Merge remote-tracking branch 'upstream/dev' into 151205-MoreCharacterSetupOptions

Conflicts:
	code/modules/client/preferences.dm
This commit is contained in:
PsiOmegaDelta
2015-12-06 12:13:29 +01:00
61 changed files with 659 additions and 382 deletions

View File

@@ -0,0 +1,15 @@
/client/New()
..()
dir = NORTH
/client/verb/spinleft()
set name = "Spin View CCW"
set category = "OOC"
dir = turn(dir, 90)
/client/verb/spinright()
set name = "Spin View CW"
set category = "OOC"
dir = turn(dir, -90)

View File

@@ -192,9 +192,9 @@ datum/preferences
if(path)
dat += "Slot - "
dat += "<a href=\"byond://?src=\ref[user];preference=open_load_dialog\">Load slot</a> - "
dat += "<a href=\"byond://?src=\ref[user];preference=save\">Save slot</a> - "
dat += "<a href=\"byond://?src=\ref[user];preference=reload\">Reload slot</a>"
dat += "<a href='?src=\ref[src];load=1'>Load slot</a> - "
dat += "<a href='?src=\ref[src];save=1'>Save slot</a> - "
dat += "<a href='?src=\ref[src];reload=1'>Reload slot</a>"
else
dat += "Please create an account to save your preferences."
@@ -218,26 +218,30 @@ datum/preferences
else
user << "<span class='danger'>The forum URL is not set in the server configuration.</span>"
return
ShowChoices(usr)
return 1
/datum/preferences/Topic(href, list/href_list)
if(..())
return 1
if(href_list["save"])
save_preferences()
save_character()
else if(href_list["reload"])
load_preferences()
load_character()
else if(href_list["load"])
if(!IsGuestKey(usr.key))
open_load_dialog(usr)
return 1
else if(href_list["changeslot"])
load_character(text2num(href_list["changeslot"]))
close_load_dialog(usr)
else
switch(href_list["preference"])
if("save")
save_preferences()
save_character()
return 0
if("reload")
load_preferences()
load_and_update_character()
if("open_load_dialog")
if(!IsGuestKey(user.key))
open_load_dialog(user)
return 1
if("changeslot")
load_and_update_character(text2num(href_list["num"]))
close_load_dialog(user)
ShowChoices(user)
ShowChoices(usr)
return 1
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, safety = 0)
@@ -364,10 +368,9 @@ datum/preferences
if(!name) name = "Character[i]"
if(i==default_slot)
name = "<b>[name]</b>"
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a><br>"
dat += "<a href='?src=\ref[src];changeslot=[i]'>[name]</a><br>"
dat += "<hr>"
dat += "<a href='byond://?src=\ref[user];preference=close_load_dialog'>Close</a><br>"
dat += "</center></tt>"
user << browse(dat, "window=saves;size=300x390")

View File

@@ -144,8 +144,8 @@
suit_overlay_active = "mounted-taser"
suit_overlay_inactive = "mounted-taser"
interface_name = "mounted energy gun"
interface_desc = "A shoulder-mounted cell-powered energy gun."
interface_name = "mounted taser"
interface_desc = "A shoulder-mounted cell-powered taser."
gun_type = /obj/item/weapon/gun/energy/taser/mounted

View File

@@ -103,64 +103,34 @@ var/list/slot_equipment_priority = list( \
//Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success.
/mob/proc/put_in_l_hand(var/obj/item/W)
if(lying) return 0
if(!istype(W)) return 0
if(!l_hand)
W.forceMove(src) //TODO: move to equipped?
l_hand = W
W.layer = 20 //TODO: move to equipped?
// l_hand.screen_loc = ui_lhand
W.equipped(src,slot_l_hand)
if(client) client.screen |= W
if(pulling == W) stop_pulling()
update_inv_l_hand()
return 1
return 0
if(lying || !istype(W))
return 0
return 1
//Puts the item into your r_hand if possible and calls all necessary triggers/updates. returns 1 on success.
/mob/proc/put_in_r_hand(var/obj/item/W)
if(lying) return 0
if(!istype(W)) return 0
if(!r_hand)
W.forceMove(src)
r_hand = W
W.layer = 20
// r_hand.screen_loc = ui_rhand
W.equipped(src,slot_r_hand)
if(client) client.screen |= W
if(pulling == W) stop_pulling()
update_inv_r_hand()
return 1
return 0
if(lying || !istype(W))
return 0
return 1
//Puts the item into our active hand if possible. returns 1 on success.
/mob/proc/put_in_active_hand(var/obj/item/W)
if(hand) return put_in_l_hand(W)
else return put_in_r_hand(W)
return 0 // Moved to human procs because only they need to use hands.
//Puts the item into our inactive hand if possible. returns 1 on success.
/mob/proc/put_in_inactive_hand(var/obj/item/W)
if(hand) return put_in_r_hand(W)
else return put_in_l_hand(W)
return 0 // As above.
//Puts the item our active hand if possible. Failing that it tries our inactive hand. Returns 1 on success.
//If both fail it drops it on the floor and returns 0.
//This is probably the main one you need to know :)
/mob/proc/put_in_hands(var/obj/item/W)
if(!W) return 0
if(put_in_active_hand(W))
update_inv_l_hand()
update_inv_r_hand()
return 1
else if(put_in_inactive_hand(W))
update_inv_l_hand()
update_inv_r_hand()
return 1
else
W.forceMove(get_turf(src))
W.layer = initial(W.layer)
W.dropped()
if(!W)
return 0
W.forceMove(get_turf(src))
W.layer = initial(W.layer)
W.dropped()
return 0
// Removes an item from inventory and places it in the target atom.
// If canremove or other conditions need to be checked then use unEquip instead.

