Simple Animals can no longer take items of people. - - bugfix: resisting on cargo trains actually unbuckles you properly, no more bluespace - teleport - - bugfix: breaking a crate on a cargo tug no longer leaves a hidden crate on the - trolly - - tweak: Holding items up to cameras no longer forces a window in the AI players - face. - - bugfix: Having ' in your name no longer breaks when holding items up to cameras - - bugfix: Ian now needs to stand next to something to eat. No more eating through - doors(single side windows are an issue) - - bugfix: Welding mask toggle verb when first used now displays the correct icon - - bugfix: Voting on code red or above notifys when it isn't allowed - - tweak: Using a screwdriver on heater/cooler circuitboards now changes the direction. - - bugfix: Viruses only affect the correct species. - - bugfix: IPC's can't eat from forks. -2016-09-21: - Bedshaped: - - bugfix: Fixed Diona Nymphs not having vision while ventcrawling. - - bugfix: 'Thanks Zuhayr: Fixed behaviour where interacting with some atmos machinery - caused you to pseudo ventcrawl.' -2016-09-25: - Nanako: - - rscadd: Added several new items to research and engineering grippers, allows research - borgs to build some bots and work in xenoflora. Engineering units can make motion - sensing cameras. Also added some small items to research module to assist in - robotics/xenoflora, and a rollingpin+knife to the service borg for kitchen work. - - bugfix: Fixed borgs being unable to set transfer amount on beakers. Beakers can - now be alt-clicked to set the transfer amount, including when held in a gripper. - Skull132: - - tweak: Rules viewport enlarged, to make space for the prettier rules formatting. -2016-09-28: - Alberyk: - - bugfix: Fixed space lube never drying. - Bedshaped: - - bugfix: Beepsky and other bots now affected by EMPs. - - bugfix: Fixed power cells disappearing when removed from held mag locks. - - spellcheck: Fixed missing pronoun when chewing your hand. - - rscadd: Added admin notices when someone chews their hand off. - - bugfix: Emptying a container into a sink correctly 'empties' it. - - bugfix: Fixed Spider-bots not being able to ventcrawl. - - rscadd: Adding an adminlog to vent clog events. -2016-10-01: - Alberyk: - - bugfix: Stun-batons should not deal twice their damage when offline. - Nanako: - - rscadd: Harvesting bears with a knife now skins them too. - Skull132: - - rscadd: Started gathering statistics about the IE version players have installed. - Intent is to figure out how wide spread HTML5/CSS3 capability is. -2016-10-02: - Skull132: - - tweak: Contest v2.5 is a thing now. Passive pro-synth objectives are gone, all - major known exploits are gone, and a more aggressive pro-synth objective has - been added. -2016-10-07: - Alberyk: - - tweak: Space bears should not attack ssd players anymore. -2016-10-13: - Alberyk: - - bugfix: Flashing someone should not turn them into a revolutionary anymore. -2016-10-29: - inselc: - - bugfix: Fixed welding tool not using fuel when repairing IPCs, and repairing IPCs - in switched-off state. - - bugfix: Fixed Artificers healing other constructs. - - bugfix: Fixed invisible runes triggering message when trying to clean the tile - they're on. - - rscadd: Added Juggernaut ability to smash machines. -2016-10-30: - inselc: - - bugfix: Fixed hungry Shades. - - bugfix: Fixed AI being able to interact with IV drips. - - bugfix: Fixed Alt-Clicking PDA on ground displaying wrong message. - - bugfix: Fixed smallbot controls access. - - bugfix: Fixed mice being able to open and close laptop computers. -2016-11-06: - Alberyk: - - tweak: Ported new door crushing mechanics from baystation, now door crushing someone - will push them away from the door, instead of just stunning them. - - rscadd: Opening airlocks with brain damage may be more difficult now. - - tweak: Golems should be space-proof now. - - tweak: Golems are a bit slower, but are more resistant to trauma. - - imageadd: New sprites for golems. - - rscadd: Added new flavors of flashlights. - - rscadd: Ported glowsticks from polaris. - - rscadd: You can now carry flashlights in your armor. - - rscadd: Wizard robes and voidsuits can now carry magic related items. - - rscadd: The chaplain hoodie, and nun robes, can now store religious objects in - their suit storage. - - imageadd: New recorder, camera and lantern sprites. - - tweak: Cult hoods have the same armor as the robes now. - - tweak: Tweaked the weapons available to the heister in their skipjack. - - rscadd: Added a canesword, replacing the switchblade in the concealed cane. - - tweak: Tweaked the chances of ghetto handguns malfunctioning. - - rscadd: Randomized most of the items you can find in the maintenance tunnels. - - rscadd: Added a new rare finding in xenoarchaeology. - - rscadd: Heisters found another pirate haven to continue their operations. - - rscadd: Added new poster designs. - - rscadd: Added magboots and insulated gauntlets to the chief engineer hardsuit. - - tweak: Selecting the combat module as cyborgs now requires an event to be activated - via the keycard authentication device, an upgrade from roboticis or code delta - also triggers also allows it. - - rscadd: Added a glowstick crate and another contraband crate to cargo. - - tweak: Removed job restriction from jackboots on the custom loadout. - Bedshaped: - - rscadd: Added a button on APCs to set the area lights to a 'night-mode' which - is dimmer and saves energy. - - rscadd: Added an automated system to turn 'night-mode' on in hallways between - 6pm and 7am in station time. - - rscadd: New implementation of magnetic door locks, can be found in armory and - eng secure storage. - - soundadd: Added hydraulic servo sounds. - - tweak: 'Crew monitoring computer: Lightened the font colors of suff and tox.' - Fire and Glory: - - rscadd: Added the Kneebreaker Hammer to the code, at a later date this'll become - a traitor uplink item. - - tweak: Ported our old biosuits. - LordFowl: - - rscadd: Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma. - - tweak: Wooden closets now have a slightly larger capacity, indicative of their - greater size. - - rscadd: Added three new energy-based weapons, one designed purely for pest-control. - - rscadd: Added a new rare handpistol, based off of a proposed competitor to the - NT Mk58. - - rscadd: Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle. - - rscadd: Syndicate manhack delivery grenades are now available via the traitor - uplink. - - rscadd: Manhacks will no longer attack anyone belonging to the 'syndicate' faction, - including Heist pirates. - - tweak: Tweaked loadout customisation whitelists, generally making them more restrictive - by role. - - tweak: Dismembered limbs no longer suffer from pixelation due to unnecessary rotation - of the sprite. - - bugfix: Severed heads retain the facial features of their owner. - - bugfix: Heads impaled on spears now look like the head of their owner. - - bugfix: It is no longer possible to be older or younger than your species ought - to be. - Nanako: - - rscadd: Explosions now have proper directional sounds, so you can tell the direction - that something exploded in. - - rscadd: Distant explosions now cause mild screen shaking proportional to power - and distance. - - tweak: Adjusted sound volumes for several actions related to windows and airlocks. - - rscadd: 'Adds a major new feature: Cargo stocking. Now the cargo bay, and especially - the warehouse, will come pre-stocked with a large variety of assorted junk, - supplies and useful oddities, intended for distributing to whoever on the station - will enjoy/use them the most.' - - rscadd: Potted plants now have varied sprites instead of always being the same. - - tweak: Small animals can now crawl over crates. Crates will now only block bullets - sometimes. Also a few insects had their density fixed. - - bugfix: Clusterbangs and Floor layer machines now function properly. Maybe you'll - find them in cargo... - - rscadd: Added a bountiful new event! - - tweak: Fixed nymphs being able to kill people by repeated DNA sampling. - - rscadd: Added a new sprinting mechanic. Moving in run mode is now much faster, - but limited by stamina or a special species mechanic. Sprinting works slightly - differently for each species. - - tweak: Moving in walk mode is now as fast as run used to be. Walk is the new default - speed. - - rscadd: Added a walkspeed limiting feature. Use Limit Walk Speed in the IC tab, - or alt+click on the walk/run button to bring up a menu. This allows limiting - your walk speed very precisely to any value below normal. It can only slow you - down, will not increase speed. - - tweak: Natural recovery of suffocation damage is now slower. - - rscadd: Alcohol, caffienated drinks, and several performance enhancing drugs now - have interactions with movement, sprinting and stamina. - - rscadd: Toolboxes that are full of stuff now hit much harder, but spill their - contents. - - bugfix: Fixed unathi being able to eat while wearing face-covering helmets, and - being able to rapidly spam devour. - - bugfix: Fixed being unable to save pAI information. It now autosaves whenever - anything is entered. Save and load buttons are obsolete and removed. - - tweak: Altered some event probabilities. And the announcement for space vines - is now delayed significantly longer - OneOneThreeEight: - - tweak: Adds back previous oldcode functionality of telescopic batons. - - tweak: Slightly nerfed weaken() potency from telescopic baton to prevent overt - stunlocking. - inselc: - - tweak: Updated PDA Power Monitor UI. - - tweak: Sleeper Console now uses fancy NanoUI. Added printout feature. Added sanity - checks. - - bugfix: Removed animation on emagging robotic limbs. - - bugfix: Fixed CCIAA turret whitelist. - - bugfix: Fixed fax machine cooldown. - - rscadd: Added ability to expand monkey cubes at water tanks. - - rscadd: Added stationwide fax broadcast. -2016-11-07: - Skull132: - - tweak: Reverted the changes done to limb removal. They now flip again. Also no - longer lose hair while doing so. -2016-11-09: - Nanako: - - bugfix: Fixed a significant issue that caused many people to sprint slower than - they should have. - - bugfix: Fixed being able to regenerate stamina while hungry and drive nutrition - into infinite negative. - - bugfix: Fixed being able to set your walk speed so low you paralyse yourself almost - forever. - - tweak: Adjusted many values related to sprinting and stamina - Skull132: - - bugfix: Fixed the trolleys and trams by reverting code, and simply tweaking the - values to reference the updated move system. All issues, including edgecases, - should be resolved now. -2016-11-11: - Bedshaped: - - bugfix: Fixed Spider-bots unable to vent-crawl. - - bugfix: Fixed a runtime error when exiting through a pipe after vent-crawling. - - bugfix: Fixed incorrect message when putting robots in storage. - - bugfix: Fixed floor painters being able to be used on non-valid tiles. - - bugfix: Fixed magnetic locks unable to be damaged and increased their health. - - tweak: Quietened Bosun's whistle. -2016-11-18: - Bedshaped: - - bugfix: Fixed bitten blood bag message displaying incorrectly. - Nanako: - - bugfix: Fixed healing of animals with food, bandages, ointment, and trauma/burn - kits. All of these things should work now. - - rscadd: Animals will now show if they're wounded upon examination. -2016-11-21: - Alberyk: - - tweak: Mechanical traps and portable flashers will trigger regardless if you are - walking or running. -2016-12-06: - Santa: - - rscadd: Merry Christmas NSS Aur- Exodus! -2016-12-24: - Atlantis: - - tweak: Setup Supermatter admin button now uses map markers and supports all coolant - types. - - rscadd: Floodlight upgrade added. This upgrade doubles robot's light intensity - (it will be more or less same as actual floodlight), at the cost of higher power - usage. - - rscadd: You may now install matter bin into a cyborg in order to boost it's matter - synth's maximal capacity. Better matter bin adds more capacity - - tweak: Default capacity of matter synths for engineering module tweaked a little, - since prices of reinforced walls, etc. increased recently. Steel changed from - 40 to 60 sheets default, plasteel from 10 (Construction default) to 20. - - rscadd: SMES units now try to balance their inputs and outputs. For outputs this - means two SMESes powering the same grid will share the load by percentage. For - inputs, all SMESes inputting from one power network will split the available - power by percentage. - - tweak: 'Some minor SMES configuration changes have been made: Atmospherics SMES - now starts configured to prevent power outages when people forget about it, - engine SMESes are now configured to input/output at full rate. These are only - defaults and may be changed ingame as usual.' - - rscdel: Removed old computer3 system, most noticeable due to removal of old laptops. - - rscadd: Adds brand new modular computer system that replaces computer3. These - computers may run programs from hard drive, and one device is not limited to - one program. - - rscadd: Modular computers can be assembled manually from components printed at - RnD (Consoles mainly), or purchased (from old laptop vending machines). - - rscadd: Adds NTNet, networking used by modular computers, including an administration - console, NTNet relays, and antag programs. - - rscadd: Adds small set of programs modular computers can run. More programs will - be added in the future. - - rscadd: Various small things added, such as, data crystals (USB flash drives), - NTNRC (messaging, IRC/forum style), file sending, etc. - - rscadd: Added Inflatables Dispenser(ID), an item that allows rapid deployment, - transport and removal of inflatables. - - rscadd: Engineering, Construction and Crisis modules are now outfitted with ID. - - rscadd: Three boxes in engineering have been replaced by three IDs. - - tweak: w_classes of inflatables readjusted. Boxes and IDs can be carried in backpack - now. Individual inflatables are small enough to fit in pocket. - - rscadd: NanoUI for Robotics Control Console - - rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational - - rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances - accordingly, got rid of copypaste fire code. Fire resistance is now handled - by variables so completely fireproof windows are possible with varedit. - - rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C - reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For - comparsions, reinforced walls begin taking damage around 6000. - - rscadd: Expanded gridcheck random event. Affected devices now show error UI and - may be restarted manually before the event ends. All Z-levels are now affected - equally. - Chinsky: - - bugfix: Can pick up monkeys / undress resomi now properly. HELP intent for scooping, - NON-HELP for undressing. - - rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat - to finalize it. - - rscadd: Limbs from other races can be now attached. They'll cause rejection, but - it can be kept at bay with spaceacilline to some point. Species special attack - is carried over too, i.e. you can clawn people if you sew a cathand to yourself. - - rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags - to stop it. You can still attach them, but you wish you couldn't. - - rscadd: 'Updated penlights to be more of use in diagnostics, they now show following - conditions:' - - rscadd: Eye damage - - rscadd: Blurry eyes (overall slower reaction) - - rscadd: Brain damage (one eye reacts slower) - - rscadd: Opiates use (pinpoint pupils) - - rscadd: Drugs use (dilated pupils) - - rscadd: Made capguns into proper guns code-wise. It means you can now take people - hostage with them, stick in your mouth, and all other things you can do with - real guns but probably shouldn't. - - rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver, - spin the cylinder(verb) and you're good to go! - Datraen: - - bugfix: Objects can now be yanked out of synthetics. - GinjaNinja32: - - rscadd: Changed language selection to allow multiple language selections, changed - humans/unathi/tajarans/skrell to not automatically gain their racial language, - instead adding it to the selectable languages for that species. Old slots will - warn when loaded that the languages may not be what you expect. - - rscadd: Added an auto-hiss system for those who would prefer the game do their - sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab. - - rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for - Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic' - mode for Tajara. - HarpyEagle: - - spellcheck: Renames many guns to follow a consistent naming style. Updated and - changed gun description text to be more lore-friendly. - - rscadd: Throwing a booze bottle at something nearby while on harm intent causes - it to smash, splashing it's contents over whatever it hits. - - rscadd: Rags can now be wrung out over a container or the floor, emptying it's - contents into the container or splashing them on the floor. - - rscadd: Rags can now be soaked using the large water and fuel tanks instead of - just beakers. - - rscadd: Rags soaked in welding fuel can be lit on fire. - - rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the - stuffed rag is dropped onto the ground. - - bugfix: Fixed eggs having a ridiculously large chemical volume. - - rscadd: T-Ray scanner effects are now only visible to the person holding the scanner. - - rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals. - - rscadd: Adds armour penetration mechanic for projectiles and melee weapons. - - rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, - ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour - penetration, and the PTR mostly ignores body armour. - - tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate - for their higher penetration. In general ballistics deal less damage but have - higher penetration than comparable laser weapons. Notable exception: X-Ray lasers - have had their damage lowered slightly but gain very high armour penetration.' - - rscadd: Energy swords now have very high armour penetration. Ninja blades do less - damage but ignore armour completely. - - rscadd: Shields no longer block attacks from directly behind the player. - - rscadd: Riot shields no longer stop bullets or beams (except for beanbags and - rubber bullets), however they are now more effective at blocking melee attacks - and thrown objects. - - rscadd: Energy shields block melee attacks as effectively as riot shields do. - Their ability to block projectiles is largely unchanged. - - tweak: Melee weapons now only block melee attacks. - - experiment: Two handed weapons have a small chance of blocking melee attacks when - wielded in two hands. - - rscadd: Sound and visual effects when blocking attacks with an energy shield or - energy sword. - - bugfix: Fixed dead or unconscious people blocking stuff with shields. - Hubblenaut: - - tweak: Mobs on help intent will not push others that aren't. - - rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat. - - tweak: Some bar drink recipes have been amended to easily sum to 30 units for - drinking glasses. - - tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance - painel is no longer required. - - tweak: Wrenching a vending machine is no longer a silent action. - - tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try - 8x8.' - - tweak: Light replacers now hold up to 32 light bulbs. - - tweak: Light replacers can be obtained through janitorial supply crates. - - tweak: A sheet of glass fills the light replacer by 16 bulbs. - - tweak: Bruise packs are now applied per wound, not per limb. - - tweak: Bruise packs now use a delay depending on wound severity for applying. - - rscdel: Removed instant healing ability from advanced bruise packs and ointment. - - rscadd: Adds tape for atmospherics. - - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now. - - tweak: Starting and ending tape on the same turf will connect it to all surrounding - walls/windows. - - tweak: Lifting a part of the tape will lift an entire tape section. - - tweak: Mobs on help intent do stop for tape. - - bugfix: Crumpled tape does not affect tape breaking behavior anymore. - Karolis2011: - - tweak: Improved modular computer performance - Kelenius: - - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC - around its eye. Keep in mind that you won't hear and won't be heard if there - is a wall between your eye and the target. - - rscadd: Bees have been updated and are totally worth checking out (beekeeping - crate at cargo). - - rscdel: Sleeper consoles removed. All interaction is now done by clicking on the - sleeper itself. - - tweak: To put people into sleeper, you now have to click-drag people to it. Grabs - no longer work. To exit the sleeper, move. - - tweak: Sleeper now uses a NanoUI. - - experiment: Click cooldowns have been removed on pretty much everything that isn't - an attack. - - tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI. - Loganbacca: - - rscadd: Added a backend (wireless) system for communication between machinery - and other devices. - Matthew951: - - rscadd: Added Vincent Volaju's hair. - - rscadd: Added Vincent Volaju's beard. - Neerti: - - rscadd: The AI can now toggle whether its hologram will move towards the center - of its view using the 'Toggle Hologram Movement' verb. - Orelbon: - - rscadd: Changed the HoP's suit to more vibrant colors and hopefully you will like - it. - PsiOmegaDelta: - - rscadd: Can now click held mobs, such as Pun Pun, to view their inventory. - - rscadd: Uplink crystals can now be converted into physical form to allow transfer - between uplink devices. - - rscadd: Each mercenary now spawn with their own private uplink, with each indivual - uplink having the same number of telecrystals as the normal traitor uplink. - - tweak: Resomi, and any other humanoid mobs, can now bump doors open despite their - size. - - rscadd: Can now use the Antag Uplink to buy a door hacking device with endless - uses and which leaves doors unharmed, but instead needs some time to do its - work. - - experiment: Adds a system to allow objects to implement custom multitool interactions - in a modular manner. - - rscadd: The AI can now toggle multitool mode on/off, using the new 'Toggle Multitool - Mode' verb. - - rscadd: Cloning vats can now be connected to a cloning console by using a multitool. - - rscadd: Station alert console circuits can now be altered using a multitool, changing - which alarm types are displayed. - - rscadd: Can now select the color of a cable coil using a multitool. - - tweak: Helmet cameras are no longer enabled by clicking the helmet, instead there - is a 'Toggle Helmet Camera' verb. - - tweak: Engineering alarm consoles now display camera alerts. - - rscadd: Adds a hacking tool that for all intents and purposes acts and works like - a multitool until a screwdriver is applied. - - rscadd: Gives full control of airlocks after 20-40 seconds of hacking. - - rscadd: The last 6-8 hacked airlocks are always accessed instantly. - - tweak: The round start and auto-antag spawners can now check if players have played - long enough to be eligable for selection. - - tweak: Both the pulse taker and target must now remain still for the duration - of the check or it will fail. - - tweak: Blobs and simple mobs now attack all external organs instead of a subset. - The overall damage remains the same but the number of fractures caused will, - in general, be fewer. - - rscadd: Spider nurses now have a chance of injecting their victims with spider - eggs which eventually hatch. If the limb is removed from the host, the host - dies, or the spiderling has matured sufficiently it will crawl out into freedom. - Medical scanners will pick upp eggs and spiderlings as foreign bodies. - - rscadd: The AI chassis now glows, with the color depending on the currently selected - display. - - rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come - in a greater variety, and may drop ores on their final destruction. - - rscadd: Observers can now follow both the AI and its eye upon speech. - - rscadd: Observers can now follow both observers and their body, if they ever had - one, upon speech. - - rscadd: Observers can now follow hivemind speakers if the speaker is not using - an alias or antagHUD is enabled. - - rscadd: Turret controls now glow, with the color depending on the current mode. - - tweak: The traitor uplink no longer displays all items in a long list, instead - has categories which when accessed shows the relevant items. - - tweak: The amount you start with in your station account is now affected by species, - rank, and NT's stance towards you. - - rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu, - along with 32x32, 64x64, and stretch to fit. - - tweak: Active AI cores now provides coverage on the AI camera network. Does not - utilize actual cameras, thus will not show up on security consoles. - - rscadd: The Dinnerware vending machine now offer both utensil knives and spoons - without first having to hack them. - - rscadd: Synths now have id cards with access levels which is checked when operating - most station equipment. - - rscadd: Station synthetics still have full station access but can no longer interact - with syndicate equipment, and syndicate borgs now start with only syndicate - access. - - rscadd: Syndicate borgs can copy the access from other cards by utilizing their - own id card module, similar to how syndicate ids work. - - rscadd: When examined up close id cards now offer a more detailed view. - - rscadd: Agent ids now offer much greater customization, allowing changing name, - age, DNA, toggling of AI tracking termination (using the electronic warfware - option), and more. - - rscadd: As AI tracking can now be enabled/disabled at will AI players should not - feel the need to hesitate before informing relevant crew members when camera - tracking is explicitly terminated. - - rscadd: Uplink menu now more organized and with new categories. - - rscadd: Now possible to cause falsified ion storm announcements. - - rscadd: Now possible to cause falsified radiation storm announcements, with expected - maintenance access changes. - - rscadd: Now possible for mercenaries to create falsified Central Command Update - messages. - - rscadd: Now possible for mercenaries to create falsified crew arrival messages - and records. - - tweak: Cargo now sorts under its own department on station manifests. - - rscdel: Manual radio frequency changes can no longer go outside the standard frequency - span. - - rscadd: Users with sufficient access can instead select pre-defined channels outside - this span, such as department channels, when using intercoms. - - tweak: 'Changed the language prefix keys to the following: , # -' - - rscadd: Language prefix keys can be changed in the Character Setup. Changes are - currently not global, but per character. - - tweak: Meteor events now select a map edge to arrive from, with a probability - for each individual wave to come from either neighboring edge. Meteors will - never arrive from opposite the starting edge. - - tweak: Blobs can now spawn anywhere in maintenance, rather than picking location - from a pre-determined list. - - rscadd: Added new verb, 'Character Setup' under the Preferences tab, to allow - modifying your character settings at any time. - - bugfix: ED-209s, hostile mobs, and mecha weapons should again be able to fire - without issue. - - bugfix: Agent ids can now be assigned an owner even after having been dropped - on the floor. - - bugfix: Monkey cubes can now be expanded in sinks again. - - tweak: Antagonist and special role preferences has been overhauled. Please update - these specific character preferences as they have been reset. - - bugfix: Should again be possible to resist out of chairs, beds, and welded lockers. - Raptor1628: - - tweak: Armory layout changed, weapons returned to static amounts. - - rscadd: New security armor and helmet sprites added. - RavingManiac: - - rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots). - - tweak: Sound environments tweaked to feel more claustrophobic - - rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will - alter sounds you hear - - rscadd: Sound environment in holodeck will change to reflect the loaded program - - rscadd: Storage in backpacks, boxes and other containers is now capacity-based. - Some containers like belts remain slot-based. - Sligneris: - - tweak: Modified the wording of NT Default's laws. - Soadreqm: - - tweak: Increased changeling starting genetic points to 25. - Techhead: - - rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly - shipped to the station.' - - rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world - organic chemistry precursors. - - rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid. - - rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's - ink-sovlent capabilities have been copied to it. - - rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid - than sulphuric but less toxic. - - tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent - for Vox. - - tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant - has been renamed azosurficant. - - tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes - like being exposed to Phoron gas. - - rscadd: Prison break event has been expanded to include Virology or Xenobiology - - bugfix: Disabling area power will now prevent doors from opening during the event - - rscadd: Converted Request Console interface into NanoUI. - TheWelp: - - rscadd: Microwaves can now be unanchored with a crowbar. - - rscadd: Added boardgame item for use with table-top board games. - - rscadd: Added differing card decks, including a Tarot deck and two trading card - games. - - rscadd: Remade /TG/Station's Orion Trail arcade machine with bay-specific modifications. - - rscadd: Bookcases are now movable/buildable/destroyable. - - rscadd: Paper can now be crumpled by using in-hand while on hurt intent. - - rscadd: Library Computer External Archive is now sortable. - Vivalas: - - rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be - bought by traitors for bribes and such! - Yoshax: - - tweak: Makes hyposprays start empty instead of filled with Tricord. - Zuhayr: - - tweak: Aiming has been rewritten, keep an eye out for weird behavior. - - tweak: 'Backend change: allowed accessories to be placed on any clothing item - with the appropriate variables set.' - - rscadd: Drones can now pull a variety of things (such as scrubbers). This came - with a pulling refactor so please report any strangeness with pulling in general. - - rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks - and such to use their internal access, so long as the person using them does - not have an ID card equipped. - - tweak: Rewrote fireaxe cabinets. Click with a multitool to unlock or loc, click - with a hand to open or close, smash with anything that does damage, and drag - onto your icon to remove the fireaxe. - - rscadd: Added a ghost requisition system for posibrains and living plants. - - rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to - enter them. - - rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they - have suffered below 30 combined damage. - - rscadd: 'Surgery steps that cause no pain and have no failure wounding have been - added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple'' - a prosthetic organ. Hemostat is still used to take an organ out.' - - rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance - hatch will repair damage beyond the 30 damage cap. In other words, severe damage - to robolimbs requires expert repair from someone else. - - rscdel: Eye and brain surgery were removed; they predate the current organ system - and are redundant. - - rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer - (Morpheus Cyberkinetics). - - rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer - interface with APCs. - - rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing. - - rscadd: NO_SCAN now bypasses mutagen reagent effects. - - rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans. - - tweak: Prosthetic EMP damage was reduced. - - tweak: Several organ files were split up/moved around. - - rscadd: Unfolded pAIs can now be scooped up and worn as hats. - - tweak: Scoop-up behavior is now standardized to selecting help intent and dragging - their icon onto yours. - - rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto - yourself with grab intent to remove it. - - tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated - tiles. - - tweak: Changed how decals work in the mapper. floor_decal is now used instead - of an icon in floors.dmi. - - tweak: The floor painter has been rewritten to use decals. Click it in-hand to - set direction and decal. - - tweak: Floor lights are now built from the autholathe, secured with a screwdriver, - activated by clicking them with an empty hand, and repaired with a welding torch. - - rscadd: Unathi now have minor slowdown and 20% brute resist. - - rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and - burn. - - rscadd: Vox can now eat monkeys and small animals. - - rscadd: Tajarans can now eat small animals. - - rscadd: Unarmed attack damage has been lowered across the board. - - rscadd: Added the ability for AIs in hardsuits to control suit modules and movement - with a dead or unconcious wearer. - - rscadd: Added ballistic supply drop pods. - - rscadd: Added diona gestalt random map template. - - tweak: Swapped the singularity beacon out for a hacked supply beacon. - - rscadd: Xenomorph Queens (or infested surgeons...) can now add a hive node to - a victim in order to slave them to the hive. - - tweak: Xenomorph brute/burn mods were tweaked to buff them significantly. - - tweak: Alien larvae now hatch from eggs when ghosts click on them. - - tweak: Alien larvae now gain progression towards adulthood from being inside a - human with blood, which they drink. - - tweak: Alien weeds now use the vine system. - neersighted: - - experiment: Add /tg/-like attack overlays. -2016-12-29: - Lohikar: - - bugfix: Fixed a bug where certain mob types died forever. -2017-01-07: - Alberyk: - - imageadd: Added new sprites for the captain voidsuit, with xeno versions as well. - - imageadd: Added bluesec sprites for the corporate security uniforms. - - rscadd: You can now roll up sleeves of certain jumpsuits. - - rscadd: Added socks. - - rscadd: Paramedics and emts have access to firelocks now. - - rscadd: Added new cooking machines to the kitchen, ported from Baystation. - - rscadd: Added Siik'Tajr as an alternative language for tajaran. - - rscadd: Added new barsigns. - - rscadd: Re-added the HONKER exosuit. - - bugfix: Fixed suit cooling unit not working when worn on the back. - - bugfix: Fixed suit cooling unit not working when inside mechas. - - imageadd: Force gloves have an unique sprite now. - - rscadd: Added hooded winter jackets. - - tweak: Tweaked the hos gear to be far more uniform now. - - rscadd: Added a frag grenade module to the syndicate cyborg. - - rscadd: Added a rather explosive failsafe device to syndicate borgs. - - rscadd: Added space-bikes. - - rscadd: Added a new alternative language for unathi. - - rscadd: Replaced the station nuclear fission explosive with something else. - - bugfix: Fixed hide behaving like metal sheets. - - bugfix: Fixed being unable to remove the medal of captaincy from the captain jumpsuit. - - rscadd: Added new custom loadout options, like tracksuits and the atlas armband. - - tweak: Waistcoats and suspenders are now accessories instead of suits. - - tweak: Tabling weakening should be more random now. - Arrow768: - - bugfix: Char Records are now properly nulled when a new char is created - - rscadd: Security Incidents are now persisted across rounds - - rscadd: Players can delete their own incidents in the records menu - Bedshaped: - - rscadd: 'Bayport: Scrubbers are now weldable.' - - bugfix: Fixed incorrect messages when welding vents. - - tweak: Moved badge overlays to opposite side of uniform. - Lohikar: - - imageadd: Telecomms machines now have open-panel sprites. - - imageadd: Added a new particle accelerator sprite. - - rscadd: IPCs can now use *beep, *ping and *buzz. - - bugfix: Fixed formatting of forms when held up to a security camera. - - spellcheck: Fixed grammar error in IA and CE's headsets. - - bugfix: Global nightmode toggle no longer affects security as was originally intended. - - tweak: Manually turning on nightmode will prevent the automatic system from turning - it off. - - rscadd: Added a night-mode control program for the Chief Engineer. - - tweak: Changed how night-mode works internally. - - tweak: Red alert now disables night-mode. - - spellcheck: Slightly changed alert messages. - - bugfix: Speculative fix for perpetual night-mode. - - experiment: Explosions should no longer lock up the server. - - experiment: Significantly reduced lag from most things. - - bugfix: Fire alarms are constructable again. - - rscadd: Fire alarms now use NanoUI. - - tweak: Fire alarms now indicate on the alarm sprite when they're activated. - - imageadd: Some AI displays now have special icons used when the AI is dead. - - rscadd: Added an admin verb that allows force-storaging of SSD AIs. - - imageadd: The AI's icon now changes when it is EMPed. - LordFowl: - - rscadd: Borgs that self-destruct will now cause a small explosion and launch a - variable amount of very painful shrapnel. - - tweak: It is no longer possible to put chelms into MMIs. - - tweak: Removing cells from industrial mining drills now requires a crowbar. - - rscadd: Industrial mining drills have been made more dangerous. - - rscadd: Blobs have been made more dangerous. - - bugfix: Correctly set the tag of the IAA's request console. - - rscadd: Added request console to warden's office. - - rscadd: Ported over Apollo's infraction system, and overhauled it to fit our regulations. - - tweak: Any minor or medium infractions will be semi-permanently attached to a - player's metadata, creating a permanent criminal record. - - rscadd: Added a sentencing computer to the warden's office and brig processing - to tie into the infractions overhaul. Documentation on operation is available - in-game. - - rscadd: Added two new IPC subspecies - Shell Frame and Industrial Frame. Renamed - main species to Baseline Frame. - - rscadd: All IPCs now spawn with the tagger organ in their groin, which accurately - identifies them unless removed. - - rscadd: Organics can select synthskin prosthetics, but only of their own species. - - tweak: Shells can now only mimic a single species - no more multi-species abominations. - - bugfix: IPCs can now change their body colour. - - rscadd: Seperated Vaurcae into two subspecies - Worker and Warrior, who have minor - stat differences and very slight aesthetic differences. - - rscadd: Added an internal phoron tank to Vaurcae, replacing the functionality - of the filtration bit. - - rscadd: Vaurcae now require phoron to breathe, and are poisoned by nitrogen. They - can acquire phoron either from their internal tank, or external tanks. - - rscadd: Vaurca filtration bit is now used to convert ingested phoron (in pill - or foodstuff form) into gaseous phoron for their internal tank. - - rscadd: 'A Vaurcae lesser form has been created: V''krexi.' - - rscadd: Vaurcae functionality to the auto-hiss'er has been created. - - rscadd: Vox Armalis and related items have been recreated for adminbus and staff - of change shenanigans. - - rscadd: Vaurcae Breeder and related items have been created for adminbus, staff - of change, and genetic shenanigans. - - tweak: Vaurcae sprint has been modified to be more effective, particularly for - Warriors. - - tweak: Vaurcae tox-loss and blood-loss have been tweaked to make them both significantly - less deadly, but still vulnerabilities. - - tweak: The cloner wil now no longer clone mechanical organs or limbs. - - tweak: Vaurcae can now be cloned, however none of their mechanical organs will - be cloned with them. - - tweak: K'ois has now been made far less effective, providing less nutrition and - less produce. - Nanako: - - rscadd: Added some public consoles to the library. - - rscadd: Bartender, chaplain and librarian get their own consoles in their workspace. - - tweak: Computer consoles can now be walked under by small animals, and will usually - not block projectiles. - - tweak: Reworked exosuit tracking beacons into two types, one with and one without - a killswitch. - - rscadd: Tracking beacons can now be removed. Opening the panel is necessary to - install or remove them. - - tweak: EMP effects against exosuits are less directly damaging but cause more - side effects and malfunctions. - - soundadd: Added some audio to a couple of maintenance operations on exosuits. - - bugfix: Hopefully fixed a bug where picked up animals would instantly die. - - tweak: Adjusted several event probabilities for better variety, and a little less - major events. - - imageadd: Added Rabbit pai image option, and pais can now be picked up in expanded - form, ported from baystation - - imageadd: Added in-hand sprites for mice, ported from baystation - - imageadd: Construction drones now have unique sprites for being held in hand and - worn on head. - - tweak: Pais are now collapsed with an alt + click. Normal clicks will do similar - things to animals, petting, kicking, etc. - - rscadd: pAIs when unfolded can now be scooped up, held and worn on your head. - - tweak: Bicaridine metabolises a little faster but heals less - - bugfix: Fixed bicaridine not properly healing internal bleeding. - - soundadd: Footstep sounds adjusted on several different kinds of floors. Notably - plating and carpets. - - tweak: Nutrition is now randomised on spawning - - tweak: Reduced Diona nymph health a bit - - tweak: Diona nymphs no longer gain light while ventcrawling inside a pipe. Hiding - in there too long will be fatal. - - rscadd: Overhauled all of the security hud job icons, to be larger, more visually - pleasing and better communicate roles - - bugfix: Intern positions, paramedics and psychiatrists now have an icon. All jobs - that were missing an icon should be fixed - - tweak: Made the loyalty implant icon a less obtrusive green light, instead of - a big red square - - tweak: CCIA, ERT, IAA, bluespace techs and any similar nanotrasen representatives - should now have the N logo as their icon - - rscadd: Mice and lizards will now decompose to a skeleton 30mins after death, - or if turned to dust by something (like the supermatter) - - rscadd: Enhanced functionality of the Bee smoker, found in the beekeeping crate - at cargo. It now runs on welder fuel, and can generate directed clouds of smoke. - Can be used to calm mobile, angry bees. - - rscadd: The bee net is now fully functional and can be used to capture bees and - release them elsewhere, or return them to an open hive. Docile/calm bees are - easier to catch. - - tweak: Beekeeping crate now includes lots of extra equipment to start your honey - empire! - - imageadd: New sprites for beesmoker - - tweak: Volume and quantity of bee buzzing sounds nerfed - - tweak: Bee maximum damage reduced by 15% - - rscadd: Added a sudoku game to modular computers, available to everyone on all - platforms - - rscadd: Crates can now be hoisted ontop of tables, takes time depending on how - heavy it is. Crates on tables will always block projectiles, making them easier - to shoot with emitters and good cover - - rscadd: Crates can now be slid under tables. They must be closed to do this, and - cannot be opened while under a table. Combined with the above, this allows stacking - of up to two crates on one tile. - - rscadd: The morgue, medical cold storage, AI core and AI upload, are now refridgerated - areas (5 celsius). The kitchen freezer is a sub-zero area at -20 celsius. - - tweak: Morgue, medical storage, AI core, AI upload, kitchen freezer and research - server room, all now have high-power air alarms that use 3x as much power and - are better at regulating temperatures. - - tweak: Power costs of all air alarms increased a little. - - bugfix: Fixed a bug where thermostats wouldn't work if set to 0 celsius. Thermostats - will now also clamp inputs to the nearest valid temperature instead of discarding - invalid input. - - tweak: Kitchen rearranged slightly to make more sense. Equipment moved out of - freezer, flaps added to keep heat out. - - rscadd: ChemMaster and Condimaster machines can now be unwrenched and moved around. - Printer16: - - rscdel: Removed empty jetpacks playing a sound. - - bugfix: A malfunctioning AI's advanced encyrption hack now prints a paper at the - communications console. - - bugfix: Intercepted messages now say 'to' depending if it intercepted the message - sender. - - bugfix: Cleanbots no longer make emotes when they are unable to find their path - (How would you know anyways?) They are also a lot more quite. - - bugfix: You can no longer join as a mouse before roundstart. - - bugfix: The maintenance drone poster no longer has a typo. - - tweak: For malfunctioning AI, the system override research now takes longer. - - tweak: With the change above, it now takes less time to research forcefields and - machine override. - - tweak: The turret enhancer hardware is slightly buffed to make it more useful. - - tweak: There is now a slightly smaller fail and critical fail chance for the malfunctioning - AI's Advanced and Elite hack. - - bugfix: You can no longer fill fire extiguishers with blank units. - - bugfix: You can't spam buy services anymore. - - tweak: CE hardsuit is more resistant to fires. RD hardsuit is more resistant to - EMP's, but slightly weaker. - Serveris: - - rscadd: Added new gear and weaponry, available to Emergency Response Teams. - - maptweak: Remapped the NTCC Odin ERT Divison, introducting the tactical vending - machine, containg some new gear and providing better storage for exisiting gear. - - rscadd: Added several new admin loadouts for ERT and DO escorts. - - rscadd: Added a variant of the new tactical vending machine to security, with - slight differences to the ERT variant. - - bugfix: ERT no longer have access to the entire CC station; DOs now have access - to most of it. - - bugfix: ERT are now loyalty implanted -printer16 - Skull132: - - tweak: Chat mark-up now requires whitespace (or radio tokens, in case of radio - speech) to surround mark-up markers for them to be valid. "/this will/ work," - "as /will/ this," ":s/and this./" But, "/this will not /work." This enables - you to use words with underscores in them, and to type type-paths and other - things in BYOND. - - bugfix: Mark-up no longer nukes BYOND server addresses. - - tweak: IPCs now have a very minor chance of getting shocked from feeding on APCs. - There's 0 chance of getting shocked from using a cyborg recharger, though. To - that end, also added 1 extra borg recharger into arrivals bathroom. - - tweak: The server greeting window now only updates your saved hashes (makes tabs - not yellow) if you actually view what's in them. Opening and closing the greeting - without viewing at the individual tabs no longer toggles them as read. - - rscadd: Added an admin command for R_DEBUG and R_SERVER flag owners to toggle - the global default explosion type. - - tweak: Rewrote the entire SQL saving and loading system. On top of the backend - changes, it is important to note that a character's name cannot be edited after - 5 days since the creation of the character. - - rscdel: Removed the ability to play a character with a random name. - - bugfix: Fixed old character data not being wiped if you press the New Character - button. - - bugfix: Fixed the skill level not being recalculated properly upon loading a character - from SQL. -2017-01-08: - Lohikar: - - tweak: Refactored printing. -2017-01-11: - Alberyk: - - rscadd: You can now apply splints to hands and feet. - - rscadd: Nanopaste can be used to fix robotics limbs now. - Nanako: - - tweak: Mousetraps will now trigger when walked on. Also nerfed the instastun for - shoeless mobs stepping on them. - - bugfix: Fixed several mouse related bugs. - - bugfix: Fixed the individual respawn times not working. Respawning should now - work as before - - tweak: Cloaking devices now use power, the cell can be removed for charging or - replacement with a screwdriver. - - tweak: Cloaking devices now hide the user from rightclick menus, and in general - make them harder to hit. - - rscadd: Cloaking device is now available in traitor uplinks. Costs 14 TC, its - very powerful. - - rscadd: Added an *idle emote for people with tails to reset their tail wagging - to the default speeds. - - bugfix: Fixed a bug where dead or SSD crewmembers would constantly try to stop - wagging their tail (even if they don't have one) causing some lag. -2017-01-12: - Lohikar: - - tweak: Auto-Hiss should no longer act on sign languages. - - tweak: Auto-Hiss should no longer act on Tajaran languages. - - tweak: Auto-Hiss should no longer act on Unathi languages. - - tweak: Examining an IPC no longer checks their non-existent pulse. - - tweak: You can no longer check the pulse of a species that does not have one. - - bugfix: Examining a human-type mob with robotic limbs no longer shows red examine - text for each limb. - - bugfix: Examining a human-type mob now shows hunger level again. - - bugfix: The Ninja's self-destruct should actually kill the Ninja now. - - bugfix: You can no longer use sign language over radios. - Nanako: - - rscadd: Cyborg grippers now show their contents on their icon and when examined. - - bugfix: Fixed many bugs with grippers, and made them more robust to reduce future - bugs. - - imageadd: Added a MASSIVE quantity of new cyborg chassis sprites. Some are added - to every module. All sprites taken from other codebases including VG station, - TG station, paradise, and baystation. All licensed under GPL. - - tweak: Using an empty gripper on a mob now does an action depending on your attack - intent. - Skull132: - - bugfix: Re-added the character delete button. - - bugfix: Fixed borg scanners. - - bugfix: Fixed a case of the colour squares on character creation showing wrong - colours. - - bugfix: Fixed underwear/socks/undershirts bugging out on incompatible saved data. - - bugfix: Fixed not being able to infect any human mobs (monkeys included) with - viruses via injection. - - bugfix: Fixed spacelube not drying ever. It still takes a shit load of time, however. -2017-01-15: - Lohikar: - - rscadd: Added a fancy new UI to the medical advanced scanner. - - bugfix: The medical advanced scanner can print once more. - - tweak: Tweaked how the advanced scanner describes injuries and infections. - - rscdel: You can no longer scan IPCs with the adv. scanner. - - bugfix: The in-game year should be lore-accurate again. - - bugfix: Text-editors on consoles should no longer show [editorbr]. - LordFowl: - - rscadd: Harvesters will cultify the area around them whenever they use their vile - magics. Wicked things. - - bugfix: Constructs can utilize cult runes properly, provided they are summoned - by the cult in the first place. - Nanako: - - bugfix: Fixed diona nymphs being unable to pass over tables and furniture. - - rscadd: Diona nymph walking speed greatly reduced. Nymphs can now sprint -2017-01-19: - Alberyk: - - bugfix: Fixed clones spawning dead inside the cloning pod. -2017-01-20: - Nanako: - - imageadd: Remade security spiderborg sprite - - tweak: Rebalanced a wide variety of insignificant events to be a bit more interesting - - tweak: Fixed computer passability for drones, and made kitchen meatsppikes passable. - - bugfix: Fixed drunkenness not working. - - bugfix: Fixed unusual containers always containing common junk instead of rarer - items. Yes this was actually a bug. - - tweak: Service grippers can now pick up trash. Including used plates, bowls, etc - - bugfix: CCIA and ERT should have the proper security hud icons now. - - rscadd: Added a bulk metal crate to cargo, making it easy to order a large number - of metal sheets at once. -2017-01-21: - Alberyk: - - bugfix: Fixed nutriments on hardsuit injectors modules not providing nutrition - correctly. - - bugfix: Fixed being unable to fire at point blank with the lawgiver. - - imageadd: Fixed some missing unathi and tajaran mask sprites. - Skull132: - - bugfix: Fixed voidsuits being weird during unequip and magboots eating shoes. - - experiment: An attempted fix of the AI gaining AOOC and antag status during cult - rounds. -2017-01-23: - Alberyk: - - bugfix: Bottles can be smashed against people again. - - bugfix: You can't store paper bins inside bags anymore. - - tweak: Changed the sbiten recipe to use mead instead of vodka. -2017-01-25: - Skull132: - - bugfix: Mesons and thermals no longer function as proper night-vision. -2017-01-29: - Alberky: - - rscadd: Re-added the loot crates to mining. -2017-01-30: - Lohikar: - - bugfix: Fixed a bug that lead to crates blocking gas flow when they shouldn't, - interfering with replacement SM crystal installation. -2017-02-03: - Alberyk: - - bugfix: Fixed the fake central command announcement, in the traitor uplinks, not - working. -2017-02-07: - Lohikar: - - rscadd: Added plastic flaps to medical OR storage to prevent air leakage. - - bugfix: Re-added missing cyborg storage units in Drone Fabrication. - - bugfix: The engineering outpost's SMES should spawn enabled now. - - bugfix: The library's deck of cards should spawn properly now. -2017-02-10: - Alberyk: - - bugfix: Fixed chairs, beds and stools animated by the staff of animation having - no sprites. -2017-02-17: - LordFowl: - - bugfix: Shells now spawn with fully robotic legs. - - bugfix: Green IPC screen has been fixed. -2017-03-05: - Skull132: - - bugfix: Internal organ repair surgery for mechanical organs now works properly - again. -2017-03-14: - LordFowl: - - bugfix: Fixed chest-buzzers in Vaurca. -2017-03-19: - AgentWhatever: - - rscadd: Two seperate sleek cyborg icons for chemistry and medical. - - rscadd: A variation on the heavyMed icon for science. No more mishaps between - heavy science and medical borgs - - bugfix: Chemistry and medical drone, sleek and advanced droid cyborg icons now - selectable by medical module. Rescue cyborgs are set to one variant of sleek, - drone or advanced droid. - - bugfix: Deleted random pixel in opened cyborg hatch overlay when viewing from - the front and battery removed. - Alberyk: - - rscadd: Ported the baystation version of the wizard gamemode, with modifications - and additions. - - soundadd: Added new sounds when casting most spells. - - rscadd: Ported the newest custom loadout from baystation12. - - rscadd: Loadout flask and vacuum-flask can now be prefilled. - - rscadd: Added lunchboxes. - - rscadd: Added more options to the custom loadout, like winter coats. - - rscadd: Added nooses. - - rscadd: Tajara and unathi botanists should start with leather gloves now. - - tweak: Alcohol should be more poisonous to unathi now. - - tweak: Claws should be a bit more deadly in combat. - - rscadd: Added new custom loadout options. - - rscadd: Added ablative and ballistics helmets to the armory. - - rscadd: Added arm blades and arm shields abilities to changelings. - - rscadd: Added visible messages to certain lings stings. - - tweak: Changelings can now select when getting up after using their regeneration - skill. - - tweak: Changeling transform will now change to the species of the selected dna, - replacing change species. - - tweak: Changelings can't absorb monkeys anymore. - - bugfix: Fixed organ rejection caused by ling transformation. - - bugfix: Fixed changeling stings affecting ipcs. - - imageadd: Added new sprites for regular, rubber and rifle casings. - - imageadd: Changed some gun sprites. - - imageadd: Changed the tactical mask sprite. - Arrow768: - - rscadd: Added a Client Enrollment App that allows to Enroll a device as either - private or as (locked down) work device - - tweak: Various Map Changes - - rscadd: Added Wall Mounted Consoles - - rscadd: Ported Holo-Warrants from bay. Can be found in the security officers lockers - - rscadd: Added a holowarrant to sec borgs. Borgs can now display warrants to the - suspects. - Fire and Glory: - - rscadd: Added Hijab's, obtainable in the heads section of custom loadout. - - rscadd: Added a variant of the Unathi robe, obtainable in the xeno section of - custom loadout (for Unathi). - - imageadd: Added different sprites for Ninja Tajara, Unathi, and Skrell. - Lohikar: - - rscadd: A new engine type is now orderable from cargo. - - tweak: Smoothed out the animation for area lights such as fire alarms. - - rscadd: A progress bar is now shown when you start an action which takes time. - - rscadd: IPCs (not including shells) now emit a small amount of light, colored - according to their type and screen color. - - rscadd: Ported over and improved /vg/'s smooth lighting system. - - rscadd: Tweaked the emission color of station lighting. - - rscadd: Glowing slime cores now emit colored light instead of white light. - - rscadd: Space tiles are now darker. - - rscadd: Space tiles now have a parallax effect. - - rscadd: Added color to the light of many consoles that did not have one set. - - rscdel: You can no longer rotate your view with Rotate-View verbs, as it was breaking - lighting. - - rscdel: Hallucinations no longer rotate your view for the same reason as above. - - tweak: Colored lighting should mix better now. - - tweak: Rebalanced light emission of most light sources to better fit new lighting - system. - - experiment: Lighting now updates immediately when you open an airlock. - - experiment: Completely rewrote lighting system. - - experiment: The game's mob processor should be more robust. - - experiment: Tweaked several of the game's core processes in an effort to reduce - lag. - - bugfix: Fire alarms should no longer cause lag. - - bugfix: Hydroponics trays should no longer cause lag. - - bugfix: Fixed an issue where some objects could not be deconstructed with RnD. - - bugfix: Helmet lights now actually display the powered-on sprite. - - bugfix: Cats on heads no longer magically turn invisible. - - bugfix: Cyborgs' portable destructive analyzer can no longer steal intercoms or - the captain's safe. - - imageadd: Duffle (duffel?) bags now have in-hand sprites. - - experiment: Tweaked how footstep sound effects are played in an effort to improve - performance. - - bugfix: Re-securing displaced girders now has a delay like was originally intended. - - tweak: Solar panel arrays now use dynamic lighting. - - experiment: Tweaked how movement is handled in an effort to improve responsiveness. - - bugfix: Nightmode probably works again. Probably. - - rscadd: You can now fold pieces of paper into paper airplanes, which can be thrown - farther than unfolded sheets of paper. - - tweak: Flashlights, Floodlights, and Synthetic Integrated lights are now directional. - - bugfix: Fixed AIs being unable to set status displays by clicking on them. - - rscdel: Tesla links can no longer be installed in laptops and tablets. - - tweak: Most voidsuits should have in-hand sprites once more. - - bugfix: Tesla links are now constructable at protolathes as was originally intended. - - tweak: Modular computers now emit different colors of light depending on what - program is currently running. - - tweak: Computers' sprites now show if the computer is functional or not. - - bugfix: Severed organs inside containers will no longer leave blood drips. - - bugfix: M'sai and Zhan-Khazan Tajara can now use prosthetics. - - bugfix: Fixed a bug that prevented Coal and Iron ore from spawning on the asteroid. - - bugfix: Fixed Engineering's alert consoles displaying as blank. - - bugfix: Vampires should now be able to properly embrace thralls. - - rscdel: Held mobs such as maintenance drones no longer act as ID cards. - - bugfix: NanoTrasen has issued a software update to standard Janitor PDAs; changelogs - note custodial supply locator now actually works. - - bugfix: Standard-issue automatic flasher units have been exorcised and should - no longer be triggered by the dead. - - bugfix: After complaints about chickens showing cannibalistic tendencies, Centcomm - has changed chicken suppliers. - - bugfix: Station-issued chemical dispensers are no longer produced in a haunted - factory and should not be affected by the dead. - - bugfix: Vending machines have been given a talking to after several synthetics - reported tools being forcibly removed for stocking. - - bugfix: It is no longer possible to add more languages than your species is physically - capable of learning. - - rscadd: You can now detach paper shredders from the floor with a wrench. - - rscadd: The supermatter's light now changes based on how energetic the crystal - is. - - rscadd: You can now change your socks at the underwear wardrobe. - - tweak: Refactored sparks & BS Bears to be much less laggy. - - bugfix: Fixed bolt lights on doors not emitting light like they were intended - to. - - soundadd: Maintenance has 100% more ambience. - - soundadd: Atmos now has its own ambience sound, distinct from the rest of Engineering. - LordFowl: - - rscadd: Energy swords and shields can now reflect energy weapon projectiles. The - ninja sword additionally can deflect bullets. - - rscadd: Added 'Tip of the round' to the lobby. Based off of /tg/'s, it comes with - its own Aurora tips too. - Nanako: - - bugfix: Fixed diona gestalts not having a mouth. - - bugfix: Nymphs which evolve into gestalts no longer get Tau Ceti Basic for free. - They will only have it if they knew it as a nymph. - - tweak: Diona gestalts now have a second ear slot. - - tweak: Gestalts now remove air from the atmosphere when converting it to nutrition. - - tweak: Rebalanced plant-b-gone versus diona. Also diona can now eat fertilizer. - - bugfix: Fixed being unable to build multiple windoors on different sides of the - same tile. Also prevented stacking windoors. - - tweak: Reduced the hallucination chance of paroxetine. - - tweak: Added some exosuit charging pads to the mining outpost. - - bugfix: Fixed sliced fruit being inedible and the slices just vanishing. - - bugfix: Fixed the engiborg inflatables dispenser permanantly breaking if it ran - out once. - - tweak: Increased the health of cult juggernauts significantly, and reduced the - damage they take from reflected lasers. - - tweak: Reduced the damage of common laser weapons by ~25%. pistols a little more - - rscadd: Cooking appliances overhauled majorly. The general flow of cooking has - been changed to be less about frantic clicking, and more about time management. - All cooking operations now take much longer, but each appliance is capable of - doing multiple things synchronously. - - rscadd: The fryer and oven now have several removable containers, multiple items - can be loaded into each to cook them all at once, combine them into a desired - output, or make certain new recipes with them. Multiple containers plus multiple - items in each container allows large scale bulk cooking. - - tweak: Oven and fryer both now require pre-heating at the start of a round. this - takes 10-15 mins and consumes a lot of power. Don't forget to turn them on! - - rscadd: Fryer now has a fairly indepth oil mechanic. Oil levels in the fryer should - be kept topped up via a replacement tank, and oil is gradually transferred into - food, increasing its nutritional value. Hot oil can also be scooped out and - splashed on someone as a decent weapon. A replacement oiltank can sometimes - be found in maintenance, otherwise it can be ordered at cargo - - tweak: Oven now has a door that opens and closes. Heat is lost rapidly while its - open. - - rscadd: The cereal and candy makers now have a single large container, to combine - multiple ingredients into cereal or candy. - - rscadd: The microwave can now cook multiple copies of the same recipe if all the - ingredients are added. And the microwave will no longer produce a burned mess - with extra ingredients, as long as there's enough to make a recipe. - - tweak: Many recipes are moved out of the microwave and into the oven or fryer. - - tweak: 'Moved to fryer: All donuts, cuban carp' - - tweak: 'Moved to Oven: All breads, flatbread, diona roast, all pies, cookie, fortune - cookie, all pizzas, enchiladas, monkey delight, pretzel' - - tweak: Combination cooking will now change the size of the resulting food item - based on the quantity of stuff used to make it. You can make an epic-sized cake - if you find enough ingredients. This doesnt affect normal cooking recipes - - rscadd: Added a battering mechanic. Batter and beer-batter mixes can be created, - and food dipped into them before cooking. This adds lots of calories and changes - the appearance of food. - - rscadd: Added several new recipes, mainly to the fryer. Many of them require batter. - - bugfix: Fixed a ton of bugs related to cooking stuff. - - imageadd: Adjusted microwave sprites to pulsate while turned on. - - bugfix: Fixed several issues with construct wallsmashing, and made it less spammy. - - rscadd: Cult Pylons can now be upgraded into arcane defensive turrets, by sacrificing - a small creature. They are weak, but accurate, rapid, and absorb lasers. - - imageadd: Improved pylon graphics. - - bugfix: Fixed mice never waking up when they went to sleep, and being able to - move towards food while sleeping. Also sleeping animals now wake up when interacted - with. - - rscadd: Cats will now take naps. - - tweak: Mice now alter their pixel offset as they move around. - - bugfix: Fixed being unable to repair mechanical organs with nanopaste or screwdriver, - these both work now. - - tweak: Screwdriver can no longer be used as a ghetto alternative to bone gel. - Use duct tape instead. - - tweak: Energy swords and chainswords can be used to cut open ribs in surgery. - - bugfix: Fixed attacking your patient with tools on help intent when there wasnt - a valid surgery step. - - bugfix: Fixed pillbottle interactions with chemmaster machines. - - bugfix: Fixed being asked to pick a cyborg sprite multiple times. Also fixed a - missing sprite. - - rscadd: Small creatures and projectiles can now move over girders and machinery - frames. 