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Gun update 2018: mk II (#5010)
-removes the shotgun magazines, moving their sprites to the boxes instead -shotguns boxes should now all have eight shotgun shells, up from seven -added incendiary and emp shotgun shells boxes -added the baindolier, a belt that can hold up to 16 shotgun slugs -fixed a bug with unloading the pocket rifle -added empty sprites for the uzi and a different loaded gyro pistol icon -updates some gun related merchant lists a bit -adds the weapon suggested by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11486
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@@ -26,15 +26,21 @@
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/obj/item/weapon/gun/projectile/tanto = TRADER_THIS_TYPE,
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/obj/item/weapon/gun/projectile/revolver/detective = TRADER_THIS_TYPE,
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/obj/item/weapon/gun/projectile/revolver/deckard = TRADER_THIS_TYPE,
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/obj/item/weapon/gun/projectile/leyon = TRADER_THIS_TYPE,
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/obj/item/weapon/gun/projectile/automatic/x9 = TRADER_THIS_TYPE,
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/obj/item/ammo_magazine/c45m = TRADER_ALL,
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/obj/item/ammo_magazine/c45m/empty = TRADER_BLACKLIST,
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/obj/item/ammo_magazine/shotgun = TRADER_ALL,
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/obj/item/ammo_magazine/t40 = TRADER_ALL,
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/obj/item/ammo_magazine/t40/empty = TRADER_BLACKLIST,
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/obj/item/ammo_magazine/c38 = TRADER_ALL,
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/obj/item/ammo_magazine/leyon = TRADER_THIS_TYPE,
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/obj/item/ammo_magazine/c45x = TRADER_THIS_TYPE,
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/obj/item/weapon/storage/box/beanbags = TRADER_THIS_TYPE,
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/obj/item/weapon/storage/box/shotgunammo = TRADER_THIS_TYPE,
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/obj/item/weapon/storage/box/shotgunshells = TRADER_THIS_TYPE,
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/obj/item/weapon/storage/box/haywireshells = TRADER_THIS_TYPE,
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/obj/item/weapon/storage/box/incendiaryshells = TRADER_THIS_TYPE,
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/obj/item/clothing/accessory/holster = TRADER_SUBTYPES_ONLY,
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/obj/item/clothing/accessory/holster/thigh/fluff = TRADER_BLACKLIST_ALL
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)
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@@ -145,5 +151,6 @@
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/obj/item/clothing/under/tactical = TRADER_THIS_TYPE,
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/obj/item/clothing/mask/gas/tactical = TRADER_THIS_TYPE,
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/obj/item/weapon/shield/riot/tact = TRADER_THIS_TYPE,
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/obj/item/weapon/storage/belt/security/tactical = TRADER_THIS_TYPE
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/obj/item/weapon/storage/belt/security/tactical = TRADER_THIS_TYPE,
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/obj/item/weapon/storage/belt/bandolier = TRADER_THIS_TYPE
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)
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