View File

@@ -107,12 +107,9 @@
space_chance = 10
/datum/language/machine/get_random_name()
var/new_name
if(prob(70))
new_name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
else
new_name = pick(ai_names)
return new_name
return "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
return pick(ai_names)
/datum/language/resomi
name = "Resomi"

View File

@@ -83,7 +83,11 @@
break
. += copytext(message, 1, min_index)
if(copytext(message, min_index, min_index+1) == uppertext(min_char))
. += capitalize(pick(map[min_char]))
switch(text2ascii(message, min_index+1))
if(65 to 90) // A-Z, uppercase; uppercase R/S followed by another uppercase letter, uppercase the entire replacement string
. += uppertext(pick(map[min_char]))
else
. += capitalize(pick(map[min_char]))
else
. += pick(map[min_char])
message = copytext(message, min_index + 1)

View File

@@ -1,53 +1,41 @@
mob/living/carbon/verb/give(var/mob/living/carbon/target in view(1)-usr)
/mob/living/carbon/human/verb/give(var/mob/living/target in view(1)-usr)
set category = "IC"
set name = "Give"
if(!istype(target) || target.stat == 2 || usr.stat == 2|| target.client == null)
if(incapacitated())
return
var/obj/item/I
if(!usr.hand && usr.r_hand == null)
usr << "<span class='warning'>You don't have anything in your right hand to give to [target.name]</span>"
if(!istype(target) || target.stat || target.lying || target.resting || target.buckled || target.client == null)
return
if(usr.hand && usr.l_hand == null)
usr << "<span class='warning'>You don't have anything in your left hand to give to [target.name]</span>"
return
if(usr.hand)
I = usr.l_hand
else if(!usr.hand)
I = usr.r_hand
var/obj/item/I = usr.get_active_hand()
if(!I)
I = usr.get_inactive_hand()
if(!I)
usr << "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>"
return
if(target.r_hand == null || target.l_hand == null)
switch(alert(target,"[usr] wants to give you \a [I]?",,"Yes","No"))
if("Yes")
if(!I)
return
if(!Adjacent(usr))
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
target << "<span class='warning'>[usr.name] moved too far away.</span>"
return
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
usr << "<span class='warning'>You need to keep the item in your active hand.</span>"
target << "<span class='warning'>[usr.name] seem to have given up on giving \the [I.name] to you.</span>"
return
if(target.r_hand != null && target.l_hand != null)
target << "<span class='warning'>Your hands are full.</span>"
usr << "<span class='warning'>Their hands are full.</span>"
return
else
usr.drop_item()
if(target.r_hand == null)
target.r_hand = I
else
target.l_hand = I
I.loc = target
I.layer = 20
I.add_fingerprint(target)
target.update_inv_l_hand()
target.update_inv_r_hand()
usr.update_inv_l_hand()
usr.update_inv_r_hand()
target.visible_message("<span class='notice'>[usr.name] handed \the [I.name] to [target.name].</span>")
if("No")
target.visible_message("<span class='warning'>[usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
else
usr << "<span class='warning'>[target.name]'s hands are full.</span>"
if(alert(target,"[usr] wants to give you \a [I]. Will you accept it?",,"No","Yes") == "No")
target.visible_message("<span class='notice'>\The [usr] tried to hand \the [I] to \the [target], \
but \the [target] didn't want it.</span>")
return
if(!I) return
if(!Adjacent(target))
usr << "<span class='warning'>You need to stay in reaching distance while giving an object.</span>"
target << "<span class='warning'>\The [usr] moved too far away.</span>"
return
if(I.loc != usr || (usr.l_hand != I && usr.r_hand != I))
usr << "<span class='warning'>You need to keep the item in your hands.</span>"
target << "<span class='warning'>\The [usr] seems to have given up on passing \the [I] to you.</span>"
return
if(target.r_hand != null && target.l_hand != null)
target << "<span class='warning'>Your hands are full.</span>"
usr << "<span class='warning'>Their hands are full.</span>"
return
if(usr.unEquip(I))
target.put_in_hands(I) // If this fails it will just end up on the floor, but that's fitting for things like dionaea.
target.visible_message("<span class='notice'>\The [usr] handed \the [I] to \the [target].</span>")