50% chance to stop projectiles. - - bugfix: Fixed an incorrect message with small creatures climbing onto people. - - rscadd: Potted plants can now be killed by fire, explosions, sharp weapons and - gunfire - - imageadd: Added a large bundle of new potted plant sprites - Printer16: - - rscadd: Arming a nuclear device to explode (Saftey off and timer counting down) - now raises the code to delta. - - rscadd: Traitors can now buy an advanced pinpointer. - - rscadd: Added the medal box back. - - tweak: Loyalty implants now have a chance to melt when exposed to EMP's. - - bugfix: Microwaves now display a proper message when crowbared. - Skull132: - - tweak: Modified the voting limitation system to only prohibit voting for lobby - sitters and ghosts who went straight from the lobby to observing. - - rscadd: Replaced staff memos with directly pulling the Discord memos. - - rscadd: Added the 'Discord' button to the top right. It will take you to the Discord - server if the bot is properly set up! - VikingPingvin: - - rscadd: Added a filter function for departments in the PDA messenger screen. -2017-03-22: - Lohikar: - - bugfix: An update has been issued for all standard-issue PDAs; users note crew - manifest no longer causes crashes. - Nanako: - - tweak: Slightly reduced the power of cult pylon turrets. This is an iterative - process, they will be rebalanced gradually. - - bugfix: Fixed an exploit that allowed duplicating items in vendors and buying - more than the vendor has. - Skull132: - - tweak: Administrators can now invoke rename-synths verb by normally renaming a - character from the VV panel. -2017-03-25: - inselc: - - bugfix: Fixed reagents disappearing from beakers when used to construct circuit - imprinters and protolathes. - - bugfix: Fixed fax machines getting stuck on '0 seconds remaining'. - - bugfix: Suspension field generator can now be unwrenched again. - - bugfix: Medical and security record notes formatting fixed to show line breaks - for pAI on PDA, and on records in the filing cabinets. - - bugfix: Wallet now showing correct sprite after inserting a guest pass. -2017-03-26: - Lohikar: - - bugfix: Smoke no longer causes unexplainable patches of darkness. Thanks oldcode. -2017-03-29: - Skull132: - - bugfix: Robotic internal organ removal surgery now works as intended again. -2017-03-30: - Lohikar: - - bugfix: The mining ore smelter has received some percussive maintenance from the - bluespace technicians and now should process iron and carbon correctly. - - bugfix: Apparently the smelter conveyor belt isn't supposed to lead into a wall. -2017-04-02: - Alberyk: - - tweak: Increased hp, damage and utility of the dark form spell. - - tweak: Healing spells should heal more now. - Lohikar: - - bugfix: An error in shell manufacturing processes has been corrected; shell units - should now be produced with correct eye and skin coloration. - - bugfix: Industrials now actually have visible eyes. - - tweak: ERT, CCIA, BSTs, Wizards, and other non-station human-types now no longer - skip breakfast before arriving at the station. -2017-04-03: - Lohikar: - - bugfix: Fixed a bug where holstering didn't quite work right with tactical armor. - - bugfix: Industrial IPC units' eye controller firmware has been upgraded, fixing - a bug where a unit's configured eye color would not display. - Nanako: - - bugfix: Fixed some issues where creatures being sacrificed to pylons could bug - out. -2017-04-08: - MoondancerPony: - - bugfix: Fixed protohumans. - - rscadd: Tajaran subspecies now have their own subspecies of Farwa. - Nanako: - - rscadd: Added butanol, an alcohol that is safe, though largely ineffective, for - humans and most species, but highly intoxicating (and safe in moderation) for - unathi. Pure butanol is in the chem dispenser, and can be distilled by combining - sugar, corn oil and universal enzyme. - - rscadd: Added two new butanol-based drinks, imported from Moghes, they can be - found in the bar and rarely in the cargo warehouse. - - rscadd: Added a new tajaran spirit, can be found in the bar fridge and sometimes - in the warehouse. - - tweak: Kegs of beer or xuizi juice can now be ordered at cargo. - - bugfix: Fixed several issues with alcohol effects getting stuck and not wearing - off when you sober up. - - tweak: Reduced the rate at which the liver filters alcohol, making it slightly - easier to get drunk and take longer to sober up. Drink responsibly! - Printer16: - - bugfix: Vampires now know when they finished enthralling someone. - - bugfix: The Auxilliary Forensics Tools crate now spawns with a UV light. - - bugfix: A Malf AI's advanced encryption hack has been given a lot more space to - work with. - inselc: - - bugfix: Drones are now able to decompile burnt matches. - - bugfix: Ghosts will no longer trigger infrared emitters. - - bugfix: Transferring chemicals to a chem implant will now show actual amount of - reagents transferred. - - bugfix: Relocating your/someone's limb will now properly show a message to all - bystanders. -2017-04-10: - Lohikar: - - rscadd: Shells have figured out how to put on socks & undershirts. Synth uprising - soon. - - bugfix: Repairing holes to space no longer sucks the light out of a room forever. - - bugfix: Footstep sounds now actually work without having to take off your boots. - - bugfix: NanoTrasen has fired several designers in charge of stations' night-mode - control systems after it was revealed that they did not actually know how time - works. - - tweak: Red-alert is now kind enough to restore the previous nightmode settings - instead of forcing its standards of illumination on the crew. - MoondancerPony: - - bugfix: Eliminated the possibility for 'double-spending' airlock electronics, - duplicating boards and allowing you to complete multiple airlocks with one board. -2017-04-12: - MoondancerPony: - - bugfix: Taught roboticists how to properly remove IPC organs. - - tweak: IPC organs are now encased. -2017-04-14: - Lohikar: - - bugfix: Fixed a bug where RnD machinery with materials inserted could not be disassembled. - - bugfix: The lighting engine and cameras have settled their differences and will - work properly together now. - - tweak: Made a few elements of camera code slightly less completely stupid, camera - lag may be slightly lower. - MoondancerPony: - - bugfix: Removed blind IPC clairvoyance. IPCs can no longer see when their optics - have been removed. - - tweak: Industrial IPCs are now officially rated for low-pressure usage. - Nanako: - - bugfix: Fixed a lot of missing safety checks in the kitchen that were allowing - mice, ghosts and AIs to do things they shouldnt. - - bugfix: Fixed reagents combining in cooking container that made certain recipes - un-creatable. Chemical reactions will no longer happen in cooking containers. - - bugfix: Changed whole eggs to egg yolk instead for a couple of recipes. Also adjusted - bread recipe. - - tweak: AI can now turn cooking appliances on/off with a ctrl+click -2017-04-19: - Ccomp5950: - - bugfix: Objects in bags and other containers (including your hands and pocket) - will now hear speach again. This impacts radios, explosive implants, and the - universal recorder. -2017-04-29: - Lohikar: - - bugfix: Fixed an issue where Chauncey's name was not set correctly. - - spellcheck: Tweaked the grammar of fox and corgi vocalizations slightly. - LordFowl: - - rscadd: Lobotomy is now a surgical operation. Dislocated brains can also be lobotomized. - Lobotomy will permanently damage the brain and remove a target's memories. - - tweak: Placing a brain into an MMI will require a lobotomy to be performed on - the brain first. -2017-05-01: - Fire and Glory: - - bugfix: Brown Hijabs now have sprites. - Lohikar: - - bugfix: A fault in the production process of polaroid film has been corrected; - photos will no longer randomly develop as black. -2017-05-14: - Alberyk: - - bugfix: Fixed manhacks attacking traitors, heisters and mercenaries. - - bugfix: Fixed ipcs being able to repair themselves using cable coil. -2017-05-16: - Printer16: - - bugfix: Eggplants can now be mutated. - - bugfix: RnD can now print flora disks. - - bugfix: Crowbars can now lift strata and Linoleum tiles. - - bugfix: Blobs can no longer steal tools from borgs. - - bugfix: You can now unbuckle someone on a space bike. - - bugfix: If you fail to dislocate a limb there will now be a chat message. - - bugfix: Increased damage done to all simple_mobs slightly and added proper hit - verbs. - - bugfix: Smoking pipes have been made small items. - - bugfix: IPC's can now wear refitted voidsuits. (Only if refitted to human/skrell) - - bugfix: 'The holodeck thunderdome ready button no longer requires power. ' -2017-06-13: - Nanako: - - bugfix: Fixed personal AI's having all-access to the station. They are now back - to only having the access of their master. -2017-06-15: - inselc: - - bugfix: Mice and drones are no longer able to push lockers around. -2017-07-16: - AgentWhatever: - - rscadd: By default, borgs can now understand sign, gutter, tajara sign, Siik Tajr - and Azaziba - - rscadd: Clerical and syndie borgs can now speak in more tongues - - tweak: Swapped basic and default/classic icons of all modules - - bugfix: Fixed the eyes of the heavy science borg when looking west - - rscadd: L and R now shows on every possible hud target selection. - - tweak: Funjy does not exist anymore. Say hello to fun guy(fungi) from our new - announcement system - - soundadd: The announcement system voice got an upgrade. Including steps on how - to create more - - soundadd: The siren is much more alarming now - - soundadd: Bye bye bosun-whistle night mode, hello slightly annoying chime - - bugfix: Fixed two borg eye sprites never showing because of typos and another - basic icon not showing - Alberyk: - - tweak: Changed the tajara random name generator to use more lore friendly names. - - tweak: Improvised firearms failure chances should be more unpredictable now. - - imageadd: Added some new guns sprites. - - rscadd: Added more options to the custom loadout. - - imageadd: Added more alien sprites for hardsuits. - - tweak: Lichdom will now create a phylactery that is necessary for the wizard's - resurrection. - - tweak: Dylovene and tricordrazine now have an overdose threshold. - - tweak: Kelotane, dermaline, bicaridine and dexalin overdoses are more dangerous - now. - - tweak: Plant-B-Gone should be a bit more damaging to dionae. - - rscadd: You can now destroy violins. - - soundadd: Added more sounds to certain actions and guns. - - rscadd: Added a body marking system, ported from Polaris. - - rscadd: Ported baystation 12 preview character system. - - rscadd: Added a new changeling power, horror form. - - soundadd: Added new changeling related sounds. - - rscadd: Ported a taste system from baystation12. - - balance: Removed the ipc brute reduction, since robotic limbs have them by default, - also reduced the brute reduction of industrial ipcs. - - bugfix: Fixed shells and industrial's head not being marked as vital parts of - their bodies. - - tweak: 'Ports baystation12 armor system: Armor now has a chance to either block - an attack or absorb a fixed portion of damage, instead of randomly blocking - either nothing, half, or full damage.' - - rscadd: Added more hairstyles, ported from baystation. - Arrow768: - - bugfix: Fixed wrong message being displayed when items are restocked into vending - machines - - bugfix: Fixed warrants not being removed from the warrant projector - - bugfix: Fixed AI not seeing borg cams - - bugfix: Fixed random antag during extended - - rscadd: Automates the announcement of CCIA General Notices to raise crew awareness - for them - - bugfix: Service borgs can use cooking containers with their gripper. - - tweak: 'Medial Borg Hypospray: Replaces Sleeptoxin with Tramadol' - - rscadd: Added the crusher. - - bugfix: Synthetics are no longer able to authorize warrants. - - rscdel: Removed the bootknive from custom loadouts. - - rscadd: Added crowbars to the borg modules that were missing them. - - rscdel: Removed the flashbangs from the lockers and the security vending machine - - tweak: Warden access is now required to access the armory - - rscdel: Removed the .45s from the armory - - rscadd: Officer lockers now contain a .45 - - rscadd: Added cadet lockers with their essential gear - - rscadd: Properly named the cadet uniform - - tweak: There are now 4 officer and 2 cadet lockers - Fire and Glory: - - tweak: Adjusted the Kneebreaker Hammer's throwing mechanics, it can be thrown - through the air faster, it no longer instantly kills people when shot out of - a cannon. - - tweak: The Tajaran variant of the AMI has been modified following complaints of - their feet being 'literrrally not shaped for the boots'. - - tweak: The Unathi stealth rig looks a little less like a ninja suit and a bit - more like the stealth rig. (didn't have the heart to do the Tajarn&Skrell rigs) - - bugfix: All Tajaran ERT helmets no longer permit the edge of the Tajaran's face - to poke out of the helmet. - - bugfix: The skin of the wearer will no longer poke through the Unathi ninja suit. - - tweak: Other, more low-profile changes have been made to various alien RIGsuits. - - experiment: Punted puppies. - - bugfix: Stopped the Tajaran and Unathi Industrial RIG helmets from covering the - suit's shoulder pads when deployed - - rscadd: Ivan the carp is invading your arcades and cargo warehouse. - - bugfix: Stopped the Tajaran industrial RIG chestpiece from obscuring the cat's - mouth when he looks south with no helmet. - - bugfix: With any luck, stopped cigarettes from phasing in and out of existence - when held. Tell me directly if this keeps being a thing. - - tweak: Even if you hide a brick in your chin like Skull132, you shouldn't expose - it to space, the paramedic Rescue RIG has been modified to reflect this. - HetNeSS: - - rscadd: Added an autopsy scanner to mediborg; a t-ray scanner, an air analyzer, - a lightreplacer, a floor painter, and an inflatable dispenser to a construction - borg; Added a wood and a plastic synthesizers to an engineering borg. Engineering - borgs can now produce a wooden, white, dark and a freezer floor tiles. Security - borgs are now equipped with a book of space laws. Janiborgs did receive a bucket - and a matter decomplier. Service borgs did receive a bar of soap and a rag. - Mining-related cyborgs now are equipped with a GPS tool. - - balance: Re-counted a value of an internal metal, plasteel, glass and wire storage - of construction, engineering borgs and a maintenance drone. - Lohikar: - - rscdel: Removed butanol from the chemistry dispenser as it wasn't actually used - for anything. - - rscadd: Ported another server's implementation of /vg/'s holomaps. - - tweak: NanoTrasen's equipment division has aquired more efficient ovens and fryers. - Engineering departments galaxy-wide celebrate. - - spellcheck: Cooking messages now have 100% more grammar. - - bugfix: Parallax now actually moves like it was intended to. - - rscadd: Parallax can now be made static in your preferences to get an immobile - star background effect. - - rscadd: You can now Ctrl-Shift-Click on a PDA to remove its pen. - - rscadd: PDAs' examine text will now say if the PDA has a pen or not. - - rscdel: Coffee overdoses no longer poison Tajara. - - experiment: Tweaked all mobs' vision flags to hopefully reduce visual glitches - with objects mounted on walls. - - bugfix: A calibration error in chameleon suits that prevented them from copying - some types of clothing has been corrected. Personnel responsible for mistake - have been taken care of. - - rscdel: Removed the privacy poll. - - tweak: Examining a human-type will no longer explicitly tell you if they are a - shell. Are your co-workers really what they say they are? - - tweak: IPC Tags are now located in the head. As such, you no longer need to stare - at an IPC's groin to identify it. - - experiment: Replaced our master controller & ProcessScheduler with /tg/'s StonedMC, - which should lead to better overall server performance. - - tweak: Added lag-checks to the Singularity. - - tweak: Tesla beams now travel between objects instantly instead of bouncing. - - tweak: Tesla mini-balls will increase the Tesla's bolt rate instead of increasing - the energy per bolt. - - tweak: The Tesla will now lose power over time like the singularity if not powered - with a particle accelerator. - - imageadd: Tweaked how lattices' icons are generated. - - experiment: Added lagchecks to ZAS & Airflow. - - bugfix: Fixed a bug where paper's icon did not update in certain cases. - - tweak: Conveyor belts' switches are now more responsive. - - experiment: Refactored a lot of backend code which should lead to better performance - or improved response times for certain objects. See the PR on GitHub for details. - - tweak: Slowed down blob growth a bit. - - experiment: Reworked how the server boots up; server restarts should be significantly - faster. - - tweak: Added some lag-checks to quick-pickup bags so they won't lag the entire - server. - - experiment: Changed how the server sends some resource files to clients in an - effort to reduce connection delay. - - experiment: Made some tweaks to the server's decision-making process for when - to run lighting updates in an effort to reduce lag. - - tweak: Reduced APC icon update delay. - - tweak: Exosuit fabricators' material insert animation is now colored based on - what material is being inserted into the fabricator. - - tweak: Fixed a regression in lighting performance caused by a fix for infinite - darkness. - - tweak: Tweaked how some common shades of lighting are drawn client-side in an - effort to improve client-side performance in common situations. - - tweak: Tweaked how queued lighting updates are processed, allowing the lighting - engine to do partial lighting updates instead of always doing a complete update - cycle. - - rscadd: Added a new icon generation system for openturfs, allowing mobs & objects - below to be drawn in real-time without a meaningful performance impact. - - tweak: Added a safety check to prevent admin commands from starting the game before - server initialization has completed. - - soundadd: NanoTrasen would like to remind employees that the doors have always - made a different noise on close. Do not listen to anyone who claims otherwise, - they are lying to you. - - soundadd: Airlock doors now actually make a click sound on bolt instead of yelling - 'CLICK' at you. - - imageadd: Added some updated IV drip sprites from Bay. - - imageadd: Some stacks' icons will now reflect how full said stack is. - - rscadd: Added some styling to the Voting panel. - - tweak: Lights will now shine through Z-holes (openturfs). - LordFowl: - - tweak: After much feedback from players, I have buffed Vaurca starting phoron - levels, and phoron gained from all K'ois products. - - rscadd: Added K'ois bars to the vending machine until something more immersive - is settled on. - - bugfix: Fixed Vaurca not spawning with appropriate footwear. - - bugfix: Fixed K'ois Spores not properly spawning in hydroponics. - - rscadd: Chaplains now have a wider range of alt-titles. - - bugfix: Goggles will now blink every 40 seconds, instead of every 4 seconds. - - rscadd: Wardens now spawn with a box of blank IDs in their locker, for easily - profiling criminals that 'lost' their own ID, or never had one. - MoondancerPony: - - rscadd: Added a Hoist, deployable via hoist kits. Objects and people can be attached - to it and raised/lowered across Z levels without incurring damage. - Nanako: - - rscadd: Animals nibbling food and cardboard boxes now has a visual and audio effect. - No more chatspam! - - bugfix: Fixed computer passflags, so they can now properly be crawled under by - animals (and fired through because holoscreens are not solid). - - bugfix: Fixed a bug where animals could get stuck in a sleeping animation while - still awake. - - rscadd: Reduced the power of several near-instadeath chems. Most notably mercury - and polytrinic acid. - - tweak: Buffed lexorin to be a bit less useless. Changeling death sting is more - deadly now. - - tweak: Facing and attack animations now work properly with windows on your tile - Printer16: - - tweak: You can no longer move gun cabinets without unscrewing them and unwrenching - them. - - tweak: Talking with a broken jaw is now harder. - - tweak: The railgun, decloner, and mech teleporter have had their research print - requirements decreased. - - rscadd: A new synthetic tree for the Malf AI featuring various researches relating - to their robotic allies. - - tweak: Clicking the reset camera hack without selecting a camera as a Malf AI - now pulls up a menu allowing you select which camera you want to hack. - - tweak: The electrical pulse has been replaced with a hack holopad research. - - tweak: The debugger can now fix broken APCs. APCs no longer have a 100% chance - to blue screen upon getting hacked. - Skull132: - - rscadd: Added the leg actuator RIG module. These allow you to fall from heights - if enabled, without taking damage; to leap horizontally (Vox style); and to - climb up open turfs if you're facing a solid turf above you. Combat versions - also allow you to grapel people. - - rscadd: You can now view the reason for your active job ban by clicking on the - [BANNED] text on job/role selection. - - tweak: Whitelisted jobs now display as [WHITELISTED] instead of [BANNED] if you - are short a whitelist. - - tweak: A restart vote can no longer be called if there are active admins on the - server. They will be notified of your attempt, however. - - tweak: Mining flags are now light beacons. For added ambiance and usefulness on - the dimly lit asteroid of NewMap. - - bugfix: Fixed the bug where your items would vanish if you were to unequip them - from personal storage when lying down. - - tweak: Ghost follow links are now /tg/ style and more uniform on the screen. - - rscadd: Added the Mixed Secret gamemode, which contains all of the mixed antag - modes. - - tweak: Modified the powersink to cause a large powersurge upon reaching its capacity, - as opposed to flat out exploding violently. Powersurge causes EMP like effects - on connected power nodes, light bursting, and small explosions. Said effects - get lessen the further out the items are from range. - - rscadd: Labels added with the hand labeler can now be removed. - - rscadd: Added customized signatures to character customization. Enjoy! - - bugfix: Spiders will no longer create massive stacks of cocoons under dead comrades. - - tweak: Limbs infested with spider eggs will now take longer to burst. When they - do burst, the limb is gibbed. - - tweak: Infested limbs will give out more warning now past a certain stage. - - tweak: Modified the spider event. The moderate severity one will now no longer - spawn nurses, so they can't multiply. - - rscadd: Added a major severity spider event. It spawns more spiders than the moderate - severity one along with nurses. - - bugfix: Blueprints now work on the asteroid as they would work in space. They - also no longer megalag the server to death. - - bugfix: Attempting to power the entirety of the asteroid, and thus lagging the - server to death, is no longer possible. - Synnono: - - tweak: Mushroom pizza no longer tastes like vomit, among other taste tweaks to - some recipes. Yum! - - tweak: Sector Command has been convinced to supply additional kitchen staples - in the Kitchen Supply Crate. - - rscadd: In an effort to keep up with Colonial Chinese fashion trends, four new - cheongsam dresses have been added to the custom loadout's dress selection. - - rscadd: Women's dress flats in six colors have been added to the custom loadout, - in the Shoes and Footwear section. - - rscadd: Consulted NanoTrasen cultural sensitivity focus group and added 26 recipes - to the kitchen appliances. Also introduced brownie mix to space. - - tweak: Added a new spice to the kitchen's pantry closet. - Wraithcraft: - - rscadd: Added new hairstyle (Wheeler). - inselc: - - bugfix: Drones are no longer able to transmit empty messages. - - bugfix: Invalid underwear or socks selections will now automatically revert to - 'None' when changing the character's gender. -2017-07-18: - AgentWhatever: - - soundadd: We now have 4 different ways to pronounce fungi. Damn you people complaining - - rscadd: All borgs now have eyes indicating if they are alive or not -2017-07-20: - Lohikar: - - tweak: The 'Gutter' language has been renamed to 'Freespeak' for lore reasons. - Skull132: - - bugfix: I caved and made the spam filter actually work. It should no longer mute - you for empty strings that are worthless. - - bugfix: Added language validation. It was previously possible to enter the game - as a character with languages you weren't supposed to access. These are now - properly purged as necessary. -2017-07-21: - Alberyk: - - tweak: Changed how overdoses works, instead of triggered the affect after the - reagents are processed, the overdose effect will now happen after the total - dose is above the threshold. - - tweak: Reduced the damage caused by dermaline, dylovene, kelotane, dexalin and - tricordrazine overdoses. - Skull132: - - bugfix: Fixes custom loadouts and role preferences not loading properly on initial - character load. - - bugfix: NanoTrasen relation is now properly saved and loaded. - - bugfix: You can now cancel out of adjusting amputated/proshetic limbs properly. - - bugfix: Default cyborg module flavour text now saves properly. -2017-07-23: - Lohikar: - - bugfix: Hopefully fixed a bug where markings would not show in certain cases. - - bugfix: Fixed a bug where ghosts would find their inner nudist upon death. - - tweak: 'Reduced openturfs'' darkening factor a bit: below objects should be easier - to see now.' - - rscadd: You can now examine human-types and other objects with complex examine - behavior through openturfs. - - bugfix: Fixed a bug where sometimes openturfs would look strange after a nearby - lighting update. - Skull132: - - bugfix: Fixes the lobotomy surgery running whenever you try to create chest-cavities. - - bugfix: You can now put mining flags/beacons into your backpack after using them - again. - - bugfix: Thralls can now be embraced, as was intended. - - bugfix: Ore magnets will no longer cause hilarious amounts of lag. - - bugfix: Unbuckling yourself from a hoist clamp will no longer render the hoist - kit unusable. - - tweak: The hoist clamp should now appear over whatever object it's clipped to - while said object is clipped to it. It'll reset after unhooking. -2017-07-24: - Lohikar: - - bugfix: Ghosts are no longer sideways. -2017-07-25: - MoondancerPony: - - rscadd: Added a recipe for Cafe Melange, black coffee and cream. - - rscadd: Cargo can now order premium coffee beans and Morning Glory Coffee Mates. - This addition sponsored by Morning Glory Coffee. - - bugfix: The recipe for Cafe Au Lait actually works now. -2017-07-27: - Lohikar: - - bugfix: The nuke no longer destroys CC if detonated on the station. - - bugfix: You should no longer make footstep sounds when being dragged around or - when dead. - - bugfix: A manufacturing defect has been identified in airlock control mainboards - that caused field-programmed boards to ignore configured access restrictions. - NanoTrasen is not responsible for any loss of property caused by defective airlocks. -2017-07-31: - Lohikar: - - tweak: Progress bars will now stack instead of obscuring each other when you are - doing multiple things at once. - - bugfix: NanoTrasen Autodrobe(tm) units have received a firmware update and should - no longer steal your clothes. NanoTrasen apologises for any inconveniences caused - by showing up to your workplace in the nude. - - bugfix: Fixed an issue where objects could not be seen in holes in some rare cases. -2017-08-02: - Lohikar: - - bugfix: Tesla coils now actually work without requiring server staff intervention. - - bugfix: Fixed a bug where orbits (such as the Tesla) didn't animate as they were - intended to. -2017-08-03: - Skull132: - - rscdel: Genetics has been removed again. -2017-08-04: - Lohikar: - - maptweak: Elevators now use small lights instead of tube lights. - - tweak: Lights will no longer mysteriously float in mid-air in elevator shafts. -2017-08-05: - Alberyk: - - tweak: Changed the uprising gamemode to be revolution and traitor, instead of - revolution and cult. -2017-08-07: - Lohikar: - - bugfix: Fixed a visual inconsistency where airlock hatches & maint panel overlays - would draw over the opening animation when they shouldn't have. -2017-08-13: - Lohikar: - - bugfix: Crayons now have range sanity checks. - - bugfix: Cryopods no longer act as impromptu teleportation devices. - - bugfix: Fixed a bug which caused space parallax to always be static, regardless - of preferences. -2017-08-15: - Lohikar: - - bugfix: Vaurca now have two hearts and one set of lungs as was originally intended - instead of three hearts and two sets of lungs. -2017-08-23: - Lohikar: - - tweak: Nursing Intern has been renamed to Medical Resident. -2017-08-27: - Printer16: - - bugfix: Hunter killers can repair themselves now. -2017-09-05: - Lohikar: - - experiment: Storage code has been tweaked so ore bags should no longer take multiple - seconds to fill/empty. - - tweak: The ore summoner should actually transport useful amounts of ore now. -2017-09-06: - Skull132: - - bugfix: Cameras will no longer lag the server to death whenever you click to jump - to a turf that's outside the station. -2017-09-09: - Ezuo: - - bugfix: Fixed the long broken Lawgiver code. It will now function as intended, - with different firemodes using different charge values. -2017-09-14: - Lohikar: - - bugfix: Orange security consoles have had their red lights swapped out for orange - ones. No longer will your orange holoconsole mysteriously glow red. - - bugfix: Space vines should no longer create comical amounts of lag. - MoondancerPony: - - bugfix: Made eye color selection work in character setup. -2017-09-17: - Skull132: - - tweak: CCIAA now have full access to AOOC, as per the decree of the Head Admins. -2017-10-13: - Alberyk: - - bugfix: Fixed two AIs spawning during paranoia. - Belsima: - - bugfix: Microwaves can now be cleaned with soap. - MoondancerPony: - - tweak: Telescience now starts with 3 crystals again. - - balance: Telescience can now go up to 5 crystals instead of just 4. - - bugfix: The default Z-level for the telescience console is now the level it's - actually on. -2017-10-15: - AgentWhatever: - - tweak: After a very long and elaborate process, we have finally learned our new - announcement system that the location of certain objects beamed onto the station - is, in fact, known. You are welcome - Alberyk: - - rscdel: Removed cult word research, cultists can use their runes without having - to find out the meanings. - - rscadd: Ghosts have more influence upon the material plane during cult rounds. - - tweak: Manifested ghosts can't be used to summon Nar'sie anymore. - - tweak: The null is more powerful against the forces of the paranormal now. - - rscadd: Added a new bag option; messenger bags. - - balance: The telebaton stun should not longer ignore the target's armor. - - rscadd: Ported the baystation12 merchant jobs, with additions and proper modifications. - - rscadd: Added new cleric wizard spells. - - tweak: Summon bear and summon bats should be a bit more powerful. - - tweak: You can now only use transformation sting on bodies. - - rscadd: Added dice to the custom loadout. - - tweak: Replaced the combat module plasma cutter with a new melee weapon. - - bugfix: Fixed traitor cyborgs not being emmaged whens selected as traitors. - - bugfix: Fixed the syndicate borg's emag not working as it should. - - tweak: Bees damage should be less deadly now. - - rscadd: Added new immersive pool mechanics. - - soundadd: Added new sounds to certain items and actions. - - soundadd: Added new sounds to some cult runes. - - tweak: Cultists can not accept wizard contracts anymore. - - rscadd: Added new food recipes. - - rscadd: You can now pick up corgis. - - tweak: IPCs, dionae and other races that could not suffer oxygen damage, should - be able to succumb now. - - rscadd: Added a tajara language; Ya'ssa. - - tweak: Changed the default occupation's preference to return to lobby if you do - not get the job you want. - - rscadd: Revolutionaries and loyalists now have access to a device that can create - a single central command report. - Arrow768: - - rscadd: Cargo is now based on credits instead of points. - - rscadd: Adds more mixed modes (feeding, infiltration, paranormal). - - balance: Halfs the blood required for diseased touch. - - rscadd: Added a button to call the emergency shuttle. - - rscdel: It is no longer possible to call the shuttle using the command console. - BRAINOS: - - imageadd: Completely resprited prosthetic limbs with all new sprites for Bishop, - Xion, Hephaestus and Zeng-Hu. The first three are a major step forward in quality, - while Zeng-Hu's limbs are entirely re-imagined as something new! - Belsima: - - imageadd: Replaced ATM, requisition, and some other consoles with old holographic - sprites. - Chaoko99: - - rscadd: Nitrous Oxide is an oxidizer. - - imageadd: Replaced the old [CAUTION] Canister with a cleaner sprite. - - imageadd: Added a hazard stripe overlay for people to add to new canister sprites - in DM. - - tweak: Nerfed space bear speed, damage. - - tweak: Parallax dust now defaults to on. - - imageadd: Replaced the energy sword and double saber sprites with those from /TG/. - - rscadd: Gravity generator has lights now. - - bugfix: Singularity cannot eat ore overlays anymore, they will be destroyed alongside - their respective asteroid wall. - - imageadd: Replaced our RPED sprite with /TG/'s, and added a little animation atop - that. - - rscadd: Added a special bag for slime cores. Credit to Virgo for the sprite. - - tweak: Hastens slime-core extraction surgery slightly. - Ezuo: - - rscadd: Added a box in the chaplain's office that allows them to select from a - null rod, staff, or athame. - HetNeSS: - - rscadd: Added a GPS tool to rescue cyborg module pack and a mining drill to construction - borg module pack - Juani2400: - - maptweak: 'Remapped: Atmospherics, Captain''s Office, Heads of Staff Conference - Room, CMO''s office, Medical Briefing Room, Security Processing and Holding - Cell.' - - maptweak: 'Modified: Robotics Laboratory.' - - maptweak: Mapped in the desk ringers. - - rscadd: 'Added a new subtype of folder: Security.' - - rscadd: Added new flooring decals for Medical. - - wip: Started the re-work of map areas. Most areas have been renamed as a result. - More changes to be done eventually. - Karolis2011: - - rscadd: Replaced command and communications console with modular console - Lohikar: - - rscadd: Added some subtle shadow effects to walls and open spaces that should - make them stand out more. - - tweak: ChemMasters will now default to transfer-to-beaker instead of transfer-to-disposal. - - balance: Welding and disassembling lockers now takes 2 seconds instead of being - instantaneous. - - rscadd: Escaping welded lockers now shows a progress bar to the escapee if Progress - Bars are enabled in your global preferences. - - spellcheck: Made some sanity check messages more clear as to why an object cannot - be interacted with. - - rscdel: The Bluespace Bears / Bioweapons event has been removed. - - rscadd: NT is proud to announce general availability of modular electronics kits - for Research and Engineering departments galaxy-wide, batteries not included. - (Ported from Polaris) - - tweak: Implants now actually fit back in the implanter that they were removed - from. - - tweak: Round duration is now actually the duration of the round, instead of time - passed since last server reboot. - - soundadd: Elevators now have elevator music. - - imageadd: APCs now have west/east icon states. - - maptweak: Fire alarms should no longer have inconsistent offsets on walls. - - rscadd: Guest ID cards' icons will now change when they expire. - - bugfix: Removed some extra pixels in some voidsuit helmets' item light overlay. - - tweak: Preferences setup will now tell you if you try to add body markings to - a species that has none available. - - tweak: Admin revive will now restore body markings and round-start prosthetics. - - rscadd: Wires can now be placed on catwalks in space. - - rscadd: 'Two new icon scaling sizes have been added to the Icons menu: 96x and - 128x.' - - bugfix: Stairs now actually work. Not that there is any. - - rscadd: Walking off the side of (real) stairs will now cause you to faceplant - on the ground. - - bugfix: Multi-tile doors' icons should now work properly with open spaces. - - rscadd: Sprinting stamina now has a bar showing your remaining stamina instead - of coloring the sprint button. - - imageadd: Replaced our ancient wall sprites with a slightly tweaked fancy one - from Europa. - MoondancerPony: - - rscadd: You can now print device cells from the protolathe or mechatronic fabricator - for use in integrated electronics. - - bugfix: Damage overlays now update on their own. You can stop punching IPCs and - shells to fix their faces, now, Lualyrr. - - rscadd: 'Shells now have their own face repair surgery. Use it when they''re showing - up as Unknown. The steps are: Scalpel, Multitool/Cable Coil, Retractor/Wirecutters, - Cautery.' - Pacmandevil: - - balance: Whenever you shoot someone while aiming at them, the aim is Dropped - - balance: There is now a cooldown to re-aiming after you shoot, this is currently - 3 seconds. - - rscadd: A few more Emotes. try to not slap yourselves too much. - Printer16: - - bugfix: Deconstructing book cases now gives the proper type of wood. - - bugfix: You will now receive a message when implanted with a loyalty implant. - - rscadd: 'Added a new code: Code Yellow. This is used for biological threats (IE. - carp or space vines) and does not allow security to search without a warrant.' - - rscadd: The crusher is no longer safe to use while operational. - - rscadd: Added a drop pod. - - rscadd: The gravity generator was added back. - - rscadd: Ported holocalls. - - rscadd: 'Added a limit to the mining vendor. ' - - balance: The floodlight was changed to come on the shuttle when bought from the - mining vendor. - - tweak: You can now upgrade sleepers, cooking appliances, tesla coils and the ore - processer. - - rscadd: Beakers now show a message if they have solids inside. - - rscadd: Added an accuracy rating to containers. Containers will only tell you - how many units of chemicals there are according to how accurate they are. - - rscadd: Admins can now replace people using the 'replace player with ghost' option - in the secrets tab. - - rscadd: You can now view the probability of each gamemode using the check gamemode - probability verb. - Scheveningen: - - balance: Adds a dispersion effect to the thermal drill. - - balance: Tentatively buffs laser damage types across the board and makes other - adjustments to their overall impact. - - balance: Reduces laser rifle maximum capacity to 15 (down from 20). It is a change - to make it less oppressive. - SoundScopes: - - rscdel: Can no longer point at things using alt+rightclick due to hacky code - wraithcraft: - - rscadd: Added Champagne, Mint Syrup and Bitters. (Now avaliable in your local - booze-o-mat) - - rscadd: Added Champagne to the booze dispenser. - - rscadd: Added 11 new (moderately thought out) cocktails. -2017-10-20: - Lohikar: - - bugfix: Parallax preferences now actually get loaded, because apparently that's - important or something. - - bugfix: Shuttles should now longer get mysterious square shadows. - MoondancerPony: - - bugfix: Memory chips will no longer automatically overwrite themselves to whatever - their outputs are connected to, and will now output properly. An engineer seems - to have installed the chip backwards inside the casing. NanoTrasen apologises - for this lapse in service. - - bugfix: Locators and other scanning devices now properly push data to other devices. - - bugfix: Basic pathfinders will now stop moving if they cannot see their target, - instead of jamming. -2017-10-22: - Skull132: - - bugfix: Hull and bubble shields now work as expected once more. -2017-10-24: - Lohikar: - - bugfix: Shadows no longer mysteriously hang around after building or destroying - walls. - - bugfix: IPCs no longer have organic (right) legs. We're not really sure how they - got them, and we don't want to know. - - bugfix: The sprint indicator now actually works for IPCs, as well as updating - immediately when toggled by a species with stamina. -2017-10-28: - Alberyk: - - bugfix: Blood heal should now fix broken bones and internal bleeding. - Chaoko99: - - bugfix: Fixed Tesla Balls never deleting themselves. - - spellcheck: Corrected the Anomaly Core description, added some clarification of - its use. - TheGreatJorge: - - maptweak: Blast doors should now be properly oriented. - - bugfix: Fixes APC overlays. - - rscadd: Xenoarcheology now has one portable ladder and hoist kit available at - the excavation site rack. -2017-10-29: - Skull132: - - bugfix: Sleepers will no longer jettison their stored components when you exit - them. - - bugfix: Vampires approaching frenzy will now get their appropriate messages again. - - balance: 'For vampires: capped the maximum time you can accumulate for frenzy. - And having more blood will now reduce frenzy faster: the more humans you succ - dry, the faster you become human again!' - - bugfix: Fixed a runtime in robot/put_in_hands, which bugged out numerous gripper - interactions. To include building robots as a science borg. - - bugfix: Toxins can now be added to the pathogenic dish incubator again. - - balance: Robotic eyes (not assisted ones!) are now partially immune to pepperspray - effects. Because robots. - - bugfix: Death timers no longer reset if you re-enter your corpse. - - bugfix: 'Holocall fixes: icons are generated properly, caller view is moved properly, - icons are cleaned up properly, AI interaction is now fine.' - - imageadd: Added a second lobby screen, courtesy of NursieKitty and Zelm. - - tweak: Wizards can no longer upgrade spacebats into an instant-summon. The ability - to spam mobs is bad ju-ju. -2017-10-30: - Alberyk: - - rscdel: Removed mixed secret from the voting options, all mixed gamemodes should - be added to the regular secret rotation. -2017-11-05: - Chaoko99: - - wip: 'Hopefully removes all uses of the ''Red Cross'' to avoid committing victimless - war crimes. Please report any uses that were missed. To Devs: If you get an - error mentioning a missing type path of ''/obj/structure/sign/redcross'', replace - it with ''/obj/structure/sign/greencross''' - Karolis2011: - - bugfix: Modular computers can no longer download programs that can't actually - run on them. - Printer16: - - bugfix: You can now reboot maintenance drones. - - bugfix: Universal recorder transcripts are now printed into your hand. - - rscadd: Added a stop all sounds verb located in the OOC tab. - - bugfix: Shredding ID cards no longer generates paper. - - bugfix: Borgs can now fill up buckets/beakers/other containers by using the sink. - - tweak: The AI help menu has been updated. - - tweak: Updated the NanoUI map. - - bugfix: Medbots no longer try to heal IPCs. -2017-11-11: - TheGreatJorge: - - bugfix: Turret controls should now work with turrets correctly once again. -2017-11-20: - Alberyk: - - rscdel: Removed telecomms being able to identify the speaker's species with precision. - Lohikar: - - bugfix: Fixed an issue where walking through doors with lights could screw up - directional lighting. -2017-11-30: - Alberyk: - - bugfix: Fix warrior vaurca being unable to spawn with toeless jackboots. - - bugfix: Lowered the Nar'sie's summoning sound. - - bugfix: Fixed autohiss applying while speaking Ya'ssa. - Lohikar: - - bugfix: Stacking units no longer illegally produce unlicenced cyborg glass synthesizers. - - rscadd: The stacking machine's UI has been made prettier for no particular reason. - MoondancerPony: - - bugfix: Removed diona nymph mind control. (Players will no longer aggressively - grab themselves when trying to grab a diona nymph.) - PoZe: - - bugfix: Fixed crates, and lockers interaction with shut welder - - tweak: Added ability to weld and cut apart any secure or wall lockers or secure - wall lockers. - - bugfix: Tesla's Engine APC is no longer affected by power down even - - tweak: Tesla coils and grounding rods can now be fully constructed from machine - assembly -2017-12-08: - Lohikar: - - experiment: Made some changes to how the server deletes pipes; explosions will - probably be laggier, but there should no longer be crushing lag 5 minutes later. - Santa: - - rscadd: Merry Christmas NSS Aurora! -2017-12-12: - Lohikar: - - bugfix: Engineering crews have corrected a fault in station wiring that caused - station lighting to be instead connected to the Equipment power pool. Officials - suspect a prank from misbehaving maintenance drones. - PoZe: - - bugfix: Fixed AI seeing mobs who use stealth suits. That is both ninja and raider's - stealth suit or anyone else with same technology. - - tweak: BST sunglasses now protect from welder damage - - tweak: GODMODE now also protects user from welder damage - Skull132: - - bugfix: CCIAA can now see the round type. -2017-12-22: - Alberyk: - - bugfix: The tranquilizer rifle should work properly now. - - bugfix: Fixed some items, such as animals, not appearing when opening a christmas - gift. - LordFowl: - - bugfix: Mining drones no longer have all access IDs. - - rscadd: Mining drones can be upgraded with kinetic accelerators, further cementing - the obsolescence of the human shaft miner. - - tweak: Mining drones can no longer be upgraded with plasma cutters, and their - emag module is no longer a thermal drill. -2017-12-30: - PoZe: - - tweak: Turret control panels who has turrets with one fire mode only no longer - can switch modes. - - tweak: Mix of turrets with different fire modes now will work as it should be. - Using turrets with same fire mode as desired. - - tweak: Built turrets now have same fire rate as the gun it was made of -2018-01-14: - Lohikar: - - bugfix: Unathi can no longer chew through metal. - LordFowl: - - bugfix: You can no longer climb down ladders if a solid turf is in the way. - - tweak: Only mobs will be prevented from falling down an open turf by ladders. - Non mobs will fall, ladder or not. -2018-01-27: - AgentWhatever: - - imageadd: Constructing a console or computer now makes sense visually - Alberyk: - - rscadd: Emagged cyborgs should now be immune to detonation by robotics console. - - rscadd: Examining a cyborg will now reveal what modules they are holding and each - module is active. - - rscadd: Antag related species, such as vox, xenomorphs and skeletons, can now - pry open airlocks by clicking on them with harm intent. - - rscadd: Return alien weeds to their old format, replacing the vines. - - bugfix: Alien acid should now be able to melt floors. - - rscadd: Added makeshift material based armor, you should be able to craft it using - some materials and a bucket. - - rscadd: Some weapons, such as axes, are able to cleave and hit targets around - their original victim now. - - rscadd: Re-added facehuggers to xenomorphs, bringing back all the infection circle. - - rscadd: 'Ported crawling mechanics from polaris: you can now crawl, if lying down, - by dragging your sprite to a title near yourself.' - - balance: Vampire's dominate should now require more total blood to unlock. - - balance: Increased dominate's blood cost to 50. - - rscadd: Added railgun's magazines and radioisotope thermoelectric generator designs - to research and development. - - tweak: Trying to move, when possible, will now resist if you are grabbed. - - tweak: Throwing a grab will now always break the grab, do not matter the distance. - - rscadd: Holy water should be more effective when fighting the undead. - - rscadd: Added explosive land mines, you can get them by using an uplink. - - rscadd: Added more options to the loadout, such as colorable sweaters, flower - pins and towels. - - rscadd: Added more underwear options. - - rscadd: Increased the total loadout points to ten. - - rscadd: Added a new type of wound; punctures, caused by stabbing attacks and pointed - weapons. - - imageadd: Phoron gas should be purple now, to match the solid and liquid form. - - rscadd: Added rings, ported from baystation12, to the custom loadout. - - bugfix: You should now be able to interact with airlock's buttons and controllers - while inside a mecha. - - rscdel: Removed the binary channels from posibrains. - - rscadd: Added a plasma cutter as an emmaged module to the contruction module. - - balance: Unathi handcuff breaking should now cost stamina. - - bugfix: You can now properly click on people and objects that are on water titles, - such as the pool. - - balance: Changed how the telebaton's stun works, it should now take in consideration - things like spacesuits, armor and species related variables when stunning a - target. - Arrow768: - - tweak: Buffs the Malf AI. Hacking APCs provides more CPU and RAM. - - tweak: Ties the Nuke into the AI station-selfdestruct. Inserting the disk aborts - it. - - balance: Changed the thermaldrill to be more useful for mining and less useful - for killing people. - - rscadd: Cargo now has a delivery application to allow recipients to pay for the - order and confirm the delivery - - tweak: The order application no longer returns to the main menu after adding a - item to the order. - - tweak: Tweaks the access of all heads of staff. They now have all access to their - department and basic access to the others. - BRAINOS: - - imageadd: Added 19 new hairstyles and 3 new beards. - BurgerBB: - - tweak: Added syndicate balloons, nanotrasen balloons, replica katanas, bosun whistles, - champion belts, invisible pens, bikehorns, lipstick, fake moustashes, clown - masks, mime masks, fake wands, binoculars, megaphones, random booze, and the - banhammer to the arcade loot tables. - - tweak: Toy mechs are significatnly rarer. - - tweak: Toy swords now spawn with random colors (red,blue,purple,green) as opposed - to just the static blue. - - rscdel: Removed duplicate katana code that seemingly exists for no real reason. - - rscadd: Added additional biogenerator recipies as well as the ability to emag - the biogenerator. Emagged Biogenerators unlocked hidden recipies. - - rscadd: Biogenerated Meat is replaced with Biomeat; a differently colored variant - of regular meat with additional flavoring, but still has the functionality of - meat. Added Vitamin Pills that contain 25 nutrients and 1 random flavoring of - juice. - - tweak: Reworked biogenerator code so that recipies are easier to add internally. - Changed and added some sound paths, and slightly improved the UI by adding the - ability to make multiple items of the same type in the Biogenerator for all - recipies. - - tweak: When creating milk, cartons of milk are spawned instead of being put into - the biogenerator's internal bottle. - - rscdel: Removed hidden super secret monkey recipie from the Biogenerator. - - tweak: Sorted locker equipment so it's much more effiecient in terms of loadout. - - rscadd: Added new cane abilities based on intent. Help intent pokes people; disarm - intent smacks people for slight damage, with a chance to disarm; Grab intent - grabs people, harm intent deals regular damage. - Chaoko99: - - rscadd: Added a preference to check if the player is on harm intent before firing; - defaults off. - - rscadd: 'Added SUPER MAIM: A unified system for dice-roll gibbing per limb, rather - than a flat chance without respect to body part.' - - bugfix: Fixed the plasma cutter's inability to dismember. - - experiment: 'Changed the following weapons and their ammo to use SUPER MAIM: Desert - Eagle (.50), Anti-Material Sniper Rifle (a145), Mateba (.357), Plasma Cutter. - Buckshot.' - Ezuo: - - rscadd: Ported Chinsky's implementation of using the numpad to select damage zones. - 1-6 for limbs, body and groin. The limb keys toggle between arm/leg and hand/foot. - The 8 key toggles between head/mouth/eyes. Use control+numpad if you dont use - hotkeys. - Lohikar: - - rscadd: You can now elect to have a grey (default) colored bag instead of your - job specific type. - - bugfix: Objects partially obscured by shadow will no longer be partially fullbright. - - rscadd: Zeng-Hu has released the new Zeng-Hu Mobility Frame, a positronic chassis - that emphasizes speed at the cost of fragility. - - rscadd: Bishop Cybernetics have released their Accessory Frame, a positronic chassis - designed to catch the eye while remaining power-efficient. - - rscadd: Hephaestus Industries has announced their Generation 2 Industrial Frame, - designed to withstand more abuse than its competitors at the cost of agility. - - rscadd: Xion Manufacturing Group has announced their version of the HI G1 Industrial - Frame, engineered to be an affordable and cool-running industrial worker. - - tweak: IPCs are now flashable. - - soundadd: Computers now occasionally beep. - - bugfix: Your HUD no longer lies to you about your health if you're actually dead. - - experiment: 'Spreading-style explosions have been rewritten: they should be faster - and more reliable.' - - rscadd: Spreading-style explosions now have simple explosions' directional explosion - sounds. - - rscadd: Spreading-style explosions now cross Z-levels. - - soundadd: Light tubes will now make a plonk noise when turning on. - - soundadd: Light switches now make a noise when switched. - - tweak: Lights in an area will now turn on/off in a random order when they lose/gain - power. - - rscadd: 'Lights without power will now enter ''emergency mode'': they''ll glow - a dim red and draw from a small internal cell, which lasts approximately 10 - minutes. Emergency mode can be disabled at the APC, and the cell can be replaced.' - - rscadd: Light switches will now glow in the dark. - - rscadd: The asteroid once again has random rock decals on flooring. - - imageadd: Non-surface Z levels will now use a rockier asteroid floor sprite. - - spellcheck: Fixed some grammar issues with rock/sand names & tweaked their descriptions - slightly. Sand has been renamed to ash to better match the sprite. - - rscadd: Dinnerware vendors now stock lunchboxes. - LordFowl: - - tweak: NanoTrasen has discontinued their subversive elements report and has replace - it with a priority report on various other crew metrics. - - rscadd: Implements Black K'ois. - - rscadd: Implements Black K'ois Mycosis and K'ois Mycosis. - - balance: Buffs K'ois healing properties - - tweak: Vaurca can now control which limb they bite - - bugfix: Fixes a bug where Vaurca lungs would start processing twice. - - tweak: Modifies Industrial eyes. Industrial eye's are also now more receptive - to coloring, so you can have any color you like. - - rscadd: Added vending machine restockers, which can be used to restock vending - machines. Can be ordered from cargo with a custodial ID. - - rscadd: Added the janicart deluxe, a multi-object vehicle that can be used to - clean wide swathes of area with its turbomop and space hoover attachments. - - rscadd: Added backmounted chemsprayers. - - tweak: Janitors have been moved from civilian to engineering. - - rscadd: Flags and banners are now available in the custom loadout sections. Banners - are one tile decals, flags are 2x1 tile decals. - - rscadd: Diona nymphs produced from a gestalt's death will now follow the player - diona nymph. - - rscadd: The player can freely control any of their constituent nymphs after they - split at will by middle-clicking on them, and will switch to any living nymph - should their active nymph die. - - rscadd: Diona gestalts can now devour mobs as well as their constituent nymphs - can. - - bugfix: Diona will once again regrow severed limbs. - - bugfix: Diona and nymphs will once again gain biomass from eating food. - - bugfix: Devouring will now actually devour the target. - - rscdel: Removes energy weapons (except the Lawgiver MkII) from the RnD protolathe. - - rscadd: Adds components for the construction of modular energy weapons to the - RnD protolathe. An energy weapon can be constructed by adding a capacitor, a - lens, and a modulator plus any number of modifiers to an appropriate chassis. - - rscadd: Added more spam. - - rscadd: SSD/Inactivity timers are available when examining another player. - - rscdel: Brain damage no longer causes effects directly. It will now introduce - trauma traits based on a threshold-percentage progression. Brain damage still - causes brain-death at 60. - - rscadd: 'Adds trauma traits: Come in three flavors: mild, severe, and special. - Mild range from annoying to dangerous. Severe range from dangerous to annoyingly - dangerous. Special are oddly beneficial, sometimes' - - rscadd: Normally a mob can only have one mild trauma and one severe/special trauma - at a time. - - rscadd: Citalopram and Paroxetine can be used to suppress traumas, while brain - surgery can be used to remove them. Maybe the psychiatrist will see some use? - Not. - - rscadd: Oxygen loss will now cause brain damage if it is severe enough. - - rscadd: Intoxication will now induce brain damage at a severe enough level. - - balance: Many brain damaging effects have been given a cap, making them non-lethal. - - rscadd: Added a new plant gene, TRAIT_SPOROUS, which if set the plant will periodically - release smoke clouds of its constituent reagents. - - rscadd: Added a new Vaurca-centric drink to cola vendors, appropriately named - Phoron Punch. - - rscadd: Added a K'ois paste to the bartender's soft-drink dispenser. Possibilities - of bartender mixes involving kois paste in the future. - - balance: Vaurca now spawn with more phoron in their starting tank, K'ois now provides - more phoron when consumed, and K'ois bars are now cheaper, so that the need - to breathe phoron is less of a round-determining chore. - MattAtlas: - - rscadd: The Mateba now uses .454 caliber and has a different firing sound. - - tweak: Changed the Heist readied-player requirement down from 15 to 12. Also modified - minimum raiders down from 4 to 3. - Pacmandevil: - - rscadd: Firing pins. Guns now need an Authentication device to fire. there are - several different types. - - rscadd: Science now has a testing range to test guns in. - Printer16: - - rscadd: Ported the ambition system for antags. - - rscadd: Running or walking over blood can cause you to slip. - - rscadd: You are now able to view where an object is stuck inside someone when - you examine them. - - rscadd: Mesons now glow green when activated. - - rscadd: Using a soda can with harm intent now shakes it up causing it to explode - on whoever opens it. - - rscadd: You can now toggle the announcement voice. The option is in the ASFX menu. - Scheveningen: - - balance: Changes Baseline + Industrial burn modifiers. Baselines are more susceptible - to burn, Industrials handle heat better and survive for longer. - - tweak: Also changes default damage modifiers for synthetic limbs. Retains its - brute resistance, but takes more damage from burn-based sources. - Skull132: - - bugfix: Code phrases and responses are properly