mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 22:12:58 +01:00
@@ -112,7 +112,7 @@
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return
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//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
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if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && canmove) // mutual brohugs all around!
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if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && !tmob.buckled && canmove) // mutual brohugs all around!
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var/turf/oldloc = loc
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loc = tmob.loc
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tmob.loc = oldloc
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@@ -35,7 +35,7 @@
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else if(E.status & ORGAN_BROKEN)
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tally += 1.5
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if(pulledby && istype(pulledby, /obj/structure/stool/bed/chair/wheelchair))
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if(buckled && istype(buckled, /obj/structure/stool/bed/chair/wheelchair))
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for(var/organ_name in list("l_hand","r_hand","l_arm","r_arm"))
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var/datum/organ/external/E = get_organ(organ_name)
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if(!E || (E.status & ORGAN_DESTROYED))
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@@ -755,7 +755,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
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/mob/proc/update_canmove()
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if(buckled)
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if(buckled && (!buckled.movable))
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anchored = 1
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canmove = 0
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if( istype(buckled,/obj/structure/stool/bed/chair) )
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@@ -778,9 +778,9 @@ note dizziness decrements automatically in the mob's Life() proc.
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anchored = 1
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canmove = 0
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lying = 0
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else
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else if (!buckled)
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lying = !can_stand
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canmove = has_limbs
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//canmove = has_limbs
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if(lying)
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density = 0
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@@ -199,8 +199,7 @@
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if(!mob.canmove)
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if (mob.buckled && (istype(mob.buckled, /obj/structure/stool/bed/chair/wheelchair) || istype(mob.buckled, /obj/vehicle))) // Exception for wheelchairs
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else return
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return
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//if(istype(mob.loc, /turf/space) || (mob.flags & NOGRAV))
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// if(!mob.Process_Spacemove(0)) return 0
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@@ -246,7 +245,7 @@
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move_delay -= 1.3
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var/tickcomp = ((1/(world.tick_lag))*1.3)
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move_delay = move_delay + tickcomp
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if(istype(mob.buckled, /obj/vehicle))
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return mob.buckled.relaymove(mob,direct)
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@@ -260,7 +259,7 @@
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var/mob/living/carbon/human/driver = mob.buckled
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var/datum/organ/external/l_hand = driver.get_organ("l_hand")
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var/datum/organ/external/r_hand = driver.get_organ("r_hand")
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if((!l_hand || l_hand.status & ORGAN_DESTROYED) && (!r_hand || r_hand.status & ORGAN_DESTROYED))
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if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
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return // No hands to drive your chair? Tough luck!
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move_delay += 2
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return mob.buckled.relaymove(mob,direct)
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