View File

@@ -1389,6 +1389,48 @@
return
return ..()
//Puts the item into our active hand if possible. returns 1 on success.
/mob/living/carbon/human/put_in_active_hand(var/obj/item/W)
return (hand ? put_in_l_hand(W) : put_in_r_hand(W))
//Puts the item into our inactive hand if possible. returns 1 on success.
/mob/living/carbon/human/put_in_inactive_hand(var/obj/item/W)
return (hand ? put_in_r_hand(W) : put_in_l_hand(W))
/mob/living/carbon/human/put_in_hands(var/obj/item/W)
if(!W)
return 0
if(put_in_active_hand(W))
update_inv_l_hand()
update_inv_r_hand()
return 1
else if(put_in_inactive_hand(W))
update_inv_l_hand()
update_inv_r_hand()
return 1
else
return ..()
/mob/living/carbon/human/put_in_l_hand(var/obj/item/W)
if(!..() || l_hand)
return 0
W.forceMove(src)
l_hand = W
W.equipped(src,slot_l_hand)
W.add_fingerprint(src)
update_inv_l_hand()
return 1
/mob/living/carbon/human/put_in_r_hand(var/obj/item/W)
if(!..() || r_hand)
return 0
W.forceMove(src)
r_hand = W
W.equipped(src,slot_r_hand)
W.add_fingerprint(src)
update_inv_r_hand()
return 1
/mob/living/carbon/human/verb/pull_punches()
set name = "Pull Punches"
set desc = "Try not to hurt them."
@@ -1398,3 +1440,4 @@
pulling_punches = !pulling_punches
src << "<span class='notice'>You are now [pulling_punches ? "pulling your punches" : "not pulling your punches"].</span>"
return

View File

@@ -1,15 +1,7 @@
/*
Add fingerprints to items when we put them in our hands.
This saves us from having to call add_fingerprint() any time something is put in a human's hands programmatically.
*/
/mob/living/carbon/human/put_in_l_hand(var/obj/item/W)
. = ..()
if(.) W.add_fingerprint(src)
/mob/living/carbon/human/put_in_r_hand(var/obj/item/W)
. = ..()
if(.) W.add_fingerprint(src)
/mob/living/carbon/human/verb/quick_equip()
set name = "quick-equip"

View File

@@ -173,11 +173,6 @@
for(var/u_type in unarmed_types)
unarmed_attacks += new u_type()
if(gluttonous)
if(!inherent_verbs)
inherent_verbs = list()
inherent_verbs |= /mob/living/carbon/human/proc/regurgitate
/datum/species/proc/get_station_variant()
return name

View File

@@ -273,7 +273,7 @@
halloss_message_self = "ERROR: Unrecoverable machine check exception.<BR>System halted, rebooting..."
warning_low_pressure = 50
hazard_low_pressure = 0
hazard_low_pressure = -1
cold_level_1 = 50
cold_level_2 = -1
@@ -316,11 +316,18 @@
"r_foot" = list("path" = /obj/item/organ/external/foot/right/ipc)
)
heat_discomfort_level = 373.15
heat_discomfort_strings = list(
"Your CPU temperature probes warn you that you are approaching critical heat levels!"
)
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
..()
H.h_style = ""
spawn(100)
if(H) H.update_hair()
/datum/species/machine/sanitize_name(var/name)
return sanitizeName(name, allow_numbers = 1)
/datum/species/machine/sanitize_name(var/new_name)
return sanitizeName(new_name, allow_numbers = 1)

View File

@@ -71,6 +71,7 @@ var/const/MAX_ACTIVE_TIME = 400
return
/obj/item/clothing/mask/facehugger/equipped(mob/M)
..()
Attach(M)
/obj/item/clothing/mask/facehugger/Crossed(atom/target)

View File

@@ -98,6 +98,9 @@ default behaviour is:
if(!can_move_mob(tmob, 0, 0))
now_pushing = 0
return
if(a_intent == I_HELP || src.restrained())
now_pushing = 0
return
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
if(prob(40) && !(FAT in src.mutations))
src << "<span class='danger'>You fail to push [tmob]'s fat ass out of the way.</span>"