generated again. - - tweak: Mercs, heisters, and revs now get code phrases and responses, as they're - all somewhat involved with the Syndicate. This is with mixed modes in mind. - - rscadd: Added a roof indicator to the top right of the game screen. - - rscadd: Added move-up and -down buttons to the AI UI. Sprites courtesy of BygoneHero. - Synnono: - - rscadd: NanoTrasen is proud to announce that the bar now features 21 new beverages. - Please drink responsibly. - - tweak: Edited the recipe for the Old Fashioned. It is now the old fashioned way - to make an Old Fashioned. - - tweak: Brown Star (Star-Kist) can now be found in soft drink dispensers. Lemon - Juice is now available from the Booze-o-Mat like other citrus juices. - - imageadd: Added a sprite for the Metropolitan. Finally. - - spellcheck: Edited some existing beverage descriptions and tastes. - WrongEnd: - - rscadd: Adds anal retentive bolt action rifles and prank guns. -2018-01-28: - BurgerBB: - - bugfix: Poking people with a cane no longer causes blood to fly everywhere. - - tweak: Tweaked Arcade Machine droprates so they're less depressing. - - tweak: Tweaked burito recipies to use more meatballs, and as well use a new nutrition - algorithm. - - tweak: Tweaked dionaea autohiss to be less annoying. -2018-01-29: - Alberyk: - - bugfix: Cutting someone's hand should now force them to drop the item they are - holding on said hand. -2018-01-31: - LordFowl: - - balance: Both versions of K'ois mycosis will mature at a doubled rate. - - rscadd: Added SSD timers for when examining inactive/disconnected mobs. -2018-02-04: - Alberyk: - - rscadd: Sharp weapons and welders are twice as effective in destroying plants. - - rscdel: Removed k'ois seeds from the botany's seed storage. - LordFowl: - - tweak: The number of spores released by a plant is now dependent on the plants - potency. - - balance: K'ois health has been reduced by half. -2018-02-11: - Lohikar: - - bugfix: The asteroid's sprites should no longer get fucked up by shuttle movement, - explosions, or mining. - - tweak: Breaking asteroid floors on the lowest level will now break to openspace/space - instead of more asteroid. -2018-02-24: - BurgerBB: - - tweak: Improved tortilla and burrito recipies. Dips are also more flavorful. - sdtwbaj: - - rscadd: Skrell have a higher chance to get more money. -2018-03-10: - Alberyk: - - rscadd: Added some new gloves; brass knuckles, power fists and clawed gauntlets. - Each of them has different effects in unarmed combat when worn. - - rscadd: You can now select what kind of unarmed attack you want to use via a verb - in the ic tab. - - tweak: Opening or closing a cyborg's cover should take time now. - - rscadd: Overclocked cyborgs can't be stunned with a flash anymore. - - tweak: Cyborg's stun batons should drain less power from their cells. - - tweak: Exosuits weapons should be more effective now. - - tweak: Increased exosuit equipment capacity to 4. - - rscadd: Added new exosuit weapons. - - rscadd: Added more ancient melee weapons. - - rscadd: You can strap grenades to spears now. - Arrow768: - - rscadd: Due to budget constraints the safeties have been removed from shutters - and blast doors. Personnel is advised to stand clear when they are being closed. - - tweak: The deadman switch function from the signaler will now send a signal when - the signaler is dropped or moved into a different slot. - BurgerBB: - - rscadd: Added chainsaws, a powerful two-handed weapon that requires welder fuel - to operate. Chainsaws can open airlocks and lockers when powered. - - balance: Diona nymphs can perform partial merges at half biomass, with the consequence - of missing limbs. The more biomass, the less missing limbs. - - rscadd: Added a mask and eyewear slot for dionaea. - - tweak: Made Dionaea immune to the effects of blindfolds and muzzles. - - balance: Dionaea receive only 25% arousal per second from blindfolds and muzzles. - - rscadd: Added several new preservatives and flavorings in vending machine junkfood. - As a result, junkfood is now more filling. - - tweak: Tweaked pain messages. - - tweak: Penalties for Organ damage now start at >=1 instead of >0. - - rscadd: Added Adipemcina, a fictional heart medication that specially reduces - heart damage. - - rscadd: Added filtered kois, a significantly less dangerous kois which can be - made by combining Cardox and normal kois. Added Cardox, an anti-phoron reagent - which can eliminate phoron and remove the harmful spores from kois. - - balance: Replaced kois bars with less dangerous kois bars containing filtered - kois which do not spore. Dangerous ones are moved to the contraband section, - which can be hacked and vended for free. Phoron punch also now has filtered - kois, but no alternative. - - balance: Decreased the Kois spore chance when eating unfiltered Kois. - - balance: Rebalanced lottery tickets so you don't win as much. Lottery tickets - can now be purchased at cigarette machines as well. - Buterrobber202: - - tweak: The Wizard Federation is pleased to announce that they have started to - actually train Wizards outside of the Spatial School, meaning they should have - more useable spells during their missions. - Ezuo: - - rscadd: You can now make Ned Kelly style armor by using an ordinary trenchcoat - on makeshift armor. Be protected and stylish at the same time! - - tweak: You now must detach helmets from suits to refit them. - - rscadd: Skrellian spacesuits are now voidsuits, allowing you to attach helmets - and magboots to them. - Juani2400: - - maptweak: Complete remap of the Medical main level. Expect bugs and missing equipment. - - maptweak: New nuke chamber, added an alternative exit for the bunker, new location - for CSI's and Detective's offices, new Security Training Wing, remapped Kitchen, - new shop, remapped Vault's entrance. - - experiment: New transfer/escape shuttle. Not the final version, probably. Consider - it an experiment to test your acceptance to the new design type. - - rscadd: New Research-coloured folders (Sprite recolouring by Fire and Glory). - - bugfix: 'A lot of bugfixes, missing stuff, and minor suggestions requested by - you in this: https://forums.aurorastation.org/viewtopic.php?f=18&t=9863. You - should visit and leave your suggestions there.' - Kaedwuff: - - rscadd: The AI's Common Channel intercom will no longer betray Traitor or Malf - AIs. Unless they want it to. - - rscadd: Straightjackets can now be escaped from, if you have sufficient time alone, - and new sprites have been given to make them more jackety. - - rscadd: Druid and Cleric wizards can now take their victims for granite. - - rscadd: Added a number of new cocktails made with unathi booze. Many have custom - sprites, and one of them is slightly dangerous to non-unathi. - Lohikar: - - bugfix: ZAS Knockdown now has a distance cap. (Fixes 'space wind') - LordFowl: - - tweak: Batons will now deal both brute and shock damage. - - tweak: Electricity system modified to be more realistic in its arcing and damage, - - tweak: Electricity can now cause electronic damage. - - rscadd: IPCs will now be paralysed by cattleprods, stunrods, and harmbatons targeted - at the chest. - PoZe, AndurilFlame: - - rscadd: Trench coat, detective's coat, coloured detective's coats, and gentlecoat - are now able to be buttoned up and unbottoned. - Skull132: - - rscadd: 'Added the flag of the best nation: the Eridani Corporate Federation.' - kevinz000: - - rscadd: Projectiles have received a major overhaul into pixel projectiles processed - by subsystem a la TG. -2018-03-13: - BurgerBB: - - bugfix: Fixed various chainsaw bugs. - - rscadd: Added Chainsaws to traitor uplink. -2018-03-18: - Alberyk: - - bugfix: The Automatic Robotic Factory 5000 should now work properly. - Skull132: - - bugfix: Magboots and hardsuit gloves now give you your stuff back properly. -2018-03-21: - BurgerBB: - - balance: Made junkfood bread and rasins healthier. Made light junkfood snacks - slightly healthier. - - balance: Lottery cards now generally give less, have 3 scratches per card, and - take longer to scratch. -2018-03-31: - TheGreatNacho: - - bugfix: Set the sentencing machine and brig timer to read the convicts name from - their ID, instead of their mob. - - bugfix: Fixed lighter being deleted when pulling a cigarette out of it's packet - with your mouth. - - bugfix: Fixed spears losing their material after mounting head to them. -2018-04-06: - Printer16: - - bugfix: Ninja uplinks and merc uplinks now work properly. Check your tabs for - items that were previously unavailable due to the bug. - - bugfix: Traitors can no longer see categories they don't have access to. - - bugfix: Updated the diseased touch information to show how much it actually uses. - - bugfix: You can no longer fold artifact boxes into cardboard. - - bugfix: EMP'ing magical staffs no longer breaks them. - - bugfix: The RPED now works properly. - - bugfix: Mechs can not use crash if they are in maintenance protocols. - - bugfix: Updated the e-sword interaction with cigarettes. - - bugfix: Xenos can no longer get brain traumuas. - - bugfix: Using *halt as a cyborg no longer displays the name twice. - - bugfix: Updated the eyedrop failure message. - - bugfix: The thermal drill no longer breaks if you move while charging it. - - bugfix: Updated implants to work on station zlevels. -2018-04-08: - Alberyk: - - rscadd: Added martial arts, traitors should have access to some of them in their - uplinks. - - tweak: Plastic explosives should be more effective in destroying walls. - - tweak: IPC's monitors screen are now considered facial hair, for better interaction - with hats. - - rscadd: You can now repair emp affected hardsuits with Nanopaste. - - rscadd: Added a hardsuit mounted cooling module, printable from robotics. - - bugfix: The mounted emag module should work properly now. - - rscdel: Replacing a dead ipc's powercell or posibrain should not revive them anymore. - - rscadd: Robotics can now create ipcs using a cyborg chassis that had its law system - disabled, the new ipc's chassis will be based on the torso's brand. While robotics - is unable to print torsos with their own brand, they should be available at - cargo. - - rscadd: Added new a vaurca fashion option to the custom loadout. - Arrow768: - - rscadd: The reason of a cargo order is now sown in the cargo order application - in the order details. - - rscadd: A manifest is placed inside of each crate ordered from cargo. - - rscadd: Orders can now be paid in advance after they have been approved. - - tweak: The shuttle fee is now calculated per order and no longer split over all - orders on the shuttle. - - tweak: 'Changed the backend dataformat of cargo. See Pull #4435 for details.' - - tweak: Change the camera networks from Civilian East / Civilian West to Civilian - Main / Civilian Surface / Supply / Service - BurgerBB: - - rscadd: Completely reworked anti-depressants so they only cure certain types of - traumas at various strengths. Added additional anti-depressants and special - medication. Antidepressants and some painkillers now have adverse effects when - with alchohol. - - rscadd: Added a new reagant breathing system. Inhaled smoke no longer counts as - eating it. Inhaleing reagents is 25% weaker than injecting it directly. - - tweak: Reworked cigarrettes so they actually have effects, including very gradual - organ damage and a minor performance enhancer. Custom cigarettes can also be - made in the biogenerator, or found elsewhere. - - tweak: Reworked heart damage so that negative effects are more linear. Tweaked - oxy loss from blood loss to also be more linear. - - maptweak: Improved the mining/cargo layout to better reflect the needs and desires - of cargo techs and miners. - - balance: Ninja matter fabricators now produce steel throwing stars instead of - uranium throwing stars. Adjusted the power cost and price of the ninja matter - fabricator. Adjusted the weight class of throwing stars to make them smaller. - Added steel throwing stars to the traitor uplink. - - balance: Reduced the amount of reagents in a scrubber blast from 50 to 35. - - tweak: Added paint, luminol, fuel, blood, sterilizine, ipecac, and soporific to - scrubber event RNG. - - bugfix: Resisting from a chair unrestrained no longer adds a cooldown to activating - objects. - - bugfix: Action figures are no longer massive, and only take up 1 slot in your - inventory. - - bugfix: Boxing gloves can now be worn by any race. - - tweak: The ore summoner can only move up to 10 ore at a time. - Kaedwuff: - - maptweak: IAA now spawn in their office. HoS now also spawn with an improved, - imposing distance from their team. - LordFowl: - - rscadd: Footprints will now be created on ashy turfs, and ash will spread onto - the shoes causing ash-tracks. - - rscadd: Added electroshock, hypnotic, and isolation therapy. Each cures a specific - set of traumas. - - tweak: Brain surgery now only cures certain traumas. - - maptweak: Expanded the psychiatry office into a mental health ward. - ParadoxSpace: - - rscadd: Adds HUD Eyepatches for Security, Medical, Mesons, Material, and Science. - - rscadd: Adds civilian iPatch for general use. - - rscadd: Adds Welder Eyepatch. - - rscadd: Adds Night Vision and Thermal Vision eyepatches to uplink, and heist roundstart. - PoZe: - - rscdel: Removed the nurse dress from medical lockers and changes the default nurse - outfit to purple scrubs. - Ron: - - rscadd: Added a sound for firealarms and the shuttle jumping somewhere. - Skull132: - - rscdel: Junk food no longer causes heart/organ damage. That PR has been reverted - effectively. - - rscadd: Junk food now causes nutrition to last less. You'll go hungry roughly - twice as fast when eating only junk food. - TheGreatNacho: - - balance: Added gasping for air when people are losing their breath. - soryy708: - - rscadd: Created a deeper, espresso centric, coffee mixing system - - maptweak: Added 'CoffeeMaster 3000' to the bar - - rscadd: Created a 'Barista' alt-title for the bartender -2018-04-12: - Printer16: - - bugfix: The science firing range now has some firing pins. - - bugfix: The security training room no longer starts vented. - - bugfix: Removed an extra disposal chute from the medical chem lab. - - rscdel: Shuttle sound removed. -2018-04-15: - BurgerBB: - - tweak: Tweaked the recipes for Burritos to prevent bugs. - - bugfix: Fixed mental medication being all lowercase. Fixed escitalopram causing - crippling drowsiness. - - bugfix: Significantly reduced the volume and range of lottery tickets. - Lohikar: - - bugfix: Openspaces will now properly show mobs/objects that became visible after - roundstart. -2018-04-19: - PoZe: - - maptweak: Access to Research Division Maint door is fixed - - maptweak: Added missing firelocks to construction level of security - - bugfix: Fixed broken small light icon to appear properly - - tweak: Shower now reacts with mobs as water supposed to, damaging slimes. - - tweak: Pool, Ocean or generic water turfs now cleans anything that enters it, - cleans it's own turf and damages slimes. - - tweak: Fixed chainsaw unwielded force - - balance: Chainsaw powered force buffed, 30 unwielded and 60 wielded - - tweak: Closets now spawn one sheet of metal upon being destroyed - - tweak: Turbolifts now properly destroy atoms, and gib any mobs that are in closets - - bugfix: Crusher no longer kills AI eye - - maptweak: Medical construction level now has full camera coverage -2018-04-25: - Alberyk: - - bugfix: Vaurca should have proper natural insulation once more. - Arrow768: - - bugfix: You can now see if someone opens a sodacan that has been shaken. -2018-05-07: - BurgerBB: - - rscadd: Fixes the stacking machine from eating materials due to an oversight. - PoZe: - - rscadd: EMT room now has two GPS and two medical emergency medical radios - - maptweak: Increased size of Toxin's airlock, allowing canister to refill from - main air supply - - bugfix: Fixed tags(names) for medical construction level security cameras - - spellcheck: Chemistry, and security construction levels request consoles names - are fixed according to their room. -2018-05-10: - Kaedwuff: - - bugfix: No longer can your victims resist their way out of a good sucking after - being hypnotized by your vampire. -2018-05-13: - Alberyk: - - bugfix: Fixed securitrons trying to arrest the head of personnel because of their - gun. - - bugfix: ERT's id should have the proper access now. - - rscadd: Added new tajara related clothing options to the custom loadout. - - rscadd: Added partial understanding to some languages, it allows you to understand - some words from a certain language without knowing it. - - rscadd: Added new tajara language, Delvahhi, available to the Zhan-Khazan. - - rscadd: Added new accessory related options to the loadout, such as ties. - Arrow768: - - rscadd: It is now possible to call commanded animals by a nickname. - - rscadd: The sentencing console has been upgraded with a integrated fining system. - - rscdel: Due to protests from the "real" engineers, the janitor is no longer part - of the engineering department and has been reintegrated into the service department. - - rscadd: NT has entered a cooperation with various news outlets to provide quality - information at the start of the shift. - - rscdel: Due to quality issues NT has banned Editor Mike Hammers of the Gibson - Gazette from publishing news. - - rscadd: It has come to our attention that a flaw might effect the containment - systems of the station. - - tweak: IPCs can no longer be converted to cultists. - Banditoz: - - rscadd: You can now use , and . to go up and down z-levels, respectively. - BurgerBB: - - maptweak: Added additional z-level protection for AI. - - maptweak: Moved the bomb range further away from the station to prevent z-level - breaches caused by explosions. - - tweak: Butanol based drinks can now be selected from the loadout via flask. - - balance: Tweaked some of the more boring loot options to be more interesting. - Reduced the chance of getting arcade loot in the warehouse. Increased the amount - of loot in the warehouse from 80 to 100. - - rscadd: Added new food items. - - maptweak: Redesigned Hydroponics. Lightly tweaked the layout of cargo. - - rscdel: Removed Hextrasenil and Trisyndicotin. - - maptweak: Cardox grenades are now located in the vault. Added a bookin various - locations reminding non-medical staff not to give mental medication to prisoners. - - tweak: Cardox is now slightly poisonous, and can directly remove phoron from blood - when consumed. Cardox can now remove phoron in the air when applied to turfs. - - rscadd: Added the panocelium mushrooms, a mushroom mutated from fly amanita. They - contain panotoxic, a potent toxin that causes intense amounts of pain. Added - Calomel, a special medication that purges most chemicals from the bloodstream. - Added Pulmodeiectionem, a special medication that purges most chemicals from - the lungs. - - rscadd: Added inhalers and autoinhalers. Inhalers and Autoinhalers can quickly - add reagents to the lungs. Inhalers can be found in chemistry, made in science, - found/ordered from cargo, or purchased from a traitor uplink. Oxygen deprevation - kits now contain autoinhalers instead of pills. Added breath analyzers, a medical - device that analyzes useful information about the respiratory system. Oxygen - deprevation kits now contain breath analyzers instead of health analyzers. - - tweak: Bicardine now heals lung damage when inhaled at the cost of general reduced - effectiveness. Phoron, ammonia, hyperzine, dexalin plus, soporific, chloral - hydrate, and space drugs are more effective when inhaled. All painkillers, except - for inaprovaline, have no effectiveness when breathed in. Tricordrazine has - no effectiveness when breathed in. Breathing in acid now deals direct damage - to the lungs. - - bugfix: Fixed the metabolism rate of mental medication to reflext their intended - values. Reduced the dosage threshhold to supress traumas to reflect their intended - values. - - tweak: Reworked intoxication entirely. Inebriation lasts generally longer, and - the effects are generally more realistic. - - bugfix: Added missing seeds to garden vendors. Converted the hydroponics seed - vendor into a better vending machine. - ParadoxSpace: - - rscadd: Adds shorts, skirts, a leather coat, orange goggles, a colorable headband - and leather vests to the loadout. - - rscadd: Adds about 10 new cyberpunk themed hairstyles. - - rscdel: Shaves half of your head. - PoZe: - - tweak: All AI intercom microphones are turned off by default. To help new antag - AI players not to accidentally reveal their plans - - tweak: Hostile mobs now attack back any mobs who touch/attack/shoot or throw objects - at them. They also now prioritize mobs with lowest health - - rscadd: Added oxygen candles as an item. They are one-time emergency item that - is used to fill 2-3 tiles of depressurized environment - Skull132: - - tweak: Bumped Vaurca economic modifier by 1 point, as per lore developments. -2018-05-14: - BurgerBB: - - bugfix: Fixed breath analyzers not working. Fixed inhalers not playing their proper - injection sounds. Fixed BLT recipe. Fixed a misplaced tile in Hydroponics. - - tweak: Tweaked the weight of the inhalers to match their size and sprite. Added - more information to inhaler cartridges when examining them. Made inhalers more - user-friendly. - - maptweak: Tweaked the layout of Hydroponics and added an actual seed storage for - excess seeds. -2018-05-17: - Kaedwuff: - - bugfix: The bahama lizard recipe has been fixed to now actually be craftable. - It now requires only lemon juice, ice, cream, and xuizi juice. - PoZe: - - bugfix: Wizard disable technology spell no longer affects the caster. -2018-05-20: - BurgerBB: - - bugfix: Fixed various broken/incorrect recipes for food. - - bugfix: Fixes smoking pipes burning up too quickly. - - bugfix: Fixed some non-public vendors refusing to accept items. - - maptweak: Removed the additonal seed vendor due to redundancy. -2018-05-22: - Arrow768: - - bugfix: Fixes a bad bugfix that reintruduced the bug which allows to "regenerate" - used items using the vending machines. - Lohikar: - - bugfix: Unathi can no longer chew on holograms. -2018-05-25: - Arrow768: - - rscadd: IPCs can be converted to the cult again, but only serve as constructs. - LordFowl: - - bugfix: Fixes the number 3 being broadcasted from surgery tables. - PoZe: - - maptweak: Veding machines at Centcomm don't charge money for their products. Hail - NanoTrasen! -2018-05-28: - Kaedwuff: - - bugfix: The janitor's closet now has service headsets in it again. - - tweak: The chaplain now also gets a service headset again. -2018-05-29: - Kaedwuff: - - bugfix: You can no longer slice fruit (or anything else) with a syringe. -2018-06-03: - BurgerBB: - - bugfix: Added vents to the cargo warehouse connector to prevent underpressure - from disposal inlets. - - bugfix: Disposal outlets now spread out items so all the trash doesn't pile up - on one tile. -2018-06-10: - Arrow768: - - rscdel: The psychedelic jumpsuit can no longer be found in maint. -2018-06-16: - Arrow768: - - tweak: ID Cards ejected from modular computers are no longer ejected onto the - floor. -2018-06-18: - Alberyk: - - rscadd: Added new tajaran related accessories options to the custom loadout. - - rscadd: Added new tajaran related cuisine options. - - rscadd: Added a gatling machine gun to the syndicate uplink. - - rscadd: Added bayonets. - - tweak: Changed how stuttering is handled in game, it should be less ridiculous - overall. - Arrow768: - - rscdel: The Tau Ceti Daily Grand Slam Lottery has filed for bankruptcy and has - been relaunched under new management. - - rscadd: Resourceful employees have found a way to hide things inside of potted - plants. - BurgerBB: - - rscadd: Removed basic kinetic accelerators from code. Replaced them with customizable - kinetic accelerators with a robust array of customization. Weaker custom kinetic - accelerators can be purchased from the mining vendor or found randomly in cargo, - while the stronger variants can be researched and produced by science. - - rscadd: Added traitor kinetic accelerators to uplink. These ones shoot laser beams, - and can accept custom accelerator parts. - - rscadd: Gave wrenches to mining drones and mining cyborgs, so synthetics can tinker - with custom KAs. - - maptweak: Improved the shuttle and docks design. - - bugfix: Users will now be automatically threatened with a day ban if they mention - the phrase 'Organ Damage'. - - bugfix: Fixed library books spawning outside of shelves. - - bugfix: Fixed kinetic accelerators displaying an error when equipped on the waist. - - balance: Balances kinetic accelerator research to prevent easy research exploit. - Balances traitor kinetic accelerator to be less powerful. - - maptweak: Tweaked the new library to be more aesthetically pleasing. Removed empty - mediwall from the command section of the shuttle. Removed floating light near - departures and on the shuttle. Removed pointless holopad on the evac shuttle. - Code - PoZe, Sprites - DronzTheWolf: - - rscadd: Adds airbubble(oxyball) into the game. It is used to protect user inside - from decompressed environment for 30 minutes. Has an air tank attached to it - that can be replaced. - - rscadd: Adds airbubble to every emergency locker - - rscadd: Mercenaries have their own air bubble with special sprites, for kidnapping. - Mercenaries have two airbubbles, Heist shuttle has three as they are pirates. - Kaedwuff: - - tweak: Librarians now also get a service headset at start. - - tweak: Cyanide no longer makes you instantly pass out, allowing you a precious - half minute to say your final goodbyes (or taunts to security) before you die - horribly. - LordFowl: - - rscadd: Sprinting no longer deals oxygen damage unless you have asthma, a coughing - disability, or damage to your lungs. - - rscadd: Adds the asthma disability to chargen, which reduces your ability to sprint - and your ability to naturally regenerate oxygen damage. - - rscadd: Adds a new mental disability - Love. - LordRaven001: - - rscadd: Ports mixing bowls from Baystation - - tweak: Removed butcher knives from the contraband section in the vendor, added - them to the normal vendor. - - balance: Balanced the Kitchen Vendor around 2 Chefs - MoondancerPony: - - tweak: Tweaks a lot of things to do with newscasters. Maybe there will be a fancy - new UI soon? Who knows. - - rscdel: Removes the Journalist alt-title from Librarian. - - rscadd: Adds the Corporate Reporter job and the Freelance Journalist alt-title. - Corporate Reporters have more liability and responsibility, but have greater - access and legitimacy. Freelance journalists have no such restrictions, but - are all on their own. To add to this, there are now two press passes- a normal - and a corporate one. These do not guarantee you anything from Security or Command, - however, so be warned! - - maptweak: The merchandise store has been replaced with a brand-new journalist's - office, set up for interviews and writing. Journalists also get their own pet. - - experiment: You can now comment, like, and dislike newscaster stories. PDAs can - see, but not interact with, the new newscaster functionality. PDA news features - may expand or be removed in the future. - PoZe: - - tweak: IPCs can not be convertable to cult. - - balance: IPCs can no longer draw runes, since they have no blood. They still can - use talismans - - tweak: Cultist IPCs are immune to cultist EMP from runes or talismans. - - bugfix: Fixed Journalist Office missing power cables. - - maptweak: Journalist Office is now connected to the bridge subgrid, instead of - main grid. - - maptweak: Shuttle wall structures that are on the corners have been moved one - tile in different directions, so that it looks good. - Scheveningen: - - balance: Blinding sources are significantly increased in duration. - - rscdel: Direct flashes no longer stun those who are -not- sentient trees, robots, - or bugpeople. - - tweak: Changed how flash break mechanics work. Crappy budget NT tech is more likely - to break from overuse. - ben10083: - - maptweak: Following multiple security breaches and thefts from the vault, NanoTrasen - has increased security in the main vault. -2018-06-20: - BurgerBB: - - bugfix: Readds disposal spread in disposals. Re-fixes the scrubber vent in the - warehouse mail room. - - maptweak: Adds holopads to missing areas without holopads. - - bugfix: Fixed hull shields not covering departures properly. -2018-06-22: - Arrow768: - - bugfix: The drone console now lists drones on different station levels. -2018-06-24: - PoZe: - - tweak: Airbubble comes now with fully filled engineering extended airtank(6 liters - max). Instead of double emergency airtank(10 liters max). It lasts around the - same time, even slightly longer(40 minutes). - - tweak: Airbubble now gets ripped and leaks after being shot with projectile weapons. - - bugfix: Airbubbles no longer produces infinite cable restrains. - - bugfix: Users of airbubble can no longer 'magically' get out of bubble with it - still remaining closed. - - tweak: No longer it takes time to get in and out of Airbubble. -2018-06-26: - Lohikar: - - bugfix: RIG actuator Z-climbing now actually works. Probably. - PoZe: - - bugfix: Fixed commanded mobs. They will no longer attack people they follow, destroy - things around them. - - tweak: Commanded mobs will not attack their master even if they are being attacked - by their own master. -2018-06-27: - Arrow768: - - maptweak: Various plaques have been placed around the station to memorize the - odin murders. -2018-07-14: - Alberyk: - - bugfix: Fixed an oversight that allowed the detonation of emmaged cyborgs using - the robotics console. - - rscadd: Vaurca should now spawn with proper survival gear. - BurgerBB: - - bugfix: Fixes inhalers having odd gasmask interaction. - PoZe: - - bugfix: Branded IPC frames can now wear wizard and mercs void suits - - bugfix: Light replacer now has sprites when being emagged. -2018-07-17: - Alberyk: - - bugfix: The staff of change should work properly now. - BurgerBB: - - bugfix: Fixed a bug that gave male and female unathi penises while wearing dresses. - PoZe: - - bugfix: Destroyed cyborg components no longer just vanish -2018-07-22: - Alberyk: - - tweak: Removed the thermal drill dispersion, making it a more effective mining - tool. - - rscadd: Added siik'tau as an alternative language. - - rscdel: Bicaridine does not heal lung damage anymore when inhaled. - - tweak: Removed the telebaton stun when aiming for the legs. The telebaton will - now deal halloss, pain damage, when attacking in disarm intent - - tweak: Pepperspray does not stun when hitting someone without face protection - anymore, it will now cause moderate pain instead. - - tweak: Merchant's pet sellers should sell more mudane animals, and buy more exotic - ones, also fixing an exploit with buying and selling animals. - - tweak: Merchant should not be able to buy flags or other objects that can not - be moved anymore. - - tweak: Vampires can't bite people wearing airtight helmets due to their necks - being protected anymore. - - rscadd: Vampires can now drink blood from drinking glasses and etc to gain usable - blood. - Arrow768: - - rscadd: Adds a Notification System to send notifications to players. - - rscadd: A borgs voice is now garbled if its damaged too much. - - rscadd: Added a low power warning sound / light that can be activated by borgs - if they run out of juice. - - bugfix: The taser cooling module can be applied to sec borgs again. - - balance: Injecting armored targets with the hypospray now takes a while. - BurgerBB: - - rscadd: Kinetic Accelerators can no longer dig holes. Improved warehouse and abandoned - crate loot chances of getting kinetic accelerators. High level kinetic accelerators - can now be found. - - maptweak: Added a random dungeon framework. Mappers can make their own dungeons - and submit them to Github. - Kaedwuff: - - tweak: There are no clowns. Move along. - Karolis2011: - - tweak: Made AI's crew holograms more representitive of current state of crew memeber. - - rscadd: Made secret mode setup retry automaticly if it fails to setup round. - LordFowl: - - rscdel: Removes ashy footprints. - LordFowl, BygoneHero, Kyres1: - - rscadd: Added the Sedantis flag. - - rscadd: Added Vaurca variants of softsuits. - - rscadd: Changed Vaurca vision to use client colors. - - rscadd: Added climbing. Click on a wall/open turf to climb. Large and/or anchored - items increase your ability to climb. Small items decrease your ability to climb. - - rscadd: Humans and Vaurca are fastest at climbing, and Unathi and Dionaea are - the slowest at climbing. - - rscadd: Made Vaurca natural climbers, meaning they can never fail. - - rscadd: Added various event-orientated Vaurca items. - - balance: Vaurca can now wear specially modified softsuits. - - rscadd: Added cleave to energy glaives. - - imageadd: Changes the sprites of all organs in Vaurca to be more alien. - - bugfix: Tweaked client colors, fixing inaccuracies in colorblindedness. - - tweak: Cardox no longer acts as an acid, no longer affecting mobs on touch. - LordFowl, Loow, NursieKitty: - - rscdel: Removed Skrell allergy to protein. - MattAtlas: - - soundadd: Added new firearm sounds. Enjoy. - ParadoxSpace: - - rscadd: Bucklers can now be made out of wood. - PoZe: - - rscadd: Airbubble now shows what kind of tank is attached and what is the pressure - of the tank when examined - - rscadd: Airbubble sprite now shows if airbubble is using tank or not. - - bugfix: Fixed names for black and technicolor detective armoured trenchcoats - - rscadd: Detective armoured trenchcoats are avaliable in loadout section of character - setup. (Only for detectives and HOS) - Skull132: - - bugfix: Fixed a slew of cases where an action would or might print a numeric value - to the user. - - rscadd: Corporate Reports now gain rudimentary department access, so they could - better report on corporate affairs. - ben10083: - - maptweak: Added camera at Medbay Entrance and renamed the other camera that is - now at Emergency Pre-op - - rscadd: Gave Clerical Module a denied stamp (WHY WAS THIS THE EMAG ITEM?!) and - tape roll, if it's emagged/hacked it gets a chameleon stamp for proper forging - of documents. - - tweak: Nerfed disable time of flashed borgs from 5-10 seconds to 3-7 seconds - - balance: Sec Borgs rejoice! Your stunbatons have been buffed to consume half of - the charge it used to! - - maptweak: Added a camera to the Psychiatrist Office. - - spellcheck: Fixed name of the Psychiatry Closet camera -2018-07-24: - Arrow768: - - tweak: Increases the size of the new player window to ensure the player polls - are always shown. - BurgerBB: - - bugfix: Fixed inhalers for real now. - PoZe: - - bugfix: Mechs that were shot with ION guns and got into maintenance mode while - having it forbidden to switch the mode can now be unlocked by their DNA owners. - By being able to allow maintenance mode. - - bugfix: Cyborgs, AI, simple animals rejuvinate proc no longer crashes, making - healing process to be complete. - - rscadd: Microwave now has a verb to eject its content even whe it is not powered - on - - bugfix: Fixed service cyborg basic sprite eyes overlay - ben10083: - - maptweak: Removed the duplicate stamp and fixes the name of the camera in the - journalists office. -2018-07-29: - Alberyk: - - tweak: You now need to be in the grab intent to climb up walls and climb down - open spaces. - BurgerBB: - - bugfix: Fixed backpressure surges going through welded vents. - Karolis2011: - - bugfix: Fixes holograms not having proper rotation state when copied subject is - rotated. -2018-08-04: - Ron: - - bugfix: Corporate Reporters can now access security. - - bugfix: Removing a pAI from the potted plant no longer results in two being dropped. -2018-08-05: - Alberyk: - - rscadd: Added checkers and chess game kits to the custom loadout. - - rscadd: Added some random asteroid dungeons. - - rscadd: You can now build floors using some materials, such as silver, gold and - diamond. - - rscadd: Added tajaran flags and banners to the custom loadout. - - rscadd: Added tobacco, peppercorn, onion and garlic seeds. - - rscadd: Added new cooking recipes. - - tweak: Using arm blade or shield does not create gibs anymore. - - rscdel: Removed shotgun speed loaders. - - imageadd: Added unique sprites for shotgun shells boxes. - - imageadd: Added some loaded and unloaded sprites for some guns. - - rscadd: Sterile masks can now be adjusted, to either cover the face or hang on - the neck. - - tweak: Cutting any gloves fingertips will now reduce the insulation of the gloves - in question. - - rscadd: Added a pair of tajaran and unathi insulated gloves to the chief engineer - and electrical supplies closets. - - rscadd: Added a new unathi clothing to the loadout. - Arrow768: - - rscadd: Centcom now pays for certain products shipped to them. Use the export - scanners to determine what they would like to have and how much they pay for - it. - - rscadd: Sometimes central requests special products to be shipped to them. Make - sure to pay attention to the cargo consoles. - - rscadd: Invoices for shipments and orders can now be printed using the cargo control - console. - BurgerBB: - - rscadd: Added Monoammonium Phosphate, a reagent that excels in extinguishing fires, - and acts as a fertilizer. They are now found in fire extinguishers instead of - water. Added Monoammonium Phosphate tanks around the station in place of some - water tanks. - - rscadd: Added a new weak chem sprayer, 'Xenoblaster', which can be found in xenobiology - for xenobiologists. - - tweak: Fire extinguishers can be filled with any reagent using an extinguisher - cartridge. Extinguisher cartridges can be ordered by cargo, or found in atmospherics. - - tweak: Reagent dispensers, such as watertanks and beer kegs, can now be filled - with any reagent. Fuel tanks are an exception. - - rscadd: Most mobile reagent dispensers can leak their contents if you use harm - intent wrench on them. Changed how leaking works. - - tweak: Reworked how reagent containers (glass beakers, drinks) behave on interaction. - You can splash anyone with any container on harm intent, and drink/use them - on other intents. - - maptweak: Added a fire storage area in atmospherics that contains firefighting - equipment and Monoammonium Phosphate containers. - - rscadd: Lube and water can be spread to other tiles if there is too much water - or lube on one tile. - - rscadd: Adds several new and unique kinetic accelerator parts that can only be - found in warehouse or in abandoned crates. - - tweak: Kinetic Accelerators can now be held with two hands for a recoil reduction, - accuracy increase, and slight firerate increase. Some high-end kinetic accelerators - require two hands to fire, and all kinetic accelerators require two hands to - pump. - - rscadd: Adds a kinetic analyzer, a device that can be purchased from cargo that - analyzes kinetic accelerators, displaying useful data about the assembly. - - maptweak: Remapped Xenobiology to be worthy of a research station. - - rscadd: Stunbatons have a 95% chance to pacify slimes. 5% chance to make them - rabid. - Fire and Glory: - - tweak: Vendor K'ois bar packaging has been changed to make it easier for new crew - to understand its toxicity - Flamingo: - - bugfix: Adjusted roof solar wiring to (hopefully) fix the roof solars power routing - bug. - Karolis2011: - - balance: Removes Topic() rate limiting. This should make HTML UIs more responsive. - - experiment: Added completely new Vueui HTML interface system. It should bring - more responsive UIs. - - rscadd: Added user prefrence for UI theme. At this moment this applies only to - Vueui interfaces. - - rscadd: Made photocopier and fax machines use Vueui. - - rscadd: Made Air control consoles use Vueui. - LordFowl: - - rscadd: Airlocks will now open when out of power and blast doors will close. - - tweak: Crowbars can no longer open unpowered blast doors. - ParadoxSpace: - - rscadd: Adds HUD aviators for each kind of HUD, also adding night/thermal versions - to the uplink. - - rscadd: Adds civilian sunglasses to the loadout, they do not protect against flashes. - PoZe: - - rscadd: Hyronalin now causes Diona to receive toxin damage. For reference 10 units - will get Diona into cirtical state within 3:30 minutes. 15 unit will kill. - - rscadd: Arithrazine now causes Diona to receive deadly toxin damage. Even 5u will - kill Diona within 1:03 minutes - - rscadd: Tea now causes Diona to receive toxin damage. Tiny bit more then how it - cures radiation for other species. - - rscadd: Radium now cures toxin damage for Diona. You would need at least 1/3 more - of it to cure same amount of Hyronalin effect. - - rscadd: Adds cyborg surge prevention upgrade module. It is an upgrade that makes - cyborg being immune to 1-3 EMP pulses. Can be constructed by robotics, but is - expensive and high tech. After being fried, module can be replaced with new - module - - rscadd: Adds IPC surge prevention module. Available only via traitor uplink, costs - 14 telecrystals. Just like cyborg module it make user immune to 1-3 EMP pulses. - Comes in from uplink as modified nanopaste that is one time use(doesn't heal - user). Module can be repaired with another traitor nanopaste - TheDocOct: - - rscadd: Added a conference room to the public surface level, with a bridge-access - bolt button. - - maptweak: Moved the surface level atmospherics equipment into the surface engineering - storage room, and adjusted it accordingly. - - maptweak: Renovated the surface command 'Head of Staff Preparation' room into - 'Command Dock Monitoring'. - ben10083: - - rscadd: Added a Medical Hud to the Medical Module -2018-08-06: - BurgerBB: - - bugfix: Fixes condiments, including salt and pepper, not being able to be poured. - - bugfix: Fixes objects getting stuck in xenobiology disposals. - - bugfix: Fixes autoinhalers and autoinjectors refusing to change their icons after - use. - - bugfix: Fixes Slime Batons not spawning without a power source. - - bugfix: Fixes miscalculation in heat reduction for fire extinguishers. - Karolis2011: - - bugfix: Added a reliable way to manually force send resources to client if asset - manager fails. -2018-08-07: - BurgerBB: - - bugfix: Fixes the kinetic uranium recharger from not functioning. - - bugfix: Fixes food/plants from being able to be poured into containers. - - bugfix: Removes water dispersion, as it would hang the server during scrubber - events. - flimango: - - maptweak: Remapped the surface solars cables to run internally. - - bugfix: Fixed the surface solars to properly transfer power to the main grid and - vice versa. -2018-08-11: - BurgerBB: - - balance: People can no longer drink pizza. This balance fix is sponsored by Papa - 'Facing Trump Tower while chanting white power' John. - PoZe: - - tweak: Arithrazine was tweaked to kill Dionea with 5 units within 2 minutes, instead - of original 1. - - tweak: Hyronalin was teaked to kill Dionea with 15 units within 6 minutes, instead - of original 3 - flimango: - - bugfix: Fixed RCON tags. -2018-08-14: - Arrow768: - - rscadd: Combat Hyposprays ignore the armor checks and can inject instantly. - BurgerBB: - - bugfix: Fixed a bug that allowed players to forcefeed sausage to others from a - distance. -2018-08-25: - BurgerBB: - - bugfix: Fixed hypospray and inhalers being able to inject at a distance. - - bugfix: Fixed food unable to be placed specifically. Applied specific placing - code to most reagent containers. - - bugfix: Added missing kelotane reagent to borg hypospray. -2018-08-26: - Skull132: - - bugfix: Fixed the vending machines. (Thank you BYOND.) -2018-08-27: - BurgerBB: - - bugfix: Fixed food specifc placement for real now. - - rscdel: Pills can now also be placed specifically. -2018-09-02: - Alberyk: - - tweak: Burritos should now only require two meatballs to make. - - tweak: Vegan burrits do not require cabbage and carrot anymore. - - rscadd: Added new chemicals. - - rscadd: You can now store more mining tools in the mining voidsuit and hardsuit - suit storage slot. - Alberyk, Kyres1: - - imageadd: Added a new set of sprites for the ninja hardsuit. - Arrow768: - - rscadd: The janitor from the previous shift didnt refill all the vending machines. - Ask your janitor for a refill. - - tweak: By adding a secret additive to the food, NanoTrasen has increased the time - it takes until food is burned in the cooking machines. - BurgerBB: - - bugfix: Fixed drinkable food... again. - - bugfix: Fixed multiple reagents having incorrect inhale metabolism values. - - maptweak: Overhauled the design of the kitchen and bar. - - bugfix: Fixed maintenance junk spawning from above. - - rscadd: Added a fun new card game; Battle Monsters. A vending machine that dispenses - these cards and the rulebook can be found in the library. - - rscadd: 'Added a new holodeck preset: Battlemonsters Arena. Now you can duel it - out like manchildren in the holodeck.' - - rscadd: Added the ability to rename food and edit its description with a pen. - Please don't make me regret this. - Furrycactus: - - maptweak: Sublevel has received some quality of life improvements for Engineers, - predominantly involving Atmospherics, but also with the Tesla and airlocks. - - maptweak: Atmospherics was made larger, now has a large tank for N2O, and was - also given a large tank for custom gas mixes. A gas heater was also added alongside - the previous gas cooler, an engineering console with remote Air Alarm Control - was added, Pipe Dispensers were added, and the overall roundstart efficiency - of the setup was reduced in order to give Atmospheric Technicians more things - to actually do. - - maptweak: The Tesla Engine was given a few tweaks to make it equally roundstart - viable as the Supermatter. The Tesla Bay APC was given a super-capacity power - cell in place of a regular power cell, and the Particle Accelerator components - now start already in-place and in correct order. Wires were also tidied up and - made neater; this should make setting it up more time efficnent. Tesla Grid - SMES was upgraded to match the roundstart Supermatter Grid SMES so that it can - output power on-par with the Supermatter. It is fully capable of powering the - station on its own, and then some. - - maptweak: Sublevel airlocks have been connected to the station air supply line - with a gas pump, like the airlocks in mining, solars, and the surface docks. - They were very prone to becoming stuck due to a lack of air, this should help - stop that and make using said airlocks more viable. - LordFowl: - - tweak: Grenades can no longer be screwdriver'd for variable detonation. - - tweak: Grenades now have a 3-second timer instead of a 5-second timer. - MoondancerPony: - - bugfix: Fixes calling transfer votes early. - - experiment: Replaces all instances of world.time in SSVote with round_duration_in_ticks. - This should result in more consistent behavior overall, but may result in unexpected - issues. Please report any, if they occur. - - tweak: Increases the metabolism rate of Cardox to .6u every tick (two seconds). - NortonDK: - - tweak: Changed the name and description of the space heater(now space A/C), to - better show that it can also cool - ParadoxSpace: - - rscadd: Adds a few Zorane drinks. Safe for human and Vaurcan consumption alike. - - rscdel: Uproots and murders potted plant near Engineering for placement of Zo'ra - Soda vendor. - - rscadd: Adds fingerless gloves, varsity jackets, new tracksuits, high-top shoes, - departmental ponchos, beanies, departmental cloaks, departmental jackets, puffer - jackets, a kimono, a new formal uniform, headphones, and military jackets. - - rscadd: Cloaks and ponchos can now be worn over suit-slot items and as jumpsuit - accessories. Yes, even over spacesuits and armored vests. - PoZe: - - tweak: Beepsky/ED209 now uses different method of movement. Making it waay faster - at moving - - rscadd: Beepsky/ED209 now arrests/detains person who attacks them. Reporting arrest/detaintion, - who attacked them, what weapon was used and location - - tweak: Beepsky/ED209 uses better paths between beacons, so it moves faster. But - it still moved between mostly two beacons, I will change it next dev cycle - - rscadd: ED 209 now listesn to verbal command such as 'stay', 'stop', 'arrest', - 'detain', 'patrol'. So you can say something like 'ED, can you go on your damn - patrol?!' or 'ED, arrest that scummbag Urist'. Also you do not need to give - full First and Last name in order for ED to arrest/detain tha person, either - first of Last works. - - rscadd: ED 209 now has a verb that lets you to set its nickname to which he will - respond. So that you can call it something like 'ED', etc. It will not change - its name however. Also only people with access and who are not set to arrest - can use that verb. - - balance: IPC and Cyborgs surge prevention modules(EMP immunity) now give you 2-5 - EMP protections which determined by RNG during installation of it. - - balance: IPC uplink surge prevention module(EMP immunity) cost reduced to 12 telecrystals. - - balance: Cyborgs surge prevention module(EMP immunity) gold and silver cost reduced - by 50%. It is now 5000 gold and 7500 silver. - TheDocOct: - - rscadd: Updated the ERT Civil Protection helmets to look nicer, and added visor - raising/lowering to them. - ben10083: - - rscadd: Service Borgs can now produce Coffee and Espresso with their synthesizer. -2018-09-03: - BurgerBB: - - tweak: Fixed Battlemonster decks from being stuck in backpacks and pockets. Fixed - some id names and card descriptions. - - tweak: Added significantly more booster packs to Battlemonster Vendors. Added - missing spell/trap cards. - - tweak: Tweaked foodcode so there are no food related bugs possible ever again. - - tweak: Reworked chip pickup so it works like paper bins. - - bugfix: Adjusted extinguisher fluid to be better at putting out fires on people. -2018-09-05: - BurgerBB: - - balance: Balanced Battlemonster stats. - PoZe: - - bugfix: Beepsky/ED209 will no longer arrest you for using pen or PDA on it -2018-09-09: - BurgerBB: - - bugfix: Fixed the battlemonster coin not having a sprite. - - bugfix: Fixed legendary battlemonster cards not appearing in vendors. - - bugfix: Fixed new battlemonster decks incorrectly displaying 0 cards. - - bugfix: Fixed hydroponics having the wrong wood floor tiles. - - bugfix: Fixed potential looping powernet issue with surface. - CodePanter: - - spellcheck: Corrected all occurences of the typo 'recieve'. - ParadoxSpace: - - bugfix: After sending in sufficient quantities of chili peppers to the first Odin - cookout of the month, NT has graciously allowed gardeners to have service cloaks. - - rscadd: Crafty Unathi and Tajaran crewmembers have learned a new way to slightly - adjust their tails as to not stick out of cloaks and ponchos. +DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. +--- +2013-01-07: + Cael_Aislinn: + - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg's changelog. + Chinsky: + - rscadd: 'Implants: Explosvie implant, exploding when victim hears the codephrase + you set.' + - rscadd: 'Implants: Compressed Matter implat, scan item (making it disappear), + inject yourself and recall that item on will!' + - rscadd: Implant removal surgery, with !!FUN!! results if you mess up it. + - rscadd: Coats now have pockets again. + - rscadd: Bash people on tabetops. an windows, or with stools. Grab people to bash + them on tables or windows (better grab for better hit on windows). Drag stool + sprite on you to pick it up, click on it in hand to make it usual stool again. + - rscadd: Surgical caps, and new sprites for bloodbags and fixovein. + - rscadd: Now some surgery steps will bloody your hands, Full-body blood coat in + case youy mess up spectacualry. + - rscadd: Ported some crates (Art, Surgery, Sterile equiplemnt). + - tweak: Changed contraband crates. Posters moved to Art Crate, cigs and lipstick + ot party crate. Now contraband crate has illegal booze and illicit drugs. + - bugfix: Finally got evac party lights + - bugfix: Now disfigurment,now it WILL happen when damage is bad enough. + - experiment: Now if you speak in depressurized area (less than 10 kPa) only people + next to you can hear you. Radios still work though. +2013-01-13: + Chinsky: + - tweak: If you get enough (6) blood drips on one tile, it'll turn into a blood + puddle. Should make bleeding out more visible. + - tweak: Security belt now able to hold taser, baton and tape roll. + - tweak: Added alternative security uniform to Security wardrobes. + - rscadd: 'Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG' + - bugfix: Engineering tape now require engineer OR atmos access instead of both. + - rscadd: Implants now will react to EMP, possibly in !!FUN!! ways + GauHelldragon: + - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to + pick up and drop food/drinks. Printing pen can alternate between writing mode + and rename paper mode by clicking it. + - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot + arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity + sensor. + - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot + shield! +2013-01-21: + Cael_Aislinn: + - bugfix: Satchels and ore boxes can now hold strange rocks. + - rscadd: Closets and crates can now be built out of 5 and 10 plasteel respectively. + - rscadd: Observers can become mice once more. +2013-01-23: + Cael_Aislinn: + - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg's changelog. +2013-01-31: + CIB: + - bugfix: Chilis and cold chilis no longer kill in small amounts + - bugfix: Chloral now again needs around 5 units to start killing somebody +2013-02-13: + Erthilo: + - bugfix: Fixed SSD (logged-out) players not staying asleep. + - bugfix: Fixed set-pose verb and mice emotes having extra periods. + - bugfix: Fixed virus crate not appearing and breaking supply shuttle. + - bugfix: Fixed newcaster photos not being censored. +2013-02-14: + CIB: + - rscadd: Medical side-effects(patients are going to come back for secondary treatment) + - rscadd: NT loyalty setting(affects command reports and gives antags hints who + might collaborate with them) + - tweak: Simple animal balance fixes(They're slower now) + CaelAislinn: + - rscadd: Re-added old ion storm laws, re-added grid check event. + - rscadd: Added Rogue Drone and Vermin Infestation random events. + - rscadd: Added/fixed space vines random event. + - tweak: Updates to the virus events. + - tweak: Spider infestation and alien infestation events turned off by default. + - tweak: Soghun, taj and skrell all have unique language text colours. + - tweak: Moderators will no longer be listed in adminwho, instead use modwho. + Gamerofthegame: + - rscadd: Miscellaneous mapfixes. +2013-02-18: + Cael Aislinn: + - rscadd: Security bots will now target hostile mobs, and vice versa. + - tweak: Carp should actually emigrate now, instead of just immigrating then squatting + around the outer hull. + - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho + and modwho respectively). +2013-02-20: + Chinsky: + - rscadd: 'Added new surgery: putting items inside people. After you use retractor + to keep incision open, just click with any item to put it inside. But be wary, + if you try to fit something too big, you might rip the veins. To remove items, + use implant removal surgery.' + - rscadd: Crowbar can be used as alternative to retractor. + - rscadd: Can now unload guns by clicking them in hand. + - tweak: Fixed distance calculation in bullet missing chance computation, it was + always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot. + - rscadd: To add more FUN to previous thing, bullets missed to not disappear but + keep going until they hit something else. + - bugfix: Compressed Matter and Explosive implants spawn properly now. + - tweak: 'Tweaks to medical effects: removed itch caused by bandages. Chemical effects + now have non-100 chance of appearing, the stronger medicine, the more probality + it''ll have side effects.' +2013-02-22: + Chinsky: + - tweak: Change to body cavity surgery. Can only put items in chest, groind and + head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery + ribs should be bent open, (lung surgery until second scalpel step). Surgery + step needs preparation step, with drill. After that you can place item inside, + or seal it with cautery to do other step instead. +2013-02-23: + Cael Aislinn: + - wip: RUST machinery components should now be researchable (with high requirements) + and orderable through QM (with high cost). + - wip: Shield machinery should now be researchable (with high requirements) and + orderable through QM (with high cost). This one is reportedly buggy. + - tweak: Rogue vending machines should revert back to normal at the end of the event. + - rscadd: New Unathi hair styles. +2013-02-25: + Cael Aislinn: + - rscadd: As well as building hull shield generators, normal shield gens can now + be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993). + - rscadd: 'New random events: multiple new system wide-events have been have been + added to the newscaster feeds, some not quite as respectable as others.' + - rscadd: 'New random event: some lucky winners will win the TC Daily Grand Slam + Lotto, while others may be the target of malicious hackers.' +2013-02-27: + Gamerofthegame: + - rscadd: Added the (base gear) ERT preset for the debug command. + - rscadd: Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a + less extent, the science outpost. (No, not cycling airlocks) + - rscadd: Fiddled with the ERT set up location on Centcom. Radmins will now have + a even easier time equiping a team of any real pratical size, especially coupled + with the above debug command. +2013-03-05: + CIB: + - rscadd: Added internal organs. They're currently all located in the chest. Use + advanced scanner to detect damage. Use the same surgery as for ruptured lungs + to fix them. + Cael Aislinn: + - soundadd: Set roundstart music to randomly choose between space.ogg and traitor.ogg + (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972) + - experiment: All RUST components except for TEGs (which generate the power) are + now obtainable ingame, bored engineers should get hold of them and setup an + experimental reactor for testing purposes. +2013-03-06: + Cael Aislinn: + - rscadd: Type 1 thermoelectric generators and the associated binary circulators + are now moveable (wrench to secure/unsecure) and orderable via Quartermaster. + - wip: code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. + Maximum output is in the range of 12 to 20MW (12 to 20 million watts). + - bugfix: Removed double announcement for gridchecks, reduced duration of gridchecks. + RavingManiac: + - rscadd: You can now stab people with syringes using the "harm" intent. This destroys + the syringe and transfers a random percentage of its contents into the target. + Armor has a 50% chance of blocking the syringe. +2013-03-09: + Cael Aislinn: + - rscadd: "Beekeeping is now possible. Construct an apiary of out wood and embed\ + \ it into a hydroponics tray, then get a queen bee and bottle of BeezEez from\ + \ cargo bay. \n\t\tHives produce honey and honeycomb, but be wary if the bees\ + \ start swarming." +2013-03-11: + CIB: + - rscadd: Cloning now requires you to put slabs of meat into the cloning pod to + replenish biomass. + Cael Aislinn: + - wip: The xenoarchaeology update is here. This includes a major content overhaul + and a bunch of new features for xenoarchaeology. + - tweak: Digsites (strange rock deposits) are now much more nuanced and interesting, + and a huge number of minor (non-artifact) finds have been added. + - rscadd: Excavation is now a complex process that involves digging into the rock + to the right depth. + - rscadd: Chemical analysis is required for safe excavation of the digsites, in + order to determine how best to extract the finds. + - bugfix: Anomalous artifacts have been overhauled and many longstanding bugs with + existing effects have been fixed - the anomaly utiliser should now work much + more often. + - rscadd: Numerous new artifact effects have been added and some new artifact types + can be dug up from the asteroid. + - rscadd: New tools and equipment have been added, including normal and spaceworthy + versions of the anomaly suits, excavation tools and other neat gadgets. + - rscadd: Five books have been written by subject matter experts from around the + galaxy to help the crew of the Exodus come to grips with this exacting new science + (over 3000 words of tutorials!). + Chinsky: + - rscadd: Sec HUDs now can see short versions of sec records.on examine. Med HUDs + do same for medical records, and can set medical status of patient. + - rscadd: Damage to the head can now cause brain damage. +2013-03-14: + Spamcat: + - rscadd: Figured I should make one of these. Syringestabbing now produces a broken + syringe complete with fingerprints of attacker and blood of a victim, so dispose + your evidence carefully. Maximum transfer amount per stab is lowered to 10. +2013-03-15: + Cael_Aislinn: + - rscadd: Mapped a compact research base on the mining asteroid, with multiple labs + and testing rooms. It's reachable through a new (old) shuttle dock that leaves + from the research wing on the main station. +2013-03-26: + Spamcat: + - bugfix: Chemmaster now puts pills in pill bottles (if one is inserted). + - tweak: Stabbing someone with a syringe now deals 3 damage instead of 7 because + 7 is like, a crowbar punch. + - bugfix: Lizards can now join mid-round again. + - rscadd: Chemicals in bloodstream will transfer with blood now, so don't get drunk + before your blood donation. Viruses and antibodies transfer through blood too. + - bugfix: Virology is working again. +2013-03-27: + Asanadas: + - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. + Metagaming with it is a big no-no! + - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. + May be changed over the course of time for balance. +2013-04-04: + SkyMarshal: + - bugfix: Fixed ZAS + - bugfix: Fixed Fire + Spamcat: + - bugfix: Blood type is now saved in character creation menu, no need to edit it + manually every round. +2013-04-09: + SkyMarshal: + - bugfix: Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed. + - bugfix: Fixed a bad line of code that was preventing autoignition of flammable + gas mixes. + - bugfix: Volatile fuel is burned up after a point. + - rscdel: Partial-tile firedoors removed. This is due to ZAS breaking when interacting + with them. +2013-04-11: + SkyMarshal: + - experiment: Fire has been reworked. + - experiment: In-game variable editor is both readded and expanded with fire controlling + capability. +2013-04-17: + SkyMarshal: + - experiment: ZAS is now more deadly, as per decision by administrative team. May + be tweaked, but currently AIRFLOW is the biggest griefer. + - experiment: World startup optimized, many functions now delayed until a player + joins the server. (Reduces server boot time significantly) + - tweak: Zones will now equalize air more rapidly. + - bugfix: ZAS now respects active magboots when airflow occurs. + - bugfix: Airflow will no longer throw you into doors and open them. + - bugfix: Race condition in zone construction has been fixed, so zones connect properly + at round start. + - bugfix: Plasma effects readded. + - bugfix: Fixed runtime involving away mission. +2013-04-24: + Jediluke69: + - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) + - tweak: Nanopaste now heals about half of what it used to + - tweak: Ballistic crates should now come with shotguns loaded with actual shells + no more beanbags + - bugfix: Iced tea no longer makes a glass of .what? + NerdyBoy1104: + - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' + - rscadd: Plastellium is refined into plastic by first grinding the produce to get + plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which + can be used to make crates, forks, spoons, knives, ashtrays or plastic bags + from. + - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + + 5 universal enzyme (in beaker) makes Sake. + faux: + - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. + - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A + uniform jacket has also been added to the Captain's closet. HoS' hat has been + re-added to their closet. I do not love the CMO and CE enough to give them anything. + - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in + them. If you are a guy, be prepared to be yelled at if you run around like a + moron in one of these. Same goes for ladies who run around in shorts with their + titties swaying in the space winds. + - imageadd: A set of dispatcher uniforms will spawn in the security closet. These + are for playtesting the dispatcher role. + - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're + welcome, Book. + - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will + now spawn in the medical wardrobe closet. + - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are + also several dresses currently only adminspawnable. Admins: Look either under + "bride" or "dress." The bride one leads to the colored wedding dresses, and + there are some other kinds of dresses under dress.' + - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a + swimming pool now, dip in and enjoy it. + - tweak: he meeting hall has been replaced with an awkwardly placed security office + meant for prisoner processing. + - tweak: Added a couple more welding goggles to engineering since you guys liked + those a lot. + - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't + know how to add them to the bar vending machine otherwise I would have done + that instead. Detective, you have your own flask in your office, it's underneath + the cigarettes on your desk. + - tweak: Added two canes to the medical storage, for people who have leg injuries + and can't walk good and stuff. I do not want to see doctors pretending to be + House. These are for patients. Do not make me delete this addition and declare + you guys not being able to have nice things. + - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. + Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits + whenever they want. + - tweak: Secondary security hardsuit has been added to the armory. Security members + please stop stealing engineer's hardsuits when you guys want to pair up for + space travel. + - tweak: Firelocks have been moved around in the main hallways to form really ghetto + versions of airlocks. + - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, + that was someone else. + - tweak: Psych office in medbay has been made better looking. +2013-05-14: + Cael_Aislinn: + - experiment: Depth scanners can now be used to determine what material archaeological + deposits are made of, meaning lab analysis is no longer required. + - tweak: Some useability issues with xenoarchaeology tools have been resolved, and + the transit pods cycle automatically now. +2013-05-15: + Spamcat: + - rscadd: Added telescopic batons + to HoS's and captain's lockers. These are quite robust and easily concealable. +2013-05-21: + SkyMarshal: + - experiment: ZAS will now speed air movement into/out of a zone when unsimulated + tiles (e.g. space) are involved, in relation to the number of tiles. + - experiment: Portable Canisters will now automatically connect to any portable + connecter beneath them on map load. + - bugfix: Bug involving mis-mapped disposal junction fixed + - bugfix: Air alarms now work for atmos techs (whoops!) + - bugfix: The Master Controller now properly stops atmos when it runtimes. + - bugfix: Backpacks can no longer be contaminated + - tweak: ZAS no longer logs air statistics. + - tweak: ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It + was doing this already, but in a convoluted way which was actually less efficient) + - tweak: General code cleanup/commenting of ZAS + - tweak: Jungle now initializes after the random Z-level loads and atmos initializes. +2013-05-25: + Erthilo: + - bugfix: Fixes alien races appearing an unknown when speaking their language. + - bugfix: Fixes alien races losing their language when cloned. + - bugfix: Fixes UI getting randomly reset when trying to change it in Genetics Scanners. +2013-05-26: + Chinsky: + - rscadd: Tentacles! Now clone damage will make you horribly malformed like examine + text says. + Meyar: + - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. + - rscadd: Restored the ability for the syndicate Agent ID to change the name on + the card (reforge it) more than once. + - rscadd: ERT Radio now functional again. + - rscadd: 'Research blast doors now actually lock down the entirety of station-side + Research. ' + - rscadd: 'Added lock down buttons to the wardens office. ' + - rscadd: 'The randomized barsign has made a return. ' + - rscadd: Syndicate Agent ID's external airlock access restored. + VitrescentTortoise: + - rscadd: Added a third option for not getting any job preferences. It allows you + to return to the lobby instead of joining. +2013-05-28: + Erthilo: + - bugfix: Fixes everyone being able to understand alien languages. HERE IS YOUR + TOWER OF BABEL + VitrescentTortoise: + - bugfix: Wizard's forcewall now works. +2013-05-30: + Segrain: + - bugfix: Meteor showers actually spawn meteors now. + - tweak: Engineering tape fits into toolbelt and can be placed on doors. + - rscadd: Pill bottles can hold paper. + Spamcat: + - tweak: Pill bottle capacity increased to 14 items. + - bugfix: Fixed Lamarr (it now spawns properly) + proliberate: + - rscadd: Station time is now displayed in the status tab for new players and AIs. +2013-05-31: + Segrain: + - bugfix: Portable canisters now properly connect to ports beneath them on map load. + - bugfix: Fixed unfastening gas meters. +2013-06-01: + Chinsky: + - rscadd: Bloody footprints! Now stepping in the puddle will dirty your shoes/feet + and make you leave bloody footprints for a bit. + - rscadd: Blood now dries up after some time. Puddles take ~30 minutes, small things + 5 minutes. + - bugfix: Untreated wounds now heal. No more toe stubs spamming you with pain messages + for the rest of the shift. + - experiment: On the other side, everything is healed slowly. Maximum you cna squeeze + out of first aid is 0.5 health per tick per organ. Lying down makes it faster + too, by 1.5x factor. + - rscadd: Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling + - rscadd: Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". + For those who can't run and type. +2013-06-05: + Chinsky: + - rscadd: Load bearing equipment - webbings and vests for engineers and sec. Attach + to jumpsuit, use 'Look in storage' verb (object tab) to open. + Segrain: + - rscadd: Exosuits now can open firelocks by walking into them. +2013-06-06: + Asanadas: + - rscadd: Added a whimsical suit to the head of personnel's secret clothing locker. + Meyar: + - bugfix: Disposal's mail routing fixed. Missing pipes replaced. + - bugfix: 'Chemistry is once again a part of the disposals delivery circuit. ' + - bugfix: Added missing sorting junctions to Security and HoS office. + - bugfix: Fixed a duplicate sorting junction. +2013-06-09: + Segrain: + - bugfix: Emagged supply console can order SpecOp crates again. +2013-06-11: + Meyar: + - bugfix: Fixes a security door with a firedoor ontop of it. + - bugfix: Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE + team not RESCUE team) + - rscadd: ERT are now automated, from their spawn to their shuttle. Admin intervention + no longer required! (Getting to the mechs still requires admin permission generally) + - rscadd: Added flashlights to compensate for the weakened PDA lights + - tweak: 'ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, + no sir. ' +2013-06-12: + Zuhayr: + - rscadd: Added pneumatic cannon and harpoons. + - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in + targets. Throwing them by hand won't make them stick, firing them from a cannon + might. Implant removal surgery will get rid of shrapnel and stuck items. +2013-06-13: + Kilakk: + - rscadd: Added the Xenobiologist job. Has access to the research hallway and to + xenobiology. + - rscdel: Removed Xenobiology access from Scientists. + - rscdel: Removed the Xenobiologist alternate title from Scientists. + - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. + - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. +2013-06-18: + Segrain: + - bugfix: Fixed some bugs in windoor construction. + - tweak: Secure windoors are made with rods again. + - rscadd: Windoors drop their electronics when broken. Emagged windoors can have + theirs removed by crowbar. + - rscadd: Airlock electronics can be configured to make door open for any single + access on it instead of all of them. + - rscadd: Cyborgs can preview their icons before choosing. +2013-06-21: + Jupotter: + - bugfix: Fix the robotiscist preview in the char setupe screen +2013-06-22: + Cael_Aislinn: + - tweak: The xenoarchaeology depth scanner will now tell you what energy field is + required to safely extract a find. + - tweak: Excavation picks will now dig faster, and xenoarchaeology as a whole should + be easier to do. +2013-06-23: + Segrain: + - rscadd: Airlocks of various models can be constructed again. + faux: + - experiment: There has been a complete medbay renovation spearheaded by Vetinarix. + http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please + put any commentary good or bad, here. + - tweak: Some maintenance doors within RnD and Medbay have had their accesses changed. + Maintenance doors in the joint areas (leading to the research shuttle, virology, + and xenobiology) are now zero access. Which means anyone in those joints can + enter the maintenance tunnels. This was done to add additional evacuation locations + during radiation storms. Additional maintenance doors were added to the tunnels + in these areas to prevent docs and scientists from running about. + - tweak: Starboard emergency storage isn't gone now, it's simply located in the + escape wing. + - experiment: An engineering training room has been added to engineering. This location + was previously where surgery was located. If you are new to engineering or need + to brush up on your skills, please use this area for testing. +2013-06-26: + Segrain: + - bugfix: Autopsy scanner properly displays time of wound infliction and death. + - bugfix: Autopsy scanner properly displays wounds by projectile weapons. + Whitellama: + - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon + death + - wip: Space ninja has been implemented as a voteable gamemode + - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed + on the map), still spawn at carps-pawns instead. (The code will warn you about + this and ask you to report it, it's a known issue.) + - rscadd: Five new space ninja directives have been added, old directives have been + reworded to be less harsh + - wip: Space ninjas have been given their own list as antagonists, and are no longer + bundled up with traitors + - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed + by downloading one into their suits + - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause + breaches + - rscadd: A few space ninja titles/names have been added and removed to be slightly + more believable + - bugfix: The antagonist selector no longer chooses jobbanned players when it runs + out of willing options +2013-06-27: + Segrain: + - bugfix: ID cards properly setup bloodtype, DNA and fingerprints again. +2013-06-28: + Segrain: + - rscadd: AIs are now able to examine what they see. +2013-07-03: + Segrain: + - rscadd: Security and medical cyborgs can use their HUDs to access records. +2013-07-05: + Spamcat: + - rscadd: Pulse! Humans now have hearbeat rate, which can be measured by right-clicking + someone - Check pulse or by health analyzer. Medical machinery also has heartbeat + monitors. Certain meds and conditions can influence it. +2013-07-06: + Chinsky: + - rscadd: Humans now can be infected with more than one virus at once. + - rscadd: All analyzed viruses are put into virus DB. You can view it and edit their + name and description on medical record consoles. + - tweak: 'Only known viruses (ones in DB) will be detected by the machinery and + HUDs. ' + - rscadd: Viruses cause fever, body temperature rising the more stage is. + - bugfix: Humans' body temperature does not drift towards room one unless there's + big difference in them. + - tweak: Virus incubators now can transmit viuses from dishes to blood sample. + - rscadd: New machine - centrifuge. It can isolate antibodies or viruses (spawning + virus dish) from a blood sample in vials. Accepts vials only. + - rscadd: Fancy vial boxes in virology, one of them is locked by ID with MD access. + - tweak: Engineered viruses are now ariborne too. +2013-07-11: + Chinsky: + - rscadd: Gun delays. All guns now have delays between shots. Most have less than + second, lasercannons and pulse rifles have around 2 seconds delay. Automatics + have zero, click-speed. +2013-07-26: + Kilakk: + - bugfix: Brig cell timers will no longer start counting down automatically. + - tweak: Separated the actual countdown timer from the timer controls. Pressing + "Set" while the timer is counting down will reset the countdown timer to the + time selected. +2013-07-28: + Segrain: + - rscadd: Camera console circuits can be adjusted for different networks. + - rscadd: Nuclear operatives and ERT members have built-in cameras in their helmets. + Activate helmet to initialize it. +2013-07-30: + Erthilo: + - bugfix: EFTPOS and ATM machines should now connect to databases. + - bugfix: Gravitational Catapults can now be removed from mechs. + - bugfix: Ghost manifest rune paper naming now works correctly. + - bugfix: Fix for newscaster special characters. Still not recommended. + Kilakk: + - rscadd: Added colored department radio channels. +2013-08-01: + Asanadas: + - tweak: The Null Rod has recovered its de-culting ability, for balance reasons. + Metagaming with it is a big no-no! + - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody. + May be changed over the course of time for balance. + CIB: + - bugfix: Chilis and cold chilis no longer kill in small amounts + - bugfix: Chloral now again needs around 5 units to start killing somebody + Cael Aislinn: + - rscadd: Security bots will now target hostile mobs, and vice versa. + - tweak: Carp should actually emigrate now, instead of just immigrating then squatting + around the outer hull. + - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho + and modwho respectively). + CaelAislinn: + - rscadd: Re-added old ion storm laws, re-added grid check event. + - rscadd: Added Rogue Drone and Vermin Infestation random events. + - rscadd: Added/fixed space vines random event. + - tweak: Updates to the virus events. + - tweak: Spider infestation and alien infestation events turned off by default. + - tweak: Soghun, taj and skrell all have unique language text colours. + - tweak: Moderators will no longer be listed in adminwho, instead use modwho. + Cael_Aislinn: + - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg's changelog. + Chinsky: + - rscadd: 'Old new medical features:' + - rscadd: Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, + and are one-use. You can replace chems inside using a syringe. Box of them is + added to Medicine closet and medical supplies crate. + - rscadd: Splints! Target broken liimb and click on person to apply. Can be taken + off in inventory menu, like handcuffs. Splinted limbs have less negative effects. + - rscadd: Advanced medikit! Red and mean, all doctors spawn with one. Contains better + stuff - advanced versions of bandaids and aloe heal 12 damage on the first use. + - tweak: Wounds with damage above 50 won't heal by themselves even if bandaged/salved. + Would have to seek advanced medical attention for those. + Erthilo: + - bugfix: Fixed SSD (logged-out) players not staying asleep. + - bugfix: Fixed set-pose verb and mice emotes having extra periods. + - bugfix: Fixed virus crate not appearing and breaking supply shuttle. + - bugfix: Fixed newcaster photos not being censored. + Gamerofthegame: + - rscadd: Miscellaneous mapfixes. + GauHelldragon: + - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to + pick up and drop food/drinks. Printing pen can alternate between writing mode + and rename paper mode by clicking it. + - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot + arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity + sensor. + - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot + shield! + Jediluke69: + - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter) + - tweak: Nanopaste now heals about half of what it used to + - tweak: Ballistic crates should now come with shotguns loaded with actual shells + no more beanbags + - bugfix: Iced tea no longer makes a glass of .what? + Jupotter: + - bugfix: Fix the robotiscist preview in the char setupe screen + Kilakk: + - rscadd: Added the Xenobiologist job. Has access to the research hallway and to + xenobiology. + - rscdel: Removed Xenobiology access from Scientists. + - rscdel: Removed the Xenobiologist alternate title from Scientists. + - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer. + - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access. + Meyar: + - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds. + - rscadd: Restored the ability for the syndicate Agent ID to change the name on + the card (reforge it) more than once. + - rscadd: ERT Radio now functional again. + - rscadd: 'Research blast doors now actually lock down the entirety of station-side + Research. ' + - rscadd: 'Added lock down buttons to the wardens office. ' + - rscadd: 'The randomized barsign has made a return. ' + - rscadd: Syndicate Agent ID's external airlock access restored. + NerdyBoy1104: + - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.' + - rscadd: Plastellium is refined into plastic by first grinding the produce to get + plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which + can be used to make crates, forks, spoons, knives, ashtrays or plastic bags + from. + - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + + 5 universal enzyme (in beaker) makes Sake. + RavingManiac: + - rscadd: You can now stab people with syringes using the "harm" intent. This destroys + the syringe and transfers a random percentage of its contents into the target. + Armor has a 50% chance of blocking the syringe. + Segrain: + - bugfix: Meteor showers actually spawn meteors now. + - tweak: Engineering tape fits into toolbelt and can be placed on doors. + - rscadd: Pill bottles can hold paper. + SkyMarshal: + - bugfix: Fixed ZAS + - bugfix: Fixed Fire + Spamcat: + - rscadd: Figured I should make one of these. Syringestabbing now produces a broken + syringe complete with fingerprints of attacker and blood of a victim, so dispose + your evidence carefully. Maximum transfer amount per stab is lowered to 10. + VitrescentTortoise: + - rscadd: Added a third option for not getting any job preferences. It allows you + to return to the lobby instead of joining. + Whitellama: + - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon + death + - wip: Space ninja has been implemented as a voteable gamemode + - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed + on the map), still spawn at carps-pawns instead. (The code will warn you about + this and ask you to report it, it's a known issue.) + - rscadd: Five new space ninja directives have been added, old directives have been + reworded to be less harsh + - wip: Space ninjas have been given their own list as antagonists, and are no longer + bundled up with traitors + - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed + by downloading one into their suits + - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause + breaches + - rscadd: A few space ninja titles/names have been added and removed to be slightly + more believable + - bugfix: The antagonist selector no longer chooses jobbanned players when it runs + out of willing options + Zuhayr: + - rscadd: Added pneumatic cannon and harpoons. + - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in + targets. Throwing them by hand won't make them stick, firing them from a cannon + might. Implant removal surgery will get rid of shrapnel and stuck items. + faux: + - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts. + - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A + uniform jacket has also been added to the Captain's closet. HoS' hat has been + re-added to their closet. I do not love the CMO and CE enough to give them anything. + - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in + them. If you are a guy, be prepared to be yelled at if you run around like a + moron in one of these. Same goes for ladies who run around in shorts with their + titties swaying in the space winds. + - imageadd: A set of dispatcher uniforms will spawn in the security closet. These + are for playtesting the dispatcher role. + - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're + welcome, Book. + - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will + now spawn in the medical wardrobe closet. + - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are + also several dresses currently only adminspawnable. Admins: Look either under + "bride" or "dress." The bride one leads to the colored wedding dresses, and + there are some other kinds of dresses under dress.' + - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a + swimming pool now, dip in and enjoy it. + - tweak: he meeting hall has been replaced with an awkwardly placed security office + meant for prisoner processing. + - tweak: Added a couple more welding goggles to engineering since you guys liked + those a lot. + - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't + know how to add them to the bar vending machine otherwise I would have done + that instead. Detective, you have your own flask in your office, it's underneath + the cigarettes on your desk. + - tweak: Added two canes to the medical storage, for people who have leg injuries + and can't walk good and stuff. I do not want to see doctors pretending to be + House. These are for patients. Do not make me delete this addition and declare + you guys not being able to have nice things. + - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section. + Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits + whenever they want. + - tweak: Secondary security hardsuit has been added to the armory. Security members + please stop stealing engineer's hardsuits when you guys want to pair up for + space travel. + - tweak: Firelocks have been moved around in the main hallways to form really ghetto + versions of airlocks. + - tweak: Violin spawns in theatre storage now. I didn't put the piano there though, + that was someone else. + - tweak: Psych office in medbay has been made better looking. + proliberate: + - rscadd: Station time is now displayed in the status tab for new players and AIs. +2013-08-04: + Chinsky: + - rscadd: Health HUD indicator replaced with Pain indicator. Now health indicator + shows pain level instead of actual vitals level. Some types of damage contribute + more to pain, some less, usually feeling worse than they really are. +2013-08-08: + Erthilo: + - bugfix: Raise Dead rune now properly heals and revives dead corpse. + - bugfix: Admin-only rejuvenate verb now heals all organs, limbs, and diseases. + - bugfix: Cyborg sprites now correctly reset with reset boards. This means cyborg + appearances can now be changed without admin intervention. +2013-09-18: + Kilakk: + - rscadd: Fax machines! The Captain and IA agents can use the fax machine to send + properly formatted messages to Central Command. + - imageadd: Gave the fax machine a fancy animated sprite. Thanks Cajoes! +2013-09-24: + Snapshot: + - rscdel: Removed hidden vote counts. + - rscdel: Removed hiding of vote results. + - rscdel: Removed OOC muting during votes. + - rscadd: Crew transfers are no longer callable during Red and Delta alert. + - wip: Started work on Auto transfer framework. +2013-10-06: + Chinsky: + - rscadd: Return of dreaded side effects. They now manifest well after their cause + disappears, so curing them should be possible without them reappearing immediately. + They also lost last stage damaging effects. +2013-10-29: + Cael_Aislinn: + - rscadd: Xenoarchaeology's chemical analysis and six analysis machines are gone, + replaced by a single one which can be beaten in a minigame. + - rscadd: Sneaky traitors will find new challenges to overcome at the research outpost, + but may also find new opportunities (transit tubes can now be traversed). + - rscadd: Finding active alien machinery should now be made significantly easier + with the Alden-Saraspova counter. +2013-11-01: + Various: + - rscadd: Autovoting, Get off the station when your 15 hour workweek is done, thanks + unions! + - rscadd: Some beach props that Chinsky finds useless. + - wip: Updated NanoUI + - rscadd: Dialysis while in sleepers - removes reagents from mobs, like the chemist, + toss him in there! + - tweak: Pipe Dispensers can now be ordered by Cargo + - rscadd: Fancy G-G-G-G-Ghosts! +2013-11-23: + Ccomp5950: + - bugfix: Players are now no longer able to commit suicide with a lasertag gun, + and will feel silly for doing so. + - bugfix: Ghosts hit with the cult book shall now actually become visible. + - bugfix: The powercells spawned with Exosuits will now properly be named to not + confuse bearded roboticists. + - bugfix: Blindfolded players will now no longer require eye surgery to repair their + sight, removing the blindfold will be sufficient. + - rscadd: Atmospheric Technicians will now have access to Exterior airlocks. +2013-11-24: + Yinadele: + - experiment: Supermatter engine added! Please treat your new engine gently, and + report any strangeness! + - tweak: Rebalanced events so people don't explode into appendicitis or have their + organs constantly explode. + - rscadd: Vending machines have had bottled water, iced tea, and grape soda added. + - rscadd: Head reattachment surgery added! Sew heads back on proper rather than + monkey madness. + - rscadd: Pain crit rebalanced - Added aim variance depending on pain levels, nerfed + blackscreen severely. + - rscadd: 'Cyborg alt titles: Robot, and Android added! These will make you spawn + as a posibrained robot. Please enjoy!' + - bugfix: Fixed the sprite on the modified welding goggles, added a pair to the + CE's office where they'll be used. + - bugfix: Fixed atmos computers- They are once again responsive! + - tweak: Added in functionality proper for explosive implants- You can now set their + level of detonation, and their effects are more responsively concrete depending + on setting. + - rscadd: Hemostats re-added to autolathe! + - rscadd: Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering + and the engineering bookcase. + - bugfix: Fixed areas in medbay to have fully functional APC sectors. + - rscadd: Girders are now lasable. + - experiment: Please wait warmly, new features planned for next merge! +2013-12-01: + 'Various Developers banged their keyboards together:': + - rscadd: New Engine, the supermatter, figure out what a cooling loop is, or don't + and blow up engineering! + - rscadd: Each department will have it's own fax, make a copy of your butt and fax + it to the admins! + - rscadd: Booze and soda dispensers, they are like chemmasters, only with booze + and soda! + - rscadd: Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace + how do they work? + - rscadd: You can now shove things into vending machines, impress your friends on + how things magically disappear out of your hands into the machine! + - rscadd: Robots and Androids (And gynoids too!) can now use custom job titles + - bugfix: Various bugfixes +2013-12-18: + RavingManiac: + - rscadd: Mousetraps can now be "hidden" through the right-click menu. This makes + them go under tables, clutter and the like. The filthy rodents will never see + it coming! + - tweak: Monkeys will no longer move randomly while being pulled. +2014-01-01: + Various: + - rscadd: AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for + new configuration options. + - rscadd: Ghosts will now have bold text if they are in the same room as the person + making conversations easier to follow. + - rscadd: New hairstyles! Now you can use something other then hotpink floor length + braid. + - wip: DNA rework, tell us how you were cloned and became albino! + - rscadd: Dirty floors, so now you know exactly how lazy the janitors are! + - rscadd: A new UI system, feel free to color it yourself, don't set it to completely + clear or you will have a bad time. + - rscadd: Cryogenic storage, for all your SSD needs. + - rscadd: New hardsuits for those syndicate tajaran +2014-02-01: + Various: + - rscadd: NanoUI for PDA + - rscadd: Write in blood while a ghost in cult rounds with enough cultists + - rscadd: Cookies, absurd sandwiches, and even cookable dioanae nymphs! + - rscadd: A bunch of new guns and other weapons + - rscadd: Species specific blood +2014-02-19: + Aryn: + - experiment: New air model. Nothing should change to a great degree, but temperature + flow might be affected due to closed connections not sticking around. +2014-03-01: + Various: + - rscadd: Paint Mixing, red and blue makes purple! + - rscadd: New posters to tell you to respect those darned cat people + - rscadd: NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers + - tweak: PDA bombs are now less annoying, and won't always blow up / cause internal + bleeding + - tweak: Blob made less deadly + - rscadd: Objectiveless Antags now a configuration option, choose your own adventure! + - wip: Engineering redesign, now with better monitoring of the explodium supermatter! + - rscadd: Security EOD + - rscadd: New playable race, IPC's, go beep boop boop all over the station! + - rscadd: Gamemode autovoting, now players don't have to call for gamemode votes, + it's automatic! +2014-03-05: + RavingManiac: + - rscadd: Smartfridges added to the bar, chemistry and virology. No more clutter! + - rscadd: A certain musical instrument has returned to the bar. + - rscadd: There is now a ten second delay between ingesting a pill/donut/milkshake + and regretting it. +2014-03-10: + Chinsky: + - rscadd: Viruses now affect certain range of species, different for each virus + - tweak: Spaceacilline now prevents infection, and has a small chance to cure viruses + at Stage 1. It does not give them antibodies though, so they can get sick again! + - tweak: Biosuits and spacesuits now offer more protection against viruses. Full + biosuit competely prevents airborne infection, when coupled with gloves they + both protect quite well from contact ones + - rscadd: Sneezing now spreads viruses in front of mob. Sometimes he gets a warning + beforehand though +2014-03-30: + RavingManiac: + - rscadd: Inflatable walls and doors added. Useful for sealing off hull breaches, + but easily punctured by sharp objects and Tajarans. +2014-04-06: + RavingManiac: + - tweak: Tape recorders and station-bounced radios now work inside containers and + closets. +2014-04-11: + Jarcolr: + - rscadd: You can now flip coins like a D2 + - tweak: Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now + Costume Crate + - tweak: Grammar patch,telekinesis/amputated arm exploit fixes,more in the future + - tweak: Grille kicking now does less damage + - tweak: TELESCOPIC baton no longer knocks anybody down,still got a lot of force + though + - tweak: Other small-ish changes and fixes that aren't worth mentioning +2014-04-25: + Various: + - rscadd: Overhauled saycode, you can now use languages over the radio. + - rscadd: Chamelon items beyond just the suit. + - rscadd: NanoUI Virology + - rscadd: 3D Sounds + - rscadd: AI Channel color for when they want to be all sneaky + - rscadd: New inflatable walls and airlocks for your breach sealing pleasure. + - rscadd: Carbon Copy papers, so you can subject everyone to your authority and + paperwork, but mainly paperwork + - rscadd: Undershirts and rolling down jumpsuits + - rscadd: Insta-hit tasers, can be shot through glass as well. + - rscadd: Changeling balances, an emphasis put more on stealth. + - rscdel: Genetics disabled + - rscdel: Telescience removed, might be added again when we come up with a less + math headache enducing version of it. + - bugfix: Bugfixes galore! +2014-04-29: + HarpyEagle: + - rscadd: Webbing vest storage can now be accessed by clicking on the item in inventory + - rscadd: Holsters can be accessed by clicking on them in inventory + - rscadd: Webbings and other suit attachments are now visible on the icon in inventory + - tweak: Removing jumpsuits now requires drag and drop to prevent accidental undressing + - rscadd: Added an action icon for magboots that can be used to toggle them similar + to flashlights + - rscadd: Fuel tanks now spill fuel when wrenched open +2014-05-03: + Cael_Aislinn: + - rscadd: "Coming out of nowhere the past few months, the Garland Corporation has\ + \ made headlines with a new prehistoric theme park delighting travellers with\ + \ species thought extinct. Now available for research stations everywhere is\ + \ the technology that made it all possible! Features include:
    \n\t\t\t-\ + \ 13 discoverable prehistoric species to clone from fossils (including 5 brand\ + \ new ones).
    \n\t\t\t- 11 discoverable prehistoric plants to clone from fossils\ + \ (including 9 brand new ones).
    \n\t\t\t- New minigame that involves correctly\ + \ ordering the genomes inside each genetic sequence to unlock an animal/plant.
    \n\ + \t\t\t- Some prehistoric animals and plants may seem strangely familiar... while\ + \ others may bring more than the erstwhile scientist bargains for.
    \n




    " +2014-05-06: + Hubble: + - rscadd: Clip papers together by hitting a paper with a paper or photo + - imageadd: Adds icons for copied stamps +2014-05-16: + HarpyEagle: + - rscadd: Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages + depending on type and module + - rscadd: Languages can now be whispered when using the language code with either + the whisper verb or the whisper speech code +2014-05-23: + Hubble: + - rscadd: Personal lockers are now resettable + - rscadd: Take off people's accessories or change their sensors in the drag and + drop-interface + - rscadd: Merge paper bundles by hitting one with another + - tweak: Line breaks in Security, Medical and Employment Records + - tweak: Record printouts will have names on it + - tweak: Set other people's internals in belt and suit storage slots + - bugfix: No longer changing suit sensors while cuffed + - bugfix: No longer emptying other people's pockets when they are not full yet +2014-05-28: + Chinsky: + - rscadd: Adds few new paperBBcode tags, to make up for HTML removal. + - rscadd: '[logo] tag draws NT logo image (one from wiki).' + - rscadd: '[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless + tables, useful of making layouts. Inside tables following tags are used: [row] + marks beginning of new table row, [cell] - beginning of new table cell.' +2014-05-31: + Jarcolr: + - rscadd: 21 New cargo crates, go check them out! + - rscadd: Peanuts have now been added, food items are now being developed. + - rscadd: 2 new cargo groups, Miscellaneous and Supply. + - rscadd: Sugarcane seeds can now be gotten from the seed dispenser. + - rscadd: 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, + geneticist (disabled) and chemist. + - rscadd: Clicking on a player with a paper/book when you have the eyes selected + shows them the book/paper forcefully. +2014-06-03: + Hubblenaut: + - rscadd: Added wheelchairs + - tweak: Replaced stool in Medical Examination with wheelchair + - tweak: Using a fire-extinguisher to propel you on a chair can have consequences + (drive into walls and people, do it!) +2014-06-13: + HarpyEagle: + - rscadd: Added docking ports for shuttles + - rscadd: Shuttle airlocks will automatically open and close, preventing people + from being sucked into space by because someone on another z-level called a + shuttle + - rscadd: Some docking ports can also double as airlocks + - rscadd: Docking ports can be overriden to prevent any automatic action. Shuttles + will wait for players to open/close doors manually + - rscadd: Shuttles can be forced launched, which will make them not wait for airlocks + to be properly closed +2014-06-15: + HarpyEagle: + - bugfix: Fixed wound autohealing regardless of damage amount. The appropriate wound + will now be assigned correctly based on damage amount and type + - bugfix: Fixed several other bugs related wounds that resulted in damage magically + disappearing + - bugfix: Fixed various sharp objects not being counted as sharp, bullets in particular + - bugfix: Fixed armour providing more protection from bullets than it was supposed + to +2014-06-19: + Chinsky: + - rscadd: Adds guest terminals on the map. These wall terminals let anyone issue + temporary IDs. Only access that issuer has can be granted, and maximum time + pass can be issued for is 20 minutes. All operations are logged in terminals. +2014-06-20: + Cael_Aislinn: + - rscadd: 'New discoverable items added to xenoarchaeology, and new features for + some existing ones. Artifact harvesters can now harvest the secondary effect + of artifacts as well as the primary one.
    + +
    ' + - tweak: 'Artifact utilisers should be much nicer/easier to use now.
    + +
  • Alden-Saraspova counters and talking items should work properly + now.
    + +
  • + +
    ' +2014-07-01: + Various: + - experiment: Hardsuit breaching. + - experiment: Rewritten fire. + - experiment: Supermatter now glows and sucks things into it as it approaches criticality. + - rscadd: Station Vox (Vox pariahs) are now available. + - rscadd: Wheelchairs. + - rscadd: Cargo Trains. + - rscadd: Hardsuit cycler machinery. + - rscadd: Rewritten lighting (coloured lights!) + - rscadd: New Mining machinery and rewritten smelting. + - rscadd: Rewritten autolathe + - rscadd: Mutiny mode. + - rscadd: NanoUI airlock and docking controllers. + - rscadd: Completely rewritten shuttle code. + - rscadd: 'Derelict Z-level replacement: construction site.' + - rscadd: Computer3 laptops. + - rscadd: Constructable SMES units. + - rscadd: Omni-directional atmos machinery. + - rscadd: Climbable tables and crates. + - rscadd: Xenoflora added to Science. + - rscadd: Utensils can be used to eat food. + - rscadd: Decks of cards are now around the station. + - rscadd: Service robots can speak languages. + - wip: Xenoarch updates and fixes. + - tweak: Rewritten species-specific gear icon handling. + - tweak: Cats and borers can be picked up. + - tweak: Botanist renamed to Gardener. + - tweak: Hydroponics merged with the Kitchen. + - tweak: Latejoin spawn points (Arrivals, Cryostorage, Gateway). + - rscadd: Escape pods only launch automatically during emergency evacuations + - rscadd: Escape pods can be made to launch during regular crew transfers using + the control panel inside the pod, or by emagging the panel outside the pod + - rscadd: When swiped or emagged, the crew transfer shuttle can be delayed in addition + to being launched early +2014-07-06: + HarpyEagle: + - rscadd: Re-enabled and rewrote the wound infection system + - rscadd: Infections can be prevented by properly bandaging and salving wounds + - rscadd: Infections are cured by spaceacillin +2014-07-20: + PsiOmegaDelta: + - rscadd: AI can now store up to five camera locations and return to them when desired. + - rscadd: AI can now alt+left click turfs in camera view to list and interact with + the objects. + - rscadd: AI can now ctrl+click turret controls to enable/disable turrets. + - rscadd: AI can now alt+click turret controls to toggle stun/lethal mode. + - rscadd: AI can now select which channel to state laws on. +2014-07-26: + Whitellama: + - rscadd: Added dynamic flavour text. + - bugfix: Fixed bug with suit fibers and fingerprints. +2014-07-31: + HarpyEagle: + - tweak: Stun batons now work like tasers and deal agony instead of stun + - rscadd: Being hit in the hands with a stun weapon will cause whatever is being + held to be dropped + - tweak: Handcuffs now require an aggressive grab to be used +2014-08-02: + Whitellama: + - bugfix: Arcane tomes can now be stored on bookshelves. + - bugfix: Dionaea players no longer crash on death, and now become nymphs properly. +2014-08-05: + HarpyEagle: + - tweak: Atmos Rewrite. Many atmos devices now use power according to their load + and gas physics + - rscadd: Pressure regulator device. Replaces the passive gate and can regulate + input or output pressure + - rscadd: Gas heaters and gas coolers are now constructable and can be upgraded + with parts from research + - bugfix: Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall + chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging + stations draw 75 kW. + - bugfix: Laptops, and various other machines, now draw more reasonable amounts + of power + - bugfix: Machines will periodically update their powered status if moved from a + powered to an unpowered area and vice versa +2014-08-27: + Whitellama: + - bugfix: Made destination taggers more intuitive so you know when you've tagged + something + - rscadd: Ported package label and tag sprites + - rscadd: Ported using a pen on a package to give it a title, or to write a note + - rscadd: Donut boxes and egg boxes can be constructed out of cardboard +2014-08-31: + Whitellama: + - bugfix: Matches and candles can be used to burn papers, too. + - bugfix: Observers have a bit more time (20 seconds, instead of 7.5) before the + Diona join prompt disappears. +2014-09-05: + RavingManiac: + - experiment: 'NewPipe implemented: Supply and scrubber pipes can be run in parallel + without connecting to each other.' + - rscadd: Supply pipes will only connect to supply pipes, vents and Universal Pipe + Adapters(UPAs). + - rscadd: Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs. + - rscadd: UPAs will connect to regular, scrubber and supply pipes. +2014-09-20: + HarpyEagle: + - bugfix: Fixes evidence bags and boxes eating each other. Evidence bags now store + items by dragging the bag onto the item to be stored. +2014-09-28: + Gamerofthegame: + - rscadd: Hoverpods fully supported, currently orderable from cargo. Two slots, + three cargo, space flight and a working mech for all other intents and purposes. + - rscadd: Added the Rigged laser and Passenger Compartment equipment. The rigged + laser is a weapon for working exosuits - just a ordinary laser, but with triple + the cool down and rather power inefficient. The passenger compartment allows + other people to board and hitch a ride on the mech - such as in fire rescue + or for space flight. + Zuhayr: + - rscadd: Organs can now be removed and transplanted. + - tweak: Brain surgery is now the same as chest surgery regarding the steps leading + up to it. + - tweak: Appendix and kidney now share the groin and removing the first will prevent + appendicitis. + - tweak: Lots of backend surgery/organ stuff, see the PR if you need to know. +2014-10-01: + RavingManiac: + - rscadd: Zooming with the sniper rifle now adds a view offset in the direction + you are facing. + - rscadd: Added binoculars - functionally similar to sniper scope. Adminspawn-only + for now. + - rscadd: Bottles from chemistry now, like beakers, use chemical overlays instead + of fixed sprites. + - rscadd: Being in space while not magbooted to something will cause your sprite + to bob up and down. + Zuhayr: + - rscadd: Added species organ checks to several areas (phoron burn, welder burn, + appendicitis, vox cortical stacks, flashes). + - rscadd: Added VV option to add or remove organs. + - rscadd: Added simple bioprinter (adminspawn). + - rscadd: Added smashing/slashing behavior from xenos to some unarmed attacks. + - rscadd: Added some new state icons for diona nymphs. + - rscadd: Added borer husk functionality (cortical borers can turn dead humans into + zombies). + - rscadd: Added tackle verb. + - rscadd: Added NO_SLIP. + - rscadd: Added species-specific orans to Dionaea, new Xenomorphs and vox. + - rscadd: Added colour and species to blood data. + - rscadd: Added lethal consequences to missing your heart. + - rscdel: Removed robot_talk_understand and alien_talk_understand. + - rscdel: Removed attack_alien() and several flavours of is_alien() procs. + - rscdel: Removed /mob/living/carbon/alien/humanoid. + - rscdel: Removed alien_hud(). + - rscdel: Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB. + - rscdel: Renamed is_larva() to is_alien(). + - tweak: Refactored a ton of files, either condensing or expanding them, or moving + them to new directories. + - tweak: Refactored some attack vars from simple_animal to mob/living level. + - tweak: Refactored internal organs to /mob/living/carbon level. + - tweak: Refactored rad and light absorbtion to organ level. + - tweak: Refactored brains to /obj/item/organ/brain. + - tweak: Refactored a lot of blood splattering to use blood_splatter() proc. + - tweak: Refactored broadcast languages (changeling and alien hiveminds, drone and + binary chat) to actual languages. + - tweak: Refactored xenomorph abilities to work for humans. + - tweak: Refactored xenomorphs into human species. + - tweak: Rewrote larva_hud() and human_hud(). The latter now takes data from the + species datum. + - tweak: Rewrote diona nymphs as descendents of /mob/living/carbon/alien. + - tweak: Rewrote xenolarva as descendents of /mob/living/carbon/alien. + - tweak: Rewrote /mob/living/carbon/alien. + - tweak: Moved alcohol and toxin processing to the liver. + - tweak: Moved drone light proc to robot level, added integrated_light_power and + local_transmit vars to robots. + - tweak: Moved human brainloss onto the brain organ. + - tweak: Shuffled around and collapsed several redundant procs down to carbon level + (hide, ventcrawl, Bump). + - tweak: Fixed species swaps from NO_BLOOD to those with blood killing the subject + instantly. +2014-11-01: + PsiOmegaDelta: + - bugfix: Adds the last missing step to deconstruct fire alarms. Apply wirecutters. + - rscadd: There's a "new" mining outpost nearby the Research outpost. + - rscadd: Manifest ghosts now have spookier names. + - rscadd: Adds a gas monitor computer for the toxin mixing chamber. + - rscadd: AI can now change the display of individual AI status screens. + - rscadd: More ion laws.. + - rscadd: All turrets have been replaced with portable variants. Potential targets + can be configured on a per turret basis. + - bugfix: Improved crew monitor map positioning. + - rscadd: Can now order plastic, body-, and statis bags from cargo + - rscadd: PDAs now receive newscasts. + - rscadd: (De)constructable emergency shutters. + - rscadd: Borgs can now select to simply state their laws or select a radio channel, + same as the AI. +2014-11-04: + TwistedAkai: + - rscadd: Almost any window which has been fully unsecured can now be dismantled + with a wrench. +2014-11-08: + PsiOmegaDelta: + - rscadd: Service personnel now have their own frequency to communicate over. Use + "say :v". + - rscadd: The AI can now has proper quick access to its private channel. Use "say + :o". + - rscadd: Newscasters supports photo captions. Simply pen one on the attached photo. + - rscadd: Once made visible by a cultist ghosts can toggle visiblity at will. + - rscadd: Detonating cyborgs using the cyborg monitor console now notifies the master + AI, if any. + - rscadd: More machinery, such as APCs, air alarms, etc., now support attaching + signalers to the wires. + - tweak: Random event overhaul. Admins may wish check the verb "Event Manager Panel". +2014-11-22: + Zuhayr: + - rscadd: Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits. + - rscadd: Replaced existing hardsuits with 'voidsuits', functionally identical. + - rscdel: Removed the mounted device and helmet/boot procs from voidsuits. + - tweak: Refactored a shit-ton of ninja code into the new rig class. + - wip: This is more than likely going to take a lot of balancing to get into a good + place. +2015-01-09: + Zuhayr: + - tweak: Voice changers no longer use ID cards. They have Toggle and Set Voice verbs + on the actual mask object now. + - rscadd: Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to + face current dir. +2015-02-04: + RavingManiac: + - rscadd: Holodeck is now bigger and better, with toggleable gravity and a new courtroom + setting + TwistedAkai: + - bugfix: Purple Combs should now be visible and have their proper icon +2015-02-12: + Daranz: + - rscadd: Vending machines now use NanoUI and accept cash. The vendor account can + now be suspended to disable all sales in all machines on station. +2015-02-16: + RavingManiac: + - rscadd: Say hello to the new Thermoelectric Supermatter Engine. Read the operating + manual to get started. +2015-02-18: + PsiOmegaDelta: + - rscadd: Synths now have timestamped radio and chat messages. + - rscadd: New and updated uplink items. + - rscadd: Multiple AIs can now share the same holopad. + - rscadd: The AI now has built-in consoles, accessible from the subsystem tab. +2015-02-24: + Zuhayr: + - experiment: Major changes to the kitchen and hydroponics mechanics. Review the + detailed changelog here, +2015-04-07: + RavingManiac: + - tweak: You can now pay vending machines and EFTPOS scanners without removing your + ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash + also brings up the menu now instead of attacking the vending machine. +2015-04-18: + PsiOmegaDelta: + - rscadd: Added a changelog editing system that should cause fewer conflicts and + more accurate timestamps. +2015-04-23: + Dennok: + - rscadd: Added an automatic pipelayer. + - rscadd: Added an automatic cablelayer. + PsiOmegaDelta: + - bugfix: Shower curtains no longer lose their default color upon being washed. + - bugfix: Emergency shutters can again be examined, and from the proper distance. + - bugfix: The virus event will now only infect mobs on the station, currently controlled + by player that has been active in the last 5 minutes. + - bugfix: Laptops now use the proper proc for checking camera status. + - rscadd: Makes it possible to eject PDA cartridges using a verb. + - rscadd: Makes it possible to shake tables with one's bare hands to stop climbers. + - bugfix: Added a mass driver door in disposals to prevent trash from floating out + into space before proper ejection. + - rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface + but allows quicker access to the various rig modules. + - rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead + status if sensors are set accordingly. + - rscadd: Emergency shutters opened by silicons are now treated as having been forced + open by a crowbar. + - rscadd: An active AI chassis can now be pushed, just as an empty chassis can be. + - rscadd: The AI can now use the crew monitor console to track crew members with + full sensors enabled. + - rscadd: The AI now has a shortcut to track people holding up messages to cameras. + - rscadd: The AI now has a shortcut to track people sending PDA messages. + - rscadd: Multiple AIs can now share the same holopad. + - rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking. + - rscadd: Ghosts can now toggle seeing darkness and other ghosts separately. + - rscadd: Moving while dead now auto-ghosts you. + - rscadd: 'Two new random events: Space dust and gravitation failure.' + - rscadd: Upgraded wizard spell interface and new spells. + - rscadd: More uplink items. + - rscadd: Uplink items now have rudimentary descriptions. + Yoshax: + - tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and + stuff. +2015-04-24: + Dennok: + - bugfix: Fixes overmap ship speed calculations. + - rscadd: Adds overmap ship rotation. + - rscadd: Added a floorlayer. +2015-04-28: + Jarcolr: + - rscadd: Added 9 new bar sign designs/sprites. + Kelenius: + - rscadd: 'Good news to the roboticists! The long waited firmware update for the + bots has arrived. You can expect the following changes:' + - rscadd: Medbots have improved the disease detection algorithms. + - rscadd: Floorbot firmware has been bugtested. In particular, they will no longer + get stuck near the windows, hopelessly trying to fix the floor under the glass. + - rscadd: Floorbots have also received an internal low-power metal synthesizer. + They will use it to make their own tiles. Slowly. + - rscadd: Following the complains from humanitarian organizations regarding securitron + brutality, stength of their stunners has been toned down. They will also politely + demand that you get on the floor before arresting you. Except for the taser-mounted + guys, they will still tase you down. + - rscadd: Other minor fixes. + - rscdel: 'The lasertag bots are now forbidden to build and use following the incident + #1526672. Please don''t let it happen again.' + - rscadd: The farmbot design has been finished! Made from a watertank, robot arm, + plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) + bots will be a useful companion to any gardener and/or xenobotanist. + - tweak: 'Spider learning alert: they have learned to recognize the bots and will + mercilessly attack them.' + - rscadd: An experimental CPU upgrade would theoretically allow any of the bots + to function with the same intelligence capacity as the maintenance drones. We + still have no idea what causes it to boot up. Science! + - rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and + anyone who otherwise uses our equipment. Following the NT update of bot firmware, + we have updated the cryptographic sequencer''s hacking routines as well. The + medbots you emag will not poison you anymore, the clanbots won''t clean after + themselves immediately, and floorbots... wear a space suit. Oh, and it works + on the new farmbots, too.' + PsiOmegaDelta: + - rscadd: Beware. Airlocks can now crush more things than just mobs. + - rscadd: AIs now have a personal atmospherics control subsystem. + - rscadd: Some borg modules now have additional subsystems. + - tweak: Improves borg module handling. + - tweak: Secure airlocks now buzz when access is denied. + - tweak: The mental health office door now requires psychiatrist access, and the + related button now opens/closes the door instead of bolting. + - soundadd: Restores an old soundtrack 'Thunderdome.ogg'. + - rscadd: Some holodeck programs now have custom ambience tracks. + RavingManiac: + - rscadd: The phoron research lab has been renovated to include a heat-exchange + system, a gas mixer/filter and a waste gas disposal pump. + - tweak: Candles now burn for about 30 mintutes. + Yoshax: + - tweak: Adds items to the orderable antag surgical kit so its actually useful for + surgery. + - tweak: Adjusts custom loadout costs to be more standardised and balances. Purely + cosmetic items, shoes, hats, and all things that do not provide a straight advtange + (sterile mask, or pAI, protection from viruses and possible door hacking or + records access, respectively), each cost 1 point, items that provide an advantage + like those just mentioned, or provide armor or storage cost 2 points. + - rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm + top mounted for the Saber, and for the Bulldog. + - rscadd: Adds the .45 and 9mm practice rounds to the armory. + - rscadd: Adds all the practice rounds to the autolathe. + - tweak: Adds r_walls to the back of the firing range, leaves the sides normal. + - bugfix: Fixes HoS' office door to not be CMO locked. +2015-04-29: + Daranz: + - rscadd: Paper bundles can now have papers inserted at arbitrary points. This can + be done by clicking the previous/next page links with a sheet of paper in hand. + HarpyEagle: + - rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, + and double barreled shotgun. The firing modes work the same way as the egun; + click on the weapon with it in your active hand to cycle between modes. Unloading + these weapons now requires that you click on them with an empty hand.' + PsiOmegaDelta: + - rscadd: Portable atmospheric pumps and scrubbers now use NanoUI. + - rscadd: Two new events which will cause damage to APCs or cameras when triggered. +2015-04-30: + Yoshax: + - rscadd: Adds more items to custom loadout, including a number of dressy suits + and some other things. +2015-05-02: + HarpyEagle: + - bugfix: Neck-grabbing someone now stuns them properly. + PsiOmegaDelta: + - tweak: The spider infestation event now makes an announcement much sooner. + - rscadd: Admins can now toggle OOC/LOOC separately. + - tweak: Mice are now numbered to aid admins. + Yoshax: + - rscadd: Adds an option and verb to the AI to send emergency messages to Central, + functions same as comms console option. + - tweak: Changes comms console to only have one level of ID require, meaning all + heads of staff have what was captain access, allowing them to change alert, + send emergency messages and make announcements. + - rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms, + this machine takes emergency messages and sends them to central, if one does + not exist on any Z, you cannot send any emergency messages. + - rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for + when the ones on telecomms are destroyed. Assembly is required. + - rscadd: Adds the emergency bluespace relay circuitboard to be researchable and + printable in R&D, with sufficient tech levels. +2015-05-05: + PsiOmegaDelta: + - tweak: Grilles no longer return too many rods when destroyed (using means other + than wirecutters). + RavingManiac: + - tweak: Intent menu now appears while zooming with a sniper rifle. +2015-05-06: + PsiOmegaDelta: + - rscadd: Examining a pen or crayon now lists the available special commands in + the examine tab. +2015-05-07: + HarpyEagle: + - rscadd: Breaking out of lockers now has sound and animation. + PsiOmegaDelta: + - bugfix: The cloning computer can again successfully locate nearby cloning vats + and DNA scanners at round start. + - rscadd: Security equipment now treats individuals with CentCom ids with the greatest + respect. + - maptweak: Adds stretches of power cable around the construction outpost, ensuring + one does not have to climb over machines to being laying cables. + RavingManiac: + - rscadd: Muzzle-flash lighting effect for guns + - rscadd: Energy guns now display shots remaining on examine +2015-05-09: + Yoshax: + - rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and + practice shotgun shells into the armory. +2015-05-10: + GinjaNinja32: + - rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts. + All assignments beginning with the word 'acting', 'temporary', or 'interim' + will do this. + Yoshax: + - tweak: Removes sleepy chems from being cloned, adds a consistent period of 30 + tick sleep. +2015-05-11: + Mloc: + - experiment: Rewritten lighting system. + - rscadd: Better coloured lights. + - rscadd: Animated transitions. + PsiOmegaDelta: + - bugfix: As an observer, using antagHUD should now always restrict you from respawning + without admin intervention. + Techhead: + - rscadd: Voidsuits can have tanks inserted into the storage slot. + - rscadd: Voidsuits display helpful information on their contents on examine. + - rscadd: Magboots can be equipped over other shoes. Except other magboots. +2015-05-12: + Dennok: + - imageadd: New buildmode icons made by BartNixon. + HarpyEagle: + - rscadd: Masks and helmets that cover the face block feeding food, drinks, and + pills. + MrSnapwalk: + - imageadd: Added seven new AI core displays. + - tweak: Changed the pAI sprite and added several new expressions. + PsiOmegaDelta: + - rscadd: The space vine event now comes with a station announcement. +2015-05-14: + PsiOmegaDelta: + - maptweak: Should now be more evident that the brig disposal chute sends its goods + to the common brig area. + - bugfix: Cells now drain when using more charge than what is available. + - tweak: The rig stealth module now requires as much power to run as the energy + blade module. + Techhead: + - rscadd: Vox will spawn with emergency nitrogen tanks in their survival boxes. + - rscadd: Diona will spawn with an emergency flare instead of a survival box. + - rscdel: Engineers no longer spawn with extended-capacity oxygen tanks. + - bugfix: Vox spawning without backpacks will have their nitrogen tank equipped + to their back. + - tweak: The Bartender's spare beanbag shells have been moved into bar backroom + with the shotgun. + - bugfix: Portable air pumps now fill based on external/airtank pressure when pumping + in. +2015-05-16: + GinjaNinja32: + - rscadd: Rewrote tables. To construct a table, use steel to make a table frame, + then plate the frame with a material such as steel, gold, wood, etc. Hold a + stack in your hand and drag it to the table to reinforce it. To deconstruct + a table, use a screwdriver to remove the reinforcements (if present), then a + wrench to remove the plating, and a wrench again to dismantle the frame. Use + a welder to repair any damage. Use a carpet tile on a table to add felt, and + a crowbar to remove it. + HarpyEagle: + - rscadd: Adds tail animations for tajaran and unathi. Animations are controlled + using emotes. +2015-05-17: + PsiOmegaDelta: + - bugfix: Teleporter artifacts should no longer teleport mobs inside objects. +2015-05-18: + Hubblenaut: + - rscadd: Adds a light for available backup power on airlocks. + Kelenius: + - tweak: 'There has been a big update to the reagent system. A full-ish changelog + can be found here: http://pastebin.com/imHXTRHz. In