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Fix mapgen smoothing, active edges (#13976)
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@@ -124,7 +124,7 @@
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for (var/i in turfs)
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var/turf/T = i
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T.post_change()
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T.post_change(FALSE)
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if(template_flags & TEMPLATE_FLAG_NO_RUINS)
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T.flags |= TURF_NORUINS
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if(istype(T,/turf/simulated))
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@@ -185,7 +185,7 @@ var/global/dmm_suite/preloader/_preloader = new
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for(var/t in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
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var/turf/T = t
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//we do this after we load everything in. if we don't; we'll have weird atmos bugs regarding atmos adjacent turfs
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T.post_change(TRUE)
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T.post_change(FALSE)
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var/datum/map_load_metadata/M = new
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M.bounds = bounds
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M.atoms_to_initialise = atoms_to_initialise
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