View File

@@ -162,7 +162,8 @@ var/global/list/robot_modules = list(
sprites = list( "Basic" = "robot_old",
"Android" = "droid",
"Default" = "robot",
"Drone" = "drone-standard"
"Drone" = "drone-standard",
"Eyebot" = "eyebot-standard"
)
/obj/item/weapon/robot_module/standard/New()
@@ -189,7 +190,8 @@ var/global/list/robot_modules = list(
"Standard" = "surgeon",
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone" = "drone-surgery"
"Drone" = "drone-surgery",
"Eyebot" = "eyebot-medical"
)
/obj/item/weapon/robot_module/medical/surgeon/New()
@@ -240,7 +242,8 @@ var/global/list/robot_modules = list(
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone - Medical" = "drone-medical",
"Drone - Chemistry" = "drone-chemistry"
"Drone - Chemistry" = "drone-chemistry",
"Eyebot" = "eyebot-medical"
)
/obj/item/weapon/robot_module/medical/crisis/New()
@@ -304,7 +307,8 @@ var/global/list/robot_modules = list(
"Antique" = "engineerrobot",
"Landmate" = "landmate",
"Landmate - Treaded" = "engiborg+tread",
"Drone" = "drone-engineer"
"Drone" = "drone-engineer",
"Eyebot" = "eyebot-engineering"
)
/obj/item/weapon/robot_module/engineering/construction
@@ -417,7 +421,8 @@ var/global/list/robot_modules = list(
"Black Knight" = "securityrobot",
"Bloodhound" = "bloodhound",
"Bloodhound - Treaded" = "secborg+tread",
"Drone" = "drone-sec"
"Drone" = "drone-sec",
"Eyebot" = "eyebot-security"
)
/obj/item/weapon/robot_module/security/general/New()
@@ -449,7 +454,8 @@ var/global/list/robot_modules = list(
"Basic" = "JanBot2",
"Mopbot" = "janitorrobot",
"Mop Gear Rex" = "mopgearrex",
"Drone" = "drone-janitor"
"Drone" = "drone-janitor",
"Eyebot" = "eyebot-janitor"
)
/obj/item/weapon/robot_module/janitor/New()
@@ -492,7 +498,8 @@ var/global/list/robot_modules = list(
"Rich" = "maximillion",
"Default" = "Service2",
"Drone - Service" = "drone-service",
"Drone - Hydro" = "drone-hydro"
"Drone - Hydro" = "drone-hydro",
"Eyebot" = "eyebot-standard"
)
/obj/item/weapon/robot_module/clerical/butler/New()
@@ -534,7 +541,8 @@ var/global/list/robot_modules = list(
"Bro" = "Brobot",
"Rich" = "maximillion",
"Default" = "Service2",
"Drone" = "drone-service"
"Drone" = "drone-service",
"Eyebot" = "eyebot-standard"
)
/obj/item/weapon/robot_module/clerical/general/New()
@@ -562,7 +570,8 @@ var/global/list/robot_modules = list(
"Basic" = "Miner_old",
"Advanced Droid" = "droid-miner",
"Treadhead" = "Miner",
"Drone" = "drone-miner"
"Drone" = "drone-miner",
"Eyebot" = "eyebot-miner"
)
supported_upgrades = list(/obj/item/borg/upgrade/jetpack)
@@ -585,7 +594,8 @@ var/global/list/robot_modules = list(
channels = list("Science" = 1)
sprites = list(
"Droid" = "droid-science",
"Drone" = "drone-science"
"Drone" = "drone-science",
"Eyebot" = "eyebot-science"
)
/obj/item/weapon/robot_module/research/New()

View File

@@ -47,7 +47,7 @@
// Allows us to process UI clicks, which are relayed in form of hrefs.
/datum/nano_module/power_monitor/Topic(href, href_list)
if(..())
return
return 1
if( href_list["clear"] )
active_sensor = null
if( href_list["refresh"] )

View File

@@ -140,6 +140,7 @@ nanoui is used to open and update nano browser uis
* @return nothing
*/
/datum/nanoui/proc/update_status(var/push_update = 0)
src_object = src_object.nano_host()
var/new_status = src_object.CanUseTopic(user, state)
if(master_ui)
new_status = min(new_status, master_ui.status)

View File

@@ -498,8 +498,6 @@
user << "<span class='warning'>There is nothing to secure.</span>"
return
update_icon()
else if(emagged)
user << "The interface is broken."
else
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
@@ -628,8 +626,9 @@
qdel(W)
stat &= ~BROKEN
// Malf AI, removes the APC from AI's hacked APCs list.
if(hacker && hacker.hacked_apcs && src in hacker.hacked_apcs)
if(hacker && hacker.hacked_apcs && (src in hacker.hacked_apcs))
hacker.hacked_apcs -= src
hacker = null
if (opened==2)
opened = 1
update_icon()
@@ -740,7 +739,7 @@
return
var/list/data = list(
"locked" = locked,
"locked" = (locked && !emagged) ? 1 : 0,
"isOperating" = operating,
"externalPower" = main_status,
"powerCellStatus" = cell ? cell.percent() : null,
@@ -854,7 +853,7 @@
user << "<span class='danger'>\The [src] have AI control disabled!</span>"
return 0
else
if ((!in_range(src, user) || !istype(src.loc, /turf) || hacker)) // AI-hacked APCs cannot be controlled by other AIs, unlinked cyborgs or humans.
if (!in_range(src, user) || !istype(src.loc, /turf))
return 0
var/mob/living/carbon/human/H = user
if (istype(H))
@@ -873,7 +872,7 @@
if(!can_use(usr, 1))
return 1
if(!istype(usr, /mob/living/silicon) && locked)
if(!istype(usr, /mob/living/silicon) && (locked && !emagged))
// Shouldn't happen, this is here to prevent href exploits
usr << "You must unlock the panel to use this!"
return 1

View File

@@ -18,7 +18,7 @@
if(propname == "mode_name")
name = propvalue
if(isnull(propvalue))
else if(isnull(propvalue))
settings[propname] = gun.vars[propname] //better than initial() as it handles list vars like burst_accuracy
else
settings[propname] = propvalue
@@ -261,7 +261,7 @@
for(var/obj/item/weapon/grab/G in M.grabbed_by)
grabstate = max(grabstate, G.state)
if(grabstate >= GRAB_NECK)
damage_mult = 3.0
damage_mult = 2.5
else if(grabstate >= GRAB_AGGRESSIVE)
damage_mult = 1.5
P.damage *= damage_mult
@@ -332,6 +332,7 @@
in_chamber.on_hit(M)
if (in_chamber.damage_type != HALLOSS)
log_and_message_admins("[key_name(user)] commited suicide using \a [src]")
user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]", sharp=1)
user.death()
else