particular:' + - tweak: Reagents now differentiate between being ingested (food, pills, smoke), + injected (syringes, IV drips), and put on the skin (sprays, beaker splashing). + - tweak: Injecting food and drinks will cause bad effects. + - tweak: Healing reagents, generally speaking, have stronger effects when injected. + - tweak: Toxins now work slower and deal more damage. Seek medical help! + - tweak: Alcohol robustness has been lowered. + - tweak: Acid will no longer melt large numbers of items at once. + - tweak: Synaptizine is no longer hilariously deadly. + Loganbacca: + - tweak: Changed MULE destination selection to be list based. + PsiOmegaDelta: + - tweak: Destroying a camera by brute force now has a chance to break the wiring + within. + - rscadd: Turf are now processed. This, for example, causes radioactive walls to + regularly irradiate nearby mobs. + - bugfix: Welders should now always update their icon and inhand states properly. +2015-05-22: + Ccomp5950: + - bugfix: Beepsky no longer kills goats. + - tweak: Goats will move towards vines that are 4 spaces away now instead of 1 + - bugfix: Goats will eat the spawning plants for vines as well as the vines themselves. + Chinsky: + - rscadd: Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click + on them with help intent. This will tell you about their wounds, fractures and + other oddities (toxins/oxygen) for that bodypart. + - rscadd: Fractures are visible on very damaged limbs. Dislocations are always visible. + Surgery incisions now visible too. + - rscadd: Stethoscopes actually make sense now. They care for heart/lungs status + when reporting pulse and respiration now. + HarpyEagle: + - rscadd: Re-implemented fuel fires. Tweaked fire behaviour overall. + Yoshax: + - tweak: Bear traps now do damage when stood on, enough to break bones! Bear traps + can now affect any limb of a person who is on the ground, including head! Bear + traps are no longer legcuffs and instead embed in the limb they attack. + - tweak: Bear traps now take several seconds to deploy and cannot be picked up when + armed, they must be disarmed by clicking on them. They also cannot be moved + then they are deployed. + Zuhayr: + - rscadd: Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays, + knives, baseball bats, axes, simple doors, barricades, so on. + - rscadd: Tables are now built via steel then another sheet on the resulting frame. + They can then be reinforced by dragging a stack of sheets onto the table. + - rscadd: Walls are built with steel for girders, then right-click the girder and + select the reinforce verb while holding a stack, then click the girders with + a final sheet. + - rscadd: Various things can be built with various sheet types. Experiment! Just + keep in mind that uranium is now radioactive and phoron is now flammable. +2015-05-27: + PsiOmegaDelta: + - tweak: The inactive check process now respects client holder status and can be + configured how long clients may remain inactive before being kicked. +2015-05-30: + Atlantis: + - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch. + Most old abilities have been removed and quite a lot of new abilities was added. + AI also has to hack APCs to unlock higher tier abilities faster, instead of + having access to them from the round start. Most forced things, such as, shuttle + recalling were removed and are instead controlled by the AI. Code is fully modular + allowing for future modifications. + HarpyEagle: + - bugfix: Fixes Engineer ERT gloves not being insulated. + - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs + et al to pass though. + PsiOmegaDelta: + - rscadd: You can now review the server revision date and hash by using the 'Show + Server Revision' verb in the OOC category. +2015-06-02: + Techhead: + - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. +2015-06-04: + PsiOmegaDelta: + - rscadd: AI eyes can now be found in the observer follow list. + - rscadd: Synths can now review all law modules that can be found on the station + from their law manager. + - rscadd: Synths can state these laws if desired, however this is strongly discouraged + unless subverted/malfunctioning. + - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn + as something else while their body lives. +2015-06-05: + PsiOmegaDelta: + - bugfix: Split stacks no longer lose their coloring. + - tweak: Can no longer merge cables of different colors. +2015-06-19: + HarpyEagle: + - bugfix: Prevents being on fire from merely warming mobs up slightly in some cases. + Mob fires also burn hotter. + - rscadd: Matches can now be used to light things adjacent to you when thrown. + - tweak: Made the effects of having a damaged robotic leg more prominent. + - bugfix: Robot limbs no longer cause pain messages. A reminder that you can still + check their status with 'Help Intent' -> 'Click Self'. + - tweak: Knifing damage scales with weapon force and throat protection. Helmets + only provide throat protection if they are air tight. Trying to cut someone's + throat with wirecutters and/or while wearing an armoured sealed helmet will + require several attempts before the victim passes out. + - tweak: Knifing switches on harm intent, in case you just wanted to beat on the + victim for some reason. + - bugfix: Prevents knifing bots or silicons. +2015-06-24: + HarpyEagle: + - bugfix: Fixed Tajaran name generation producing names without a space between + first and last. + - wip: Adds docking to the mercenary shuttle. Works similarly to other shuttles, + except docking and undocking is manually initiated and not automatic. A system + to approve or deny dock requests still to be implemented. + - rscadd: Toolboxes can now hold larger items, such as stacks of metal or power + cells, at the cost of having less space for other things. + - tweak: Gloves/shoes can now be worn even if you have one hand/foot missing. The + other one still has to be present, of course. The items still drop when you + first lose the hand/foot. + - tweak: Budget insulated gloves are somewhat less useless. On average, they will + stop half the damage from getting shocked, and the worst case insulation is + not as bad as it used to be. Budget gloves that are as good as regular insulated + gloves are still as rare as they were before though. + - tweak: PTR bullets are now hitscan, to make them somewhat better for actual sniping. + - maptweak: The telecoms server room now has an actual cycling airlock into it. + - tweak: Non-vital body parts will no longer take further damage above a certain + amount, and will inflict paincrit effects instead. On most humaniods the head, + chest, and groin are vital. + - rscadd: 'Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).' + - bugfix: Damaged robotic legs now more likely to have an effect. + - bugfix: Fixed bug preventing internal organs from taking damage in some cases. + - maptweak: New flavours of tables around the station. Engineering starts with more + plastic. + - bugfix: Fixed worn items not appearing in some cases. Most notably crossbows and + certain guns when worn on the back. As a side effect, laundry machines no longer + transform items. + - bugfix: Crit oxyloss now runs in game time instead of real time. So if lag is + slowing your movement the same slowdown applies to the dying person you're trying + to reach. + - rscadd: Breathmasks can now be adjusted by clicking on them in your hand, in addition + to the verb. + - rscadd: Wearing a space helmet or similar face-covering gear now prevents eating + and force-feeding food, drink, and pills. + - rscadd: Phoron in air ignites above it's flashpoint temperature and a certain + (very small) minimum concentration. Environments that have oxygen and are hot + enough, and have phoron but not enough concentration to burn will produce flareouts, + which are mostly a visual effect. + - rscadd: Adds animation when making unarmed attacks or attacking with melee weapons, + to help make it clearer who is attacking. + - soundadd: Opening an unpowered door now has an appropriate sound. + - rscadd: Ingesting diseased blood may contract the disease. +2015-06-26: {} +2015-06-30: + PsiOmegaDelta: + - maptweak: Non-general areas on Crescent are now protected by blast doors to enforce + area restrictions. Admins can operate these from the central checkpoint. +2015-07-04: + PsiOmegaDelta: + - tweak: Portable turrets now only blocks movement while deployed. + - tweak: Portable turrets are no longer invincible while undeployed, however they + have increased damage resistance in this state. + - bugfix: Crescent portable turrets should no longer act up during attempts to (un)wrench + and alter their settings. +2015-07-06: + GinjaNinja32: + - rscadd: '''Provisional'' is now also a valid temporary position prefix for manifest + sorting.' +2015-07-10: + Zuhayr: + - rscadd: Ninja now spawns on a little pod on Z2 and can teleport to the main level. +2015-07-11: + HarpyEagle: + - imageadd: Added inhand sprites for flashes, flashbangs, emp and other grenades. + Loganbacca: + - bugfix: Turrets no longer burn holes through the AI. + - tweak: Projectiles now have a chance of hitting mobs riding cargo trains. + - bugfix: Fixed visual bugs with projectile effects. +2015-07-14: + HarpyEagle: + - bugfix: Fixes wrong information being reported when analyzing locked abandoned + crates with a multitool. + PsiOmegaDelta: + - tweak: Ninjas can no longer teleport unto turfs that contain solid objects. + - tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects. +2015-07-27: + Kelenius: + - tweak: Borg shaker now works similarly to hypospray. It generates reagents that + can be poured into glasses. + - bugfix: Therefore, they can no longer duplicate rare reagents such as phoron. +2015-07-29: + Karolis2011: + - rscadd: Made tagger and sorting pipes dispensible. + - bugfix: Unwelding and welding sorting/tagger pipes, no longer delete data about + them. +2015-07-31: + HarpyEagle: + - bugfix: Fixed projectiles being able to hit people in body parts that they don't + have. This will also mean that the less limbs someone has the less effective + they will be as a body shield. +2015-08-11: + PsiOmegaDelta: + - experiment: 0.1.19 is live. + - tweak: Crew monitors now update every 5th second instead of every other. Reduces + lag and gives antags a larger window of opportunity to disable suit sensors + if they have to harm someone. +2015-08-17: + PsiOmegaDelta: + - rscadd: Station time and duration now available in the Status tab. +2015-08-24: + HarpyEagle: + - tweak: Girders are now reinforced by using a screwdriver on the girder before + applying the material sheets. Use a screwdriver again instead to cancel reinforcing. + - bugfix: Mechanical traps no longer spawn in the janitor's locker. + - rscadd: Mechanical traps can now be printed with a hacked autolathe. + Zuhayr: + - rscadd: Pariahs are now a subspecies of Vox with less atmos/cold protection, a + useless brain, and lower health. + - rscadd: Leap now only gives a passive grab and has a shorter range. It also stuns + Pariahs longer than it does their target. +2015-09-05: + Zuhayr: + - bugfix: Auto-traitor should now be fixed. + - bugfix: The Secret game mode should now be fixed. +2015-09-11: + HarpyEagle: + - tweak: Made flares brighter. +2015-10-10: + HarpyEagle: + - tweak: Rubber bullets and beanbags now are now resisted by melee armour. + - bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower + than they were supposed to. + - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs + made by toxins. +2015-10-14: + Hubblenaut: + - bugfix: Airlock backup power test light properly offline when backup power down. + - bugfix: Empty flavor texts no longer draw an empty line on examination. + - bugfix: Material stacks now properly merge upon creation. + - bugfix: Messages for adding to existing stack appear again. + TheWelp: + - rscdel: Removed higher Secret player requirements. +2015-10-27: + HarpyEagle: + - bugfix: When affected by pepperspray, eye protection now prevents blindness and + face protection now prevents stun, instead of face protection doing both. +2015-11-22: + neersighted: + - bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc). + - bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc). +2015-12-06: + Hubblenaut: + - bugfix: Welding a broken camera will use the correct icon. + - tweak: Camera assemblies remember their tag and network from previous usage. +2016-02-01: + Lady of Ravens: + - rscadd: Ported Aurora's stungloves and modified force gloves. + - rscadd: Ported Aurora's mechanics of heavy machinery eating hair. + Lord Lag: + - rscadd: Ported the Vaurca. + Mahzel: + - rscadd: Ported Aurora's intern positions. + - rscadd: Ported Aurora's magnetic door locks. + - rscadd: Ported Aurora's prisoner suits. + Ryan784: + - rscadd: Ported Aurora's null-rod conversion mechanics for cult. + - rscadd: Ported Aurora's welderbomb delay and related admin/mod actions. + - rscadd: Ported Aurora's horsemask removal spell. + - rscadd: Ported Aurora's glove kits for aliens. + - rscadd: Ported Aurora's gold slime mechanics. + - rscadd: Ported Aurora's lawgiver. + - rscadd: Ported the AI HUD, originally by Jack-Fractal. + - rscadd: Ported Aurora's footstep sounds. + - experiment: Ported the vampire code. Needs a lot of testing and may break. + Skull132: + - rscadd: Ported Telescience from TGStation. + - rscadd: Ported Aurora's old rifle code, with minor refractors. + - rscadd: Ported Aurora's forensics code. Code refractored by Zuhayr. + - rscadd: Ported SQL based whitelisting, playernotes, warnings. Refractored where + necessary. + - tweak: Adjusted the Bay12 paralyze player function to work as our wind function + used to work. It also now gives warnings to people nearby if someone was winded. + - tweak: Made tasers to actually fire projectiles again. And not lasers. Tasers + are not lasers, sillys. + - tweak: Handcuffing does not require you to have the person in level 2 grab, as + it does in vanilla bay. +2016-02-12: + Ryan784: + - bugfix: Fixed ChemMaster pill creation spam. + - bugfix: Chaplains can no longer be Vampires. + - bugfix: IPCs will no longer be considered for innapropriate antag positions (Vampire + and Changeling). + - bugfix: Changelings will now retain proper abilities using lesser form, and the + ability to transform back. + - bugfix: pAI suicide now works correctly. +2016-02-15: + Lord Lag: + - bugfix: Synthetics should now be able to understand Rootspeak and Vaurcese. + - bugfix: Core Vaurca mechanics are back +2016-02-16: + Skull132: + - rscadd: 'Adds discordbot, nicknamed BOREALIS. Basically: this enables admins to + interact with the game without even being on the server. Should push come to + shove, we can restart the server remotely, and answer adminhelps remotely. Also + makes some other functionality possible.' +2016-02-21: + Skull132: + - rscadd: IPCs can change their body colour again. + - tweak: Supermatter's radiation range is lowered by 1/3rd if you don't have a direct + sightline to it. + - tweak: Mods can now toggle attack logs. + - tweak: Practice lasers no longer generate attack logs. + - tweak: 'Wizard related balancing: magic missile recharge time doubled, to make + stunlocking no longer possible; subjugate''s effect timers halved, recharge + cost lowered by 50; horsemask spells are now targeted again.' + - tweak: Purple colour for DO chat. + - tweak: Medical Interns and Engineering Apprentices given slightly better access, + so they're not completely useless with this new map. + - tweak: Tesla engine components brought inline with Bay12 coding standards. This + means you can set them up properly now, whereas before, wrenching or screwdrivering + them failed. + - tweak: 'A few quality of life improvements for the map: suit cycler for Heist + ship, cooling units for engineering and general EVA, traffic computer in telecomms.' + - bugfix: Nursing Interns now spawn properly. + - bugfix: Standard severity warnings work properly. + - bugfix: You can no longer suicide with weapons that do no damage. Less than lethal + weaponry still works. + - bugfix: IPCs no longer gain toxins damage, nor are they affected by hallucinations. + - bugfix: Fixed a SQL query for the library that was referencing an invalid table. + - bugfix: Hydroponics trays work properly now, with how they consume liquids and + reagents. +2016-03-03: + Lord Lag: + - bugfix: Vaurca's language key is now M. Also it should work. + - bugfix: cyborgs should now autoconnect to malfs at round start +2016-03-25: + Lord Lag: + - rscadd: Glasses may once again be combined with HUDs + - rscadd: Borers have a full compliment of abilities once more. + - bugfix: :9 is the new new Vaurcese hotkey. + - tweak: The broken Temperature gun has been replaced with the Freeze ray + Skull132: + - rscadd: The 2/3rd majority rule for crew transfer is back. Before 3 hours, the + majority is required to pass a vote. + - rscadd: Transfer vote timeout added as a config option. Default is 2 hours. No + transfer vote may be called before that time. + - tweak: Sleeper and body scanner consoles can be walked through once more. + - tweak: Most hardsuit modules can no longer be utilized inside mechs. + - tweak: +MODs can now cancel votes and start ones regardless of timer. + - tweak: +MODs now get check_contents, check_words (cult words), and check_ai_laws + verbs. + - tweak: Holders no longer get debug_variables (view variables) verb. + - tweak: Processor hang alerts now have numbers to showcase severity of the issue. + The higher the number, the worse the issue. + - tweak: Revolution no longer auto-recalls the shuttle. Nor is the death of the + antagonists a valid end condition. + - tweak: Voting system tweaked. Crew transfer votes are now special, and run on + their own timers. This means that cancelled votes no longer interfere with them. + - tweak: A lot of JMP macros added to attack logs. + - bugfix: Ghosts can no longer drag people into sleepers, cryo chambers, etcetera. + - bugfix: You can no longer generate infinite plasmacutters with RIGs. + - bugfix: Cuffing people now checks whether or not the target is interfered with + before slapping the cuffs on. + - bugfix: The pAI cable no longer spams itself spooling. + - bugfix: Uploading to the library is possible again. + - bugfix: Conveyor belts will no longer consume objects. + - bugfix: You can no longer split stacks with a non-functional hand. + - bugfix: Janitors can no longer access medical records. Medical records now require + medical bay equipment access. + - bugfix: Telescience consoles are no longer an infinite source of telecrystals + upon reconstruction. Further, you can now insert TCs into them again. + - bugfix: Cell 1 has its own locker again. + - rscadd: Integrated the web interface with the game. Players can now create linking + requests from the web interface, and accept them ingame. This will be used for + more feature integration between the two later. + - rscadd: Integrated the syndicate contract database with the game. Players can + interact with contracts from the web interface (create new ones, post comments, + report completion, etcetera), and review the contracts from syndicate uplinks. + This means that antags with access to an uplink can now roleplay with contracts, + fulfilling missions and so forth. + - rscadd: Heisters now spawn with contract uplinks, which are effectively syndicate + uplinks without the telecrystals, for checking up on the contracts database. +2016-05-30: + Akrilla: + - wip: Setup character menu available while a ghost/observing. + - tweak: Taking damage or attacking while stealthed now deactives it. + - tweak: Unathi don't gain nutriment from protein. + - tweak: Slimes now take damage when under this cold threshold. + - bugfix: Necrotic organ repair now works as it should. + - bugfix: Certain chemical effects now no longer allow random movement in space. + - bugfix: Certain chemicals now have the correct heartstopping logic. + - bugfix: Cleanbots lag should hopefully be fixed. Report if that isn't the case. + Arrow768: + - soundadd: Lawgiver ID Fail sound + - rscadd: Various improvements to the Lawgiver + - bugfix: Highlander Gamemode, working again + - tweak: A few changes to telescience + Brightdawn: + - rscadd: Added a Coffee Machine. + - rscadd: Added Black Coffee + - rscadd: Added Cafe Au Lait (Black Coffee and Milk) + - rscadd: Added Cafe Melange (Black Coffee and Cream) + Lord Lag: + - experiment: Memetic anomaly code has been introduced + - tweak: Emergency Shutters no longer have alert pop-ups. + - bugfix: Xenomorph facehuggers now react to protection properly. + - bugfix: Vaurca Insulation fixed. + LordFowl: + - rscadd: Added the option for Vaurca to have unique skin colours. + - rscadd: Vaurca selection screen has a blurb + preview image. + - rscadd: Added K'ois paste and fungi + - rscadd: Phoron no longer poisons Vaurca nor damages their eyes. + - rscadd: Vaurca will receive toxin damage if they breathe oxygen with broken lungs. + - rscadd: Vaurca can no longer wear normal gloves or shoes. + - rscdel: Vaurca can no longer gib lesser mobs via bite. + - rscdel: Vaurca no longer have a slowness debuff. + - bugfix: Vaurca are fully insulated again. + - bugfix: Vaurca sprites have been fixed. + - maptweak: Added various atmospheric substations throughout the station. + - maptweak: Added employment records console, security records console, and request + console to the IAA Office. + Skull132: + - bugfix: Imported autotraitor fix from Baystation12. + - tweak: Initial antagonist counts balanced and should now be working. No more 6 + ops for 15 total players. + - rscadd: Web interface button added up top! Use it! + - rscadd: Staff can now look up the mirrors for various bans. + - bugfix: Bans now work properly. Specially those of the permanent kind. + - rscadd: 'Characters are now saved to, and loaded from the SQL database. Along + with user preferences. All file saves will be automatically transferred over + and retained just in case. Hopefully everything makes it there in one piece. + Important things to note for players: no more slots, instead, you have characters + that you can delete. You can also make new characters.' + - rscadd: Vampire is completely rewritten. Most of the powers have been tweaked + at the very least, if not completely reworked. New vampire players can consult + the 'Vampire Help' command ingame for further info. +2016-05-31: + Nanako: + - bugfix: Sterilizine will now clean wounds, to reduce and prevent infection + - tweak: Spraybottles now display a message when sprayed on any mob + - tweak: Proteins now restore blood twice as effectively + - rscadd: Unathi will no longer digest nutriment, only proteins + - rscadd: Added seafood protein. Space-carp fillets, and all recipes made with them, + now contain seafood protein instead of animal protein + - rscadd: Skrell are able to safely digest seafood protein + - tweak: Unathi are now immune to Carpotoxin + - tweak: Mobs breathing a poisonous gas now get that chemical added to their bloodstream, + instead of generic 'toxin'. + - tweak: Air alarms now properly say phoron instead of toxin + - tweak: Engine cooling computers now identify phoron as Ph instead of Tx + - bugfix: Passengers can now be removed from exosuit passenger compartments via + the maintenance panel + - rscadd: Added a new Chemistry Gripper for cyborgs. It holds beakers, bottles, + pills, pillbottles, spraybottles, labellers, and phoron sheets + - bugfix: Removed Large Beaker from crisis and research cyborgs, replaced with chemistry + gripper + - bugfix: Cyborgs can now interact with reagent grinders + - rscadd: Cyborgs can now place objects in their gripper, on a table + - rscadd: Cyborgs can now place objects from their gripper into a disposal bin + - rscadd: Cyborgs can now use a gripper to take valid objects out of cardboard boxes + - tweak: Cyborgs can now use their other tools, on things held in their gripper + - tweak: Using an empty gripper on a machine now interacts with it + - tweak: Cyborgs can now use items held in their gripper on rechargers + - bugfix: Fixed the mutation chance on unstable mutagen. It was 1% of what it should + have been + - rscadd: Added a little RP message when unstable mutagen does its thing + - bugfix: Sleepers will no longer eject their dialysis beaker and bug out when you + eject a patient + - bugfix: Fixed a bug with medical machines where a patient could be duplicated + - rscadd: The dialysis beaker can now be checked and removed while a sleeper has + no occupant + - rscadd: Male unathi can now break handcuffs. + - bugfix: Tajarans can now wear tajaran-specific gloves + - bugfix: Tajaran wardens, detectives and heads of security will properly spawn + wearing black tajara gloves +2016-06-01: + LordFowl: + - bugfix: K'ois spores will now properly spawn in hydroponics seed storages. + - bugfix: Vaurca will now spawn with appropriate footwear. + Skull132: + - bugfix: Skills are now properly loaded from SQL. + - bugfix: Skills are no longer nuked whenever importing characters onto SQL. +2016-06-04: + Arrow768: + - bugfix: Fixed telescience + Skull132: + - bugfix: Saving characters that use species without hair is now fixed. + - rscdel: Cleanbots are temporarily disabled, due to infinite loops. +2016-06-20: + Arrow768: + - bugfix: 'Mercenary Gamemode: Antag identities/ckeys not revealed at roundend' + LordFowl: + - bugfix: Fixed female Vaurca sprites. +2016-06-22: + Alberyk: + - rscadd: Added tajaran and unathi gloves, a wallet and a new armband to the custom + loadout. + - rscadd: Added the Synthetic Intelligence Movement armband. + - bugfix: Fixed wet floor tiles not drying over time. + - rscadd: Added book bags, the librarian starts with one. + - rscadd: Added syndicate belts. + - rscadd: Added janibelt. + - tweak: Added skrell snacks to the Getmore Chocolate Corp vending machine. + Nanako: + - rscadd: Skrell are now immune to slipping on wet floors + - tweak: All sources of vomiting now work the same way + - rscadd: Vomiting now removes 30u of reagents from your stomach and splashes them + on the floor + - tweak: Vomiting now doesn't work if your stomach is empty + - rscadd: Added Ipecac, an emetic medicine to induce vomiting when given orally. + Made from dylovene, ethanol and hydrogen 1:1:1 + - rscadd: Increased the biogenerator's capacity to be able to hold an entire plant + bag + - bugfix: Fixed icons getting stuck onscreen when emptying a plantbag into a biogenerator + or grinder + - rscadd: Watering hydroponics trays with a bucket of water will no longer waste + the excess water. + - rscadd: Fertilizer bottles now contain 60u. Amounts in vendors and biogenerator + cost adjusted appropriately + Skull132: + - bugfix: Fixes toggleable vampire powers. They can now be turned off properly, + even if you lack the blood required to activate them. + - bugfix: Fixed Presence not turning off when the vampire is knocked unconcious. +2016-06-23: + Alberyk: + - rscadd: Added bolt action rifles, raiders have a chance to spawn with one. + - rscadd: Added 7.62mm ammo clips to the hacked autolathe. + - rscadd: Added a new abandoned crate to mining. + - rscadd: Added a tommygun, raiders also get it for now, and two different magazines. + - rscadd: Added a derringer. + - tweak: Fixed uzis and added a magazine to them. + - imageadd: A lot of old aurora sprites are back now, as well new sprites for guns. + - rscadd: Added more tajaran hairstyles from old code. + - tweak: Security officers, the warden and detectives can be changelings, traitors + and vampires now. + - bugfix: The round should end normally, when the gamemode is heist, after the emergency + shuttle docks on central command. + - rscadd: Force gloves are now available on the traitor uplink. + - tweak: Roboticists starts now with a toolbelt, full of tools, instead of a toolbox. + - rscadd: Added a buildable improvised shotgun. + - imageadd: Added more nine different barsigns. + Bedshaped: + - bugfix: Fixed Object->Remove cartridge not showing the correct message. + - bugfix: Fixed the name of the cartridge not showing when removed. + Nanako: + - rscadd: Added pockets to all armours. 2 slots for vests, 4 slots for coats and + fullbody suits + - tweak: Useability improvement for Tactical Armour internal holster, functions + like a uniform-attached holster now + - rscadd: Cyborg jetpack can now be used by security, combat, engineering, construction, + mining and crisis borgs + - bugfix: Fixed cyborg jetpack not being installable + - rscadd: Cyborg jetpacks can now be removed and reused + - rscadd: Cyborgs now use less power when moving in space + - bugfix: Fixed jetpacking cyborgs not drifting when stabilisers are disabled + - tweak: All jetpacks now use twice as much gas when stabilisers are enabled + - rscadd: Most small animals can now be scooped up, including mice, lizards, chickens, + chicks, kittens and walking mushrooms + - rscadd: All scoopable animals now have an individually appropriate size set, which + determines whether they can fit in pockets/boxes/backpacks/trashbags, etc + - rscadd: Small animals now have a density of zero, allowing them to move under + people, or be walked over, without blocking the tile + - rscadd: Scooped critters can now be petted or crushed while held in your hands, + using help/harm intent + - rscadd: Drones and nymphs can now be petted while alive. They are picked up by + dragging them onto yourself + - tweak: Dead cats can be picked up + - bugfix: Tabby cats now look correct when held in hand + - bugfix: Medical Records Laptops and Employment Records Consoles are no longer + solid. Creatures that can walk on tables, can walk on them + - rscadd: Fixed trays. Trays can now be unloaded by placing them down on a table, + then either alt+clicking themn, or rightclicking and selecting Unload Tray + - rscadd: Trays can now load individual items by using it on them, or using the + item on the tray, or alt+click to attempt to load everything on the tile + - rscadd: Trays will now spill their contents when dropped, thrown, or when you + try to place it into a container + - tweak: 'Trays now only hold specific things: Food/drinks, reagent containers, + utensils, and smoking supplies' + - tweak: Tray capacity increased + - bugfix: Laptop camera monitors will no longer reset the scrollbar position after + every click + - bugfix: Medical huds will now properly update as wounds heal passively, or when + bandaged + - rscadd: Added a new Medical HUD state between 70 and 100%, to better recognise + very small amounts of damage + - rscadd: Medical huds will no longer show the healthbar on crewmembers who are + at full health + - rscadd: Added a healthbar fadeout effect for when someone heals up to 100% while + you're watching + - tweak: Medical huds now update more frequently + Skull132: + - rscadd: 'Adds Skype/Discord style mark-up to OOC, LOOC, and say. The tags that + can be used are: *, /, and _. Bold is disabled by default over OOC channels.' + - tweak: Makes the code BYOND 510 compatible. + - tweak: Updates the processScheduler with the usage of the world.tick_usage variable. + This should effectively mean less noticeable lag, though tweaking will most + likely be required in order to make it work well. Credit to the GOON dev team + for this. + - rscadd: Client version control added. Joining with a lower version than required + is now impossible for non-staff. +2016-06-24: + LordFowl: + - rscadd: Vaurca hivemind language added. + - rscadd: Vaurca appropriate name generator added. + - rscadd: Tied Vaurca language to their neural socket organ. + - rscadd: Added a method for non-Vaurca to intercept the Vaurca hivenet so long + as they construct the correct item. + - rscadd: Sprites for Vaurca organs. + - rscadd: Neutered all Vaurca. + - rscadd: Cutting open a Vaurca for surgery now requires heavier equipment. + - rscadd: Injecting a Vaurca with a syringe now will take time. + - rscadd: Adds various Vaurca cosmetic items available via loadout. + - rscadd: Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable + via research or adminbus. + - rscadd: Ports the ability to stick heads on spears from Paradise-code. + - rscadd: Added an error message when trying to bite someone before the cooldown + expires. + - rscdel: Removed spoken Vaurca language. + - tweak: Heavily nerfed K'ois' properties. + - tweak: Halved the nutrition value of nutriment, returning it to old-code state. + - tweak: Nerfed the damage dealt by bite, while reducing the cooldown. + - bugfix: Fixed burstfire weapons spamming attack messages when fired, allowing + for more automatic weapons. + - bugfix: Fixed Vaurca player ability to select coloured eyes. + Skull132: + - rscadd: Fax machines and Request Consoles can now be linked with PDAs to alert + the PDA upon message arrival. These options are available in the machine's UI. + - rscadd: Unbanning staff will now be prompted for an unban reason. Any lifting + of bans will now also be logged in the player's notes. + - tweak: Tajarans now speak Siik'maas, as per their lore. +2016-06-25: + LordFowl: + - bugfix: Fixed Vaurca hivenet broadcasting into OoC. +2016-06-27: + Nanako: + - bugfix: Fixed being unable to remove tactical armour + - bugfix: Fixed being unable to place held animals into disposal units + - bugfix: Fixed missing held/onhead icons for cats + - bugfix: Fixed being unable to install robot cameras +2016-06-29: + Skull132: + - bugfix: Vampires can no longer have negative amounts of blood or frenzy. This + also means that frenzy from low levels of blood is acheivable again. + - bugfix: Dominate and presence no longer affect loyalty implanted personnel, unless + the casting vampire has attained full power. +2016-07-05: + Alberyk: + - tweak: Removed the delay from the shuttle call in revolution, it should be 10 + minutes now, instead of 20 minutes. + - bugfix: Cult blades are properly sharp now. + - tweak: Removed the helmet camera from the heist industrial hardsuit. + - bugfix: Interns positions should not start with an extra internal box anymore. + - bugfix: The lethal injection syringe should have a proper sprite now. + Nanako: + - bugfix: Mice will no longer spawn in closed systems with nowhere to ventcrawl + to + - bugfix: Mice can no longer spawn in breached areas and die immediately. A spawnpoint + with a safe environment will always be chosen +2016-07-10: + Alberyk: + - bugfix: Science armbands should be available again in the custom loadout. + - rscadd: Added medical scrubs to the custom loadout. + - imageadd: Workboots should have a better sprite. + LordFowl: + - bugfix: Various weapons added by the last patch are properly included in RnD research. + - bugfix: Game year is set properly to 2458. + - bugfix: Wizard laser eyes via mutate now work properly. + - bugfix: Brig exit door in security now functions appropriately. + - bugfix: Arrivals maintainence disposals now functions properly. + - bugfix: Doctors now have the appropriate access to EVA. + - bugfix: Abstract items such as grabs can no longer be placed into crates. + - bugfix: The chaplain's null rod can be used properly as a weapon if intent is + set to harm. + - bugfix: Droppers now appropriately display transferred units. + - bugfix: All pAI faces can now be selected. + - bugfix: Soaps, janiborgs, and mops can no longer remove cultist runes. + - bugfix: Soaps, janiborgs, and mops can remove paint applicated via paint-can from + turfs. + - bugfix: All instances of Thaler have been replaced with credit chip. + - bugfix: All instances of Hesphaistos have been replaced with Hesphaestus. + - tweak: Mechanics of the coin slightly tweaked to prevent duping exploits. + - tweak: Mobs can no longer be painted via paint-cans. + - rscadd: Quartermasters now start with the cargo account details in their memory + notes. +2016-07-12: + LordFowl: + - bugfix: Fixed Vaurca being immune to tasers and stun batons. + - bugfix: Fixed Magic Missile and Fireball. +2016-07-18: + Alberyk: + - rscadd: Added the unique drinks from the old code. + - tweak: Renamed Galatic Common back to Ceti Basic. + - imageadd: Ported the id sprites from old aurora code. + - rscadd: The improvised shotgun has now a chance to explode when being fired. + - rscadd: Added a jukebox crate to the supply console. + - rscadd: Added a chainsword. + - rscadd: Added new flavors of swords; rapiers, sabers, trench knives and etc. + - tweak: You can't hide claymore and katanas inside bags anymore. + - rscadd: You can now print some hardsuit modules in the robotics fabricator, most + of them will require high tech and even rare resources. + - rscadd: You can also print nanopaste from the robotics fabricator now. + - tweak: Zipguns should not start with flash and stun rounds anymore. + Arrow768: + - bugfix: Fix for lawgiver crowdcontrol spelling + - rscadd: Display CCIA Records of the char on the employment record console + - rscadd: Display Active CCIA Actions assigned to the char record console + Bedshaped: + - rscadd: Added the ability to pull template command reports from the WI + - rscadd: Added the ability to cancel sending a command report + - tweak: Changed command reports to ask for a name separately + - rscadd: Adding a helper in commstation_name() which returns NMSS Odin currently + - tweak: Changed the order of no/yes to yes/no in the give prompt + Fire and Glory: + - imageadd: Made Unique sprites for when the AMI and Industrial Hardsuit is being + worn by Tajara, Unathi, and Skrell. + - imageadd: Added Unique sprites for all colors of the ERT Hardsuit when worn by + Tajara, Unathi, and Skrell. + - rscadd: Made it possible to undo the top buttons of most suits via the roll-down-jumpsuit + verb. + - rscadd: Gave the Janitor's wet floor signs lights that can be used by activating + them in-hand or alt-clicking them on the ground. + - rscadd: Porting foxes and Chauncey from oldcode, not in any maps, currently. + Lord Lag: + - rscadd: Custom Synthetic sprites are returning from the old code base. + - tweak: Memetic anomaly possession has been adjusted. + - bugfix: Memetic anomaly thought now functions. + - experiment: Memetic anomaly code has been introduced + LordFowl: + - tweak: Age limits are now based upon lore-standards for each race. + - tweak: Home system, citizenship, and religion defaults have been tailored to the + lore standards. + - tweak: Numbers may be used in chargen for naming, strictly for the purpose of + allowing numbers in IPC names. + - rscadd: Age, citizenship, and religion can now be viewed on an ID card. + - rscadd: Citizenship, religion, and home system can be viewed and modified via + the employment records consoles. + - rscadd: Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes + poisonous to the Vaurca. + - tweak: Vaurca lungs have been made organic. + - tweak: Vaurca take 3x toxin damage, as a result of their rather alien biology. + - tweak: Vaurca lose additional blood when an opportunity to lose blood presents + itself, due to their open-circulatory system. + - bugfix: Vaurca organs are no longer all robotic, except for the neural socket + and filtration bit. + - bugfix: Vaurca organ surgery is now possible. + Nanako: + - bugfix: Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking + a long to start up and sometimes never starting for low doses. + - tweak: Reduced the strength of the confusion effect + - tweak: Sip size from alcohol bottles is now the same as for glasses, which is + half what it was. + - tweak: Rebalanced all alcoholic drinks with more believable alcohol values, and + adjusted alcohol metabolism. Generally drinks are stronger but metabolise more + slowly, pace yourself! + - tweak: Drinking now causes temporary clumsiness until you sober up. Please don't + drink and operate heavy machinery. + - tweak: Excessive drinking now has a chance to cause vomiting. + - rscadd: Different species now have varying susceptibility to alcohol. Tajarans + get drunk slightly faster, skrell are twice as fast as humans, unathi can drink + more, and vaurca get drunk very slowly, but alcohol poisons them. + - bugfix: Dousing people in alcohol and setting them on fire, now only works with + spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire + is based on the strength. + - tweak: Ethylredoxrazine now removes alcohol from the patient's blood and stomach, + and decreases their intoxication. A large enough dose will make them completely + sober. + - tweak: Ethylredoxrazine now metabolises and does its effects much more slowly. + - tweak: Coffee now sobers up drunk people a little. + - bugfix: Fixed a bug where almost half of all meteors spawned would instantly delete + without hitting anything + - bugfix: Meteors that impact energy shields will no longer bug out and spin forever + in space + - rscadd: Meteor showers and storms now last a lot longer, and are far more punishing + if the station isn't shielded + - rscadd: Meteors are now far more likely to make an audible explosion on impact. + Explosion power reduced a bit though + - rscadd: Meteor events now give a three minute advance warning, allowing time to + turn on station shield generators + - rscadd: All meteors that impact a shield now make a special sound effect. + - tweak: Small and normal sized meteors are now vaporised harmlessly on contact + with a shield. Large meteors will explode, but with reduced power + - bugfix: Fixed a bug where placing held mobs into containers would make them vanish + - tweak: pAIs can now examine objects while in card form + - rscadd: Moving pAIs and held mobs around on your person is now a visible action, + and the mob or pAI is notified of where its moved to + - rscadd: Added a verb for pAIs and held mobs, to check where on the holder they + are. + - bugfix: Pepperspray will no longer make a spraying sound if used while the safety + is on + - rscadd: Spray bottles can now be locked by alt-clicking + - rscadd: Added maintenance hatches to most airlocks and hazard shutters, for drones + to pass through without opening the door. Hatches do not allow gases through + or spread breaches + - rscadd: Welding tools can now be used to burn paper + - tweak: The upgraded and experimental welding tools will now fit in a toolbelt. + Upgraded renamed to advanced + - rscadd: Fixed and implemented the Experimental Welding Tool, which has a regenerating + fuel supply. Can be produced in R&D, requires 4 research in engineering and + materials + Skull132: + - bugfix: All chats are now properly logged into the server log, to include the + language they were spoken in. + - bugfix: Changeling revive after using the suicide verb will now work properly. + - bugfix: Evidence bag boxes now work like real boxes again. Note that in order + to put an object into a bag, you drag that obejct onto the bag. + - bugfix: Borgs will now understand the Tajaran language again. + - bugfix: Alien species should no longer have oddly coloured fur/skin/scales/slime + after being cloned. + - bugfix: Fixed the unlimited virus food exploit. + - tweak: 'Markup is no longer awful and will not break links. Proper keys have changed: + / = italics, _ = underline, ~ = strikethrough, * = bold.' + - tweak: Trash bags can now be used to pick up bullet casings. + - tweak: 'Antag-OOC (AOOC) is now available to all antagonists. Moderators also + have access to this. Intended usage: general round coordination (motives, backstories, + gimmicks, etcetera). The rules regarding IC in OOC still apply, however. Do + not use it for metagaming.' + - rscadd: Ported the game ID system from Baystation12. When filing complaints, please + fill out the appropriate field with it. + - rscadd: Added a new "Server Greeting" system to replace the massive garbled dump + of info people get in the lower right panel. Coloured tabs indicated things + that need attention. The window can be opened from the OOC tab as well, via + the "Open Greeting" button. + - rscadd: Admins (with R_SERVER flag) can now edit the message of the day from within + the game, with the "Edit MotD" button in the Server tab. Memos can be edited + by any admin from the "Edit Memo" button in the same tab. + - rscadd: Radio jammers added (syndicate uplink for 2 TC, or improvised out of a + signaller/signaller assembly, with a cell added to it). These will jam headsets, + PDAs, messaging servers, and Vaurca hivenet. +2016-07-20: + Skull132: + - tweak: You can now shoot at cargo trains, or their passangers specifically. If + you click on the train, you will hit it, and thus can destroy it while the passanger + is still onboard. + - tweak: Gibbing or husking a Diona will no longer have them split off into nymphs. + A gibbed or husked Diona is now permadead. +2016-07-24: + Alberyk: + - rscadd: Added departamental related voidsuits crates to the supply console. + - rscadd: Added security and engineering maglock crates to the supply console. + - tweak: Costumes crates do not require theater access anymore. + Bedshaped: + - tweak: Command reports now only ask for a name if you used a template + - bugfix: MalfAI's fake command report plays the regular report sound so the Malf + can't be metaguessed + LordFowl: + - bugfix: Fixed certain items being unable to acquire via RnD due to impossibly + high research requirements. + - bugfix: Fixed lawgiver not displaying a name for its entry in the protolathe. + - tweak: Halved the effectiveness of the Zo'ra blaster. +2016-08-03: + LordFowl: + - bugfix: The demoleculariser is now constructable via RnD. + - bugfix: Fixed Gatling Lasers and Railguns fitting into bags. + - bugfix: Fixed railguns projectiles not exploding if they missed their target, + and generally improved their target criteria. + - tweak: Zo'ra blasters now fit on the belt-slot and into holsters. +2016-08-08: + Alberyk: + - tweak: Only unathi are able to wear and deploy the breacher suit, both the NanoTrasen + and the original version. + - tweak: You can now carry some security related items in the breacher storage slot. + - rscadd: Replaced the detective colt with a .38 revolver. + - rscadd: Added a syndicate cyborg teleporting device, available to traitors and + mercenaries in their uplinks. + - rscadd: Added departamental related voidsuits crates to the supply console. + - rscadd: Added security and engineering maglock crates to the supply console. + - tweak: Costumes crates do not require theater access anymore. + - rscadd: Added a firefighting suit and helmet for atmos techs. + - imageadd: New, and better, firesuits sprites. + - rscadd: Cyborgs can now select the combat module when the security level is red + or higher. + - rscadd: Added some meat-based unathi snacks in the vending machines around the + station. + - rscadd: Added an improved wish granter. + - rscadd: Added skeletons. + - rscadd: Melee energy weapons, such as sword, glaives and axes, can now slice apart + regular walls and their girders. + - rscadd: Added more skrellian head garments, available in the custom loadout. + - rscadd: Added some neckerchief bandanna, available in the custom loadout. + - rscadd: Added a cigar case cigarettes to the custom loadout. + - tweak: Lowered the unathi resistance to alcohol and getting drunk as whole. + - rscadd: Added the first Moghes related animal. + - imageadd: Ported engineering and atmospheric jumpsuits from oldcode. + Bedshaped: + - tweak: Changing the commstation_name to NTCC Odin as per Jackboot + - tweak: Allowing command reports to have the CCIAAMS signature + - bugfix: Writing [date] on paper will now show the correct lore date + - bugfix: Cyborgs can now repair airlocks with their steel synthesizer + - bugfix: Ghosts and other creatures can no longer rotate shield capacitors + - rscadd: Kois has been added to the Xenobiology seed vendor + LordFowl: + - rscadd: Non-wizards using wizard items may experience fun stuff. + - tweak: Mental focus damage level's have returned to old-code, to better compete + with Mutate. + - bugfix: Mental focus staff has had its area of effect mode returned. + Nanako: + - bugfix: Fixed AI being unable to set network on telecomms traffic control console. + - rscadd: Added hunger and feeding system for simple animals, this includes cats, + dogs, mice, lizards, chickens, cows, etc + - rscadd: Animals can now actually consume food instead of nibbling them eternally. + - rscadd: Animals can now be hand-fed by using food on them. + - rscadd: Animals will move more slowly when starving. Examining an animal will + show if its hungry. + - bugfix: Fixed a bug where examining an APC at close range would show its description + twice + - rscadd: Roboticists now have master-access to all bots + - bugfix: Fixed an exploit where security cam consoles could give xray vision + - tweak: Added cancel buttons to several input dialogs, including say, me, and PDA + messaging + - imageadd: Forensics/crimescene kit now has a held sprite + - bugfix: Fixed a bug with forensics kit not holding as much as it should + - tweak: All event probabilities reworked for a more varied and interesting event + system. + - bugfix: Fixed many small instances where voidsuits were erroneously referred to + as hardsuits. Mainly in EVA airlocks + - bugfix: Animals climbing onto people will now show a different, correct message, + instead of the scooped one + - bugfix: Fixed an issue where a held animal could be duplicated + - bugfix: Fixed animals bugging out when placed in crates or unworn containers + - rscadd: Corgis, including Ian, will now automatically eat nearby food when they're + hungry, and beg for any food held by crewmembers + - tweak: Ian is now an insatiable eating machine. + - tweak: Ian now gets more energetic when food is around, but slows down if left + alone for a while to save performance + - rscadd: Animals can now heal slowly by eating food. + - rscadd: Increased number of janitor slots to two. + - rscadd: Janitorial carts can now be constructed with metal sheets, and deconstructed + with a wrench, welder or plasmacutter if empty. + - tweak: Janicarts now come without a bucket. Click and drag a mop bucket onto a + cart to mount it, and you can unmount it from the janicart interface. + - tweak: Placing a mop into a janicart, and pouring containers into the bucket, + is now done with alt-click. A leftclick will now always wet the mop, and throw + objects into the trashbag, respectively. + - rscadd: Janicarts can now be climbed over like tables - Click and drag your sprite + onto it. + - tweak: Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are + now inside the janitorial locker instead of on table/floor. + - tweak: Added an extra janitorial locker in the custodial closet. + - bugfix: Fixed the Captain's deluxe soap being unuseable for cleaning + - tweak: Soap can now clean more tiles when wetted + - tweak: Soap and rags can now be wetted in buckets, mopbuckets, watertanks and + janicarts + - rscadd: Lighters can now fit into cigarette packets. + - bugfix: Lighters will now go out when placed into a container + - bugfix: Resisting out of lockers now works properly + - tweak: Breaking out of a locker which is welded AND locked takes longer than if + it's only one of those two. + - bugfix: Fixed pAI and vampire candidacy settings not working properly. + - bugfix: Fixed pAI Personality window not populating automatically + - rscadd: Added a greeting blurb for pAIs + - rscadd: Respawn timers are now tracked individually for playing as animals (mice), + small synthetics (drones and pAIs) and crew (everything else). This means you + can now play as a mouse or drone while waiting to respawn as a full crewmember. + - tweak: You can now spawn as a drone immediately upon joining as an observer, without + having to wait ten minutes. There is still a cooldown between respawning as + a drone if you just died as one. + - tweak: Slightly improved the error messages if you try to respawn when you've + not waited long enough. + - bugfix: Fixed a major issue where alien species with cybernetic limbs on spawn + would always be the species default colour. + - bugfix: Fixed preview images of nonhumans with cybernetic limbs being tinted the + body colour. + - bugfix: Spraying water will now wet all mobs in the tile, dividing reagents amongst + them. This fixes some issues where slimes would be unsprayable. + - rscadd: Bomb suit and hood are now far more robust, and resistant to all types + of damage + - rscadd: Bomb suits now protect all bodyparts except the hands + - tweak: Bomb suit slowdown significantly increased + - rscadd: Bomb suits now cause the wearer to gradually overheat and will eventually + cause heatstroke, their materials are very bad for dissipating bodyheat + - rscadd: Bomb hoods now restrict peripheral vision like welding goggles, but do + not protect your eyes from light + - tweak: Bomb suits and bomb hoods are now too large to fit in a backpack + - rscadd: Bulletproof, ablative and riot suits are no longer cripplingly overspecialised, + their resistance to the non-primary damage types has been increased + - rscadd: Mice now have a sprite for resting + - soundadd: Added a few squeak verbs for mice with new audio, based on samples recorded + from real mice! + - tweak: Mice will now occasionally squeak, and squeak chance increased. Player-controlled + mice will also automatically squeak but less often + - tweak: Mice will now squeal in pain when killed, and sometimes when stepped on + - bugfix: Fixed a bug where mice would permanantly stop squeaking after sleeping + once + - rscadd: The cover of broken APCs can now be opened with a welding tool + Skull132: + - rscadd: Implemented the antag contest base code. This is due for changes as the + contest progresses, but should be workable for the time being. + - bugfix: Objectives like brig should now work properly. + - tweak: HTML parsing is re-enabled in direct and global narrate, for admins. + - bugfix: Spam prevention is no longer activated by automated emotes. + alberyk: + - rscadd: Added a buildable improvised handgun. +2016-08-10: + Alberyk: + - bugfix: Combat cyborgs should have access to security channel, and be able to + be tracked via cameras consoles. + - tweak: Replaced the thermal vision module with a sechud. + - rscadd: Added the thermal vision module to the syndicate borg. + - tweak: The improvised handgun has a bigger delay between shots and less accuracy. + Skull132: + - bugfix: Chat mark-up will work now. The closing tags in HTML are utilized properly + once more. +2016-08-12: + Nanako: + - bugfix: Fixed Check Held Location verb for held mobs not being there. + - tweak: Mouse starting nutrition randomised a little. + - bugfix: Fixed hungry constructs. + - tweak: Nerfed mice. +2016-08-13: + Nanako: + - bugfix: Fixed mice being paralysed and duplicating after being picked up. + - bugfix: -1 squeak +2016-08-15: + Alberyk: + - rscadd: Added the tommygun to the traitor uplink, as well with their magazine + options. + - rscadd: Added more magazines, with different callibers, to the autolathe. + - rscadd: You can now print a portable suit cooling unit at the autolathe. + - bugfix: Fixed a secret crate at mining spawning a broken hardsuit module. + - imageadd: The telebaton has now a sprite in hand when extended. + - rscadd: Added combat hyposprays, available in the traitor uplink, that come loaded + with stimulants. + - rscadd: Ported the switch belt layer function from bay, now you can set if you + want your belt to appear under or above your suit. + - rscadd: Added new hair options, some from old code and other ported from Polaris. + - imageadd: Added unathi, tajaran and skrell sprites for the gem-encrusted voidsuit. + - rscadd: Added more horns and horns related facial options for Unathi. + - tweak: Cult swords, and claymores, won't get stuck into people anymore. + Bedshaped: + - rscadd: BloodPacks can now be labeled with their bloodtype using a pen. + - rscadd: BloodPacks can be slashed open using a sharp weapon spraying blood everywhere. + - tweak: Walking away from an IV you're connected to can now cause bleeding. + - tweak: Tweak to ripped needle notice. + - rscadd: The transfer rate of an IV can now be set by right clicking or in Object->Set + Transfer Rate. + - bugfix: 'Vampires: Drinking blood from a bloodpack correctly adds to Useable Blood + instead of Total Blood' + - tweak: 'Vampires: Drinking non-fresh blood will no longer raise your blood level + for upgrades.' + - rscadd: 'Vampires: Drinking from a bloodpack adds a desc and a saliva residue + that the Detective can swab for.' + Nanako: + - tweak: 'Tweaked surgeon cyborg modules: Added chemistry gripper, removed fire + extinguisher, and added soporific to their hypospray.' + - tweak: Removed chemistry gripper from crisis borg. + - maptweak: The chemistry and botany fridges are now see-through, so you can more + easily chat with people on the other side. + - tweak: Cost of cyborg renaming module vastly decreased + - tweak: Renamed medical's Chemical Closet, to Chemistry Equipment Closet. Nobody + ever stores chemicals in an unrefridgerated closet. + - rscadd: Added two boxes of empty spraybottles to the chemistry equipment closet. + - rscadd: Chainswords now have an improved animation. + - rscadd: Chainswords and energy blades can no longer get embedded in people. + - rscadd: Chainswords and energy blades can now be used as surgical tools to amputate + limbs. Chainswords are messy. Energy blades will cut clean and cauterize the + wound + - tweak: Surgery messages about amputating bodyparts are now very noticeable + - tweak: Cauterising wounds with a welding tool is much more reliable. Cauterising + with a cigarette is no longer effective. + - bugfix: Fixed chainsword held sprite not updating when toggled + Skull132: + - bugfix: Fixed a bug where A-OOC was removed from antagonists upon a disconnect. + It's now added back in during a reconnect. + - bugfix: AOOC mutes now work properly. + - bugfix: Autotraitor now sets the mind.special_role properly. This means that they + can now request objectives properly, autotraitor borgs work properly, etcetera. + - tweak: Tweaked contest mechanics to give a little bit more feedback to the player + as to what he's about to do. + - bugfix: Objectives will now report their success properly on the feedback screen. + If an objective was completed/failed but the report showcases another result, + then please report it on Github. + - bugfix: Spider bots no longer become hungry. + - bugfix: Simple animals (like mice) can no longer become antags. + - tweak: Vampire's Hypnotise ability now renders the victim unable to speak while + stunned, much like the changeling's silence sting. + - tweak: Vampire scaling boosted, we should now see the game spawn more than one + vampire. + - tweak: Vampires now lose frenzy faster while feeding. One victim, completely drained, + should be enough to get out of a mid-level frenzy. + - bugfix: Vampire thralls are no longer given vampiric abilities/powers. + - wip: Added debug logs relating to antag spawning. Will keep these active for a + bit to see what's going where. +2016-08-25: + Bedshaped: + - bugfix: IV Drips not letting you set allowable rates. + - tweak: Min chemical volume lowered to avoid weird behaviour at low rates. + - rscadd: Examining an IV Drip will tell you the transfer rate. + - bugfix: Spiderbots are no longer invulnerable. + - tweak: Destroyed spiderbots will leave behind a brain. + - tweak: Spiderbot health increased from 10 to 25. + Skull132: + - bugfix: Potassium-water and nitroglycerin grenades now work again properly. +2016-08-31: + Bedshaped: + - rscadd: Added species check helpers to the code. + - rscadd: ATMs will now announce their ID and location when put in lockdown. + - tweak: ATMs can no longer scan a person for an ID, must be inserted. + - wip: Various bits of code reorganizing. + - bugfix: 'HOTFIX: Printing paper from an ATM should no longer be able to be spammed.' + - bugfix: You can no longer use an ATM if not adjacent to it. +2016-09-19: + Alberyk: + - rscadd: The improvised handgun now has a chance to jam when being fired. + - rscadd: You can now spin revolver cylinders. + - soundadd: The bolt action rifle has unique sounds now. + - tweak: Unathi and Tajaran mercenaries should not spawn barefoot anymore. + - tweak: Cult constructs can now properly speak basic once more. + - rscadd: Simple animals, and cult constructs, can force unpowered or broken firedoors + now. + - rscadd: Blue security has returned. + - rscadd: Added duffel bags from the old aurora code. + - rscadd: Added mercenary and wizard unique backpack options from old code. + - tweak: Replaced most of the references of the Nyx system with Tau Ceti. + - tweak: Voidsuits, armor and armored uniforms should have a better resistance to + taser and baton hits. + - tweak: Head of security armor's options were tweaked to be more like each other. + - tweak: Syndicate borgs can now select their own name when deployed. + - bugfix: Fixed the syndicate borg having the wrong eye lights. + - tweak: Laser guns, laser cannons and pulse rifles can be wielded now, increasing + their accuracy and fire rate. + - tweak: Changed the energy gun to be an energy carbine. + - rscadd: Added the energy pistol, it should replace the old energy gun in the heads + of staff and warden lockers. + - rscadd: Added shotgun shell boxes, that work like speed-loaders, at the cargo + supply console. + - rscadd: Added incendiary shotgun shells. + - imageadd: Shotgun shells should have a different sprites when spent. + - rscadd: Stun batons emit light now. + - rscadd: New heavy asset protection and syndicate commando equipment loadout. + - rscdel: Removed yelling over the radio when breaking cuffs. + - tweak: The cult of Nar'sie should be more secretive now. + - rscadd: Ninjas have access to a contract uplink now. + - imageadd: Masks when worn by unathi and tajaran have different sprites that don't + conflict with their anatomy. + - rscadd: Added suit cooling units to mercenary and heister bases. + - tweak: Reworked the captain's space armor to be a proper voidsuit. + - bugfix: Vaurca can now use the ninja hardsuit. + - tweak: Vaurca can't wear voidsuits anymore, with some exceptions, but are able + to use softsuits now. + Arrow768: + - rscadd: Rewrite of the API - This enables more advanced features in the webpanel + Bedshaped: + - bugfix: Air alarm frames now have their correct sprite. + - bugfix: Rotating the shield capacitor now turns the correct direction. + - bugfix: Secure safes will no longer appear to viewers on the other side of a wall. + - bugfix: Fixed cyborgs not being able to unwrench rechargers. + - tweak: Using magnetic grippers with rechargers gives more feedback to the player. + - rscadd: Ported Bay12's ventcrawling by Zuhayr, originally from vg. + - tweak: Dice now have to be physically thrown to work. + Fire and Glory: + - bugfix: Fork sprites are now more consistent and less bizarre. + - bugfix: Knife sprites are now more consistent and less bizarre. + - bugfix: Cigarette sprites are now more consistent and will stop disappearing if + held in the hand. + - tweak: Adjusted some custom item sprites with owner's consent. + - rscadd: Increasing Ivan the Space Carp's presence around the station. + Nadrew: + - bugfix: Cleanbots are now fixed, and work better than ever. + - bugfix: The Rapid Part Exchanger didn't properly update the Destructive Analyzer + when used. + - rscadd: The Rapid Part Exchanger can now utilize beakers. + Nanako: + - rscadd: You can now quickly point at things using alt+rightclick + - tweak: Alt click can now be used to quickly eject an ID from records computers, + PDAs, and ATMs + - rscadd: Added automatic feeding to most animals which can eat. They will eat food + nearby, and beg for food held by others. Animals may take a while to notice + food near them. Also tweaked a few animal sizes, metabolisms and meat amounts. + Animals are a little less needy for food. Except dogs. + - tweak: Disciplining a dog with a rolled up newspaper will make it stop stealing + food for a little while. + - bugfix: Dead mice don't squeak. + - tweak: Adjusted feedback messages for animals climbing onto people, and animals + being fed by people. + - bugfix: Improved animal AI, and fixed issues of runtime moving around while dead. + - imageadd: Mice can now be worn on your shoulder (ear slot). Special thanks to + superballs for making sprites + - tweak: Maintenance drone lawset has been altered based on administrative feedback. + - rscadd: Drink dispensers and fax machines on tables, can now be walked under by + small animals. Including cats. + - rscadd: Examining a held animal now works properly. + - bugfix: Space bears can now control their movement in space. + - rscadd: Bears are now stronger in space or low pressure, weaker in pressurised + environments + - soundadd: Rawr! Kthunk! + - rscadd: Added more bears and events! + - bugfix: Attempting to grab or pull bee swarms no longer works + - bugfix: Fixed bee swarms still flying around when dead and appearing to be unkillable. + - tweak: Bees now take double damage from fire. + - tweak: Thick material clothing now protects against beestings. + - tweak: Beekeeping crate is no longer contraband in cargo. + - bugfix: You can no longer buckle people into a chair/bed/etc which is already + occupied. + - tweak: Buckling yourself into something is no longer a visible action, only you + will see the message. + - bugfix: LOOC, visible messages and visible emotes now work properly for contained + mobs, including PAIs in card form, and any kind of held anima/nymph/drone + - bugfix: 'MAJOR USABILITY FIX: Distant ghosts no longer see emotes from NPC mobs, + like squeaking mice and clacking crabs. Ghost sight will now only show emotes + from distant players, turning it on is now useful.' + - tweak: LOOC Colour changed to an older one. + - bugfix: Fixed many hideflags not working, causing headsets, masks, uniforms, etc + to be hidden or show when they shouldn't. + - tweak: Fixed giving items while sitting, added some feedback messages if giving + fails. + - tweak: People who are restrained can't give or be given items. + - imageadd: Implemented new sprites for industrial, advanced and experimental welding + tools, credit goes to Araskael + - rscadd: Added a Crash ability to exosuits. Uses the suit's mass to attempt to + break through obstacles, sustaining some damage in the process. + - tweak: Buffed Ripley exosuit armor values significantly, and durand armour slightly. + Firefighter ripley also buffed, but is slower than base ripley. + - tweak: Greatly increased the health values of some high-security airlocks. + - bugfix: Airlocks, tables, girders and windows now behave a bit more consistently + when exploded. All airlocks are a bit more resistant to explosions when bolted. + - rscadd: Added some more narrator voices to exosuits. + - rscadd: Added some warning sounds for exosuits when low on power, or badly damaged. + - tweak: The power drain of EMPs used on exosuits no longer scales with the cell. + A better power cell can now survive more EMP hits. Drain level is a little lower + for the starting cell. + - tweak: EMP damage against exosuits reduced by 20% + - tweak: Adjusted event many weights. Made meteors and vendor breakdowns less common, + ion storms more common. + - tweak: Slightly reduced overall frequency of random events. + - rscadd: Reworked the infestation event!! Can now spawn in a wider variety of locations, + and spawn a wider variety of creatures. + - rscadd: Spiders spawned by the infestation event will now grow up, but much slower. + - rscadd: Reduced length of meteor storm a little. Total meteors not changed. + - rscadd: Light Replacers can now be used on a box of lights to automatically refill + them. + - rscadd: Added an Advanced Light Replacer, creatable at science. It sucks up broken + bulbs into an internal storage, greatly expediting mass-light-fixing + - tweak: Custodial cyborg module now comes with an advanced light replacer. + - tweak: Surgeon and Crisis cyborg modules renamed to Medical and Rescue, Janitor + cyborg module renamed to Custodial. + - tweak: Tweaked equipment of cyborg modules. + - rscadd: Grippers can now grab valid items inside any unsecure container + - tweak: Lethal damage of rubber bullets and beanbag shells reduced. They will be + far less likely to cause broken bones and internal damage now. + - tweak: Halloss (Pain) from rubber and beanbag rounds is now blocked by armour. + - tweak: Spiderbots no longer block movement. + - tweak: Spiderbots can now use airlock maintenance hatches. + - rscadd: PAIs can now have the owner's ID card scanned onto them to share access. + - tweak: PAIs can now use airlock maintenance hatches, but only on airlocks they + have access to. Requires a scanned ID + - tweak: Added new rodent speech verbs for PAIs + - tweak: Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz + audio emotes. + - bugfix: Newly protolathed/fabricated power cells now spawn with no charge. + - rscdel: Added entropy to all cell-charging operations. + - tweak: Most chargers are now faster. Cyborg charging stations are significantly + slower. + - bugfix: Fixed newly spawned cells showing the incorrect charge state. + - bugfix: Fixed and overhauled diona light mechanics. Diona will survive comfortably + in darkness for two minutes, suffer and lose health for a farther two minutes, + and then spend a minute lying helplessly until death. Nymphs last 20% longer. + - tweak: Diona nymphs can no longer just evolve into a gestalt after waiting a short + amount of time. They must now eat things and accumulate a stockpile of biomass + in order to evolve. + - rscadd: Added a devouring system to allow mobs to eat other mobs and gain nutrition + from it, either by swallowing them whole (if small enough), or eating them piece + by piece if larger. + - rscadd: Diona Nymphs and Unathi can use devouring to eat organic (non-humanoid, + non-synthetic, non-supernatural) mobs. + - rscadd: Cows are now worth much more meat. + - rscadd: Diona nymphs can now process chemicals properly, and can consume normal + food items (meals, fruit, meat, etc). + - rscadd: Diona nymphs can now harvest fully grown plants from botany, and can eat + dead plants and weeds. Requires tray lids to be open. + - rscadd: Nymphs and other small creatures can now gnaw open cardboard boxes to + get to their contents. + - rscadd: Many carryable/wearable light sources are now directional. and will project + more light infront of you than other directions. + - tweak: Diona are now only affected by one worn light at a time (the strongest + one is chosen). A flashlight and a PDA, or multiple flashlights, will not stack + up to keep them alive in the dark. + - rscdel: Diona heat resistance completely removed. + - tweak: Diona cold levels adjusted - Diona are now more sensitive to cold temperatures + than any other species. This does not affect space. + - tweak: Diona regeneration now scales with their body temperature, dropping down + towards zero as they get cold, and accelerating as they get hot. This works + out to make them still very resistant to fire, but no longer completely immune. + - tweak: Dionaea are now weak to cold. Cold temperatures will slow or disable their + regeneration, reduce their movespeed, and damage them. + - tweak: Fire in tiles, and burning mobs, now emit more light. + - tweak: Cryotubes are now harmful to diona. Very harmful, do not put them in one + unless you want to kill it. + - tweak: Diona internal organs now regenerate too. + - tweak: Added more choices for the diona random name generator. + - soundadd: Added audio for diona splitting and nymphs growing into gestalts. + - bugfix: Completely overhauled diona merging/absorbing/splitting/evolving mechanics, + fixed many bugs and inconsistencies with them. + - tweak: 'Diona evolution is now more accurately named Exponential Growth. ' + - tweak: Diona gestalts now have six live nymphs inside them. These nymphs can be + damaged by explosions, cold, and darkness. If they are too damaged they will + be born dead when the gestalt splits. + - rscadd: Diona nymphs can now drain blood from people to sample their DNA and learn + any languages they know. Three samples of a language (from different lifeforms) + are required to learn it. + - rscadd: Diona nymphs who have learned new languages will pass them onto a gestalt + if they merge or grow into one. Nymphs splitting from a gestalt have a chance + to inherit each language, otherwise they will forget it. Forgetting how to speak + or understand basic is possible. + - tweak: Diona nymphs grown from replicant pods will only know rootsong when born, + they must learn basic. In addition, all diona have rootsong as their default + language on roundstart. + - rscadd: Diona gestalts can now regenerate all lost limbs, organs and nymphs. This + requires energy and biomass, eating some food may be necessary + - tweak: Diona are now vulnerable to being stunned by flashes, although a flash + will also restore some of their light energy. + - rscadd: Added a new mundane event involving smoke! + - tweak: Smoke created by chemical smoke grenades will now persist much longer + - rscadd: Added a very alarming new event. + Skull132: + - rscadd: Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital + valves in order to toggle them open and shut. + - rscadd: Opening of digital valves provides adminlogs once more. + - tweak: Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind + shenanigans from happening. + - bugfix: Antags will now be spawned with their proper count at round start again. + - rscadd: Implemented BOREALIS II into the game. Updates and other information from + the game will now be transmitted to both the public and private Discords, as + necessary. + - tweak: Diona can no longer be ninjas, due to the restrictions on what they can + wear. + - tweak: 'Random antag event will no longer be ran during extended. It also has + a narrower selection of antags: namely, all antags with a long start-up time + have been excluded (such as cult).' + - rscadd: Gave the developers proper mechanics to access and review runtime logs + with. + SoundScopes: + - bugfix: Stripping mobs now requires both mobs to stay still. + - tweak: Drones can no longer push objects they can't pull. + - bugfix: Vairous runtimes, given a healthy home. + - tweak: Simple Animals can no longer take items of people. + - bugfix: resisting on cargo trains actually unbuckles you properly, no more bluespace + teleport + - bugfix: breaking a crate on a cargo tug no longer leaves a hidden crate on the + trolly + - tweak: Holding items up to cameras no longer forces a window in the AI players + face. + - bugfix: Having ' in your name no longer breaks when holding items up to cameras + - bugfix: Ian now needs to stand next to something to eat. No more eating through + doors(single side windows are an issue) + - bugfix: Welding mask toggle verb when first used now displays the correct icon + - bugfix: Voting on code red or above notifys when it isn't allowed + - tweak: Using a screwdriver on heater/cooler circuitboards now changes the direction. + - bugfix: Viruses only affect the correct species. + - bugfix: IPC's can't eat from forks. +2016-09-21: + Bedshaped: + - bugfix: Fixed Diona Nymphs not having vision while ventcrawling. + - bugfix: 'Thanks Zuhayr: Fixed behaviour where interacting with some atmos machinery + caused you to pseudo ventcrawl.' +2016-09-25: + Nanako: + - rscadd: Added several new items to research and engineering grippers, allows research + borgs to build some bots and work in xenoflora. Engineering units can make motion + sensing cameras. Also added some small items to research module to assist in + robotics/xenoflora, and a rollingpin+knife to the service borg for kitchen work. + - bugfix: Fixed borgs being unable to set transfer amount on beakers. Beakers can + now be alt-clicked to set the transfer amount, including when held in a gripper. + Skull132: + - tweak: Rules viewport enlarged, to make space for the prettier rules formatting. +2016-09-28: + Alberyk: + - bugfix: Fixed space lube never drying. + Bedshaped: + - bugfix: Beepsky and other bots now affected by EMPs. + - bugfix: Fixed power cells disappearing when removed from held mag locks. + - spellcheck: Fixed missing pronoun when chewing your hand. + - rscadd: Added admin notices when someone chews their hand off. + - bugfix: Emptying a container into a sink correctly 'empties' it. + - bugfix: Fixed Spider-bots not being able to ventcrawl. + - rscadd: Adding an adminlog to vent clog events. +2016-10-01: + Alberyk: + - bugfix: Stun-batons should not deal twice their damage when offline. + Nanako: + - rscadd: Harvesting bears with a knife now skins them too. + Skull132: + - rscadd: Started gathering statistics about the IE version players have installed. + Intent is to figure out how wide spread HTML5/CSS3 capability is. +2016-10-02: + Skull132: + - tweak: Contest v2.5 is a thing now. Passive pro-synth objectives are gone, all + major known exploits are gone, and a more aggressive pro-synth objective has + been added. +2016-10-07: + Alberyk: + - tweak: Space bears should not attack ssd players anymore. +2016-10-13: + Alberyk: + - bugfix: Flashing someone should not turn them into a revolutionary anymore. +2016-10-29: + inselc: + - bugfix: Fixed welding tool not using fuel when repairing IPCs, and repairing IPCs + in switched-off state. + - bugfix: Fixed Artificers healing other constructs. + - bugfix: Fixed invisible runes triggering message when trying to clean the tile + they're on. + - rscadd: Added Juggernaut ability to smash machines. +2016-10-30: + inselc: + - bugfix: Fixed hungry Shades. + - bugfix: Fixed AI being able to interact with IV drips. + - bugfix: Fixed Alt-Clicking PDA on ground displaying wrong message. + - bugfix: Fixed smallbot controls access. + - bugfix: Fixed mice being able to open and close laptop computers. +2016-11-06: + Alberyk: + - tweak: Ported new door crushing mechanics from baystation, now door crushing someone + will push them away from the door, instead of just stunning them. + - rscadd: Opening airlocks with brain damage may be more difficult now. + - tweak: Golems should be space-proof now. + - tweak: Golems are a bit slower, but are more resistant to trauma. + - imageadd: New sprites for golems. + - rscadd: Added new flavors of flashlights. + - rscadd: Ported glowsticks from polaris. + - rscadd: You can now carry flashlights in your armor. + - rscadd: Wizard robes and voidsuits can now carry magic related items. + - rscadd: The chaplain hoodie, and nun robes, can now store religious objects in + their suit storage. + - imageadd: New recorder, camera and lantern sprites. + - tweak: Cult hoods have the same armor as the robes now. + - tweak: Tweaked the weapons available to the heister in their skipjack. + - rscadd: Added a canesword, replacing the switchblade in the concealed cane. + - tweak: Tweaked the chances of ghetto handguns malfunctioning. + - rscadd: Randomized most of the items you can find in the maintenance tunnels. + - rscadd: Added a new rare finding in xenoarchaeology. + - rscadd: Heisters found another pirate haven to continue their operations. + - rscadd: Added new poster designs. + - rscadd: Added magboots and insulated gauntlets to the chief engineer hardsuit. + - tweak: Selecting the combat module as cyborgs now requires an event to be activated + via the keycard authentication device, an upgrade from roboticis or code delta + also triggers also allows it. + - rscadd: Added a glowstick crate and another contraband crate to cargo. + - tweak: Removed job restriction from jackboots on the custom loadout. + Bedshaped: + - rscadd: Added a button on APCs to set the area lights to a 'night-mode' which + is dimmer and saves energy. + - rscadd: Added an automated system to turn 'night-mode' on in hallways between + 6pm and 7am in station time. + - rscadd: New implementation of magnetic door locks, can be found in armory and + eng secure storage. + - soundadd: Added hydraulic servo sounds. + - tweak: 'Crew monitoring computer: Lightened the font colors of suff and tox.' + Fire and Glory: + - rscadd: Added the Kneebreaker Hammer to the code, at a later date this'll become + a traitor uplink item. + - tweak: Ported our old biosuits. + LordFowl: + - rscadd: Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma. + - tweak: Wooden closets now have a slightly larger capacity, indicative of their + greater size. + - rscadd: Added three new energy-based weapons, one designed purely for pest-control. + - rscadd: Added a new rare handpistol, based off of a proposed competitor to the + NT Mk58. + - rscadd: Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle. + - rscadd: Syndicate manhack delivery grenades are now available via the traitor + uplink. + - rscadd: Manhacks will no longer attack anyone belonging to the 'syndicate' faction, + including Heist pirates. + - tweak: Tweaked loadout customisation whitelists, generally making them more restrictive + by role. + - tweak: Dismembered limbs no longer suffer from pixelation due to unnecessary rotation + of the sprite. + - bugfix: Severed heads retain the facial features of their owner. + - bugfix: Heads impaled on spears now look like the head of their owner. + - bugfix: It is no longer possible to be older or younger than your species ought + to be. + Nanako: + - rscadd: Explosions now have proper directional sounds, so you can tell the direction + that something exploded in. + - rscadd: Distant explosions now cause mild screen shaking proportional to power + and distance. + - tweak: Adjusted sound volumes for several actions related to windows and airlocks. + - rscadd: 'Adds a major new feature: Cargo stocking. Now the cargo bay, and especially + the warehouse, will come pre-stocked with a large variety of assorted junk, + supplies and useful oddities, intended for distributing to whoever on the station + will enjoy/use them the most.' + - rscadd: Potted plants now have varied sprites instead of always being the same. + - tweak: Small animals can now crawl over crates. Crates will now only block bullets + sometimes. Also a few insects had their density fixed. + - bugfix: Clusterbangs and Floor layer machines now function properly. Maybe you'll + find them in cargo... + - rscadd: Added a bountiful new event! + - tweak: Fixed nymphs being able to kill people by repeated DNA sampling. + - rscadd: Added a new sprinting mechanic. Moving in run mode is now much faster, + but limited by stamina or a special species mechanic. Sprinting works slightly + differently for each species. + - tweak: Moving in walk mode is now as fast as run used to be. Walk is the new default + speed. + - rscadd: Added a walkspeed limiting feature. Use Limit Walk Speed in the IC tab, + or alt+click on the walk/run button to bring up a menu. This allows limiting + your walk speed very precisely to any value below normal. It can only slow you + down, will not increase speed. + - tweak: Natural recovery of suffocation damage is now slower. + - rscadd: Alcohol, caffienated drinks, and several performance enhancing drugs now + have interactions with movement, sprinting and stamina. + - rscadd: Toolboxes that are full of stuff now hit much harder, but spill their + contents. + - bugfix: Fixed unathi being able to eat while wearing face-covering helmets, and + being able to rapidly spam devour. + - bugfix: Fixed being unable to save pAI information. It now autosaves whenever + anything is entered. Save and load buttons are obsolete and removed. + - tweak: Altered some event probabilities. And the announcement for space vines + is now delayed significantly longer + OneOneThreeEight: + - tweak: Adds back previous oldcode functionality of telescopic batons. + - tweak: Slightly nerfed weaken() potency from telescopic baton to prevent overt + stunlocking. + inselc: + - tweak: Updated PDA Power Monitor UI. + - tweak: Sleeper Console now uses fancy NanoUI. Added printout feature. Added sanity + checks. + - bugfix: Removed animation on emagging robotic limbs. + - bugfix: Fixed CCIAA turret whitelist. + - bugfix: Fixed fax machine cooldown. + - rscadd: Added ability to expand monkey cubes at water tanks. + - rscadd: Added stationwide fax broadcast. +2016-11-07: + Skull132: + - tweak: Reverted the changes done to limb removal. They now flip again. Also no + longer lose hair while doing so. +2016-11-09: + Nanako: + - bugfix: Fixed a significant issue that caused many people to sprint slower than + they should have. + - bugfix: Fixed being able to regenerate stamina while hungry and drive nutrition + into infinite negative. + - bugfix: Fixed being able to set your walk speed so low you paralyse yourself almost + forever. + - tweak: Adjusted many values related to sprinting and stamina + Skull132: + - bugfix: Fixed the trolleys and trams by reverting code, and simply tweaking the + values to reference the updated move system. All issues, including edgecases, + should be resolved now. +2016-11-11: + Bedshaped: + - bugfix: Fixed Spider-bots unable to vent-crawl. + - bugfix: Fixed a runtime error when exiting through a pipe after vent-crawling. + - bugfix: Fixed incorrect message when putting robots in storage. + - bugfix: Fixed floor painters being able to be used on non-valid tiles. + - bugfix: Fixed magnetic locks unable to be damaged and increased their health. + - tweak: Quietened Bosun's whistle. +2016-11-18: + Bedshaped: + - bugfix: Fixed bitten blood bag message displaying incorrectly. + Nanako: + - bugfix: Fixed healing of animals with food, bandages, ointment, and trauma/burn + kits. All of these things should work now. + - rscadd: Animals will now show if they're wounded upon examination. +2016-11-21: + Alberyk: + - tweak: Mechanical traps and portable flashers will trigger regardless if you are + walking or running. +2016-12-06: + Santa: + - rscadd: Merry Christmas NSS Aur- Exodus! +2016-12-24: + Atlantis: + - tweak: Setup Supermatter admin button now uses map markers and supports all coolant + types. + - rscadd: Floodlight upgrade added. This upgrade doubles robot's light intensity + (it will be more or less same as actual floodlight), at the cost of higher power + usage. + - rscadd: You may now install matter bin into a cyborg in order to boost it's matter + synth's maximal capacity. Better matter bin adds more capacity + - tweak: Default capacity of matter synths for engineering module tweaked a little, + since prices of reinforced walls, etc. increased recently. Steel changed from + 40 to 60 sheets default, plasteel from 10 (Construction default) to 20. + - rscadd: SMES units now try to balance their inputs and outputs. For outputs this + means two SMESes powering the same grid will share the load by percentage. For + inputs, all SMESes inputting from one power network will split the available + power by percentage. + - tweak: 'Some minor SMES configuration changes have been made: Atmospherics SMES + now starts configured to prevent power outages when people forget about it, + engine SMESes are now configured to input/output at full rate. These are only + defaults and may be changed ingame as usual.' + - rscdel: Removed old computer3 system, most noticeable due to removal of old laptops. + - rscadd: Adds brand new modular computer system that replaces computer3. These + computers may run programs from hard drive, and one device is not limited to + one program. + - rscadd: Modular computers can be assembled manually from components printed at + RnD (Consoles mainly), or purchased (from old laptop vending machines). + - rscadd: Adds NTNet, networking used by modular computers, including an administration + console, NTNet relays, and antag programs. + - rscadd: Adds small set of programs modular computers can run. More programs will + be added in the future. + - rscadd: Various small things added, such as, data crystals (USB flash drives), + NTNRC (messaging, IRC/forum style), file sending, etc. + - rscadd: Added Inflatables Dispenser(ID), an item that allows rapid deployment, + transport and removal of inflatables. + - rscadd: Engineering, Construction and Crisis modules are now outfitted with ID. + - rscadd: Three boxes in engineering have been replaced by three IDs. + - tweak: w_classes of inflatables readjusted. Boxes and IDs can be carried in backpack + now. Individual inflatables are small enough to fit in pocket. + - rscadd: NanoUI for Robotics Control Console + - rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational + - rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances + accordingly, got rid of copypaste fire code. Fire resistance is now handled + by variables so completely fireproof windows are possible with varedit. + - rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C + reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For + comparsions, reinforced walls begin taking damage around 6000. + - rscadd: Expanded gridcheck random event. Affected devices now show error UI and + may be restarted manually before the event ends. All Z-levels are now affected + equally. + Chinsky: + - bugfix: Can pick up monkeys / undress resomi now properly. HELP intent for scooping, + NON-HELP for undressing. + - rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat + to finalize it. + - rscadd: Limbs from other races can be now attached. They'll cause rejection, but + it can be kept at bay with spaceacilline to some point. Species special attack + is carried over too, i.e. you can clawn people if you sew a cathand to yourself. + - rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags + to stop it. You can still attach them, but you wish you couldn't. + - rscadd: 'Updated penlights to be more of use in diagnostics, they now show following + conditions:' + - rscadd: Eye damage + - rscadd: Blurry eyes (overall slower reaction) + - rscadd: Brain damage (one eye reacts slower) + - rscadd: Opiates use (pinpoint pupils) + - rscadd: Drugs use (dilated pupils) + - rscadd: Made capguns into proper guns code-wise. It means you can now take people + hostage with them, stick in your mouth, and all other things you can do with + real guns but probably shouldn't. + - rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver, + spin the cylinder(verb) and you're good to go! + Datraen: + - bugfix: Objects can now be yanked out of synthetics. + GinjaNinja32: + - rscadd: Changed language selection to allow multiple language selections, changed + humans/unathi/tajarans/skrell to not automatically gain their racial language, + instead adding it to the selectable languages for that species. Old slots will + warn when loaded that the languages may not be what you expect. + - rscadd: Added an auto-hiss system for those who would prefer the game do their + sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab. + - rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for + Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic' + mode for Tajara. + HarpyEagle: + - spellcheck: Renames many guns to follow a consistent naming style. Updated and + changed gun description text to be more lore-friendly. + - rscadd: Throwing a booze bottle at something nearby while on harm intent causes + it to smash, splashing it's contents over whatever it hits. + - rscadd: Rags can now be wrung out over a container or the floor, emptying it's + contents into the container or splashing them on the floor. + - rscadd: Rags can now be soaked using the large water and fuel tanks instead of + just beakers. + - rscadd: Rags soaked in welding fuel can be lit on fire. + - rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the + stuffed rag is dropped onto the ground. + - bugfix: Fixed eggs having a ridiculously large chemical volume. + - rscadd: T-Ray scanner effects are now only visible to the person holding the scanner. + - rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals. + - rscadd: Adds armour penetration mechanic for projectiles and melee weapons. + - rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, + ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour + penetration, and the PTR mostly ignores body armour. + - tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate + for their higher penetration. In general ballistics deal less damage but have + higher penetration than comparable laser weapons. Notable exception: X-Ray lasers + have had their damage lowered slightly but gain very high armour penetration.' + - rscadd: Energy swords now have very high armour penetration. Ninja blades do less + damage but ignore armour completely. + - rscadd: Shields no longer block attacks from directly behind the player. + - rscadd: Riot shields no longer stop bullets or beams (except for beanbags and + rubber bullets), however they are now more effective at blocking melee attacks + and thrown objects. + - rscadd: Energy shields block melee attacks as effectively as riot shields do. + Their ability to block projectiles is largely unchanged. + - tweak: Melee weapons now only block melee attacks. + - experiment: Two handed weapons have a small chance of blocking melee attacks when + wielded in two hands. + - rscadd: Sound and visual effects when blocking attacks with an energy shield or + energy sword. + - bugfix: Fixed dead or unconscious people blocking stuff with shields. + Hubblenaut: + - tweak: Mobs on help intent will not push others that aren't. + - rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat. + - tweak: Some bar drink recipes have been amended to easily sum to 30 units for + drinking glasses. + - tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance + painel is no longer required. + - tweak: Wrenching a vending machine is no longer a silent action. + - tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try + 8x8.' + - tweak: Light replacers now hold up to 32 light bulbs. + - tweak: Light replacers can be obtained through janitorial supply crates. + - tweak: A sheet of glass fills the light replacer by 16 bulbs. + - tweak: Bruise packs are now applied per wound, not per limb. + - tweak: Bruise packs now use a delay depending on wound severity for applying. + - rscdel: Removed instant healing ability from advanced bruise packs and ointment. + - rscadd: Adds tape for atmospherics. + - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now. + - tweak: Starting and ending tape on the same turf will connect it to all surrounding + walls/windows. + - tweak: Lifting a part of the tape will lift an entire tape section. + - tweak: Mobs on help intent do stop for tape. + - bugfix: Crumpled tape does not affect tape breaking behavior anymore. + Karolis2011: + - tweak: Improved modular computer performance + Kelenius: + - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC + around its eye. Keep in mind that you won't hear and won't be heard if there + is a wall between your eye and the target. + - rscadd: Bees have been updated and are totally worth checking out (beekeeping + crate at cargo). + - rscdel: Sleeper consoles removed. All interaction is now done by clicking on the + sleeper itself. + - tweak: To put people into sleeper, you now have to click-drag people to it. Grabs + no longer work. To exit the sleeper, move. + - tweak: Sleeper now uses a NanoUI. + - experiment: Click cooldowns have been removed on pretty much everything that isn't + an attack. + - tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI. + Loganbacca: + - rscadd: Added a backend (wireless) system for communication between machinery + and other devices. + Matthew951: + - rscadd: Added Vincent Volaju's hair. + - rscadd: Added Vincent Volaju's beard. + Neerti: + - rscadd: The AI can now toggle whether its hologram will move towards the center + of its view using the 'Toggle Hologram Movement' verb. + Orelbon: + - rscadd: Changed the HoP's suit to more vibrant colors and hopefully you will like + it. + PsiOmegaDelta: + - rscadd: Can now click held mobs, such as Pun Pun, to view their inventory. + - rscadd: Uplink crystals can now be converted into physical form to allow transfer + between uplink devices. + - rscadd: Each mercenary now spawn with their own private uplink, with each indivual + uplink having the same number of telecrystals as the normal traitor uplink. + - tweak: Resomi, and any other humanoid mobs, can now bump doors open despite their + size. + - rscadd: Can now use the Antag Uplink to buy a door hacking device with endless + uses and which leaves doors unharmed, but instead needs some time to do its + work. + - experiment: Adds a system to allow objects to implement custom multitool interactions + in a modular manner. + - rscadd: The AI can now toggle multitool mode on/off, using the new 'Toggle Multitool + Mode' verb. + - rscadd: Cloning vats can now be connected to a cloning console by using a multitool. + - rscadd: Station alert console circuits can now be altered using a multitool, changing + which alarm types are displayed. + - rscadd: Can now select the color of a cable coil using a multitool. + - tweak: Helmet cameras are no longer enabled by clicking the helmet, instead there + is a 'Toggle Helmet Camera' verb. + - tweak: Engineering alarm consoles now display camera alerts. + - rscadd: Adds a hacking tool that for all intents and purposes acts and works like + a multitool until a screwdriver is applied. + - rscadd: Gives full control of airlocks after 20-40 seconds of hacking. + - rscadd: The last 6-8 hacked airlocks are always accessed instantly. + - tweak: The round start and auto-antag spawners can now check if players have played + long enough to be eligable for selection. + - tweak: Both the pulse taker and target must now remain still for the duration + of the check or it will fail. + - tweak: Blobs and simple mobs now attack all external organs instead of a subset. + The overall damage remains the same but the number of fractures caused will, + in general, be fewer. + - rscadd: Spider nurses now have a chance of injecting their victims with spider + eggs which eventually hatch. If the limb is removed from the host, the host + dies, or the spiderling has matured sufficiently it will crawl out into freedom. + Medical scanners will pick upp eggs and spiderlings as foreign bodies. + - rscadd: The AI chassis now glows, with the color depending on the currently selected + display. + - rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come + in a greater variety, and may drop ores on their final destruction. + - rscadd: Observers can now follow both the AI and its eye upon speech. + - rscadd: Observers can now follow both observers and their body, if they ever had + one, upon speech. + - rscadd: Observers can now follow hivemind speakers if the speaker is not using + an alias or antagHUD is enabled. + - rscadd: Turret controls now glow, with the color depending on the current mode. + - tweak: The traitor uplink no longer displays all items in a long list, instead + has categories which when accessed shows the relevant items. + - tweak: The amount you start with in your station account is now affected by species, + rank, and NT's stance towards you. + - rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu, + along with 32x32, 64x64, and stretch to fit. + - tweak: Active AI cores now provides coverage on the AI camera network. Does not + utilize actual cameras, thus will not show up on security consoles. + - rscadd: The Dinnerware vending machine now offer both utensil knives and spoons + without first having to hack them. + - rscadd: Synths now have id cards with access levels which is checked when operating + most station equipment. + - rscadd: Station synthetics still have full station access but can no longer interact + with syndicate equipment, and syndicate borgs now start with only syndicate + access. + - rscadd: Syndicate borgs can copy the access from other cards by utilizing their + own id card module, similar to how syndicate ids work. + - rscadd: When examined up close id cards now offer a more detailed view. + - rscadd: Agent ids now offer much greater customization, allowing changing name, + age, DNA, toggling of AI tracking termination (using the electronic warfware + option), and more. + - rscadd: As AI tracking can now be enabled/disabled at will AI players should not + feel the need to hesitate before informing relevant crew members when camera + tracking is explicitly terminated. + - rscadd: Uplink menu now more organized and with new categories. + - rscadd: Now possible to cause falsified ion storm announcements. + - rscadd: Now possible to cause falsified radiation storm announcements, with expected + maintenance access changes. + - rscadd: Now possible for mercenaries to create falsified Central Command Update + messages. + - rscadd: Now possible for mercenaries to create falsified crew arrival messages + and records. + - tweak: Cargo now sorts under its own department on station manifests. + - rscdel: Manual radio frequency changes can no longer go outside the standard frequency + span. + - rscadd: Users with sufficient access can instead select pre-defined channels outside + this span, such as department channels, when using intercoms. + - tweak: 'Changed the language prefix keys to the following: , # -' + - rscadd: Language prefix keys can be changed in the Character Setup. Changes are + currently not global, but per character. + - tweak: Meteor events now select a map edge to arrive from, with a probability + for each individual wave to come from either neighboring edge. Meteors will + never arrive from opposite the starting edge. + - tweak: Blobs can now spawn anywhere in maintenance, rather than picking location + from a pre-determined list. + - rscadd: Added new verb, 'Character Setup' under the Preferences tab, to allow + modifying your character settings at any time. + - bugfix: ED-209s, hostile mobs, and mecha weapons should again be able to fire + without issue. + - bugfix: Agent ids can now be assigned an owner even after having been dropped + on the floor. + - bugfix: Monkey cubes can now be expanded in sinks again. + - tweak: Antagonist and special role preferences has been overhauled. Please update + these specific character preferences as they have been reset. + - bugfix: Should again be possible to resist out of chairs, beds, and welded lockers. + Raptor1628: + - tweak: Armory layout changed, weapons returned to static amounts. + - rscadd: New security armor and helmet sprites added. + RavingManiac: + - rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots). + - tweak: Sound environments tweaked to feel more claustrophobic + - rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will + alter sounds you hear + - rscadd: Sound environment in holodeck will change to reflect the loaded program + - rscadd: Storage in backpacks, boxes and other containers is now capacity-based. + Some containers like belts remain slot-based. + Sligneris: + - tweak: Modified the wording of NT Default's laws. + Soadreqm: + - tweak: Increased changeling starting genetic points to 25. + Techhead: + - rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly + shipped to the station.' + - rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world + organic chemistry precursors. + - rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid. + - rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's + ink-sovlent capabilities have been copied to it. + - rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid + than sulphuric but less toxic. + - tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent + for Vox. + - tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant + has been renamed azosurficant. + - tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes + like being exposed to Phoron gas. + - rscadd: Prison break event has been expanded to include Virology or Xenobiology + - bugfix: Disabling area power will now prevent doors from opening during the event + - rscadd: Converted Request Console interface into NanoUI. + TheWelp: + - rscadd: Microwaves can now be unanchored with a crowbar. + - rscadd: Added boardgame item for use with table-top board games. + - rscadd: Added differing card decks, including a Tarot deck and two trading card + games. + - rscadd: Remade /TG/Station's Orion Trail arcade machine with bay-specific modifications. + - rscadd: Bookcases are now movable/buildable/destroyable. + - rscadd: Paper can now be crumpled by using in-hand while on hurt intent. + - rscadd: Library Computer External Archive is now sortable. + Vivalas: + - rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be + bought by traitors for bribes and such! + Yoshax: + - tweak: Makes hyposprays start empty instead of filled with Tricord. + Zuhayr: + - tweak: Aiming has been rewritten, keep an eye out for weird behavior. + - tweak: 'Backend change: allowed accessories to be placed on any clothing item + with the appropriate variables set.' + - rscadd: Drones can now pull a variety of things (such as scrubbers). This came + with a pulling refactor so please report any strangeness with pulling in general. + - rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks + and such to use their internal access, so long as the person using them does + not have an ID card equipped. + - tweak: Rewrote fireaxe cabinets. Click with a multitool to unlock or loc, click + with a hand to open or close, smash with anything that does damage, and drag + onto your icon to remove the fireaxe. + - rscadd: Added a ghost requisition system for posibrains and living plants. + - rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to + enter them. + - rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they + have suffered below 30 combined damage. + - rscadd: 'Surgery steps that cause no pain and have no failure wounding have been + added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple'' + a prosthetic organ. Hemostat is still used to take an organ out.' + - rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance + hatch will repair damage beyond the 30 damage cap. In other words, severe damage + to robolimbs requires expert repair from someone else. + - rscdel: Eye and brain surgery were removed; they predate the current organ system + and are redundant. + - rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer + (Morpheus Cyberkinetics). + - rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer + interface with APCs. + - rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing. + - rscadd: NO_SCAN now bypasses mutagen reagent effects. + - rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans. + - tweak: Prosthetic EMP damage was reduced. + - tweak: Several organ files were split up/moved around. + - rscadd: Unfolded pAIs can now be scooped up and worn as hats. + - tweak: Scoop-up behavior is now standardized to selecting help intent and dragging + their icon onto yours. + - rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto + yourself with grab intent to remove it. + - tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated + tiles. + - tweak: Changed how decals work in the mapper. floor_decal is now used instead + of an icon in floors.dmi. + - tweak: The floor painter has been rewritten to use decals. Click it in-hand to + set direction and decal. + - tweak: Floor lights are now built from the autholathe, secured with a screwdriver, + activated by clicking them with an empty hand, and repaired with a welding torch. + - rscadd: Unathi now have minor slowdown and 20% brute resist. + - rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and + burn. + - rscadd: Vox can now eat monkeys and small animals. + - rscadd: Tajarans can now eat small animals. + - rscadd: Unarmed attack damage has been lowered across the board. + - rscadd: Added the ability for AIs in hardsuits to control suit modules and movement + with a dead or unconcious wearer. + - rscadd: Added ballistic supply drop pods. + - rscadd: Added diona gestalt random map template. + - tweak: Swapped the singularity beacon out for a hacked supply beacon. + - rscadd: Xenomorph Queens (or infested surgeons...) can now add a hive node to + a victim in order to slave them to the hive. + - tweak: Xenomorph brute/burn mods were tweaked to buff them significantly. + - tweak: Alien larvae now hatch from eggs when ghosts click on them. + - tweak: Alien larvae now gain progression towards adulthood from being inside a + human with blood, which they drink. + - tweak: Alien weeds now use the vine system. + neersighted: + - experiment: Add /tg/-like attack overlays. +2016-12-29: + Lohikar: + - bugfix: Fixed a bug where certain mob types died forever. +2017-01-07: + Alberyk: + - imageadd: Added new sprites for the captain voidsuit, with xeno versions as well. + - imageadd: Added bluesec sprites for the corporate security uniforms. + - rscadd: You can now roll up sleeves of certain jumpsuits. + - rscadd: Added socks. + - rscadd: Paramedics and emts have access to firelocks now. + - rscadd: Added new cooking machines to the kitchen, ported from Baystation. + - rscadd: Added Siik'Tajr as an alternative language for tajaran. + - rscadd: Added new barsigns. + - rscadd: Re-added the HONKER exosuit. + - bugfix: Fixed suit cooling unit not working when worn on the back. + - bugfix: Fixed suit cooling unit not working when inside mechas. + - imageadd: Force gloves have an unique sprite now. + - rscadd: Added hooded winter jackets. + - tweak: Tweaked the hos gear to be far more uniform now. + - rscadd: Added a frag grenade module to the syndicate cyborg. + - rscadd: Added a rather explosive failsafe device to syndicate borgs. + - rscadd: Added space-bikes. + - rscadd: Added a new alternative language for unathi. + - rscadd: Replaced the station nuclear fission explosive with something else. + - bugfix: Fixed hide behaving like metal sheets. + - bugfix: Fixed being unable to remove the medal of captaincy from the captain jumpsuit. + - rscadd: Added new custom loadout options, like tracksuits and the atlas armband. + - tweak: Waistcoats and suspenders are now accessories instead of suits. + - tweak: Tabling weakening should be more random now. + Arrow768: + - bugfix: Char Records are now properly nulled when a new char is created + - rscadd: Security Incidents are now persisted across rounds + - rscadd: Players can delete their own incidents in the records menu + Bedshaped: + - rscadd: 'Bayport: Scrubbers are now weldable.' + - bugfix: Fixed incorrect messages when welding vents. + - tweak: Moved badge overlays to opposite side of uniform. + Lohikar: + - imageadd: Telecomms machines now have open-panel sprites. + - imageadd: Added a new particle accelerator sprite. + - rscadd: IPCs can now use *beep, *ping and *buzz. + - bugfix: Fixed formatting of forms when held up to a security camera. + - spellcheck: Fixed grammar error in IA and CE's headsets. + - bugfix: Global nightmode toggle no longer affects security as was originally intended. + - tweak: Manually turning on nightmode will prevent the automatic system from turning + it off. + - rscadd: Added a night-mode control program for the Chief Engineer. + - tweak: Changed how night-mode works internally. + - tweak: Red alert now disables night-mode. + - spellcheck: Slightly changed alert messages. + - bugfix: Speculative fix for perpetual night-mode. + - experiment: Explosions should no longer lock up the server. + - experiment: Significantly reduced lag from most things. + - bugfix: Fire alarms are constructable again. + - rscadd: Fire alarms now use NanoUI. + - tweak: Fire alarms now indicate on the alarm sprite when they're activated. + - imageadd: Some AI displays now have special icons used when the AI is dead. + - rscadd: Added an admin verb that allows force-storaging of SSD AIs. + - imageadd: The AI's icon now changes when it is EMPed. + LordFowl: + - rscadd: Borgs that self-destruct will now cause a small explosion and launch a + variable amount of very painful shrapnel. + - tweak: It is no longer possible to put chelms into MMIs. + - tweak: Removing cells from industrial mining drills now requires a crowbar. + - rscadd: Industrial mining drills have been made more dangerous. + - rscadd: Blobs have been made more dangerous. + - bugfix: Correctly set the tag of the IAA's request console. + - rscadd: Added request console to warden's office. + - rscadd: Ported over Apollo's infraction system, and overhauled it to fit our regulations. + - tweak: Any minor or medium infractions will be semi-permanently attached to a + player's metadata, creating a permanent criminal record. + - rscadd: Added a sentencing computer to the warden's office and brig processing + to tie into the infractions overhaul. Documentation on operation is available + in-game. + - rscadd: Added two new IPC subspecies - Shell Frame and Industrial Frame. Renamed + main species to Baseline Frame. + - rscadd: All IPCs now spawn with the tagger organ in their groin, which accurately + identifies them unless removed. + - rscadd: Organics can select synthskin prosthetics, but only of their own species. + - tweak: Shells can now only mimic a single species - no more multi-species abominations. + - bugfix: IPCs can now change their body colour. + - rscadd: Seperated Vaurcae into two subspecies - Worker and Warrior, who have minor + stat differences and very slight aesthetic differences. + - rscadd: Added an internal phoron tank to Vaurcae, replacing the functionality + of the filtration bit. + - rscadd: Vaurcae now require phoron to breathe, and are poisoned by nitrogen. They + can acquire phoron either from their internal tank, or external tanks. + - rscadd: Vaurca filtration bit is now used to convert ingested phoron (in pill + or foodstuff form) into gaseous phoron for their internal tank. + - rscadd: 'A Vaurcae lesser form has been created: V''krexi.' + - rscadd: Vaurcae functionality to the auto-hiss'er has been created. + - rscadd: Vox Armalis and related items have been recreated for adminbus and staff + of change shenanigans. + - rscadd: Vaurcae Breeder and related items have been created for adminbus, staff + of change, and genetic shenanigans. + - tweak: Vaurcae sprint has been modified to be more effective, particularly for + Warriors. + - tweak: Vaurcae tox-loss and blood-loss have been tweaked to make them both significantly + less deadly, but still vulnerabilities. + - tweak: The cloner wil now no longer clone mechanical organs or limbs. + - tweak: Vaurcae can now be cloned, however none of their mechanical organs will + be cloned with them. + - tweak: K'ois has now been made far less effective, providing less nutrition and + less produce. + Nanako: + - rscadd: Added some public consoles to the library. + - rscadd: Bartender, chaplain and librarian get their own consoles in their workspace. + - tweak: Computer consoles can now be walked under by small animals, and will usually + not block projectiles. + - tweak: Reworked exosuit tracking beacons into two types, one with and one without + a killswitch. + - rscadd: Tracking beacons can now be removed. Opening the panel is necessary to + install or remove them. + - tweak: EMP effects against exosuits are less directly damaging but cause more + side effects and malfunctions. + - soundadd: Added some audio to a couple of maintenance operations on exosuits. + - bugfix: Hopefully fixed a bug where picked up animals would instantly die. + - tweak: Adjusted several event probabilities for better variety, and a little less + major events. + - imageadd: Added Rabbit pai image option, and pais can now be picked up in expanded + form, ported from baystation + - imageadd: Added in-hand sprites for mice, ported from baystation + - imageadd: Construction drones now have unique sprites for being held in hand and + worn on head. + - tweak: Pais are now collapsed with an alt + click. Normal clicks will do similar + things to animals, petting, kicking, etc. + - rscadd: pAIs when unfolded can now be scooped up, held and worn on your head. + - tweak: Bicaridine metabolises a little faster but heals less + - bugfix: Fixed bicaridine not properly healing internal bleeding. + - soundadd: Footstep sounds adjusted on several different kinds of floors. Notably + plating and carpets. + - tweak: Nutrition is now randomised on spawning + - tweak: Reduced Diona nymph health a bit + - tweak: Diona nymphs no longer gain light while ventcrawling inside a pipe. Hiding + in there too long will be fatal. + - rscadd: Overhauled all of the security hud job icons, to be larger, more visually + pleasing and better communicate roles + - bugfix: Intern positions, paramedics and psychiatrists now have an icon. All jobs + that were missing an icon should be fixed + - tweak: Made the loyalty implant icon a less obtrusive green light, instead of + a big red square + - tweak: CCIA, ERT, IAA, bluespace techs and any similar nanotrasen representatives + should now have the N logo as their icon + - rscadd: Mice and lizards will now decompose to a skeleton 30mins after death, + or if turned to dust by something (like the supermatter) + - rscadd: Enhanced functionality of the Bee smoker, found in the beekeeping crate + at cargo. It now runs on welder fuel, and can generate directed clouds of smoke. + Can be used to calm mobile, angry bees. + - rscadd: The bee net is now fully functional and can be used to capture bees and + release them elsewhere, or return them to an open hive. Docile/calm bees are + easier to catch. + - tweak: Beekeeping crate now includes lots of extra equipment to start your honey + empire! + - imageadd: New sprites for beesmoker + - tweak: Volume and quantity of bee buzzing sounds nerfed + - tweak: Bee maximum damage reduced by 15% + - rscadd: Added a sudoku game to modular computers, available to everyone on all + platforms + - rscadd: Crates can now be hoisted ontop of tables, takes time depending on how + heavy it is. Crates on tables will always block projectiles, making them easier + to shoot with emitters and good cover + - rscadd: Crates can now be slid under tables. They must be closed to do this, and + cannot be opened while under a table. Combined with the above, this allows stacking + of up to two crates on one tile. + - rscadd: The morgue, medical cold storage, AI core and AI upload, are now refridgerated + areas (5 celsius). The kitchen freezer is a sub-zero area at -20 celsius. + - tweak: Morgue, medical storage, AI core, AI upload, kitchen freezer and research + server room, all now have high-power air alarms that use 3x as much power and + are better at regulating temperatures. + - tweak: Power costs of all air alarms increased a little. + - bugfix: Fixed a bug where thermostats wouldn't work if set to 0 celsius. Thermostats + will now also clamp inputs to the nearest valid temperature instead of discarding + invalid input. + - tweak: Kitchen rearranged slightly to make more sense. Equipment moved out of + freezer, flaps added to keep heat out. + - rscadd: ChemMaster and Condimaster machines can now be unwrenched and moved around. + Printer16: + - rscdel: Removed empty jetpacks playing a sound. + - bugfix: A malfunctioning AI's advanced encyrption hack now prints a paper at the + communications console. + - bugfix: Intercepted messages now say 'to' depending if it intercepted the message + sender. + - bugfix: Cleanbots no longer make emotes when they are unable to find their path + (How would you know anyways?) They are also a lot more quite. + - bugfix: You can no longer join as a mouse before roundstart. + - bugfix: The maintenance drone poster no longer has a typo. + - tweak: For malfunctioning AI, the system override research now takes longer. + - tweak: With the change above, it now takes less time to research forcefields and + machine override. + - tweak: The turret enhancer hardware is slightly buffed to make it more useful. + - tweak: There is now a slightly smaller fail and critical fail chance for the malfunctioning + AI's Advanced and Elite hack. + - bugfix: You can no longer fill fire extiguishers with blank units. + - bugfix: You can't spam buy services anymore. + - tweak: CE hardsuit is more resistant to fires. RD hardsuit is more resistant to + EMP's, but slightly weaker. + Serveris: + - rscadd: Added new gear and weaponry, available to Emergency Response Teams. + - maptweak: Remapped the NTCC Odin ERT Divison, introducting the tactical vending + machine, containg some new gear and providing better storage for exisiting gear. + - rscadd: Added several new admin loadouts for ERT and DO escorts. + - rscadd: Added a variant of the new tactical vending machine to security, with + slight differences to the ERT variant. + - bugfix: ERT no longer have access to the entire CC station; DOs now have access + to most of it. + - bugfix: ERT are now loyalty implanted -printer16 + Skull132: + - tweak: Chat mark-up now requires whitespace (or radio tokens, in case of radio + speech) to surround mark-up markers for them to be valid. "/this will/ work," + "as /will/ this," ":s/and this./" But, "/this will not /work." This enables + you to use words with underscores in them, and to type type-paths and other + things in BYOND. + - bugfix: Mark-up no longer nukes BYOND server addresses. + - tweak: IPCs now have a very minor chance of getting shocked from feeding on APCs. + There's 0 chance of getting shocked from using a cyborg recharger, though. To + that end, also added 1 extra borg recharger into arrivals bathroom. + - tweak: The server greeting window now only updates your saved hashes (makes tabs + not yellow) if you actually view what's in them. Opening and closing the greeting + without viewing at the individual tabs no longer toggles them as read. + - rscadd: Added an admin command for R_DEBUG and R_SERVER flag owners to toggle + the global default explosion type. + - tweak: Rewrote the entire SQL saving and loading system. On top of the backend + changes, it is important to note that a character's name cannot be edited after + 5 days since the creation of the character. + - rscdel: Removed the ability to play a character with a random name. + - bugfix: Fixed old character data not being wiped if you press the New Character + button. + - bugfix: Fixed the skill level not being recalculated properly upon loading a character + from SQL. +2017-01-08: + Lohikar: + - tweak: Refactored printing. +2017-01-11: + Alberyk: + - rscadd: You can now apply splints to hands and feet. + - rscadd: Nanopaste can be used to fix robotics limbs now. + Nanako: + - tweak: Mousetraps will now trigger when walked on. Also nerfed the instastun for + shoeless mobs stepping on them. + - bugfix: Fixed several mouse related bugs. + - bugfix: Fixed the individual respawn times not working. Respawning should now + work as before + - tweak: Cloaking devices now use power, the cell can be removed for charging or + replacement with a screwdriver. + - tweak: Cloaking devices now hide the user from rightclick menus, and in general + make them harder to hit. + - rscadd: Cloaking device is now available in traitor uplinks. Costs 14 TC, its + very powerful. + - rscadd: Added an *idle emote for people with tails to reset their tail wagging + to the default speeds. + - bugfix: Fixed a bug where dead or SSD crewmembers would constantly try to stop + wagging their tail (even if they don't have one) causing some lag. +2017-01-12: + Lohikar: + - tweak: Auto-Hiss should no longer act on sign languages. + - tweak: Auto-Hiss should no longer act on Tajaran languages. + - tweak: Auto-Hiss should no longer act on Unathi languages. + - tweak: Examining an IPC no longer checks their non-existent pulse. + - tweak: You can no longer check the pulse of a species that does not have one. + - bugfix: Examining a human-type mob with robotic limbs no longer shows red examine + text for each limb. + - bugfix: Examining a human-type mob now shows hunger level again. + - bugfix: The Ninja's self-destruct should actually kill the Ninja now. + - bugfix: You can no longer use sign language over radios. + Nanako: + - rscadd: Cyborg grippers now show their contents on their icon and when examined. + - bugfix: Fixed many bugs with grippers, and made them more robust to reduce future + bugs. + - imageadd: Added a MASSIVE quantity of new cyborg chassis sprites. Some are added + to every module. All sprites taken from other codebases including VG station, + TG station, paradise, and baystation. All licensed under GPL. + - tweak: Using an empty gripper on a mob now does an action depending on your attack + intent. + Skull132: + - bugfix: Re-added the character delete button. + - bugfix: Fixed borg scanners. + - bugfix: Fixed a case of the colour squares on character creation showing wrong + colours. + - bugfix: Fixed underwear/socks/undershirts bugging out on incompatible saved data. + - bugfix: Fixed not being able to infect any human mobs (monkeys included) with + viruses via injection. + - bugfix: Fixed spacelube not drying ever. It still takes a shit load of time, however. +2017-01-15: + Lohikar: + - rscadd: Added a fancy new UI to the medical advanced scanner. + - bugfix: The medical advanced scanner can print once more. + - tweak: Tweaked how the advanced scanner describes injuries and infections. + - rscdel: You can no longer scan IPCs with the adv. scanner. + - bugfix: The in-game year should be lore-accurate again. + - bugfix: Text-editors on consoles should no longer show [editorbr]. + LordFowl: + - rscadd: Harvesters will cultify the area around them whenever they use their vile + magics. Wicked things. + - bugfix: Constructs can utilize cult runes properly, provided they are summoned + by the cult in the first place. + Nanako: + - bugfix: Fixed diona nymphs being unable to pass over tables and furniture. + - rscadd: Diona nymph walking speed greatly reduced. Nymphs can now sprint +2017-01-19: + Alberyk: + - bugfix: Fixed clones spawning