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Fixes events. (#15665)
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@@ -176,7 +176,7 @@
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for(var/obj/item/O in get_turf(src))
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if(!O.anchored && O.w_class < ITEMSIZE_HUGE)
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animate(O, pixel_y = 3, time = 2, loop = 1, easing = BOUNCE_EASING)
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addtimer(CALLBACK(O, /obj/item/.proc/reset_table_position), 2)
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addtimer(CALLBACK(O, TYPE_PROC_REF(/obj/item, reset_table_position), 2))
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/obj/item/proc/reset_table_position()
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animate(src, pixel_y = 0, time = 2, loop = 1, easing = BOUNCE_EASING)
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