View File

@@ -20,7 +20,8 @@
var/charge_tick = 0
/obj/item/weapon/gun/energy/switch_firemodes()
if(..())
. = ..()
if(.)
update_icon()
/obj/item/weapon/gun/energy/emp_act(severity)

View File

@@ -176,7 +176,7 @@
/obj/item/weapon/gun/projectile/attack_self(mob/user as mob)
if(firemodes.len > 1)
switch_firemodes(user)
..()
else
unload_ammo(user)

View File

@@ -288,7 +288,7 @@
return splash_mob(target, amount, copy)
if(isturf(target))
return trans_to_turf(target, amount, multiplier, copy)
if(isobj(target))
if(isobj(target) && target.is_open_container())
return trans_to_obj(target, amount, multiplier, copy)
return 0

View File

@@ -85,6 +85,7 @@
var/obj/machinery/artifact/A = scanned_object
A.anchored = 0
A.being_used = 0
scanned_object = null
/obj/machinery/artifact_analyser/Topic(href, href_list)
if(href_list["begin_scan"])
@@ -97,8 +98,8 @@
continue
if(O.invisibility)
continue
if(istype(scanned_object, /obj/machinery/artifact))
var/obj/machinery/artifact/A = scanned_object
if(istype(O, /obj/machinery/artifact))
var/obj/machinery/artifact/A = O
if(A.being_used)
artifact_in_use = 1
else

View File

@@ -0,0 +1 @@
#define SURGERY_FAILURE -1

View File

@@ -72,8 +72,8 @@
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic < 2)
user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
"\blue You treat damage to [target]'s [I.name] with [tool_name]." )
user.visible_message("<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
I.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
@@ -82,8 +82,8 @@
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!")
user.visible_message("<span class='warning'>[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>")
var/dam_amt = 2
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
@@ -145,8 +145,8 @@
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has separated [target]'s [target.op_stage.current_organ] with \the [tool]." , \
"\blue You have separated [target]'s [target.op_stage.current_organ] with \the [tool].")
user.visible_message("<span class='notice'>[user] has separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
@@ -154,8 +154,8 @@
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!")
user.visible_message("<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(CUT, rand(30,50), 1)
/datum/surgery_step/internal/remove_organ
@@ -196,8 +196,8 @@
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].", \
"\blue You have removed [target]'s [target.op_stage.current_organ] with \the [tool].")
user.visible_message("<span class='notice'>[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>", \
"<span class='notice'>You have removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
// Extract the organ!
if(target.op_stage.current_organ)
@@ -208,8 +208,8 @@
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, damaging [target]'s [affected.name] with \the [tool]!")
user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 20)
/datum/surgery_step/internal/replace_organ
@@ -233,11 +233,11 @@
if((affected.status & ORGAN_ROBOT) && !(O.status & ORGAN_ROBOT))
user << "<span class='danger'>You cannot install a naked organ into a robotic body.</span>"
return 2
return SURGERY_FAILURE
if(!target.species)
user << "\red You have no idea what species this person is. Report this on the bug tracker."
return 2
user << "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>"
return SURGERY_FAILURE
var/o_is = (O.gender == PLURAL) ? "are" : "is"
var/o_a = (O.gender == PLURAL) ? "" : "a "
@@ -248,23 +248,23 @@
else if(target.species.has_organ[O.organ_tag])
if(O.damage > (O.max_damage * 0.75))
user << "\red \The [O.organ_tag] [o_is] in no state to be transplanted."
return 2
user << "<span class='warning'>\The [O.organ_tag] [o_is] in no state to be transplanted.</span>"
return SURGERY_FAILURE
if(!target.internal_organs_by_name[O.organ_tag])
organ_missing = 1
else
user << "\red \The [target] already has [o_a][O.organ_tag]."
return 2
user << "<span class='warning'>\The [target] already has [o_a][O.organ_tag].</span>"
return SURGERY_FAILURE
if(O && affected.limb_name == O.parent_organ)
organ_compatible = 1
else
user << "\red \The [O.organ_tag] [o_do] normally go in \the [affected.name]."
return 2
user << "<span class='warning'>\The [O.organ_tag] [o_do] normally go in \the [affected.name].</span>"
return SURGERY_FAILURE
else
user << "\red You're pretty sure [target.species.name_plural] don't normally have [o_a][O.organ_tag]."
return 2
user << "<span class='warning'>You're pretty sure [target.species.name_plural] don't normally have [o_a][O.organ_tag].</span>"
return SURGERY_FAILURE
return ..() && organ_missing && organ_compatible
@@ -277,16 +277,16 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has transplanted \the [tool] into [target]'s [affected.name].", \
"\blue You have transplanted \the [tool] into [target]'s [affected.name].")
user.visible_message("<span class='notice'>[user] has transplanted \the [tool] into [target]'s [affected.name].</span>", \
"<span class='notice'>You have transplanted \the [tool] into [target]'s [affected.name].</span>")
var/obj/item/organ/O = tool
if(istype(O))
user.remove_from_mob(O)
O.replaced(target,affected)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, damaging \the [tool]!", \
"\red Your hand slips, damaging \the [tool]!")
user.visible_message("<span class='warning'>[user]'s hand slips, damaging \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging \the [tool]!</span>")
var/obj/item/organ/I = tool
if(istype(I))
I.take_damage(rand(3,5),0)
@@ -327,8 +327,8 @@
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool]." , \
"\blue You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].")
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
@@ -336,8 +336,8 @@
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!")
user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 20)
//////////////////////////////////////////////////////////////////