dead inside the cloning pod. +2017-01-20: + Nanako: + - imageadd: Remade security spiderborg sprite + - tweak: Rebalanced a wide variety of insignificant events to be a bit more interesting + - tweak: Fixed computer passability for drones, and made kitchen meatsppikes passable. + - bugfix: Fixed drunkenness not working. + - bugfix: Fixed unusual containers always containing common junk instead of rarer + items. Yes this was actually a bug. + - tweak: Service grippers can now pick up trash. Including used plates, bowls, etc + - bugfix: CCIA and ERT should have the proper security hud icons now. + - rscadd: Added a bulk metal crate to cargo, making it easy to order a large number + of metal sheets at once. +2017-01-21: + Alberyk: + - bugfix: Fixed nutriments on hardsuit injectors modules not providing nutrition + correctly. + - bugfix: Fixed being unable to fire at point blank with the lawgiver. + - imageadd: Fixed some missing unathi and tajaran mask sprites. + Skull132: + - bugfix: Fixed voidsuits being weird during unequip and magboots eating shoes. + - experiment: An attempted fix of the AI gaining AOOC and antag status during cult + rounds. +2017-01-23: + Alberyk: + - bugfix: Bottles can be smashed against people again. + - bugfix: You can't store paper bins inside bags anymore. + - tweak: Changed the sbiten recipe to use mead instead of vodka. +2017-01-25: + Skull132: + - bugfix: Mesons and thermals no longer function as proper night-vision. +2017-01-29: + Alberky: + - rscadd: Re-added the loot crates to mining. +2017-01-30: + Lohikar: + - bugfix: Fixed a bug that lead to crates blocking gas flow when they shouldn't, + interfering with replacement SM crystal installation. +2017-02-03: + Alberyk: + - bugfix: Fixed the fake central command announcement, in the traitor uplinks, not + working. +2017-02-07: + Lohikar: + - rscadd: Added plastic flaps to medical OR storage to prevent air leakage. + - bugfix: Re-added missing cyborg storage units in Drone Fabrication. + - bugfix: The engineering outpost's SMES should spawn enabled now. + - bugfix: The library's deck of cards should spawn properly now. +2017-02-10: + Alberyk: + - bugfix: Fixed chairs, beds and stools animated by the staff of animation having + no sprites. +2017-02-17: + LordFowl: + - bugfix: Shells now spawn with fully robotic legs. + - bugfix: Green IPC screen has been fixed. +2017-03-05: + Skull132: + - bugfix: Internal organ repair surgery for mechanical organs now works properly + again. +2017-03-14: + LordFowl: + - bugfix: Fixed chest-buzzers in Vaurca. +2017-03-19: + AgentWhatever: + - rscadd: Two seperate sleek cyborg icons for chemistry and medical. + - rscadd: A variation on the heavyMed icon for science. No more mishaps between + heavy science and medical borgs + - bugfix: Chemistry and medical drone, sleek and advanced droid cyborg icons now + selectable by medical module. Rescue cyborgs are set to one variant of sleek, + drone or advanced droid. + - bugfix: Deleted random pixel in opened cyborg hatch overlay when viewing from + the front and battery removed. + Alberyk: + - rscadd: Ported the baystation version of the wizard gamemode, with modifications + and additions. + - soundadd: Added new sounds when casting most spells. + - rscadd: Ported the newest custom loadout from baystation12. + - rscadd: Loadout flask and vacuum-flask can now be prefilled. + - rscadd: Added lunchboxes. + - rscadd: Added more options to the custom loadout, like winter coats. + - rscadd: Added nooses. + - rscadd: Tajara and unathi botanists should start with leather gloves now. + - tweak: Alcohol should be more poisonous to unathi now. + - tweak: Claws should be a bit more deadly in combat. + - rscadd: Added new custom loadout options. + - rscadd: Added ablative and ballistics helmets to the armory. + - rscadd: Added arm blades and arm shields abilities to changelings. + - rscadd: Added visible messages to certain lings stings. + - tweak: Changelings can now select when getting up after using their regeneration + skill. + - tweak: Changeling transform will now change to the species of the selected dna, + replacing change species. + - tweak: Changelings can't absorb monkeys anymore. + - bugfix: Fixed organ rejection caused by ling transformation. + - bugfix: Fixed changeling stings affecting ipcs. + - imageadd: Added new sprites for regular, rubber and rifle casings. + - imageadd: Changed some gun sprites. + - imageadd: Changed the tactical mask sprite. + Arrow768: + - rscadd: Added a Client Enrollment App that allows to Enroll a device as either + private or as (locked down) work device + - tweak: Various Map Changes + - rscadd: Added Wall Mounted Consoles + - rscadd: Ported Holo-Warrants from bay. Can be found in the security officers lockers + - rscadd: Added a holowarrant to sec borgs. Borgs can now display warrants to the + suspects. + Fire and Glory: + - rscadd: Added Hijab's, obtainable in the heads section of custom loadout. + - rscadd: Added a variant of the Unathi robe, obtainable in the xeno section of + custom loadout (for Unathi). + - imageadd: Added different sprites for Ninja Tajara, Unathi, and Skrell. + Lohikar: + - rscadd: A new engine type is now orderable from cargo. + - tweak: Smoothed out the animation for area lights such as fire alarms. + - rscadd: A progress bar is now shown when you start an action which takes time. + - rscadd: IPCs (not including shells) now emit a small amount of light, colored + according to their type and screen color. + - rscadd: Ported over and improved /vg/'s smooth lighting system. + - rscadd: Tweaked the emission color of station lighting. + - rscadd: Glowing slime cores now emit colored light instead of white light. + - rscadd: Space tiles are now darker. + - rscadd: Space tiles now have a parallax effect. + - rscadd: Added color to the light of many consoles that did not have one set. + - rscdel: You can no longer rotate your view with Rotate-View verbs, as it was breaking + lighting. + - rscdel: Hallucinations no longer rotate your view for the same reason as above. + - tweak: Colored lighting should mix better now. + - tweak: Rebalanced light emission of most light sources to better fit new lighting + system. + - experiment: Lighting now updates immediately when you open an airlock. + - experiment: Completely rewrote lighting system. + - experiment: The game's mob processor should be more robust. + - experiment: Tweaked several of the game's core processes in an effort to reduce + lag. + - bugfix: Fire alarms should no longer cause lag. + - bugfix: Hydroponics trays should no longer cause lag. + - bugfix: Fixed an issue where some objects could not be deconstructed with RnD. + - bugfix: Helmet lights now actually display the powered-on sprite. + - bugfix: Cats on heads no longer magically turn invisible. + - bugfix: Cyborgs' portable destructive analyzer can no longer steal intercoms or + the captain's safe. + - imageadd: Duffle (duffel?) bags now have in-hand sprites. + - experiment: Tweaked how footstep sound effects are played in an effort to improve + performance. + - bugfix: Re-securing displaced girders now has a delay like was originally intended. + - tweak: Solar panel arrays now use dynamic lighting. + - experiment: Tweaked how movement is handled in an effort to improve responsiveness. + - bugfix: Nightmode probably works again. Probably. + - rscadd: You can now fold pieces of paper into paper airplanes, which can be thrown + farther than unfolded sheets of paper. + - tweak: Flashlights, Floodlights, and Synthetic Integrated lights are now directional. + - bugfix: Fixed AIs being unable to set status displays by clicking on them. + - rscdel: Tesla links can no longer be installed in laptops and tablets. + - tweak: Most voidsuits should have in-hand sprites once more. + - bugfix: Tesla links are now constructable at protolathes as was originally intended. + - tweak: Modular computers now emit different colors of light depending on what + program is currently running. + - tweak: Computers' sprites now show if the computer is functional or not. + - bugfix: Severed organs inside containers will no longer leave blood drips. + - bugfix: M'sai and Zhan-Khazan Tajara can now use prosthetics. + - bugfix: Fixed a bug that prevented Coal and Iron ore from spawning on the asteroid. + - bugfix: Fixed Engineering's alert consoles displaying as blank. + - bugfix: Vampires should now be able to properly embrace thralls. + - rscdel: Held mobs such as maintenance drones no longer act as ID cards. + - bugfix: NanoTrasen has issued a software update to standard Janitor PDAs; changelogs + note custodial supply locator now actually works. + - bugfix: Standard-issue automatic flasher units have been exorcised and should + no longer be triggered by the dead. + - bugfix: After complaints about chickens showing cannibalistic tendencies, Centcomm + has changed chicken suppliers. + - bugfix: Station-issued chemical dispensers are no longer produced in a haunted + factory and should not be affected by the dead. + - bugfix: Vending machines have been given a talking to after several synthetics + reported tools being forcibly removed for stocking. + - bugfix: It is no longer possible to add more languages than your species is physically + capable of learning. + - rscadd: You can now detach paper shredders from the floor with a wrench. + - rscadd: The supermatter's light now changes based on how energetic the crystal + is. + - rscadd: You can now change your socks at the underwear wardrobe. + - tweak: Refactored sparks & BS Bears to be much less laggy. + - bugfix: Fixed bolt lights on doors not emitting light like they were intended + to. + - soundadd: Maintenance has 100% more ambience. + - soundadd: Atmos now has its own ambience sound, distinct from the rest of Engineering. + LordFowl: + - rscadd: Energy swords and shields can now reflect energy weapon projectiles. The + ninja sword additionally can deflect bullets. + - rscadd: Added 'Tip of the round' to the lobby. Based off of /tg/'s, it comes with + its own Aurora tips too. + Nanako: + - bugfix: Fixed diona gestalts not having a mouth. + - bugfix: Nymphs which evolve into gestalts no longer get Tau Ceti Basic for free. + They will only have it if they knew it as a nymph. + - tweak: Diona gestalts now have a second ear slot. + - tweak: Gestalts now remove air from the atmosphere when converting it to nutrition. + - tweak: Rebalanced plant-b-gone versus diona. Also diona can now eat fertilizer. + - bugfix: Fixed being unable to build multiple windoors on different sides of the + same tile. Also prevented stacking windoors. + - tweak: Reduced the hallucination chance of paroxetine. + - tweak: Added some exosuit charging pads to the mining outpost. + - bugfix: Fixed sliced fruit being inedible and the slices just vanishing. + - bugfix: Fixed the engiborg inflatables dispenser permanantly breaking if it ran + out once. + - tweak: Increased the health of cult juggernauts significantly, and reduced the + damage they take from reflected lasers. + - tweak: Reduced the damage of common laser weapons by ~25%. pistols a little more + - rscadd: Cooking appliances overhauled majorly. The general flow of cooking has + been changed to be less about frantic clicking, and more about time management. + All cooking operations now take much longer, but each appliance is capable of + doing multiple things synchronously. + - rscadd: The fryer and oven now have several removable containers, multiple items + can be loaded into each to cook them all at once, combine them into a desired + output, or make certain new recipes with them. Multiple containers plus multiple + items in each container allows large scale bulk cooking. + - tweak: Oven and fryer both now require pre-heating at the start of a round. this + takes 10-15 mins and consumes a lot of power. Don't forget to turn them on! + - rscadd: Fryer now has a fairly indepth oil mechanic. Oil levels in the fryer should + be kept topped up via a replacement tank, and oil is gradually transferred into + food, increasing its nutritional value. Hot oil can also be scooped out and + splashed on someone as a decent weapon. A replacement oiltank can sometimes + be found in maintenance, otherwise it can be ordered at cargo + - tweak: Oven now has a door that opens and closes. Heat is lost rapidly while its + open. + - rscadd: The cereal and candy makers now have a single large container, to combine + multiple ingredients into cereal or candy. + - rscadd: The microwave can now cook multiple copies of the same recipe if all the + ingredients are added. And the microwave will no longer produce a burned mess + with extra ingredients, as long as there's enough to make a recipe. + - tweak: Many recipes are moved out of the microwave and into the oven or fryer. + - tweak: 'Moved to fryer: All donuts, cuban carp' + - tweak: 'Moved to Oven: All breads, flatbread, diona roast, all pies, cookie, fortune + cookie, all pizzas, enchiladas, monkey delight, pretzel' + - tweak: Combination cooking will now change the size of the resulting food item + based on the quantity of stuff used to make it. You can make an epic-sized cake + if you find enough ingredients. This doesnt affect normal cooking recipes + - rscadd: Added a battering mechanic. Batter and beer-batter mixes can be created, + and food dipped into them before cooking. This adds lots of calories and changes + the appearance of food. + - rscadd: Added several new recipes, mainly to the fryer. Many of them require batter. + - bugfix: Fixed a ton of bugs related to cooking stuff. + - imageadd: Adjusted microwave sprites to pulsate while turned on. + - bugfix: Fixed several issues with construct wallsmashing, and made it less spammy. + - rscadd: Cult Pylons can now be upgraded into arcane defensive turrets, by sacrificing + a small creature. They are weak, but accurate, rapid, and absorb lasers. + - imageadd: Improved pylon graphics. + - bugfix: Fixed mice never waking up when they went to sleep, and being able to + move towards food while sleeping. Also sleeping animals now wake up when interacted + with. + - rscadd: Cats will now take naps. + - tweak: Mice now alter their pixel offset as they move around. + - bugfix: Fixed being unable to repair mechanical organs with nanopaste or screwdriver, + these both work now. + - tweak: Screwdriver can no longer be used as a ghetto alternative to bone gel. + Use duct tape instead. + - tweak: Energy swords and chainswords can be used to cut open ribs in surgery. + - bugfix: Fixed attacking your patient with tools on help intent when there wasnt + a valid surgery step. + - bugfix: Fixed pillbottle interactions with chemmaster machines. + - bugfix: Fixed being asked to pick a cyborg sprite multiple times. Also fixed a + missing sprite. + - rscadd: Small creatures and projectiles can now move over girders and machinery + frames. 50% chance to stop projectiles. + - bugfix: Fixed an incorrect message with small creatures climbing onto people. + - rscadd: Potted plants can now be killed by fire, explosions, sharp weapons and + gunfire + - imageadd: Added a large bundle of new potted plant sprites + Printer16: + - rscadd: Arming a nuclear device to explode (Saftey off and timer counting down) + now raises the code to delta. + - rscadd: Traitors can now buy an advanced pinpointer. + - rscadd: Added the medal box back. + - tweak: Loyalty implants now have a chance to melt when exposed to EMP's. + - bugfix: Microwaves now display a proper message when crowbared. + Skull132: + - tweak: Modified the voting limitation system to only prohibit voting for lobby + sitters and ghosts who went straight from the lobby to observing. + - rscadd: Replaced staff memos with directly pulling the Discord memos. + - rscadd: Added the 'Discord' button to the top right. It will take you to the Discord + server if the bot is properly set up! + VikingPingvin: + - rscadd: Added a filter function for departments in the PDA messenger screen. +2017-03-22: + Lohikar: + - bugfix: An update has been issued for all standard-issue PDAs; users note crew + manifest no longer causes crashes. + Nanako: + - tweak: Slightly reduced the power of cult pylon turrets. This is an iterative + process, they will be rebalanced gradually. + - bugfix: Fixed an exploit that allowed duplicating items in vendors and buying + more than the vendor has. + Skull132: + - tweak: Administrators can now invoke rename-synths verb by normally renaming a + character from the VV panel. +2017-03-25: + inselc: + - bugfix: Fixed reagents disappearing from beakers when used to construct circuit + imprinters and protolathes. + - bugfix: Fixed fax machines getting stuck on '0 seconds remaining'. + - bugfix: Suspension field generator can now be unwrenched again. + - bugfix: Medical and security record notes formatting fixed to show line breaks + for pAI on PDA, and on records in the filing cabinets. + - bugfix: Wallet now showing correct sprite after inserting a guest pass. +2017-03-26: + Lohikar: + - bugfix: Smoke no longer causes unexplainable patches of darkness. Thanks oldcode. +2017-03-29: + Skull132: + - bugfix: Robotic internal organ removal surgery now works as intended again. +2017-03-30: + Lohikar: + - bugfix: The mining ore smelter has received some percussive maintenance from the + bluespace technicians and now should process iron and carbon correctly. + - bugfix: Apparently the smelter conveyor belt isn't supposed to lead into a wall. +2017-04-02: + Alberyk: + - tweak: Increased hp, damage and utility of the dark form spell. + - tweak: Healing spells should heal more now. + Lohikar: + - bugfix: An error in shell manufacturing processes has been corrected; shell units + should now be produced with correct eye and skin coloration. + - bugfix: Industrials now actually have visible eyes. + - tweak: ERT, CCIA, BSTs, Wizards, and other non-station human-types now no longer + skip breakfast before arriving at the station. +2017-04-03: + Lohikar: + - bugfix: Fixed a bug where holstering didn't quite work right with tactical armor. + - bugfix: Industrial IPC units' eye controller firmware has been upgraded, fixing + a bug where a unit's configured eye color would not display. + Nanako: + - bugfix: Fixed some issues where creatures being sacrificed to pylons could bug + out. +2017-04-08: + MoondancerPony: + - bugfix: Fixed protohumans. + - rscadd: Tajaran subspecies now have their own subspecies of Farwa. + Nanako: + - rscadd: Added butanol, an alcohol that is safe, though largely ineffective, for + humans and most species, but highly intoxicating (and safe in moderation) for + unathi. Pure butanol is in the chem dispenser, and can be distilled by combining + sugar, corn oil and universal enzyme. + - rscadd: Added two new butanol-based drinks, imported from Moghes, they can be + found in the bar and rarely in the cargo warehouse. + - rscadd: Added a new tajaran spirit, can be found in the bar fridge and sometimes + in the warehouse. + - tweak: Kegs of beer or xuizi juice can now be ordered at cargo. + - bugfix: Fixed several issues with alcohol effects getting stuck and not wearing + off when you sober up. + - tweak: Reduced the rate at which the liver filters alcohol, making it slightly + easier to get drunk and take longer to sober up. Drink responsibly! + Printer16: + - bugfix: Vampires now know when they finished enthralling someone. + - bugfix: The Auxilliary Forensics Tools crate now spawns with a UV light. + - bugfix: A Malf AI's advanced encryption hack has been given a lot more space to + work with. + inselc: + - bugfix: Drones are now able to decompile burnt matches. + - bugfix: Ghosts will no longer trigger infrared emitters. + - bugfix: Transferring chemicals to a chem implant will now show actual amount of + reagents transferred. + - bugfix: Relocating your/someone's limb will now properly show a message to all + bystanders. +2017-04-10: + Lohikar: + - rscadd: Shells have figured out how to put on socks & undershirts. Synth uprising + soon. + - bugfix: Repairing holes to space no longer sucks the light out of a room forever. + - bugfix: Footstep sounds now actually work without having to take off your boots. + - bugfix: NanoTrasen has fired several designers in charge of stations' night-mode + control systems after it was revealed that they did not actually know how time + works. + - tweak: Red-alert is now kind enough to restore the previous nightmode settings + instead of forcing its standards of illumination on the crew. + MoondancerPony: + - bugfix: Eliminated the possibility for 'double-spending' airlock electronics, + duplicating boards and allowing you to complete multiple airlocks with one board. +2017-04-12: + MoondancerPony: + - bugfix: Taught roboticists how to properly remove IPC organs. + - tweak: IPC organs are now encased. +2017-04-14: + Lohikar: + - bugfix: Fixed a bug where RnD machinery with materials inserted could not be disassembled. + - bugfix: The lighting engine and cameras have settled their differences and will + work properly together now. + - tweak: Made a few elements of camera code slightly less completely stupid, camera + lag may be slightly lower. + MoondancerPony: + - bugfix: Removed blind IPC clairvoyance. IPCs can no longer see when their optics + have been removed. + - tweak: Industrial IPCs are now officially rated for low-pressure usage. + Nanako: + - bugfix: Fixed a lot of missing safety checks in the kitchen that were allowing + mice, ghosts and AIs to do things they shouldnt. + - bugfix: Fixed reagents combining in cooking container that made certain recipes + un-creatable. Chemical reactions will no longer happen in cooking containers. + - bugfix: Changed whole eggs to egg yolk instead for a couple of recipes. Also adjusted + bread recipe. + - tweak: AI can now turn cooking appliances on/off with a ctrl+click +2017-04-19: + Ccomp5950: + - bugfix: Objects in bags and other containers (including your hands and pocket) + will now hear speach again. This impacts radios, explosive implants, and the + universal recorder. +2017-04-29: + Lohikar: + - bugfix: Fixed an issue where Chauncey's name was not set correctly. + - spellcheck: Tweaked the grammar of fox and corgi vocalizations slightly. + LordFowl: + - rscadd: Lobotomy is now a surgical operation. Dislocated brains can also be lobotomized. + Lobotomy will permanently damage the brain and remove a target's memories. + - tweak: Placing a brain into an MMI will require a lobotomy to be performed on + the brain first. +2017-05-01: + Fire and Glory: + - bugfix: Brown Hijabs now have sprites. + Lohikar: + - bugfix: A fault in the production process of polaroid film has been corrected; + photos will no longer randomly develop as black. +2017-05-14: + Alberyk: + - bugfix: Fixed manhacks attacking traitors, heisters and mercenaries. + - bugfix: Fixed ipcs being able to repair themselves using cable coil. +2017-05-16: + Printer16: + - bugfix: Eggplants can now be mutated. + - bugfix: RnD can now print flora disks. + - bugfix: Crowbars can now lift strata and Linoleum tiles. + - bugfix: Blobs can no longer steal tools from borgs. + - bugfix: You can now unbuckle someone on a space bike. + - bugfix: If you fail to dislocate a limb there will now be a chat message. + - bugfix: Increased damage done to all simple_mobs slightly and added proper hit + verbs. + - bugfix: Smoking pipes have been made small items. + - bugfix: IPC's can now wear refitted voidsuits. (Only if refitted to human/skrell) + - bugfix: 'The holodeck thunderdome ready button no longer requires power. ' +2017-06-13: + Nanako: + - bugfix: Fixed personal AI's having all-access to the station. They are now back + to only having the access of their master. +2017-06-15: + inselc: + - bugfix: Mice and drones are no longer able to push lockers around. +2017-07-16: + AgentWhatever: + - rscadd: By default, borgs can now understand sign, gutter, tajara sign, Siik Tajr + and Azaziba + - rscadd: Clerical and syndie borgs can now speak in more tongues + - tweak: Swapped basic and default/classic icons of all modules + - bugfix: Fixed the eyes of the heavy science borg when looking west + - rscadd: L and R now shows on every possible hud target selection. + - tweak: Funjy does not exist anymore. Say hello to fun guy(fungi) from our new + announcement system + - soundadd: The announcement system voice got an upgrade. Including steps on how + to create more + - soundadd: The siren is much more alarming now + - soundadd: Bye bye bosun-whistle night mode, hello slightly annoying chime + - bugfix: Fixed two borg eye sprites never showing because of typos and another + basic icon not showing + Alberyk: + - tweak: Changed the tajara random name generator to use more lore friendly names. + - tweak: Improvised firearms failure chances should be more unpredictable now. + - imageadd: Added some new guns sprites. + - rscadd: Added more options to the custom loadout. + - imageadd: Added more alien sprites for hardsuits. + - tweak: Lichdom will now create a phylactery that is necessary for the wizard's + resurrection. + - tweak: Dylovene and tricordrazine now have an overdose threshold. + - tweak: Kelotane, dermaline, bicaridine and dexalin overdoses are more dangerous + now. + - tweak: Plant-B-Gone should be a bit more damaging to dionae. + - rscadd: You can now destroy violins. + - soundadd: Added more sounds to certain actions and guns. + - rscadd: Added a body marking system, ported from Polaris. + - rscadd: Ported baystation 12 preview character system. + - rscadd: Added a new changeling power, horror form. + - soundadd: Added new changeling related sounds. + - rscadd: Ported a taste system from baystation12. + - balance: Removed the ipc brute reduction, since robotic limbs have them by default, + also reduced the brute reduction of industrial ipcs. + - bugfix: Fixed shells and industrial's head not being marked as vital parts of + their bodies. + - tweak: 'Ports baystation12 armor system: Armor now has a chance to either block + an attack or absorb a fixed portion of damage, instead of randomly blocking + either nothing, half, or full damage.' + - rscadd: Added more hairstyles, ported from baystation. + Arrow768: + - bugfix: Fixed wrong message being displayed when items are restocked into vending + machines + - bugfix: Fixed warrants not being removed from the warrant projector + - bugfix: Fixed AI not seeing borg cams + - bugfix: Fixed random antag during extended + - rscadd: Automates the announcement of CCIA General Notices to raise crew awareness + for them + - bugfix: Service borgs can use cooking containers with their gripper. + - tweak: 'Medial Borg Hypospray: Replaces Sleeptoxin with Tramadol' + - rscadd: Added the crusher. + - bugfix: Synthetics are no longer able to authorize warrants. + - rscdel: Removed the bootknive from custom loadouts. + - rscadd: Added crowbars to the borg modules that were missing them. + - rscdel: Removed the flashbangs from the lockers and the security vending machine + - tweak: Warden access is now required to access the armory + - rscdel: Removed the .45s from the armory + - rscadd: Officer lockers now contain a .45 + - rscadd: Added cadet lockers with their essential gear + - rscadd: Properly named the cadet uniform + - tweak: There are now 4 officer and 2 cadet lockers + Fire and Glory: + - tweak: Adjusted the Kneebreaker Hammer's throwing mechanics, it can be thrown + through the air faster, it no longer instantly kills people when shot out of + a cannon. + - tweak: The Tajaran variant of the AMI has been modified following complaints of + their feet being 'literrrally not shaped for the boots'. + - tweak: The Unathi stealth rig looks a little less like a ninja suit and a bit + more like the stealth rig. (didn't have the heart to do the Tajarn&Skrell rigs) + - bugfix: All Tajaran ERT helmets no longer permit the edge of the Tajaran's face + to poke out of the helmet. + - bugfix: The skin of the wearer will no longer poke through the Unathi ninja suit. + - tweak: Other, more low-profile changes have been made to various alien RIGsuits. + - experiment: Punted puppies. + - bugfix: Stopped the Tajaran and Unathi Industrial RIG helmets from covering the + suit's shoulder pads when deployed + - rscadd: Ivan the carp is invading your arcades and cargo warehouse. + - bugfix: Stopped the Tajaran industrial RIG chestpiece from obscuring the cat's + mouth when he looks south with no helmet. + - bugfix: With any luck, stopped cigarettes from phasing in and out of existence + when held. Tell me directly if this keeps being a thing. + - tweak: Even if you hide a brick in your chin like Skull132, you shouldn't expose + it to space, the paramedic Rescue RIG has been modified to reflect this. + HetNeSS: + - rscadd: Added an autopsy scanner to mediborg; a t-ray scanner, an air analyzer, + a lightreplacer, a floor painter, and an inflatable dispenser to a construction + borg; Added a wood and a plastic synthesizers to an engineering borg. Engineering + borgs can now produce a wooden, white, dark and a freezer floor tiles. Security + borgs are now equipped with a book of space laws. Janiborgs did receive a bucket + and a matter decomplier. Service borgs did receive a bar of soap and a rag. + Mining-related cyborgs now are equipped with a GPS tool. + - balance: Re-counted a value of an internal metal, plasteel, glass and wire storage + of construction, engineering borgs and a maintenance drone. + Lohikar: + - rscdel: Removed butanol from the chemistry dispenser as it wasn't actually used + for anything. + - rscadd: Ported another server's implementation of /vg/'s holomaps. + - tweak: NanoTrasen's equipment division has aquired more efficient ovens and fryers. + Engineering departments galaxy-wide celebrate. + - spellcheck: Cooking messages now have 100% more grammar. + - bugfix: Parallax now actually moves like it was intended to. + - rscadd: Parallax can now be made static in your preferences to get an immobile + star background effect. + - rscadd: You can now Ctrl-Shift-Click on a PDA to remove its pen. + - rscadd: PDAs' examine text will now say if the PDA has a pen or not. + - rscdel: Coffee overdoses no longer poison Tajara. + - experiment: Tweaked all mobs' vision flags to hopefully reduce visual glitches + with objects mounted on walls. + - bugfix: A calibration error in chameleon suits that prevented them from copying + some types of clothing has been corrected. Personnel responsible for mistake + have been taken care of. + - rscdel: Removed the privacy poll. + - tweak: Examining a human-type will no longer explicitly tell you if they are a + shell. Are your co-workers really what they say they are? + - tweak: IPC Tags are now located in the head. As such, you no longer need to stare + at an IPC's groin to identify it. + - experiment: Replaced our master controller & ProcessScheduler with /tg/'s StonedMC, + which should lead to better overall server performance. + - tweak: Added lag-checks to the Singularity. + - tweak: Tesla beams now travel between objects instantly instead of bouncing. + - tweak: Tesla mini-balls will increase the Tesla's bolt rate instead of increasing + the energy per bolt. + - tweak: The Tesla will now lose power over time like the singularity if not powered + with a particle accelerator. + - imageadd: Tweaked how lattices' icons are generated. + - experiment: Added lagchecks to ZAS & Airflow. + - bugfix: Fixed a bug where paper's icon did not update in certain cases. + - tweak: Conveyor belts' switches are now more responsive. + - experiment: Refactored a lot of backend code which should lead to better performance + or improved response times for certain objects. See the PR on GitHub for details. + - tweak: Slowed down blob growth a bit. + - experiment: Reworked how the server boots up; server restarts should be significantly + faster. + - tweak: Added some lag-checks to quick-pickup bags so they won't lag the entire + server. + - experiment: Changed how the server sends some resource files to clients in an + effort to reduce connection delay. + - experiment: Made some tweaks to the server's decision-making process for when + to run lighting updates in an effort to reduce lag. + - tweak: Reduced APC icon update delay. + - tweak: Exosuit fabricators' material insert animation is now colored based on + what material is being inserted into the fabricator. + - tweak: Fixed a regression in lighting performance caused by a fix for infinite + darkness. + - tweak: Tweaked how some common shades of lighting are drawn client-side in an + effort to improve client-side performance in common situations. + - tweak: Tweaked how queued lighting updates are processed, allowing the lighting + engine to do partial lighting updates instead of always doing a complete update + cycle. + - rscadd: Added a new icon generation system for openturfs, allowing mobs & objects + below to be drawn in real-time without a meaningful performance impact. + - tweak: Added a safety check to prevent admin commands from starting the game before + server initialization has completed. + - soundadd: NanoTrasen would like to remind employees that the doors have always + made a different noise on close. Do not listen to anyone who claims otherwise, + they are lying to you. + - soundadd: Airlock doors now actually make a click sound on bolt instead of yelling + 'CLICK' at you. + - imageadd: Added some updated IV drip sprites from Bay. + - imageadd: Some stacks' icons will now reflect how full said stack is. + - rscadd: Added some styling to the Voting panel. + - tweak: Lights will now shine through Z-holes (openturfs). + LordFowl: + - tweak: After much feedback from players, I have buffed Vaurca starting phoron + levels, and phoron gained from all K'ois products. + - rscadd: Added K'ois bars to the vending machine until something more immersive + is settled on. + - bugfix: Fixed Vaurca not spawning with appropriate footwear. + - bugfix: Fixed K'ois Spores not properly spawning in hydroponics. + - rscadd: Chaplains now have a wider range of alt-titles. + - bugfix: Goggles will now blink every 40 seconds, instead of every 4 seconds. + - rscadd: Wardens now spawn with a box of blank IDs in their locker, for easily + profiling criminals that 'lost' their own ID, or never had one. + MoondancerPony: + - rscadd: Added a Hoist, deployable via hoist kits. Objects and people can be attached + to it and raised/lowered across Z levels without incurring damage. + Nanako: + - rscadd: Animals nibbling food and cardboard boxes now has a visual and audio effect. + No more chatspam! + - bugfix: Fixed computer passflags, so they can now properly be crawled under by + animals (and fired through because holoscreens are not solid). + - bugfix: Fixed a bug where animals could get stuck in a sleeping animation while + still awake. + - rscadd: Reduced the power of several near-instadeath chems. Most notably mercury + and polytrinic acid. + - tweak: Buffed lexorin to be a bit less useless. Changeling death sting is more + deadly now. + - tweak: Facing and attack animations now work properly with windows on your tile + Printer16: + - tweak: You can no longer move gun cabinets without unscrewing them and unwrenching + them. + - tweak: Talking with a broken jaw is now harder. + - tweak: The railgun, decloner, and mech teleporter have had their research print + requirements decreased. + - rscadd: A new synthetic tree for the Malf AI featuring various researches relating + to their robotic allies. + - tweak: Clicking the reset camera hack without selecting a camera as a Malf AI + now pulls up a menu allowing you select which camera you want to hack. + - tweak: The electrical pulse has been replaced with a hack holopad research. + - tweak: The debugger can now fix broken APCs. APCs no longer have a 100% chance + to blue screen upon getting hacked. + Skull132: + - rscadd: Added the leg actuator RIG module. These allow you to fall from heights + if enabled, without taking damage; to leap horizontally (Vox style); and to + climb up open turfs if you're facing a solid turf above you. Combat versions + also allow you to grapel people. + - rscadd: You can now view the reason for your active job ban by clicking on the + [BANNED] text on job/role selection. + - tweak: Whitelisted jobs now display as [WHITELISTED] instead of [BANNED] if you + are short a whitelist. + - tweak: A restart vote can no longer be called if there are active admins on the + server. They will be notified of your attempt, however. + - tweak: Mining flags are now light beacons. For added ambiance and usefulness on + the dimly lit asteroid of NewMap. + - bugfix: Fixed the bug where your items would vanish if you were to unequip them + from personal storage when lying down. + - tweak: Ghost follow links are now /tg/ style and more uniform on the screen. + - rscadd: Added the Mixed Secret gamemode, which contains all of the mixed antag + modes. + - tweak: Modified the powersink to cause a large powersurge upon reaching its capacity, + as opposed to flat out exploding violently. Powersurge causes EMP like effects + on connected power nodes, light bursting, and small explosions. Said effects + get lessen the further out the items are from range. + - rscadd: Labels added with the hand labeler can now be removed. + - rscadd: Added customized signatures to character customization. Enjoy! + - bugfix: Spiders will no longer create massive stacks of cocoons under dead comrades. + - tweak: Limbs infested with spider eggs will now take longer to burst. When they + do burst, the limb is gibbed. + - tweak: Infested limbs will give out more warning now past a certain stage. + - tweak: Modified the spider event. The moderate severity one will now no longer + spawn nurses, so they can't multiply. + - rscadd: Added a major severity spider event. It spawns more spiders than the moderate + severity one along with nurses. + - bugfix: Blueprints now work on the asteroid as they would work in space. They + also no longer megalag the server to death. + - bugfix: Attempting to power the entirety of the asteroid, and thus lagging the + server to death, is no longer possible. + Synnono: + - tweak: Mushroom pizza no longer tastes like vomit, among other taste tweaks to + some recipes. Yum! + - tweak: Sector Command has been convinced to supply additional kitchen staples + in the Kitchen Supply Crate. + - rscadd: In an effort to keep up with Colonial Chinese fashion trends, four new + cheongsam dresses have been added to the custom loadout's dress selection. + - rscadd: Women's dress flats in six colors have been added to the custom loadout, + in the Shoes and Footwear section. + - rscadd: Consulted NanoTrasen cultural sensitivity focus group and added 26 recipes + to the kitchen appliances. Also introduced brownie mix to space. + - tweak: Added a new spice to the kitchen's pantry closet. + Wraithcraft: + - rscadd: Added new hairstyle (Wheeler). + inselc: + - bugfix: Drones are no longer able to transmit empty messages. + - bugfix: Invalid underwear or socks selections will now automatically revert to + 'None' when changing the character's gender. +2017-07-18: + AgentWhatever: + - soundadd: We now have 4 different ways to pronounce fungi. Damn you people complaining + - rscadd: All borgs now have eyes indicating if they are alive or not +2017-07-20: + Lohikar: + - tweak: The 'Gutter' language has been renamed to 'Freespeak' for lore reasons. + Skull132: + - bugfix: I caved and made the spam filter actually work. It should no longer mute + you for empty strings that are worthless. + - bugfix: Added language validation. It was previously possible to enter the game + as a character with languages you weren't supposed to access. These are now + properly purged as necessary. +2017-07-21: + Alberyk: + - tweak: Changed how overdoses works, instead of triggered the affect after the + reagents are processed, the overdose effect will now happen after the total + dose is above the threshold. + - tweak: Reduced the damage caused by dermaline, dylovene, kelotane, dexalin and + tricordrazine overdoses. + Skull132: + - bugfix: Fixes custom loadouts and role preferences not loading properly on initial + character load. + - bugfix: NanoTrasen relation is now properly saved and loaded. + - bugfix: You can now cancel out of adjusting amputated/proshetic limbs properly. + - bugfix: Default cyborg module flavour text now saves properly. +2017-07-23: + Lohikar: + - bugfix: Hopefully fixed a bug where markings would not show in certain cases. + - bugfix: Fixed a bug where ghosts would find their inner nudist upon death. + - tweak: 'Reduced openturfs'' darkening factor a bit: below objects should be easier + to see now.' + - rscadd: You can now examine human-types and other objects with complex examine + behavior through openturfs. + - bugfix: Fixed a bug where sometimes openturfs would look strange after a nearby + lighting update. + Skull132: + - bugfix: Fixes the lobotomy surgery running whenever you try to create chest-cavities. + - bugfix: You can now put mining flags/beacons into your backpack after using them + again. + - bugfix: Thralls can now be embraced, as was intended. + - bugfix: Ore magnets will no longer cause hilarious amounts of lag. + - bugfix: Unbuckling yourself from a hoist clamp will no longer render the hoist + kit unusable. + - tweak: The hoist clamp should now appear over whatever object it's clipped to + while said object is clipped to it. It'll reset after unhooking. +2017-07-24: + Lohikar: + - bugfix: Ghosts are no longer sideways. +2017-07-25: + MoondancerPony: + - rscadd: Added a recipe for Cafe Melange, black coffee and cream. + - rscadd: Cargo can now order premium coffee beans and Morning Glory Coffee Mates. + This addition sponsored by Morning Glory Coffee. + - bugfix: The recipe for Cafe Au Lait actually works now. +2017-07-27: + Lohikar: + - bugfix: The nuke no longer destroys CC if detonated on the station. + - bugfix: You should no longer make footstep sounds when being dragged around or + when dead. + - bugfix: A manufacturing defect has been identified in airlock control mainboards + that caused field-programmed boards to ignore configured access restrictions. + NanoTrasen is not responsible for any loss of property caused by defective airlocks. +2017-07-31: + Lohikar: + - tweak: Progress bars will now stack instead of obscuring each other when you are + doing multiple things at once. + - bugfix: NanoTrasen Autodrobe(tm) units have received a firmware update and should + no longer steal your clothes. NanoTrasen apologises for any inconveniences caused + by showing up to your workplace in the nude. + - bugfix: Fixed an issue where objects could not be seen in holes in some rare cases. +2017-08-02: + Lohikar: + - bugfix: Tesla coils now actually work without requiring server staff intervention. + - bugfix: Fixed a bug where orbits (such as the Tesla) didn't animate as they were + intended to. +2017-08-03: + Skull132: + - rscdel: Genetics has been removed again. +2017-08-04: + Lohikar: + - maptweak: Elevators now use small lights instead of tube lights. + - tweak: Lights will no longer mysteriously float in mid-air in elevator shafts. +2017-08-05: + Alberyk: + - tweak: Changed the uprising gamemode to be revolution and traitor, instead of + revolution and cult. +2017-08-07: + Lohikar: + - bugfix: Fixed a visual inconsistency where airlock hatches & maint panel overlays + would draw over the opening animation when they shouldn't have. +2017-08-13: + Lohikar: + - bugfix: Crayons now have range sanity checks. + - bugfix: Cryopods no longer act as impromptu teleportation devices. + - bugfix: Fixed a bug which caused space parallax to always be static, regardless + of preferences. +2017-08-15: + Lohikar: + - bugfix: Vaurca now have two hearts and one set of lungs as was originally intended + instead of three hearts and two sets of lungs. +2017-08-23: + Lohikar: + - tweak: Nursing Intern has been renamed to Medical Resident. +2017-08-27: + Printer16: + - bugfix: Hunter killers can repair themselves now. +2017-09-05: + Lohikar: + - experiment: Storage code has been tweaked so ore bags should no longer take multiple + seconds to fill/empty. + - tweak: The ore summoner should actually transport useful amounts of ore now. +2017-09-06: + Skull132: + - bugfix: Cameras will no longer lag the server to death whenever you click to jump + to a turf that's outside the station. +2017-09-09: + Ezuo: + - bugfix: Fixed the long broken Lawgiver code. It will now function as intended, + with different firemodes using different charge values. +2017-09-14: + Lohikar: + - bugfix: Orange security consoles have had their red lights swapped out for orange + ones. No longer will your orange holoconsole mysteriously glow red. + - bugfix: Space vines should no longer create comical amounts of lag. + MoondancerPony: + - bugfix: Made eye color selection work in character setup. +2017-09-17: + Skull132: + - tweak: CCIAA now have full access to AOOC, as per the decree of the Head Admins. +2017-10-13: + Alberyk: + - bugfix: Fixed two AIs spawning during paranoia. + Belsima: + - bugfix: Microwaves can now be cleaned with soap. + MoondancerPony: + - tweak: Telescience now starts with 3 crystals again. + - balance: Telescience can now go up to 5 crystals instead of just 4. + - bugfix: The default Z-level for the telescience console is now the level it's + actually on. +2017-10-15: + AgentWhatever: + - tweak: After a very long and elaborate process, we have finally learned our new + announcement system that the location of certain objects beamed onto the station + is, in fact, known. You are welcome + Alberyk: + - rscdel: Removed cult word research, cultists can use their runes without having + to find out the meanings. + - rscadd: Ghosts have more influence upon the material plane during cult rounds. + - tweak: Manifested ghosts can't be used to summon Nar'sie anymore. + - tweak: The null is more powerful against the forces of the paranormal now. + - rscadd: Added a new bag option; messenger bags. + - balance: The telebaton stun should not longer ignore the target's armor. + - rscadd: Ported the baystation12 merchant jobs, with additions and proper modifications. + - rscadd: Added new cleric wizard spells. + - tweak: Summon bear and summon bats should be a bit more powerful. + - tweak: You can now only use transformation sting on bodies. + - rscadd: Added dice to the custom loadout. + - tweak: Replaced the combat module plasma cutter with a new melee weapon. + - bugfix: Fixed traitor cyborgs not being emmaged whens selected as traitors. + - bugfix: Fixed the syndicate borg's emag not working as it should. + - tweak: Bees damage should be less deadly now. + - rscadd: Added new immersive pool mechanics. + - soundadd: Added new sounds to certain items and actions. + - soundadd: Added new sounds to some cult runes. + - tweak: Cultists can not accept wizard contracts anymore. + - rscadd: Added new food recipes. + - rscadd: You can now pick up corgis. + - tweak: IPCs, dionae and other races that could not suffer oxygen damage, should + be able to succumb now. + - rscadd: Added a tajara language; Ya'ssa. + - tweak: Changed the default occupation's preference to return to lobby if you do + not get the job you want. + - rscadd: Revolutionaries and loyalists now have access to a device that can create + a single central command report. + Arrow768: + - rscadd: Cargo is now based on credits instead of points. + - rscadd: Adds more mixed modes (feeding, infiltration, paranormal). + - balance: Halfs the blood required for diseased touch. + - rscadd: Added a button to call the emergency shuttle. + - rscdel: It is no longer possible to call the shuttle using the command console. + BRAINOS: + - imageadd: Completely resprited prosthetic limbs with all new sprites for Bishop, + Xion, Hephaestus and Zeng-Hu. The first three are a major step forward in quality, + while Zeng-Hu's limbs are entirely re-imagined as something new! + Belsima: + - imageadd: Replaced ATM, requisition, and some other consoles with old holographic + sprites. + Chaoko99: + - rscadd: Nitrous Oxide is an oxidizer. + - imageadd: Replaced the old [CAUTION] Canister with a cleaner sprite. + - imageadd: Added a hazard stripe overlay for people to add to new canister sprites + in DM. + - tweak: Nerfed space bear speed, damage. + - tweak: Parallax dust now defaults to on. + - imageadd: Replaced the energy sword and double saber sprites with those from /TG/. + - rscadd: Gravity generator has lights now. + - bugfix: Singularity cannot eat ore overlays anymore, they will be destroyed alongside + their respective asteroid wall. + - imageadd: Replaced our RPED sprite with /TG/'s, and added a little animation atop + that. + - rscadd: Added a special bag for slime cores. Credit to Virgo for the sprite. + - tweak: Hastens slime-core extraction surgery slightly. + Ezuo: + - rscadd: Added a box in the chaplain's office that allows them to select from a + null rod, staff, or athame. + HetNeSS: + - rscadd: Added a GPS tool to rescue cyborg module pack and a mining drill to construction + borg module pack + Juani2400: + - maptweak: 'Remapped: Atmospherics, Captain''s Office, Heads of Staff Conference + Room, CMO''s office, Medical Briefing Room, Security Processing and Holding + Cell.' + - maptweak: 'Modified: Robotics Laboratory.' + - maptweak: Mapped in the desk ringers. + - rscadd: 'Added a new subtype of folder: Security.' + - rscadd: Added new flooring decals for Medical. + - wip: Started the re-work of map areas. Most areas have been renamed as a result. + More changes to be done eventually. + Karolis2011: + - rscadd: Replaced command and communications console with modular console + Lohikar: + - rscadd: Added some subtle shadow effects to walls and open spaces that should + make them stand out more. + - tweak: ChemMasters will now default to transfer-to-beaker instead of transfer-to-disposal. + - balance: Welding and disassembling lockers now takes 2 seconds instead of being + instantaneous. + - rscadd: Escaping welded lockers now shows a progress bar to the escapee if Progress + Bars are enabled in your global preferences. + - spellcheck: Made some sanity check messages more clear as to why an object cannot + be interacted with. + - rscdel: The Bluespace Bears / Bioweapons event has been removed. + - rscadd: NT is proud to announce general availability of modular electronics kits + for Research and Engineering departments galaxy-wide, batteries not included. + (Ported from Polaris) + - tweak: Implants now actually fit back in the implanter that they were removed + from. + - tweak: Round duration is now actually the duration of the round, instead of time + passed since last server reboot. + - soundadd: Elevators now have elevator music. + - imageadd: APCs now have west/east icon states. + - maptweak: Fire alarms should no longer have inconsistent offsets on walls. + - rscadd: Guest ID cards' icons will now change when they expire. + - bugfix: Removed some extra pixels in some voidsuit helmets' item light overlay. + - tweak: Preferences setup will now tell you if you try to add body markings to + a species that has none available. + - tweak: Admin revive will now restore body markings and round-start prosthetics. + - rscadd: Wires can now be placed on catwalks in space. + - rscadd: 'Two new icon scaling sizes have been added to the Icons menu: 96x and + 128x.' + - bugfix: Stairs now actually work. Not that there is any. + - rscadd: Walking off the side of (real) stairs will now cause you to faceplant + on the ground. + - bugfix: Multi-tile doors' icons should now work properly with open spaces. + - rscadd: Sprinting stamina now has a bar showing your remaining stamina instead + of coloring the sprint button. + - imageadd: Replaced our ancient wall sprites with a slightly tweaked fancy one + from Europa. + MoondancerPony: + - rscadd: You can now print device cells from the protolathe or mechatronic fabricator + for use in integrated electronics. + - bugfix: Damage overlays now update on their own. You can stop punching IPCs and + shells to fix their faces, now, Lualyrr. + - rscadd: 'Shells now have their own face repair surgery. Use it when they''re showing + up as Unknown. The steps are: Scalpel, Multitool/Cable Coil, Retractor/Wirecutters, + Cautery.' + Pacmandevil: + - balance: Whenever you shoot someone while aiming at them, the aim is Dropped + - balance: There is now a cooldown to re-aiming after you shoot, this is currently + 3 seconds. + - rscadd: A few more Emotes. try to not slap yourselves too much. + Printer16: + - bugfix: Deconstructing book cases now gives the proper type of wood. + - bugfix: You will now receive a message when implanted with a loyalty implant. + - rscadd: 'Added a new code: Code Yellow. This is used for biological threats (IE. + carp or space vines) and does not allow security to search without a warrant.' + - rscadd: The crusher is no longer safe to use while operational. + - rscadd: Added a drop pod. + - rscadd: The gravity generator was added back. + - rscadd: Ported holocalls. + - rscadd: 'Added a limit to the mining vendor. ' + - balance: The floodlight was changed to come on the shuttle when bought from the + mining vendor. + - tweak: You can now upgrade sleepers, cooking appliances, tesla coils and the ore + processer. + - rscadd: Beakers now show a message if they have solids inside. + - rscadd: Added an accuracy rating to containers. Containers will only tell you + how many units of chemicals there are according to how accurate they are. + - rscadd: Admins can now replace people using the 'replace player with ghost' option + in the secrets tab. + - rscadd: You can now view the probability of each gamemode using the check gamemode + probability verb. + Scheveningen: + - balance: Adds a dispersion effect to the thermal drill. + - balance: Tentatively buffs laser damage types across the board and makes other + adjustments to their overall impact. + - balance: Reduces laser rifle maximum capacity to 15 (down from 20). It is a change + to make it less oppressive. + SoundScopes: + - rscdel: Can no longer point at things using alt+rightclick due to hacky code + wraithcraft: + - rscadd: Added Champagne, Mint Syrup and Bitters. (Now avaliable in your local + booze-o-mat) + - rscadd: Added Champagne to the booze dispenser. + - rscadd: Added 11 new (moderately thought out) cocktails. +2017-10-20: + Lohikar: + - bugfix: Parallax preferences now actually get loaded, because apparently that's + important or something. + - bugfix: Shuttles should now longer get mysterious square shadows. + MoondancerPony: + - bugfix: Memory chips will no longer automatically overwrite themselves to whatever + their outputs are connected to, and will now output properly. An engineer seems + to have installed the chip backwards inside the casing. NanoTrasen apologises + for this lapse in service. + - bugfix: Locators and other scanning devices now properly push data to other devices. + - bugfix: Basic pathfinders will now stop moving if they cannot see their target, + instead of jamming. +2017-10-22: + Skull132: + - bugfix: Hull and bubble shields now work as expected once more. +2017-10-24: + Lohikar: + - bugfix: Shadows no longer mysteriously hang around after building or destroying + walls. + - bugfix: IPCs no longer have organic (right) legs. We're not really sure how they + got them, and we don't want to know. + - bugfix: The sprint indicator now actually works for IPCs, as well as updating + immediately when toggled by a species with stamina. +2017-10-28: + Alberyk: + - bugfix: Blood heal should now fix broken bones and internal bleeding. + Chaoko99: + - bugfix: Fixed Tesla Balls never deleting themselves. + - spellcheck: Corrected the Anomaly Core description, added some clarification of + its use. + TheGreatJorge: + - maptweak: Blast doors should now be properly oriented. + - bugfix: Fixes APC overlays. + - rscadd: Xenoarcheology now has one portable ladder and hoist kit available at + the excavation site rack. +2017-10-29: + Skull132: + - bugfix: Sleepers will no longer jettison their stored components when you exit + them. + - bugfix: Vampires approaching frenzy will now get their appropriate messages again. + - balance: 'For vampires: capped the maximum time you can accumulate for frenzy. + And having more blood will now reduce frenzy faster: the more humans you succ + dry, the faster you become human again!' + - bugfix: Fixed a runtime in robot/put_in_hands, which bugged out numerous gripper + interactions. To include building robots as a science borg. + - bugfix: Toxins can now be added to the pathogenic dish incubator again. + - balance: Robotic eyes (not assisted ones!) are now partially immune to pepperspray + effects. Because robots. + - bugfix: Death timers no longer reset if you re-enter your corpse. + - bugfix: 'Holocall fixes: icons are generated properly, caller view is moved properly, + icons are cleaned up properly, AI interaction is now fine.' + - imageadd: Added a second lobby screen, courtesy of NursieKitty and Zelm. + - tweak: Wizards can no longer upgrade spacebats into an instant-summon. The ability + to spam mobs is bad ju-ju. +2017-10-30: + Alberyk: + - rscdel: Removed mixed secret from the voting options, all mixed gamemodes should + be added to the regular secret rotation. +2017-11-05: + Chaoko99: + - wip: 'Hopefully removes all uses of the ''Red Cross'' to avoid committing victimless + war crimes. Please report any uses that were missed. To Devs: If you get an + error mentioning a missing type path of ''/obj/structure/sign/redcross'', replace + it with ''/obj/structure/sign/greencross''' + Karolis2011: + - bugfix: Modular computers can no longer download programs that can't actually + run on them. + Printer16: + - bugfix: You can now reboot maintenance drones. + - bugfix: Universal recorder transcripts are now printed into your hand. + - rscadd: Added a stop all sounds verb located in the OOC tab. + - bugfix: Shredding ID cards no longer generates paper. + - bugfix: Borgs can now fill up buckets/beakers/other containers by using the sink. + - tweak: The AI help menu has been updated. + - tweak: Updated the NanoUI map. + - bugfix: Medbots no longer try to heal IPCs. +2017-11-11: + TheGreatJorge: + - bugfix: Turret controls should now work with turrets correctly once again. +2017-11-20: + Alberyk: + - rscdel: Removed telecomms being able to identify the speaker's species with precision. + Lohikar: + - bugfix: Fixed an issue where walking through doors with lights could screw up + directional lighting. +2017-11-30: + Alberyk: + - bugfix: Fix warrior vaurca being unable to spawn with toeless jackboots. + - bugfix: Lowered the Nar'sie's summoning sound. + - bugfix: Fixed autohiss applying while speaking Ya'ssa. + Lohikar: + - bugfix: Stacking units no longer illegally produce unlicenced cyborg glass synthesizers. + - rscadd: The stacking machine's UI has been made prettier for no particular reason. + MoondancerPony: + - bugfix: Removed diona nymph mind control. (Players will no longer aggressively + grab themselves when trying to grab a diona nymph.) + PoZe: + - bugfix: Fixed crates, and lockers interaction with shut welder + - tweak: Added ability to weld and cut apart any secure or wall lockers or secure + wall lockers. + - bugfix: Tesla's Engine APC is no longer affected by power down even + - tweak: Tesla coils and grounding rods can now be fully constructed from machine + assembly +2017-12-08: + Lohikar: + - experiment: Made some changes to how the server deletes pipes; explosions will + probably be laggier, but there should no longer be crushing lag 5 minutes later. + Santa: + - rscadd: Merry Christmas NSS Aurora! +2017-12-12: + Lohikar: + - bugfix: Engineering crews have corrected a fault in station wiring that caused + station lighting to be instead connected to the Equipment power pool. Officials + suspect a prank from misbehaving maintenance drones. + PoZe: + - bugfix: Fixed AI seeing mobs who use stealth suits. That is both ninja and raider's + stealth suit or anyone else with same technology. + - tweak: BST sunglasses now protect from welder damage + - tweak: GODMODE now also protects user from welder damage + Skull132: + - bugfix: CCIAA can now see the round type. +2017-12-22: + Alberyk: + - bugfix: The tranquilizer rifle should work properly now. + - bugfix: Fixed some items, such as animals, not appearing when opening a christmas + gift. + LordFowl: + - bugfix: Mining drones no longer have all access IDs. + - rscadd: Mining drones can be upgraded with kinetic accelerators, further cementing + the obsolescence of the human shaft miner. + - tweak: Mining drones can no longer be upgraded with plasma cutters, and their + emag module is no longer a thermal drill. +2017-12-30: + PoZe: + - tweak: Turret control panels who has turrets with one fire mode only no longer + can switch modes. + - tweak: Mix of turrets with different fire modes now will work as it should be. + Using turrets with same fire mode as desired. + - tweak: Built turrets now have same fire rate as the gun it was made of +2018-01-14: + Lohikar: + - bugfix: Unathi can no longer chew through metal. + LordFowl: + - bugfix: You can no longer climb down ladders if a solid turf is in the way. + - tweak: Only mobs will be prevented from falling down an open turf by ladders. + Non mobs will fall, ladder or not. +2018-01-27: + AgentWhatever: + - imageadd: Constructing a console or computer now makes sense visually + Alberyk: + - rscadd: Emagged cyborgs should now be immune to detonation by robotics console. + - rscadd: Examining a cyborg will now reveal what modules they are holding and each + module is active. + - rscadd: Antag related species, such as vox, xenomorphs and skeletons, can now + pry open airlocks by clicking on them with harm intent. + - rscadd: Return alien weeds to their old format, replacing the vines. + - bugfix: Alien acid should now be able to melt floors. + - rscadd: Added makeshift material based armor, you should be able to craft it using + some materials and a bucket. + - rscadd: Some weapons, such as axes, are able to cleave and hit targets around + their original victim now. + - rscadd: Re-added facehuggers to xenomorphs, bringing back all the infection circle. + - rscadd: 'Ported crawling mechanics from polaris: you can now crawl, if lying down, + by dragging your sprite to a title near yourself.' + - balance: Vampire's dominate should now require more total blood to unlock. + - balance: Increased dominate's blood cost to 50. + - rscadd: Added railgun's magazines and radioisotope thermoelectric generator designs + to research and development. + - tweak: Trying to move, when possible, will now resist if you are grabbed. + - tweak: Throwing a grab will now always break the grab, do not matter the distance. + - rscadd: