Fix mapgen smoothing, active edges (#13976)

This commit is contained in:
Wildkins
2022-05-17 18:11:18 +02:00
committed by GitHub
parent fbd854a502
commit 078e1ab41f
14 changed files with 69157 additions and 1381 deletions
+1 -1
View File
@@ -124,7 +124,7 @@
for (var/i in turfs)
var/turf/T = i
T.post_change()
T.post_change(FALSE)
if(template_flags & TEMPLATE_FLAG_NO_RUINS)
T.flags |= TURF_NORUINS
if(istype(T,/turf/simulated))
+1 -1
View File
@@ -185,7 +185,7 @@ var/global/dmm_suite/preloader/_preloader = new
for(var/t in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
var/turf/T = t
//we do this after we load everything in. if we don't; we'll have weird atmos bugs regarding atmos adjacent turfs
T.post_change(TRUE)
T.post_change(FALSE)
var/datum/map_load_metadata/M = new
M.bounds = bounds
M.atoms_to_initialise = atoms_to_initialise