View File

@@ -44,14 +44,14 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has opened the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
"\blue You have opened the maintenance hatch on [target]'s [affected.name] with \the [tool].",)
user.visible_message("<span class='notice'>[user] has opened the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You have opened the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>",)
affected.open = 1
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s [tool.name] slips, failing to unscrew [target]'s [affected.name].", \
"\red Your [tool] slips, failing to unscrew [target]'s [affected.name].")
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to unscrew [target]'s [affected.name].</span>", \
"<span class='warning'>Your [tool] slips, failing to unscrew [target]'s [affected.name].</span>")
/datum/surgery_step/robotics/open_hatch
allowed_tools = list(
@@ -76,14 +76,14 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] opens the maintenance hatch on [target]'s [affected.name] with \the [tool].", \
"\blue You open the maintenance hatch on [target]'s [affected.name] with \the [tool]." )
user.visible_message("<span class='notice'>[user] opens the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You open the maintenance hatch on [target]'s [affected.name] with \the [tool].</span>")
affected.open = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s [tool.name] slips, failing to open the hatch on [target]'s [affected.name].",
"\red Your [tool] slips, failing to open the hatch on [target]'s [affected.name].")
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to open the hatch on [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool] slips, failing to open the hatch on [target]'s [affected.name].</span>")
/datum/surgery_step/robotics/close_hatch
allowed_tools = list(
@@ -108,15 +108,15 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] closes and secures the hatch on [target]'s [affected.name] with \the [tool].", \
"\blue You close and secure the hatch on [target]'s [affected.name] with \the [tool].")
user.visible_message("<span class='notice'>[user] closes and secures the hatch on [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You close and secure the hatch on [target]'s [affected.name] with \the [tool].</span>")
affected.open = 0
affected.germ_level = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s [tool.name] slips, failing to close the hatch on [target]'s [affected.name].",
"\red Your [tool.name] slips, failing to close the hatch on [target]'s [affected.name].")
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, failing to close the hatch on [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool.name] slips, failing to close the hatch on [target]'s [affected.name].</span>")
/datum/surgery_step/robotics/repair_brute
allowed_tools = list(
@@ -144,14 +144,14 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] finishes patching damage to [target]'s [affected.name] with \the [tool].", \
"\blue You finish patching damage to [target]'s [affected.name] with \the [tool].")
user.visible_message("<span class='notice'>[user] finishes patching damage to [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You finish patching damage to [target]'s [affected.name] with \the [tool].</span>")
affected.heal_damage(rand(30,50),0,1,1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s [tool.name] slips, damaging the internal structure of [target]'s [affected.name].",
"\red Your [tool.name] slips, damaging the internal structure of [target]'s [affected.name].")
user.visible_message("<span class='warning'>[user]'s [tool.name] slips, damaging the internal structure of [target]'s [affected.name].</span>",
"<span class='warning'>Your [tool.name] slips, damaging the internal structure of [target]'s [affected.name].</span>")
target.apply_damage(rand(5,10), BURN, affected)
/datum/surgery_step/robotics/repair_burn
@@ -171,7 +171,7 @@
if(istype(C))
if(!C.get_amount() >= 3)
user << "<span class='danger'>You need three or more cable pieces to repair this damage.</span>"
return 2
return SURGERY_FAILURE
C.use(3)
return 1
return 0
@@ -184,14 +184,14 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] finishes splicing cable into [target]'s [affected.name].", \
"\blue You finishes splicing new cable into [target]'s [affected.name].")
user.visible_message("<span class='notice'>[user] finishes splicing cable into [target]'s [affected.name].</span>", \
"<span class='notice'>You finishes splicing new cable into [target]'s [affected.name].</span>")
affected.heal_damage(0,rand(30,50),1,1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user] causes a short circuit in [target]'s [affected.name]!",
"\red You cause a short circuit in [target]'s [affected.name]!")
user.visible_message("<span class='warning'>[user] causes a short circuit in [target]'s [affected.name]!</span>",
"<span class='warning'>You cause a short circuit in [target]'s [affected.name]!</span>")
target.apply_damage(rand(5,10), BURN, affected)
/datum/surgery_step/robotics/fix_organ_robotic //For artificial organs
@@ -242,8 +242,8 @@
if(I && I.damage > 0)
if(I.robotic >= 2)
user.visible_message("\blue [user] repairs [target]'s [I.name] with [tool].", \
"\blue You repair [target]'s [I.name] with [tool]." )
user.visible_message("<span class='notice'>[user] repairs [target]'s [I.name] with [tool].</span>", \
"<span class='notice'>You repair [target]'s [I.name] with [tool].</span>" )
I.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
@@ -252,8 +252,8 @@
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!")
user.visible_message("<span class='warning'>[user]'s hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!</span>", \
"<span class='warning'>Your hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!</span>")
target.adjustToxLoss(5)
affected.createwound(CUT, 5)
@@ -301,16 +301,16 @@
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has decoupled [target]'s [target.op_stage.current_organ] with \the [tool]." , \
"\blue You have decoupled [target]'s [target.op_stage.current_organ] with \the [tool].")
user.visible_message("<span class='notice'>[user] has decoupled [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have decoupled [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, disconnecting \the [tool].", \
"\red Your hand slips, disconnecting \the [tool].")
user.visible_message("<span class='warning'>[user]'s hand slips, disconnecting \the [tool].</span>", \
"<span class='warning'>Your hand slips, disconnecting \the [tool].</span>")
/datum/surgery_step/robotics/attach_organ_robotic
allowed_tools = list(
@@ -349,16 +349,16 @@
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool]." , \
"\blue You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].")
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, disconnecting \the [tool].", \
"\red Your hand slips, disconnecting \the [tool].")
user.visible_message("<span class='warning'>[user]'s hand slips, disconnecting \the [tool].</span>", \
"<span class='warning'>Your hand slips, disconnecting \the [tool].</span>")
/datum/surgery_step/robotics/install_mmi
allowed_tools = list(
@@ -383,23 +383,23 @@
if(!M.brainmob || !M.brainmob.client || !M.brainmob.ckey || M.brainmob.stat >= DEAD)
user << "<span class='danger'>That brain is not usable.</span>"
return 2
return SURGERY_FAILURE
if(!(affected.status & ORGAN_ROBOT))
user << "<span class='danger'>You cannot install a computer brain into a meat skull.</span>"
return 2
return SURGERY_FAILURE
if(!target.species)
user << "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>"
return 2
return SURGERY_FAILURE
if(!target.species.has_organ["brain"])
user << "<span class='danger'>You're pretty sure [target.species.name_plural] don't normally have a brain.</span>"
return 2
return SURGERY_FAILURE
if(!isnull(target.internal_organs["brain"]))
user << "<span class='danger'>Your subject already has a brain.</span>"
return 2
return SURGERY_FAILURE
return 1
@@ -411,8 +411,8 @@
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has installed \the [tool] into [target]'s [affected.name].", \
"\blue You have installed \the [tool] into [target]'s [affected.name].")
user.visible_message("<span class='notice'>[user] has installed \the [tool] into [target]'s [affected.name].</span>", \
"<span class='notice'>You have installed \the [tool] into [target]'s [affected.name].</span>")
var/obj/item/device/mmi/M = tool
var/obj/item/organ/mmi_holder/holder = new(target, 1)
@@ -426,5 +426,5 @@
M.brainmob.mind.transfer_to(target)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips.", \
"\red Your hand slips.")
user.visible_message("<span class='warning'>[user]'s hand slips.</span>", \
"<span class='warning'>Your hand slips.</span>")