Holy water should be more effective when fighting the undead. + - rscadd: Added explosive land mines, you can get them by using an uplink. + - rscadd: Added more options to the loadout, such as colorable sweaters, flower + pins and towels. + - rscadd: Added more underwear options. + - rscadd: Increased the total loadout points to ten. + - rscadd: Added a new type of wound; punctures, caused by stabbing attacks and pointed + weapons. + - imageadd: Phoron gas should be purple now, to match the solid and liquid form. + - rscadd: Added rings, ported from baystation12, to the custom loadout. + - bugfix: You should now be able to interact with airlock's buttons and controllers + while inside a mecha. + - rscdel: Removed the binary channels from posibrains. + - rscadd: Added a plasma cutter as an emmaged module to the contruction module. + - balance: Unathi handcuff breaking should now cost stamina. + - bugfix: You can now properly click on people and objects that are on water titles, + such as the pool. + - balance: Changed how the telebaton's stun works, it should now take in consideration + things like spacesuits, armor and species related variables when stunning a + target. + Arrow768: + - tweak: Buffs the Malf AI. Hacking APCs provides more CPU and RAM. + - tweak: Ties the Nuke into the AI station-selfdestruct. Inserting the disk aborts + it. + - balance: Changed the thermaldrill to be more useful for mining and less useful + for killing people. + - rscadd: Cargo now has a delivery application to allow recipients to pay for the + order and confirm the delivery + - tweak: The order application no longer returns to the main menu after adding a + item to the order. + - tweak: Tweaks the access of all heads of staff. They now have all access to their + department and basic access to the others. + BRAINOS: + - imageadd: Added 19 new hairstyles and 3 new beards. + BurgerBB: + - tweak: Added syndicate balloons, nanotrasen balloons, replica katanas, bosun whistles, + champion belts, invisible pens, bikehorns, lipstick, fake moustashes, clown + masks, mime masks, fake wands, binoculars, megaphones, random booze, and the + banhammer to the arcade loot tables. + - tweak: Toy mechs are significatnly rarer. + - tweak: Toy swords now spawn with random colors (red,blue,purple,green) as opposed + to just the static blue. + - rscdel: Removed duplicate katana code that seemingly exists for no real reason. + - rscadd: Added additional biogenerator recipies as well as the ability to emag + the biogenerator. Emagged Biogenerators unlocked hidden recipies. + - rscadd: Biogenerated Meat is replaced with Biomeat; a differently colored variant + of regular meat with additional flavoring, but still has the functionality of + meat. Added Vitamin Pills that contain 25 nutrients and 1 random flavoring of + juice. + - tweak: Reworked biogenerator code so that recipies are easier to add internally. + Changed and added some sound paths, and slightly improved the UI by adding the + ability to make multiple items of the same type in the Biogenerator for all + recipies. + - tweak: When creating milk, cartons of milk are spawned instead of being put into + the biogenerator's internal bottle. + - rscdel: Removed hidden super secret monkey recipie from the Biogenerator. + - tweak: Sorted locker equipment so it's much more effiecient in terms of loadout. + - rscadd: Added new cane abilities based on intent. Help intent pokes people; disarm + intent smacks people for slight damage, with a chance to disarm; Grab intent + grabs people, harm intent deals regular damage. + Chaoko99: + - rscadd: Added a preference to check if the player is on harm intent before firing; + defaults off. + - rscadd: 'Added SUPER MAIM: A unified system for dice-roll gibbing per limb, rather + than a flat chance without respect to body part.' + - bugfix: Fixed the plasma cutter's inability to dismember. + - experiment: 'Changed the following weapons and their ammo to use SUPER MAIM: Desert + Eagle (.50), Anti-Material Sniper Rifle (a145), Mateba (.357), Plasma Cutter. + Buckshot.' + Ezuo: + - rscadd: Ported Chinsky's implementation of using the numpad to select damage zones. + 1-6 for limbs, body and groin. The limb keys toggle between arm/leg and hand/foot. + The 8 key toggles between head/mouth/eyes. Use control+numpad if you dont use + hotkeys. + Lohikar: + - rscadd: You can now elect to have a grey (default) colored bag instead of your + job specific type. + - bugfix: Objects partially obscured by shadow will no longer be partially fullbright. + - rscadd: Zeng-Hu has released the new Zeng-Hu Mobility Frame, a positronic chassis + that emphasizes speed at the cost of fragility. + - rscadd: Bishop Cybernetics have released their Accessory Frame, a positronic chassis + designed to catch the eye while remaining power-efficient. + - rscadd: Hephaestus Industries has announced their Generation 2 Industrial Frame, + designed to withstand more abuse than its competitors at the cost of agility. + - rscadd: Xion Manufacturing Group has announced their version of the HI G1 Industrial + Frame, engineered to be an affordable and cool-running industrial worker. + - tweak: IPCs are now flashable. + - soundadd: Computers now occasionally beep. + - bugfix: Your HUD no longer lies to you about your health if you're actually dead. + - experiment: 'Spreading-style explosions have been rewritten: they should be faster + and more reliable.' + - rscadd: Spreading-style explosions now have simple explosions' directional explosion + sounds. + - rscadd: Spreading-style explosions now cross Z-levels. + - soundadd: Light tubes will now make a plonk noise when turning on. + - soundadd: Light switches now make a noise when switched. + - tweak: Lights in an area will now turn on/off in a random order when they lose/gain + power. + - rscadd: 'Lights without power will now enter ''emergency mode'': they''ll glow + a dim red and draw from a small internal cell, which lasts approximately 10 + minutes. Emergency mode can be disabled at the APC, and the cell can be replaced.' + - rscadd: Light switches will now glow in the dark. + - rscadd: The asteroid once again has random rock decals on flooring. + - imageadd: Non-surface Z levels will now use a rockier asteroid floor sprite. + - spellcheck: Fixed some grammar issues with rock/sand names & tweaked their descriptions + slightly. Sand has been renamed to ash to better match the sprite. + - rscadd: Dinnerware vendors now stock lunchboxes. + LordFowl: + - tweak: NanoTrasen has discontinued their subversive elements report and has replace + it with a priority report on various other crew metrics. + - rscadd: Implements Black K'ois. + - rscadd: Implements Black K'ois Mycosis and K'ois Mycosis. + - balance: Buffs K'ois healing properties + - tweak: Vaurca can now control which limb they bite + - bugfix: Fixes a bug where Vaurca lungs would start processing twice. + - tweak: Modifies Industrial eyes. Industrial eye's are also now more receptive + to coloring, so you can have any color you like. + - rscadd: Added vending machine restockers, which can be used to restock vending + machines. Can be ordered from cargo with a custodial ID. + - rscadd: Added the janicart deluxe, a multi-object vehicle that can be used to + clean wide swathes of area with its turbomop and space hoover attachments. + - rscadd: Added backmounted chemsprayers. + - tweak: Janitors have been moved from civilian to engineering. + - rscadd: Flags and banners are now available in the custom loadout sections. Banners + are one tile decals, flags are 2x1 tile decals. + - rscadd: Diona nymphs produced from a gestalt's death will now follow the player + diona nymph. + - rscadd: The player can freely control any of their constituent nymphs after they + split at will by middle-clicking on them, and will switch to any living nymph + should their active nymph die. + - rscadd: Diona gestalts can now devour mobs as well as their constituent nymphs + can. + - bugfix: Diona will once again regrow severed limbs. + - bugfix: Diona and nymphs will once again gain biomass from eating food. + - bugfix: Devouring will now actually devour the target. + - rscdel: Removes energy weapons (except the Lawgiver MkII) from the RnD protolathe. + - rscadd: Adds components for the construction of modular energy weapons to the + RnD protolathe. An energy weapon can be constructed by adding a capacitor, a + lens, and a modulator plus any number of modifiers to an appropriate chassis. + - rscadd: Added more spam. + - rscadd: SSD/Inactivity timers are available when examining another player. + - rscdel: Brain damage no longer causes effects directly. It will now introduce + trauma traits based on a threshold-percentage progression. Brain damage still + causes brain-death at 60. + - rscadd: 'Adds trauma traits: Come in three flavors: mild, severe, and special. + Mild range from annoying to dangerous. Severe range from dangerous to annoyingly + dangerous. Special are oddly beneficial, sometimes' + - rscadd: Normally a mob can only have one mild trauma and one severe/special trauma + at a time. + - rscadd: Citalopram and Paroxetine can be used to suppress traumas, while brain + surgery can be used to remove them. Maybe the psychiatrist will see some use? + Not. + - rscadd: Oxygen loss will now cause brain damage if it is severe enough. + - rscadd: Intoxication will now induce brain damage at a severe enough level. + - balance: Many brain damaging effects have been given a cap, making them non-lethal. + - rscadd: Added a new plant gene, TRAIT_SPOROUS, which if set the plant will periodically + release smoke clouds of its constituent reagents. + - rscadd: Added a new Vaurca-centric drink to cola vendors, appropriately named + Phoron Punch. + - rscadd: Added a K'ois paste to the bartender's soft-drink dispenser. Possibilities + of bartender mixes involving kois paste in the future. + - balance: Vaurca now spawn with more phoron in their starting tank, K'ois now provides + more phoron when consumed, and K'ois bars are now cheaper, so that the need + to breathe phoron is less of a round-determining chore. + MattAtlas: + - rscadd: The Mateba now uses .454 caliber and has a different firing sound. + - tweak: Changed the Heist readied-player requirement down from 15 to 12. Also modified + minimum raiders down from 4 to 3. + Pacmandevil: + - rscadd: Firing pins. Guns now need an Authentication device to fire. there are + several different types. + - rscadd: Science now has a testing range to test guns in. + Printer16: + - rscadd: Ported the ambition system for antags. + - rscadd: Running or walking over blood can cause you to slip. + - rscadd: You are now able to view where an object is stuck inside someone when + you examine them. + - rscadd: Mesons now glow green when activated. + - rscadd: Using a soda can with harm intent now shakes it up causing it to explode + on whoever opens it. + - rscadd: You can now toggle the announcement voice. The option is in the ASFX menu. + Scheveningen: + - balance: Changes Baseline + Industrial burn modifiers. Baselines are more susceptible + to burn, Industrials handle heat better and survive for longer. + - tweak: Also changes default damage modifiers for synthetic limbs. Retains its + brute resistance, but takes more damage from burn-based sources. + Skull132: + - bugfix: Code phrases and responses are properly generated again. + - tweak: Mercs, heisters, and revs now get code phrases and responses, as they're + all somewhat involved with the Syndicate. This is with mixed modes in mind. + - rscadd: Added a roof indicator to the top right of the game screen. + - rscadd: Added move-up and -down buttons to the AI UI. Sprites courtesy of BygoneHero. + Synnono: + - rscadd: NanoTrasen is proud to announce that the bar now features 21 new beverages. + Please drink responsibly. + - tweak: Edited the recipe for the Old Fashioned. It is now the old fashioned way + to make an Old Fashioned. + - tweak: Brown Star (Star-Kist) can now be found in soft drink dispensers. Lemon + Juice is now available from the Booze-o-Mat like other citrus juices. + - imageadd: Added a sprite for the Metropolitan. Finally. + - spellcheck: Edited some existing beverage descriptions and tastes. + WrongEnd: + - rscadd: Adds anal retentive bolt action rifles and prank guns. +2018-01-28: + BurgerBB: + - bugfix: Poking people with a cane no longer causes blood to fly everywhere. + - tweak: Tweaked Arcade Machine droprates so they're less depressing. + - tweak: Tweaked burito recipies to use more meatballs, and as well use a new nutrition + algorithm. + - tweak: Tweaked dionaea autohiss to be less annoying. +2018-01-29: + Alberyk: + - bugfix: Cutting someone's hand should now force them to drop the item they are + holding on said hand. +2018-01-31: + LordFowl: + - balance: Both versions of K'ois mycosis will mature at a doubled rate. + - rscadd: Added SSD timers for when examining inactive/disconnected mobs. +2018-02-04: + Alberyk: + - rscadd: Sharp weapons and welders are twice as effective in destroying plants. + - rscdel: Removed k'ois seeds from the botany's seed storage. + LordFowl: + - tweak: The number of spores released by a plant is now dependent on the plants + potency. + - balance: K'ois health has been reduced by half. +2018-02-11: + Lohikar: + - bugfix: The asteroid's sprites should no longer get fucked up by shuttle movement, + explosions, or mining. + - tweak: Breaking asteroid floors on the lowest level will now break to openspace/space + instead of more asteroid. +2018-02-24: + BurgerBB: + - tweak: Improved tortilla and burrito recipies. Dips are also more flavorful. + sdtwbaj: + - rscadd: Skrell have a higher chance to get more money. +2018-03-10: + Alberyk: + - rscadd: Added some new gloves; brass knuckles, power fists and clawed gauntlets. + Each of them has different effects in unarmed combat when worn. + - rscadd: You can now select what kind of unarmed attack you want to use via a verb + in the ic tab. + - tweak: Opening or closing a cyborg's cover should take time now. + - rscadd: Overclocked cyborgs can't be stunned with a flash anymore. + - tweak: Cyborg's stun batons should drain less power from their cells. + - tweak: Exosuits weapons should be more effective now. + - tweak: Increased exosuit equipment capacity to 4. + - rscadd: Added new exosuit weapons. + - rscadd: Added more ancient melee weapons. + - rscadd: You can strap grenades to spears now. + Arrow768: + - rscadd: Due to budget constraints the safeties have been removed from shutters + and blast doors. Personnel is advised to stand clear when they are being closed. + - tweak: The deadman switch function from the signaler will now send a signal when + the signaler is dropped or moved into a different slot. + BurgerBB: + - rscadd: Added chainsaws, a powerful two-handed weapon that requires welder fuel + to operate. Chainsaws can open airlocks and lockers when powered. + - balance: Diona nymphs can perform partial merges at half biomass, with the consequence + of missing limbs. The more biomass, the less missing limbs. + - rscadd: Added a mask and eyewear slot for dionaea. + - tweak: Made Dionaea immune to the effects of blindfolds and muzzles. + - balance: Dionaea receive only 25% arousal per second from blindfolds and muzzles. + - rscadd: Added several new preservatives and flavorings in vending machine junkfood. + As a result, junkfood is now more filling. + - tweak: Tweaked pain messages. + - tweak: Penalties for Organ damage now start at >=1 instead of >0. + - rscadd: Added Adipemcina, a fictional heart medication that specially reduces + heart damage. + - rscadd: Added filtered kois, a significantly less dangerous kois which can be + made by combining Cardox and normal kois. Added Cardox, an anti-phoron reagent + which can eliminate phoron and remove the harmful spores from kois. + - balance: Replaced kois bars with less dangerous kois bars containing filtered + kois which do not spore. Dangerous ones are moved to the contraband section, + which can be hacked and vended for free. Phoron punch also now has filtered + kois, but no alternative. + - balance: Decreased the Kois spore chance when eating unfiltered Kois. + - balance: Rebalanced lottery tickets so you don't win as much. Lottery tickets + can now be purchased at cigarette machines as well. + Buterrobber202: + - tweak: The Wizard Federation is pleased to announce that they have started to + actually train Wizards outside of the Spatial School, meaning they should have + more useable spells during their missions. + Ezuo: + - rscadd: You can now make Ned Kelly style armor by using an ordinary trenchcoat + on makeshift armor. Be protected and stylish at the same time! + - tweak: You now must detach helmets from suits to refit them. + - rscadd: Skrellian spacesuits are now voidsuits, allowing you to attach helmets + and magboots to them. + Juani2400: + - maptweak: Complete remap of the Medical main level. Expect bugs and missing equipment. + - maptweak: New nuke chamber, added an alternative exit for the bunker, new location + for CSI's and Detective's offices, new Security Training Wing, remapped Kitchen, + new shop, remapped Vault's entrance. + - experiment: New transfer/escape shuttle. Not the final version, probably. Consider + it an experiment to test your acceptance to the new design type. + - rscadd: New Research-coloured folders (Sprite recolouring by Fire and Glory). + - bugfix: 'A lot of bugfixes, missing stuff, and minor suggestions requested by + you in this: https://forums.aurorastation.org/viewtopic.php?f=18&t=9863. You + should visit and leave your suggestions there.' + Kaedwuff: + - rscadd: The AI's Common Channel intercom will no longer betray Traitor or Malf + AIs. Unless they want it to. + - rscadd: Straightjackets can now be escaped from, if you have sufficient time alone, + and new sprites have been given to make them more jackety. + - rscadd: Druid and Cleric wizards can now take their victims for granite. + - rscadd: Added a number of new cocktails made with unathi booze. Many have custom + sprites, and one of them is slightly dangerous to non-unathi. + Lohikar: + - bugfix: ZAS Knockdown now has a distance cap. (Fixes 'space wind') + LordFowl: + - tweak: Batons will now deal both brute and shock damage. + - tweak: Electricity system modified to be more realistic in its arcing and damage, + - tweak: Electricity can now cause electronic damage. + - rscadd: IPCs will now be paralysed by cattleprods, stunrods, and harmbatons targeted + at the chest. + PoZe, AndurilFlame: + - rscadd: Trench coat, detective's coat, coloured detective's coats, and gentlecoat + are now able to be buttoned up and unbottoned. + Skull132: + - rscadd: 'Added the flag of the best nation: the Eridani Corporate Federation.' + kevinz000: + - rscadd: Projectiles have received a major overhaul into pixel projectiles processed + by subsystem a la TG. +2018-03-13: + BurgerBB: + - bugfix: Fixed various chainsaw bugs. + - rscadd: Added Chainsaws to traitor uplink. +2018-03-18: + Alberyk: + - bugfix: The Automatic Robotic Factory 5000 should now work properly. + Skull132: + - bugfix: Magboots and hardsuit gloves now give you your stuff back properly. +2018-03-21: + BurgerBB: + - balance: Made junkfood bread and rasins healthier. Made light junkfood snacks + slightly healthier. + - balance: Lottery cards now generally give less, have 3 scratches per card, and + take longer to scratch. +2018-03-31: + TheGreatNacho: + - bugfix: Set the sentencing machine and brig timer to read the convicts name from + their ID, instead of their mob. + - bugfix: Fixed lighter being deleted when pulling a cigarette out of it's packet + with your mouth. + - bugfix: Fixed spears losing their material after mounting head to them. +2018-04-06: + Printer16: + - bugfix: Ninja uplinks and merc uplinks now work properly. Check your tabs for + items that were previously unavailable due to the bug. + - bugfix: Traitors can no longer see categories they don't have access to. + - bugfix: Updated the diseased touch information to show how much it actually uses. + - bugfix: You can no longer fold artifact boxes into cardboard. + - bugfix: EMP'ing magical staffs no longer breaks them. + - bugfix: The RPED now works properly. + - bugfix: Mechs can not use crash if they are in maintenance protocols. + - bugfix: Updated the e-sword interaction with cigarettes. + - bugfix: Xenos can no longer get brain traumuas. + - bugfix: Using *halt as a cyborg no longer displays the name twice. + - bugfix: Updated the eyedrop failure message. + - bugfix: The thermal drill no longer breaks if you move while charging it. + - bugfix: Updated implants to work on station zlevels. +2018-04-08: + Alberyk: + - rscadd: Added martial arts, traitors should have access to some of them in their + uplinks. + - tweak: Plastic explosives should be more effective in destroying walls. + - tweak: IPC's monitors screen are now considered facial hair, for better interaction + with hats. + - rscadd: You can now repair emp affected hardsuits with Nanopaste. + - rscadd: Added a hardsuit mounted cooling module, printable from robotics. + - bugfix: The mounted emag module should work properly now. + - rscdel: Replacing a dead ipc's powercell or posibrain should not revive them anymore. + - rscadd: Robotics can now create ipcs using a cyborg chassis that had its law system + disabled, the new ipc's chassis will be based on the torso's brand. While robotics + is unable to print torsos with their own brand, they should be available at + cargo. + - rscadd: Added new a vaurca fashion option to the custom loadout. + Arrow768: + - rscadd: The reason of a cargo order is now sown in the cargo order application + in the order details. + - rscadd: A manifest is placed inside of each crate ordered from cargo. + - rscadd: Orders can now be paid in advance after they have been approved. + - tweak: The shuttle fee is now calculated per order and no longer split over all + orders on the shuttle. + - tweak: 'Changed the backend dataformat of cargo. See Pull #4435 for details.' + - tweak: Change the camera networks from Civilian East / Civilian West to Civilian + Main / Civilian Surface / Supply / Service + BurgerBB: + - rscadd: Completely reworked anti-depressants so they only cure certain types of + traumas at various strengths. Added additional anti-depressants and special + medication. Antidepressants and some painkillers now have adverse effects when + with alchohol. + - rscadd: Added a new reagant breathing system. Inhaled smoke no longer counts as + eating it. Inhaleing reagents is 25% weaker than injecting it directly. + - tweak: Reworked cigarrettes so they actually have effects, including very gradual + organ damage and a minor performance enhancer. Custom cigarettes can also be + made in the biogenerator, or found elsewhere. + - tweak: Reworked heart damage so that negative effects are more linear. Tweaked + oxy loss from blood loss to also be more linear. + - maptweak: Improved the mining/cargo layout to better reflect the needs and desires + of cargo techs and miners. + - balance: Ninja matter fabricators now produce steel throwing stars instead of + uranium throwing stars. Adjusted the power cost and price of the ninja matter + fabricator. Adjusted the weight class of throwing stars to make them smaller. + Added steel throwing stars to the traitor uplink. + - balance: Reduced the amount of reagents in a scrubber blast from 50 to 35. + - tweak: Added paint, luminol, fuel, blood, sterilizine, ipecac, and soporific to + scrubber event RNG. + - bugfix: Resisting from a chair unrestrained no longer adds a cooldown to activating + objects. + - bugfix: Action figures are no longer massive, and only take up 1 slot in your + inventory. + - bugfix: Boxing gloves can now be worn by any race. + - tweak: The ore summoner can only move up to 10 ore at a time. + Kaedwuff: + - maptweak: IAA now spawn in their office. HoS now also spawn with an improved, + imposing distance from their team. + LordFowl: + - rscadd: Footprints will now be created on ashy turfs, and ash will spread onto + the shoes causing ash-tracks. + - rscadd: Added electroshock, hypnotic, and isolation therapy. Each cures a specific + set of traumas. + - tweak: Brain surgery now only cures certain traumas. + - maptweak: Expanded the psychiatry office into a mental health ward. + ParadoxSpace: + - rscadd: Adds HUD Eyepatches for Security, Medical, Mesons, Material, and Science. + - rscadd: Adds civilian iPatch for general use. + - rscadd: Adds Welder Eyepatch. + - rscadd: Adds Night Vision and Thermal Vision eyepatches to uplink, and heist roundstart. + PoZe: + - rscdel: Removed the nurse dress from medical lockers and changes the default nurse + outfit to purple scrubs. + Ron: + - rscadd: Added a sound for firealarms and the shuttle jumping somewhere. + Skull132: + - rscdel: Junk food no longer causes heart/organ damage. That PR has been reverted + effectively. + - rscadd: Junk food now causes nutrition to last less. You'll go hungry roughly + twice as fast when eating only junk food. + TheGreatNacho: + - balance: Added gasping for air when people are losing their breath. + soryy708: + - rscadd: Created a deeper, espresso centric, coffee mixing system + - maptweak: Added 'CoffeeMaster 3000' to the bar + - rscadd: Created a 'Barista' alt-title for the bartender +2018-04-12: + Printer16: + - bugfix: The science firing range now has some firing pins. + - bugfix: The security training room no longer starts vented. + - bugfix: Removed an extra disposal chute from the medical chem lab. + - rscdel: Shuttle sound removed. +2018-04-15: + BurgerBB: + - tweak: Tweaked the recipes for Burritos to prevent bugs. + - bugfix: Fixed mental medication being all lowercase. Fixed escitalopram causing + crippling drowsiness. + - bugfix: Significantly reduced the volume and range of lottery tickets. + Lohikar: + - bugfix: Openspaces will now properly show mobs/objects that became visible after + roundstart. +2018-04-19: + PoZe: + - maptweak: Access to Research Division Maint door is fixed + - maptweak: Added missing firelocks to construction level of security + - bugfix: Fixed broken small light icon to appear properly + - tweak: Shower now reacts with mobs as water supposed to, damaging slimes. + - tweak: Pool, Ocean or generic water turfs now cleans anything that enters it, + cleans it's own turf and damages slimes. + - tweak: Fixed chainsaw unwielded force + - balance: Chainsaw powered force buffed, 30 unwielded and 60 wielded + - tweak: Closets now spawn one sheet of metal upon being destroyed + - tweak: Turbolifts now properly destroy atoms, and gib any mobs that are in closets + - bugfix: Crusher no longer kills AI eye + - maptweak: Medical construction level now has full camera coverage +2018-04-25: + Alberyk: + - bugfix: Vaurca should have proper natural insulation once more. + Arrow768: + - bugfix: You can now see if someone opens a sodacan that has been shaken. +2018-05-07: + BurgerBB: + - rscadd: Fixes the stacking machine from eating materials due to an oversight. + PoZe: + - rscadd: EMT room now has two GPS and two medical emergency medical radios + - maptweak: Increased size of Toxin's airlock, allowing canister to refill from + main air supply + - bugfix: Fixed tags(names) for medical construction level security cameras + - spellcheck: Chemistry, and security construction levels request consoles names + are fixed according to their room. +2018-05-10: + Kaedwuff: + - bugfix: No longer can your victims resist their way out of a good sucking after + being hypnotized by your vampire. +2018-05-13: + Alberyk: + - bugfix: Fixed securitrons trying to arrest the head of personnel because of their + gun. + - bugfix: ERT's id should have the proper access now. + - rscadd: Added new tajara related clothing options to the custom loadout. + - rscadd: Added partial understanding to some languages, it allows you to understand + some words from a certain language without knowing it. + - rscadd: Added new tajara language, Delvahhi, available to the Zhan-Khazan. + - rscadd: Added new accessory related options to the loadout, such as ties. + Arrow768: + - rscadd: It is now possible to call commanded animals by a nickname. + - rscadd: The sentencing console has been upgraded with a integrated fining system. + - rscdel: Due to protests from the "real" engineers, the janitor is no longer part + of the engineering department and has been reintegrated into the service department. + - rscadd: NT has entered a cooperation with various news outlets to provide quality + information at the start of the shift. + - rscdel: Due to quality issues NT has banned Editor Mike Hammers of the Gibson + Gazette from publishing news. + - rscadd: It has come to our attention that a flaw might effect the containment + systems of the station. + - tweak: IPCs can no longer be converted to cultists. + Banditoz: + - rscadd: You can now use , and . to go up and down z-levels, respectively. + BurgerBB: + - maptweak: Added additional z-level protection for AI. + - maptweak: Moved the bomb range further away from the station to prevent z-level + breaches caused by explosions. + - tweak: Butanol based drinks can now be selected from the loadout via flask. + - balance: Tweaked some of the more boring loot options to be more interesting. + Reduced the chance of getting arcade loot in the warehouse. Increased the amount + of loot in the warehouse from 80 to 100. + - rscadd: Added new food items. + - maptweak: Redesigned Hydroponics. Lightly tweaked the layout of cargo. + - rscdel: Removed Hextrasenil and Trisyndicotin. + - maptweak: Cardox grenades are now located in the vault. Added a bookin various + locations reminding non-medical staff not to give mental medication to prisoners. + - tweak: Cardox is now slightly poisonous, and can directly remove phoron from blood + when consumed. Cardox can now remove phoron in the air when applied to turfs. + - rscadd: Added the panocelium mushrooms, a mushroom mutated from fly amanita. They + contain panotoxic, a potent toxin that causes intense amounts of pain. Added + Calomel, a special medication that purges most chemicals from the bloodstream. + Added Pulmodeiectionem, a special medication that purges most chemicals from + the lungs. + - rscadd: Added inhalers and autoinhalers. Inhalers and Autoinhalers can quickly + add reagents to the lungs. Inhalers can be found in chemistry, made in science, + found/ordered from cargo, or purchased from a traitor uplink. Oxygen deprevation + kits now contain autoinhalers instead of pills. Added breath analyzers, a medical + device that analyzes useful information about the respiratory system. Oxygen + deprevation kits now contain breath analyzers instead of health analyzers. + - tweak: Bicardine now heals lung damage when inhaled at the cost of general reduced + effectiveness. Phoron, ammonia, hyperzine, dexalin plus, soporific, chloral + hydrate, and space drugs are more effective when inhaled. All painkillers, except + for inaprovaline, have no effectiveness when breathed in. Tricordrazine has + no effectiveness when breathed in. Breathing in acid now deals direct damage + to the lungs. + - bugfix: Fixed the metabolism rate of mental medication to reflext their intended + values. Reduced the dosage threshhold to supress traumas to reflect their intended + values. + - tweak: Reworked intoxication entirely. Inebriation lasts generally longer, and + the effects are generally more realistic. + - bugfix: Added missing seeds to garden vendors. Converted the hydroponics seed + vendor into a better vending machine. + ParadoxSpace: + - rscadd: Adds shorts, skirts, a leather coat, orange goggles, a colorable headband + and leather vests to the loadout. + - rscadd: Adds about 10 new cyberpunk themed hairstyles. + - rscdel: Shaves half of your head. + PoZe: + - tweak: All AI intercom microphones are turned off by default. To help new antag + AI players not to accidentally reveal their plans + - tweak: Hostile mobs now attack back any mobs who touch/attack/shoot or throw objects + at them. They also now prioritize mobs with lowest health + - rscadd: Added oxygen candles as an item. They are one-time emergency item that + is used to fill 2-3 tiles of depressurized environment + Skull132: + - tweak: Bumped Vaurca economic modifier by 1 point, as per lore developments. +2018-05-14: + BurgerBB: + - bugfix: Fixed breath analyzers not working. Fixed inhalers not playing their proper + injection sounds. Fixed BLT recipe. Fixed a misplaced tile in Hydroponics. + - tweak: Tweaked the weight of the inhalers to match their size and sprite. Added + more information to inhaler cartridges when examining them. Made inhalers more + user-friendly. + - maptweak: Tweaked the layout of Hydroponics and added an actual seed storage for + excess seeds. +2018-05-17: + Kaedwuff: + - bugfix: The bahama lizard recipe has been fixed to now actually be craftable. + It now requires only lemon juice, ice, cream, and xuizi juice. + PoZe: + - bugfix: Wizard disable technology spell no longer affects the caster. +2018-05-20: + BurgerBB: + - bugfix: Fixed various broken/incorrect recipes for food. + - bugfix: Fixes smoking pipes burning up too quickly. + - bugfix: Fixed some non-public vendors refusing to accept items. + - maptweak: Removed the additonal seed vendor due to redundancy. +2018-05-22: + Arrow768: + - bugfix: Fixes a bad bugfix that reintruduced the bug which allows to "regenerate" + used items using the vending machines. + Lohikar: + - bugfix: Unathi can no longer chew on holograms. +2018-05-25: + Arrow768: + - rscadd: IPCs can be converted to the cult again, but only serve as constructs. + LordFowl: + - bugfix: Fixes the number 3 being broadcasted from surgery tables. + PoZe: + - maptweak: Veding machines at Centcomm don't charge money for their products. Hail + NanoTrasen! +2018-05-28: + Kaedwuff: + - bugfix: The janitor's closet now has service headsets in it again. + - tweak: The chaplain now also gets a service headset again. +2018-05-29: + Kaedwuff: + - bugfix: You can no longer slice fruit (or anything else) with a syringe. +2018-06-03: + BurgerBB: + - bugfix: Added vents to the cargo warehouse connector to prevent underpressure + from disposal inlets. + - bugfix: Disposal outlets now spread out items so all the trash doesn't pile up + on one tile. +2018-06-10: + Arrow768: + - rscdel: The psychedelic jumpsuit can no longer be found in maint. +2018-06-16: + Arrow768: + - tweak: ID Cards ejected from modular computers are no longer ejected onto the + floor. +2018-06-18: + Alberyk: + - rscadd: Added new tajaran related accessories options to the custom loadout. + - rscadd: Added new tajaran related cuisine options. + - rscadd: Added a gatling machine gun to the syndicate uplink. + - rscadd: Added bayonets. + - tweak: Changed how stuttering is handled in game, it should be less ridiculous + overall. + Arrow768: + - rscdel: The Tau Ceti Daily Grand Slam Lottery has filed for bankruptcy and has + been relaunched under new management. + - rscadd: Resourceful employees have found a way to hide things inside of potted + plants. + BurgerBB: + - rscadd: Removed basic kinetic accelerators from code. Replaced them with customizable + kinetic accelerators with a robust array of customization. Weaker custom kinetic + accelerators can be purchased from the mining vendor or found randomly in cargo, + while the stronger variants can be researched and produced by science. + - rscadd: Added traitor kinetic accelerators to uplink. These ones shoot laser beams, + and can accept custom accelerator parts. + - rscadd: Gave wrenches to mining drones and mining cyborgs, so synthetics can tinker + with custom KAs. + - maptweak: Improved the shuttle and docks design. + - bugfix: Users will now be automatically threatened with a day ban if they mention + the phrase 'Organ Damage'. + - bugfix: Fixed library books spawning outside of shelves. + - bugfix: Fixed kinetic accelerators displaying an error when equipped on the waist. + - balance: Balances kinetic accelerator research to prevent easy research exploit. + Balances traitor kinetic accelerator to be less powerful. + - maptweak: Tweaked the new library to be more aesthetically pleasing. Removed empty + mediwall from the command section of the shuttle. Removed floating light near + departures and on the shuttle. Removed pointless holopad on the evac shuttle. + Code - PoZe, Sprites - DronzTheWolf: + - rscadd: Adds airbubble(oxyball) into the game. It is used to protect user inside + from decompressed environment for 30 minutes. Has an air tank attached to it + that can be replaced. + - rscadd: Adds airbubble to every emergency locker + - rscadd: Mercenaries have their own air bubble with special sprites, for kidnapping. + Mercenaries have two airbubbles, Heist shuttle has three as they are pirates. + Kaedwuff: + - tweak: Librarians now also get a service headset at start. + - tweak: Cyanide no longer makes you instantly pass out, allowing you a precious + half minute to say your final goodbyes (or taunts to security) before you die + horribly. + LordFowl: + - rscadd: Sprinting no longer deals oxygen damage unless you have asthma, a coughing + disability, or damage to your lungs. + - rscadd: Adds the asthma disability to chargen, which reduces your ability to sprint + and your ability to naturally regenerate oxygen damage. + - rscadd: Adds a new mental disability - Love. + LordRaven001: + - rscadd: Ports mixing bowls from Baystation + - tweak: Removed butcher knives from the contraband section in the vendor, added + them to the normal vendor. + - balance: Balanced the Kitchen Vendor around 2 Chefs + MoondancerPony: + - tweak: Tweaks a lot of things to do with newscasters. Maybe there will be a fancy + new UI soon? Who knows. + - rscdel: Removes the Journalist alt-title from Librarian. + - rscadd: Adds the Corporate Reporter job and the Freelance Journalist alt-title. + Corporate Reporters have more liability and responsibility, but have greater + access and legitimacy. Freelance journalists have no such restrictions, but + are all on their own. To add to this, there are now two press passes- a normal + and a corporate one. These do not guarantee you anything from Security or Command, + however, so be warned! + - maptweak: The merchandise store has been replaced with a brand-new journalist's + office, set up for interviews and writing. Journalists also get their own pet. + - experiment: You can now comment, like, and dislike newscaster stories. PDAs can + see, but not interact with, the new newscaster functionality. PDA news features + may expand or be removed in the future. + PoZe: + - tweak: IPCs can not be convertable to cult. + - balance: IPCs can no longer draw runes, since they have no blood. They still can + use talismans + - tweak: Cultist IPCs are immune to cultist EMP from runes or talismans. + - bugfix: Fixed Journalist Office missing power cables. + - maptweak: Journalist Office is now connected to the bridge subgrid, instead of + main grid. + - maptweak: Shuttle wall structures that are on the corners have been moved one + tile in different directions, so that it looks good. + Scheveningen: + - balance: Blinding sources are significantly increased in duration. + - rscdel: Direct flashes no longer stun those who are -not- sentient trees, robots, + or bugpeople. + - tweak: Changed how flash break mechanics work. Crappy budget NT tech is more likely + to break from overuse. + ben10083: + - maptweak: Following multiple security breaches and thefts from the vault, NanoTrasen + has increased security in the main vault. +2018-06-20: + BurgerBB: + - bugfix: Readds disposal spread in disposals. Re-fixes the scrubber vent in the + warehouse mail room. + - maptweak: Adds holopads to missing areas without holopads. + - bugfix: Fixed hull shields not covering departures properly. +2018-06-22: + Arrow768: + - bugfix: The drone console now lists drones on different station levels. +2018-06-24: + PoZe: + - tweak: Airbubble comes now with fully filled engineering extended airtank(6 liters + max). Instead of double emergency airtank(10 liters max). It lasts around the + same time, even slightly longer(40 minutes). + - tweak: Airbubble now gets ripped and leaks after being shot with projectile weapons. + - bugfix: Airbubbles no longer produces infinite cable restrains. + - bugfix: Users of airbubble can no longer 'magically' get out of bubble with it + still remaining closed. + - tweak: No longer it takes time to get in and out of Airbubble. +2018-06-26: + Lohikar: + - bugfix: RIG actuator Z-climbing now actually works. Probably. + PoZe: + - bugfix: Fixed commanded mobs. They will no longer attack people they follow, destroy + things around them. + - tweak: Commanded mobs will not attack their master even if they are being attacked + by their own master. +2018-06-27: + Arrow768: + - maptweak: Various plaques have been placed around the station to memorize the + odin murders. +2018-07-14: + Alberyk: + - bugfix: Fixed an oversight that allowed the detonation of emmaged cyborgs using + the robotics console. + - rscadd: Vaurca should now spawn with proper survival gear. + BurgerBB: + - bugfix: Fixes inhalers having odd gasmask interaction. + PoZe: + - bugfix: Branded IPC frames can now wear wizard and mercs void suits + - bugfix: Light replacer now has sprites when being emagged. +2018-07-17: + Alberyk: + - bugfix: The staff of change should work properly now. + BurgerBB: + - bugfix: Fixed a bug that gave male and female unathi penises while wearing dresses. + PoZe: + - bugfix: Destroyed cyborg components no longer just vanish +2018-07-22: + Alberyk: + - tweak: Removed the thermal drill dispersion, making it a more effective mining + tool. + - rscadd: Added siik'tau as an alternative language. + - rscdel: Bicaridine does not heal lung damage anymore when inhaled. + - tweak: Removed the telebaton stun when aiming for the legs. The telebaton will + now deal halloss, pain damage, when attacking in disarm intent + - tweak: Pepperspray does not stun when hitting someone without face protection + anymore, it will now cause moderate pain instead. + - tweak: Merchant's pet sellers should sell more mudane animals, and buy more exotic + ones, also fixing an exploit with buying and selling animals. + - tweak: Merchant should not be able to buy flags or other objects that can not + be moved anymore. + - tweak: Vampires can't bite people wearing airtight helmets due to their necks + being protected anymore. + - rscadd: Vampires can now drink blood from drinking glasses and etc to gain usable + blood. + Arrow768: + - rscadd: Adds a Notification System to send notifications to players. + - rscadd: A borgs voice is now garbled if its damaged too much. + - rscadd: Added a low power warning sound / light that can be activated by borgs + if they run out of juice. + - bugfix: The taser cooling module can be applied to sec borgs again. + - balance: Injecting armored targets with the hypospray now takes a while. + BurgerBB: + - rscadd: Kinetic Accelerators can no longer dig holes. Improved warehouse and abandoned + crate loot chances of getting kinetic accelerators. High level kinetic accelerators + can now be found. + - maptweak: Added a random dungeon framework. Mappers can make their own dungeons + and submit them to Github. + Kaedwuff: + - tweak: There are no clowns. Move along. + Karolis2011: + - tweak: Made AI's crew holograms more representitive of current state of crew memeber. + - rscadd: Made secret mode setup retry automaticly if it fails to setup round. + LordFowl: + - rscdel: Removes ashy footprints. + LordFowl, BygoneHero, Kyres1: + - rscadd: Added the Sedantis flag. + - rscadd: Added Vaurca variants of softsuits. + - rscadd: Changed Vaurca vision to use client colors. + - rscadd: Added climbing. Click on a wall/open turf to climb. Large and/or anchored + items increase your ability to climb. Small items decrease your ability to climb. + - rscadd: Humans and Vaurca are fastest at climbing, and Unathi and Dionaea are + the slowest at climbing. + - rscadd: Made Vaurca natural climbers, meaning they can never fail. + - rscadd: Added various event-orientated Vaurca items. + - balance: Vaurca can now wear specially modified softsuits. + - rscadd: Added cleave to energy glaives. + - imageadd: Changes the sprites of all organs in Vaurca to be more alien. + - bugfix: Tweaked client colors, fixing inaccuracies in colorblindedness. + - tweak: Cardox no longer acts as an acid, no longer affecting mobs on touch. + LordFowl, Loow, NursieKitty: + - rscdel: Removed Skrell allergy to protein. + MattAtlas: + - soundadd: Added new firearm sounds. Enjoy. + ParadoxSpace: + - rscadd: Bucklers can now be made out of wood. + PoZe: + - rscadd: Airbubble now shows what kind of tank is attached and what is the pressure + of the tank when examined + - rscadd: Airbubble sprite now shows if airbubble is using tank or not. + - bugfix: Fixed names for black and technicolor detective armoured trenchcoats + - rscadd: Detective armoured trenchcoats are avaliable in loadout section of character + setup. (Only for detectives and HOS) + Skull132: + - bugfix: Fixed a slew of cases where an action would or might print a numeric value + to the user. + - rscadd: Corporate Reports now gain rudimentary department access, so they could + better report on corporate affairs. + ben10083: + - maptweak: Added camera at Medbay Entrance and renamed the other camera that is + now at Emergency Pre-op + - rscadd: Gave Clerical Module a denied stamp (WHY WAS THIS THE EMAG ITEM?!) and + tape roll, if it's emagged/hacked it gets a chameleon stamp for proper forging + of documents. + - tweak: Nerfed disable time of flashed borgs from 5-10 seconds to 3-7 seconds + - balance: Sec Borgs rejoice! Your stunbatons have been buffed to consume half of + the charge it used to! + - maptweak: Added a camera to the Psychiatrist Office. + - spellcheck: Fixed name of the Psychiatry Closet camera +2018-07-24: + Arrow768: + - tweak: Increases the size of the new player window to ensure the player polls + are always shown. + BurgerBB: + - bugfix: Fixed inhalers for real now. + PoZe: + - bugfix: Mechs that were shot with ION guns and got into maintenance mode while + having it forbidden to switch the mode can now be unlocked by their DNA owners. + By being able to allow maintenance mode. + - bugfix: Cyborgs, AI, simple animals rejuvinate proc no longer crashes, making + healing process to be complete. + - rscadd: Microwave now has a verb to eject its content even whe it is not powered + on + - bugfix: Fixed service cyborg basic sprite eyes overlay + ben10083: + - maptweak: Removed the duplicate stamp and fixes the name of the camera in the + journalists office. +2018-07-29: + Alberyk: + - tweak: You now need to be in the grab intent to climb up walls and climb down + open spaces. + BurgerBB: + - bugfix: Fixed backpressure surges going through welded vents. + Karolis2011: + - bugfix: Fixes holograms not having proper rotation state when copied subject is + rotated. +2018-08-04: + Ron: + - bugfix: Corporate Reporters can now access security. + - bugfix: Removing a pAI from the potted plant no longer results in two being dropped. +2018-08-05: + Alberyk: + - rscadd: Added checkers and chess game kits to the custom loadout. + - rscadd: Added some random asteroid dungeons. + - rscadd: You can now build floors using some materials, such as silver, gold and + diamond. + - rscadd: Added tajaran flags and banners to the custom loadout. + - rscadd: Added tobacco, peppercorn, onion and garlic seeds. + - rscadd: Added new cooking recipes. + - tweak: Using arm blade or shield does not create gibs anymore. + - rscdel: Removed shotgun speed loaders. + - imageadd: Added unique sprites for shotgun shells boxes. + - imageadd: Added some loaded and unloaded sprites for some guns. + - rscadd: Sterile masks can now be adjusted, to either cover the face or hang on + the neck. + - tweak: Cutting any gloves fingertips will now reduce the insulation of the gloves + in question. + - rscadd: Added a pair of tajaran and unathi insulated gloves to the chief engineer + and electrical supplies closets. + - rscadd: Added a new unathi clothing to the loadout. + Arrow768: + - rscadd: Centcom now pays for certain products shipped to them. Use the export + scanners to determine what they would like to have and how much they pay for + it. + - rscadd: Sometimes central requests special products to be shipped to them. Make + sure to pay attention to the cargo consoles. + - rscadd: Invoices for shipments and orders can now be printed using the cargo control + console. + BurgerBB: + - rscadd: Added Monoammonium Phosphate, a reagent that excels in extinguishing fires, + and acts as a fertilizer. They are now found in fire extinguishers instead of + water. Added Monoammonium Phosphate tanks around the station in place of some + water tanks. + - rscadd: Added a new weak chem sprayer, 'Xenoblaster', which can be found in xenobiology + for xenobiologists. + - tweak: Fire extinguishers can be filled with any reagent using an extinguisher + cartridge. Extinguisher cartridges can be ordered by cargo, or found in atmospherics. + - tweak: Reagent dispensers, such as watertanks and beer kegs, can now be filled + with any reagent. Fuel tanks are an exception. + - rscadd: Most mobile reagent dispensers can leak their contents if you use harm + intent wrench on them. Changed how leaking works. + - tweak: Reworked how reagent containers (glass beakers, drinks) behave on interaction. + You can splash anyone with any container on harm intent, and drink/use them + on other intents. + - maptweak: Added a fire storage area in atmospherics that contains firefighting + equipment and Monoammonium Phosphate containers. + - rscadd: Lube and water can be spread to other tiles if there is too much water + or lube on one tile. + - rscadd: Adds several new and unique kinetic accelerator parts that can only be + found in warehouse or in abandoned crates. + - tweak: Kinetic Accelerators can now be held with two hands for a recoil reduction, + accuracy increase, and slight firerate increase. Some high-end kinetic accelerators + require two hands to fire, and all kinetic accelerators require two hands to + pump. + - rscadd: Adds a kinetic analyzer, a device that can be purchased from cargo that + analyzes kinetic accelerators, displaying useful data about the assembly. + - maptweak: Remapped Xenobiology to be worthy of a research station. + - rscadd: Stunbatons have a 95% chance to pacify slimes. 5% chance to make them + rabid. + Fire and Glory: + - tweak: Vendor K'ois bar packaging has been changed to make it easier for new crew + to understand its toxicity + Flamingo: + - bugfix: Adjusted roof solar wiring to (hopefully) fix the roof solars power routing + bug. + Karolis2011: + - balance: Removes Topic() rate limiting. This should make HTML UIs more responsive. + - experiment: Added completely new Vueui HTML interface system. It should bring + more responsive UIs. + - rscadd: Added user prefrence for UI theme. At this moment this applies only to + Vueui interfaces. + - rscadd: Made photocopier and fax machines use Vueui. + - rscadd: Made Air control consoles use Vueui. + LordFowl: + - rscadd: Airlocks will now open when out of power and blast doors will close. + - tweak: Crowbars can no longer open unpowered blast doors. + ParadoxSpace: + - rscadd: Adds HUD aviators for each kind of HUD, also adding night/thermal versions + to the uplink. + - rscadd: Adds civilian sunglasses to the loadout, they do not protect against flashes. + PoZe: + - rscadd: Hyronalin now causes Diona to receive toxin damage. For reference 10 units + will get Diona into cirtical state within 3:30 minutes. 15 unit will kill. + - rscadd: Arithrazine now causes Diona to receive deadly toxin damage. Even 5u will + kill Diona within 1:03 minutes + - rscadd: Tea now causes Diona to receive toxin damage. Tiny bit more then how it + cures radiation for other species. + - rscadd: Radium now cures toxin damage for Diona. You would need at least 1/3 more + of it to cure same amount of Hyronalin effect. + - rscadd: Adds cyborg surge prevention upgrade module. It is an upgrade that makes + cyborg being immune to 1-3 EMP pulses. Can be constructed by robotics, but is + expensive and high tech. After being fried, module can be replaced with new + module + - rscadd: Adds IPC surge prevention module. Available only via traitor uplink, costs + 14 telecrystals. Just like cyborg module it make user immune to 1-3 EMP pulses. + Comes in from uplink as modified nanopaste that is one time use(doesn't heal + user). Module can be repaired with another traitor nanopaste + TheDocOct: + - rscadd: Added a conference room to the public surface level, with a bridge-access + bolt button. + - maptweak: Moved the surface level atmospherics equipment into the surface engineering + storage room, and adjusted it accordingly. + - maptweak: Renovated the surface command 'Head of Staff Preparation' room into + 'Command Dock Monitoring'. + ben10083: + - rscadd: Added a Medical Hud to the Medical Module +2018-08-06: + BurgerBB: + - bugfix: Fixes condiments, including salt and pepper, not being able to be poured. + - bugfix: Fixes objects getting stuck in xenobiology disposals. + - bugfix: Fixes autoinhalers and autoinjectors refusing to change their icons after + use. + - bugfix: Fixes Slime Batons not spawning without a power source. + - bugfix: Fixes miscalculation in heat reduction for fire extinguishers. + Karolis2011: + - bugfix: Added a reliable way to manually force send resources to client if asset + manager fails. +2018-08-07: + BurgerBB: + - bugfix: Fixes the kinetic uranium recharger from not functioning. + - bugfix: Fixes food/plants from being able to be poured into containers. + - bugfix: Removes water dispersion, as it would hang the server during scrubber + events. + flimango: + - maptweak: Remapped the surface solars cables to run internally. + - bugfix: Fixed the surface solars to properly transfer power to the main grid and + vice versa. +2018-08-11: + BurgerBB: + - balance: People can no longer drink pizza. This balance fix is sponsored by Papa + 'Facing Trump Tower while chanting white power' John. + PoZe: + - tweak: Arithrazine was tweaked to kill Dionea with 5 units within 2 minutes, instead + of original 1. + - tweak: Hyronalin was teaked to kill Dionea with 15 units within 6 minutes, instead + of original 3 + flimango: + - bugfix: Fixed RCON tags. +2018-08-14: + Arrow768: + - rscadd: Combat Hyposprays ignore the armor checks and can inject instantly. + BurgerBB: + - bugfix: Fixed a bug that allowed players to forcefeed sausage to others from a + distance. +2018-08-25: + BurgerBB: + - bugfix: Fixed hypospray and inhalers being able to inject at a distance. + - bugfix: Fixed food unable to be placed specifically. Applied specific placing + code to most reagent containers. + - bugfix: Added missing kelotane reagent to borg hypospray. +2018-08-26: + Skull132: + - bugfix: Fixed the vending machines. (Thank you BYOND.) +2018-08-27: + BurgerBB: + - bugfix: Fixed food specifc placement for real now. + - rscdel: Pills can now also be placed specifically. +2018-09-02: + Alberyk: + - tweak: Burritos should now only require two meatballs to make. + - tweak: Vegan burrits do not require cabbage and carrot anymore. + - rscadd: Added new chemicals. + - rscadd: You can now store more mining tools in the mining voidsuit and hardsuit + suit storage slot. + Alberyk, Kyres1: + - imageadd: Added a new set of sprites for the ninja hardsuit. + Arrow768: + - rscadd: The janitor from the previous shift didnt refill all the vending machines. + Ask your janitor for a refill. + - tweak: By adding a secret additive to the food, NanoTrasen has increased the time + it takes until food is burned in the cooking machines. + BurgerBB: + - bugfix: Fixed drinkable food... again. + - bugfix: Fixed multiple reagents having incorrect inhale metabolism values. + - maptweak: Overhauled the design of the kitchen and bar. + - bugfix: Fixed maintenance junk spawning from above. + - rscadd: Added a fun new card game; Battle Monsters. A vending machine that dispenses + these cards and the rulebook can be found in the library. + - rscadd: 'Added a new holodeck preset: Battlemonsters Arena. Now you can duel it + out like manchildren in the holodeck.' + - rscadd: Added the ability to rename food and edit its description with a pen. + Please don't make me regret this. + Furrycactus: + - maptweak: Sublevel has received some quality of life improvements for Engineers, + predominantly involving Atmospherics, but also with the Tesla and airlocks. + - maptweak: Atmospherics was made larger, now has a large tank for N2O, and was + also given a large tank for custom gas mixes. A gas heater was also added alongside + the previous gas cooler, an engineering console with remote Air Alarm Control + was added, Pipe Dispensers were added, and the overall roundstart efficiency + of the setup was reduced in order to give Atmospheric Technicians more things + to actually do. + - maptweak: The Tesla Engine was given a few tweaks to make it equally roundstart + viable as the Supermatter. The Tesla Bay APC was given a super-capacity power + cell in place of a regular power cell, and the Particle Accelerator components + now start already in-place and in correct order. Wires were also tidied up and + made neater; this should make setting it up more time efficnent. Tesla Grid + SMES was upgraded to match the roundstart Supermatter Grid SMES so that it can + output power on-par with the Supermatter. It is fully capable of powering the + station on its own, and then some. + - maptweak: Sublevel airlocks have been connected to the station air supply line + with a gas pump, like the airlocks in mining, solars, and the surface docks. + They were very prone to becoming stuck due to a lack of air, this should help + stop that and make using said airlocks more viable. + LordFowl: + - tweak: Grenades can no longer be screwdriver'd for variable detonation. + - tweak: Grenades now have a 3-second timer instead of a 5-second timer. + MoondancerPony: + - bugfix: Fixes calling transfer votes early. + - experiment: Replaces all instances of world.time in SSVote with round_duration_in_ticks. + This should result in more consistent behavior overall, but may result in unexpected + issues. Please report any, if they occur. + - tweak: Increases the metabolism rate of Cardox to .6u every tick (two seconds). + NortonDK: + - tweak: Changed the name and description of the space heater(now space A/C), to + better show that it can also cool + ParadoxSpace: + - rscadd: Adds a few Zorane drinks. Safe for human and Vaurcan consumption alike. + - rscdel: Uproots and murders potted plant near Engineering for placement of Zo'ra + Soda vendor. + - rscadd: Adds fingerless gloves, varsity jackets, new tracksuits, high-top shoes, + departmental ponchos, beanies, departmental cloaks, departmental jackets, puffer + jackets, a kimono, a new formal uniform, headphones, and military jackets. + - rscadd: Cloaks and ponchos can now be worn over suit-slot items and as jumpsuit + accessories. Yes, even over spacesuits and armored vests. + PoZe: + - tweak: Beepsky/ED209 now uses different method of movement. Making it waay faster + at moving + - rscadd: Beepsky/ED209 now arrests/detains person who attacks them. Reporting arrest/detaintion, + who attacked them, what weapon was used and location + - tweak: Beepsky/ED209 uses better paths between beacons, so it moves faster. But + it still moved between mostly two beacons, I will change it next dev cycle + - rscadd: ED 209 now listesn to verbal command such as 'stay', 'stop', 'arrest', + 'detain', 'patrol'. So you can say something like 'ED, can you go on your damn + patrol?!' or 'ED, arrest that scummbag Urist'. Also you do not need to give + full First and Last name in order for ED to arrest/detain tha person, either + first of Last works. + - rscadd: ED 209 now has a verb that lets you to set its nickname to which he will + respond. So that you can call it something like 'ED', etc. It will not change + its name however. Also only people with access and who are not set to arrest + can use that verb. + - balance: IPC and Cyborgs surge prevention modules(EMP immunity) now give you 2-5 + EMP protections which determined by RNG during installation of it. + - balance: IPC uplink surge prevention module(EMP immunity) cost reduced to 12 telecrystals. + - balance: Cyborgs surge prevention module(EMP immunity) gold and silver cost reduced + by 50%. It is now 5000 gold and 7500 silver. + TheDocOct: + - rscadd: Updated the ERT Civil Protection helmets to look nicer, and added visor + raising/lowering to them. + ben10083: + - rscadd: Service Borgs can now produce Coffee and Espresso with their synthesizer. +2018-09-03: + BurgerBB: + - tweak: Fixed Battlemonster decks from being stuck in backpacks and pockets. Fixed + some id names and card descriptions. + - tweak: Added significantly more booster packs to Battlemonster Vendors. Added + missing spell/trap cards. + - tweak: Tweaked foodcode so there are no food related bugs possible ever again. + - tweak: Reworked chip pickup so it works like paper bins. + - bugfix: Adjusted extinguisher fluid to be better at putting out fires on people. +2018-09-05: + BurgerBB: + - balance: Balanced Battlemonster stats. + PoZe: + - bugfix: Beepsky/ED209 will no longer arrest you for using pen or PDA on it +2018-09-09: + BurgerBB: + - bugfix: Fixed the battlemonster coin not having a sprite. + - bugfix: Fixed legendary battlemonster cards not appearing in vendors. + - bugfix: Fixed new battlemonster decks incorrectly displaying 0 cards. + - bugfix: Fixed hydroponics having the wrong wood floor tiles. + - bugfix: Fixed potential looping powernet issue with surface. + CodePanter: + - spellcheck: Corrected all occurences of the typo 'recieve'. + ParadoxSpace: + - bugfix: After sending in sufficient quantities of chili peppers to the first Odin + cookout of the month, NT has graciously allowed gardeners to have service cloaks. + - rscadd: Crafty Unathi and Tajaran crewmembers have learned a new way to slightly + adjust their tails as to not stick out of cloaks and ponchos. diff --git a/html/changelogs/burgerbb - spawn produce.yml b/html/changelogs/burgerbb - spawn produce.yml new file mode 100644 index 00000000000..1208fcb51b3 --- /dev/null +++ b/html/changelogs/burgerbb - spawn produce.yml @@ -0,0 +1,37 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +# balance +################################# + +# Your name. +author: BurgerBB + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Chefs now spawn with a box of 12 randomly spawned fruit/vegetables."