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Allow the hazard rig to be made at roundstart and add sprites for taj/unathi/ipc versions of the combat rig (#21341)
The hazard rig tech levels were lowered, permitting the machinist to make it without research personnel present. Materials needed are unchanged. The ballistic protection of it was also buffed to be equal to the security voidsuit. The combat rig had new sprites added, allowing taj, unathi and IPC to also use it. Done on the request of VeteranGary. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/item/clothing/rig/combat.dmi | Noble Row (Aurora Station) | CC0|
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@@ -3,7 +3,7 @@
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desc = "A sleek and dangerous hardsuit for active combat. This one is a Stellar Corporate Conglomerate design in color scheme and make."
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icon = 'icons/obj/item/clothing/rig/combat.dmi'
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icon_state = "combat_rig"
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icon_supported_species_tags = list("skr")
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icon_supported_species_tags = list("skr", "taj", "unat", "ipc")
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suit_type = "combat hardsuit"
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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@@ -25,7 +25,7 @@
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_TAJARA, BODYTYPE_UNATHI, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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/obj/item/clothing/head/helmet/space/rig/combat
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light_overlay = "helmet_light_dual_cyan"
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@@ -362,7 +362,7 @@
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icon_supported_species_tags = list("ipc", "skr", "taj", "una")
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_PISTOL,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_MEDIUM,
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ENERGY = ARMOR_ENERGY_RESISTANT,
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BOMB = ARMOR_BOMB_PADDED,
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@@ -36,12 +36,12 @@
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/datum/design/circuit/hardsuit/hazard
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name = "Hazard Hardsuit Central Circuit Board"
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req_tech = list(TECH_DATA = 4)
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req_tech = list(TECH_DATA = 3)
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build_path = /obj/item/circuitboard/rig_assembly/combat/hazard
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/datum/design/circuit/hardsuit/hazard_target
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name = "Hazard Hardsuit Control And Targeting Board"
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req_tech = list(TECH_DATA = 4, TECH_COMBAT = 3)
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req_tech = list(TECH_DATA = 3, TECH_COMBAT = 3)
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build_path = /obj/item/circuitboard/rig_assembly/combat/targeting/hazard
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/datum/design/circuit/hardsuit/combat
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@@ -54,7 +54,7 @@
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name = "Hazard Hardsuit Control Module"
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desc = "An assembly for a security hardsuit designed for prolonged EVA in dangerous environments."
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build_path = /obj/item/rig_assembly/combat/hazard
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 3)
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 26500, MATERIAL_GLASS = 12500, MATERIAL_SILVER = 3500, MATERIAL_GOLD = 5500, MATERIAL_LEAD = 3500)
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/datum/design/rig/combat
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