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Split up and rename var/flags (#17794)
* Split up and rename `var/flags` * Various fixes * CL * Don't rename Phoron Guard phoron preset --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
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@@ -5,7 +5,7 @@
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has_resources = 1
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footstep_sound = /singleton/sound_category/asteroid_footstep
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turf_flags = TURF_FLAG_BACKGROUND
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flags = null
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turf_flags = null
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does_footprint = TRUE
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@@ -309,7 +309,7 @@
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// Ruins check - try to avoid blowing up ruins with our LZ
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// We do this until we run out of attempts
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for(var/turf/check in block_to_check)
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if(!istype(get_area(check), /area/exoplanet) || check.flags & TURF_NORUINS)
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if(!istype(get_area(check), /area/exoplanet) || check.turf_flags & TURF_NORUINS)
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valid = FALSE
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break
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// Landability check - try to find an already-open space for an LZ
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@@ -75,7 +75,7 @@
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/obj/effect/shuttle_landmark/ship
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name = "Open Space"
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landmark_tag = "ship"
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flags = SLANDMARK_FLAG_AUTOSET | SLANDMARK_FLAG_ZERO_G
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landmark_flags = SLANDMARK_FLAG_AUTOSET | SLANDMARK_FLAG_ZERO_G
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base_turf = /turf/space
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var/shuttle_name
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var/list/visitors // landmark -> visiting shuttle stationed there
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@@ -96,7 +96,7 @@
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return "Grappled by other shuttle; cannot manouver."
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/obj/effect/shuttle_landmark/visiting_shuttle
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flags = SLANDMARK_FLAG_AUTOSET | SLANDMARK_FLAG_ZERO_G
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landmark_flags = SLANDMARK_FLAG_AUTOSET | SLANDMARK_FLAG_ZERO_G
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var/obj/effect/shuttle_landmark/ship/core_landmark
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/obj/effect/shuttle_landmark/visiting_shuttle/Initialize(mapload, obj/effect/shuttle_landmark/ship/master, _name)
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