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Partially reverts the scarcity PR with respect to the bar. (#20788)
From the feedback I've been seeing while playing, the bar has become *unfun* to play or to interact with. I don't think the scarcity PR has helped improve player experience, at least for the bar. I've re-added the drinks that were removed, including the cabinet of beer yokes in the back. HOWEVER. There are less of all of them, encouraging resupplies if there's heavy use. !!!! I have not touched any other changes the scarcity PR introduced. Medbay and Engineering scarcity remain. Anything added to cargo remains purchasable, and the lavatory vendor still exists. !!!! Supersedes #20786
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@@ -69,6 +69,18 @@
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icon_state = "applejuice"
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reagents_to_add = list(/singleton/reagent/drink/applejuice = 100)
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/obj/item/reagent_containers/food/drinks/carton/watermelonjuice
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name = "watermelon juice"
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desc = "Juice from a watermelon. Not to be confused with water."
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icon_state = "watermelonjuice"
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reagents_to_add = list(/singleton/reagent/drink/watermelonjuice = 100)
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/obj/item/reagent_containers/food/drinks/carton/bananajuice
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name = "banana juice"
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desc = "Juice from a banana. However that works."
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icon_state = "bananajuice"
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reagents_to_add = list(/singleton/reagent/drink/banana = 100)
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/obj/item/reagent_containers/food/drinks/carton/fatshouters
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name = "fatshouters milk carton"
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desc = "Fatty fatshouters milk in a carton."
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