View File

@@ -84,14 +84,14 @@ proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
return 0
var/zone = user.zone_sel.selecting
if(zone in M.op_stage.in_progress) //Can't operate on someone repeatedly.
user << "\red You can't operate on this area while surgery is already in progress."
user << "<span class='warning'>You can't operate on this area while surgery is already in progress.</span>"
return 1
for(var/datum/surgery_step/S in surgery_steps)
//check if tool is right or close enough and if this step is possible
if(S.tool_quality(tool))
var/step_is_valid = S.can_use(user, M, zone, tool)
if(step_is_valid && S.is_valid_target(M))
if(step_is_valid == 2) // This is a failure that already has a message for failing.
if(step_is_valid == SURGERY_FAILURE) // This is a failure that already has a message for failing.
return 1
M.op_stage.in_progress += zone
S.begin_step(user, M, zone, tool) //start on it
@@ -101,7 +101,7 @@ proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
else if ((tool in user.contents) && user.Adjacent(M)) //or
S.fail_step(user, M, zone, tool) //malpractice~
else // This failing silently was a pain.
user << "\red You must remain close to your patient to conduct surgery."
user << "<span class='warning'>You must remain close to your patient to conduct surgery.</span>"
M.op_stage.in_progress -= zone // Clear the in-progress flag.
if (ishuman(M))
var/mob/living/carbon/human/H = M
@@ -109,7 +109,7 @@ proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
return 1 //don't want to do weapony things after surgery
if (user.a_intent == I_HELP)
user << "\red You can't see any useful way to use [tool] on [M]."
user << "<span class='warning'>You can't see any useful way to use [tool] on [M].</span>"
return 1
return 0

