diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index 40fab2ed2bf..2b8c10ac6e1 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -194,15 +194,16 @@ datum/controller/vote proc/submit_vote(var/ckey, var/vote) if(mode) - if(config.vote_no_dead && usr && !usr.client.holder) - if (isnewplayer(usr)) - usr << "You must be playing or have been playing to start a vote." - return 0 - else if (isobserver(usr)) - var/mob/dead/observer/O = usr - if (O.started_as_observer) + if (mode == "crew_transfer") + if(config.vote_no_dead && usr && !usr.client.holder) + if (isnewplayer(usr)) usr << "You must be playing or have been playing to start a vote." return 0 + else if (isobserver(usr)) + var/mob/dead/observer/O = usr + if (O.started_as_observer) + usr << "You must be playing or have been playing to start a vote." + return 0 if(vote && vote >= 1 && vote <= choices.len) if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- @@ -292,16 +293,16 @@ datum/controller/vote log_vote(text) world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period/10] seconds to vote." - for(var/client/C in clients) + for(var/cc in clients) + var/client/C = cc if(C.prefs.asfx_togs & ASFX_VOTE) //Personal mute - C << sound('sound/effects/vote.ogg') - switch(vote_type) - if("crew_transfer") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if("gamemode") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) - if("custom") - world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) + switch(vote_type) + if("crew_transfer") + C << sound('sound/effects/vote.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) + if("gamemode") + C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) + if("custom") + C << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) if(mode == "gamemode" && round_progressing) round_progressing = 0 world << "Round start has been delayed."