Partially reverts the scarcity PR with respect to the bar. (#20788)

From the feedback I've been seeing while playing, the bar has become
*unfun* to play or to interact with. I don't think the scarcity PR has
helped improve player experience, at least for the bar. I've re-added
the drinks that were removed, including the cabinet of beer yokes in the
back.

HOWEVER. There are less of all of them, encouraging resupplies if
there's heavy use.

!!!! I have not touched any other changes the scarcity PR introduced.
Medbay and Engineering scarcity remain. Anything added to cargo remains
purchasable, and the lavatory vendor still exists. !!!!

Supersedes #20786
This commit is contained in:
FlamingLily
2025-06-11 09:55:51 +00:00
committed by GitHub
parent bdfa1d5a1d
commit 04cd449bd7
9 changed files with 135 additions and 7 deletions
@@ -1478,7 +1478,7 @@
/obj/item/reagent_containers/food/drinks/bottle/small/midynhr_water = 6
)
/obj/item/storage/box/midynhr_water
/obj/item/storage/box/burukutu
name = "pack of burukutu"
desc = "A box containing a six pack of burukutu."
illustration = "soda"