View File

@@ -0,0 +1 @@
#undef SURGERY_FAILURE

View File

@@ -5,11 +5,11 @@
// Receiver: does whatever the subtype does. deactivate() by default calls activate(), so you will have to override in
// it in a subtype if you want it to do something.
//-------------------------------
/datum/wifi/sender/button/proc/activate(mob/living/user)
/datum/wifi/sender/button/activate(mob/living/user)
for(var/datum/wifi/receiver/button/B in connected_devices)
B.activate(user)
/datum/wifi/sender/button/proc/deactivate(mob/living/user)
/datum/wifi/sender/button/deactivate(mob/living/user)
for(var/datum/wifi/receiver/button/B in connected_devices)
B.deactivate(user)
@@ -24,32 +24,70 @@
// open at approximately the same time. Waits until all doors have finished opening before returning.
// Receiver: will try to open/close the parent door when activate/deactivate is called.
//-------------------------------
/datum/wifi/sender/door/proc/open()
// Sender procs
/datum/wifi/sender/door/activate(var/command)
if(!command)
return
var/datum/spawn_sync/S = new()
for(var/datum/wifi/receiver/button/door/D in connected_devices)
S.start_worker(D, "activate")
S.start_worker(D, command)
S.wait_until_done()
return
/datum/wifi/sender/door/proc/close()
var/datum/spawn_sync/S = new()
for(var/datum/wifi/receiver/button/door/D in connected_devices)
S.start_worker(D, "deactivate")
S.wait_until_done()
return
/datum/wifi/receiver/button/door/activate()
//Receiver procs
/datum/wifi/receiver/button/door/proc/open()
var/obj/machinery/door/D = parent
if(istype(D) && D.can_open())
D.open()
/datum/wifi/receiver/button/door/deactivate()
/datum/wifi/receiver/button/door/proc/close()
var/obj/machinery/door/D = parent
if(istype(D) && D.can_close())
D.close()
/datum/wifi/receiver/button/door/proc/lock()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.lock()
/datum/wifi/receiver/button/door/proc/unlock()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.unlock()
/datum/wifi/receiver/button/door/proc/enable_idscan()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.set_idscan(1)
/datum/wifi/receiver/button/door/proc/disable_idscan()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.set_idscan(0)
/datum/wifi/receiver/button/door/proc/enable_safeties()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.set_safeties(1)
/datum/wifi/receiver/button/door/proc/disable_safeties()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.set_safeties(0)
/datum/wifi/receiver/button/door/proc/electrify()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.electrify(-1)
/datum/wifi/receiver/button/door/proc/unelectrify()
var/obj/machinery/door/airlock/D = parent
if(istype(D))
D.electrify(0)
//-------------------------------
// Emitter
// Activates/deactivates the parent emitter.
@@ -133,28 +171,25 @@
// then closes all connected doors. It will wait before continuing the sequence after opening/closing the doors.
// Receiver: Triggers the parent mass dirver to activate.
//-------------------------------
/datum/wifi/sender/mass_driver/proc/cycle()
/datum/wifi/sender/mass_driver/activate()
var/datum/spawn_sync/S = new()
//tell all doors to open
for(var/datum/wifi/receiver/button/door/D in connected_devices)
S.start_worker(D, "activate")
S.start_worker(D, "open")
S.wait_until_done()
S.reset()
//tell all mass drivers to launch
for(var/datum/wifi/receiver/button/mass_driver/M in connected_devices)
spawn()
M.activate()
sleep(20)
//tell all doors to close
S.reset()
for(var/datum/wifi/receiver/button/door/D in connected_devices)
S.start_worker(D, "deactivate")
S.start_worker(D, "close")
S.wait_until_done()
return
/datum/wifi/receiver/button/mass_driver/activate(mob/living/user)

View File

@@ -96,6 +96,11 @@
var/datum/connection_request/C = new(src, id)
wirelessProcess.add_request(C)
/datum/wifi/sender/proc/activate(mob/living/user)
return
/datum/wifi/sender/proc/deactivate(mob/living/user)
return
//-------------------------------
// Connection request

View File

@@ -306,7 +306,7 @@
return 1
/datum/gas_mixture/proc/react(atom/dump_location)
/datum/gas_mixture/proc/react()
zburn(null, force_burn=0, no_check=0) //could probably just call zburn() here with no args but I like being explicit.
@@ -442,20 +442,25 @@
total_gas[g] += gasmix.gas[g]
if(total_volume > 0)
//Average out the gases
for(var/g in total_gas)
total_gas[g] /= total_volume
var/datum/gas_mixture/combined = new(total_volume)
combined.gas = total_gas
//Calculate temperature
var/temperature = 0
if(total_heat_capacity > 0)
temperature = total_thermal_energy / total_heat_capacity
combined.temperature = total_thermal_energy / total_heat_capacity
combined.update_values()
//Allow for reactions
combined.react()
//Average out the gases
for(var/g in combined.gas)
combined.gas[g] /= total_volume
//Update individual gas_mixtures
for(var/datum/gas_mixture/gasmix in gases)
gasmix.gas = total_gas.Copy()
gasmix.temperature = temperature
gasmix.gas = combined.gas.Copy()
gasmix.temperature = combined.temperature
gasmix.multiply(gasmix.volume)
return 1