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Adds New Inflatables Sprites (#14678)
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@@ -3,16 +3,16 @@
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/obj/item/inflatable
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name = "inflatable"
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desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on your tile. To deflate it, use the 'deflate' verb."
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desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on the turf you are standing on. To deflate it, use the 'deflate' verb."
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w_class = ITEMSIZE_SMALL
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icon = 'icons/obj/contained_items/tools/inflatables.dmi'
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icon = 'icons/contained_items/items/inflatables.dmi'
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var/deploy_path = null
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/obj/item/inflatable/attack_self(mob/user)
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if(!deploy_path)
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return
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playsound(loc, 'sound/items/zip.ogg', 75, TRUE)
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to_chat(user, SPAN_NOTICE("You inflate \the [src]."))
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to_chat(user, SPAN_NOTICE("You press the toggle button on \the [src] and it inflates."))
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var/obj/structure/inflatable/R = new deploy_path(user.loc)
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transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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@@ -34,7 +34,7 @@
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name = "inflatable"
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desc = "An inflated membrane. Do not puncture."
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desc_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
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icon = 'icons/obj/contained_items/tools/inflatables.dmi'
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icon = 'icons/contained_objects/objects/inflatables.dmi'
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icon_state = "wall"
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density = TRUE
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@@ -282,7 +282,7 @@
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/obj/item/storage/bag/inflatable
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name = "inflatable barrier box"
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desc = "Contains inflatable walls and doors."
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icon = 'icons/obj/storage/briefcase.dmi'
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icon = 'icons/contained_items/items/inflatables_box.dmi'
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icon_state = "inf_box"
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item_state = "inf_box"
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contained_sprite = TRUE
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