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Returning the old laser rifles, energy pistols, carbines and much more (#860)
In this update: Returning old e-rifles from old code. Changing regular energy gun to energy carbine Adding back the energy pistol Buffing a bit the heavy asset protection suit, and fixing more loadout related issues with the nt and syndicate assault teams Reworked a bit the syndicate commando and deathsquad loadouts Returning shotgun boxes, that works like speed loaders, from old code, now with unique sprites Stun batons now emit light
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@@ -17,6 +17,7 @@
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var/status = 0 //whether the thing is on or not
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var/obj/item/weapon/cell/bcell = null
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var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else.
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var/baton_color = "#FF6A00"
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/obj/item/weapon/melee/baton/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
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@@ -51,6 +52,11 @@
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else
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icon_state = "[initial(name)]"
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if(icon_state == "[initial(name)]_active")
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set_light(1.3, 1, "[baton_color]")
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else
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set_light(0)
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/obj/item/weapon/melee/baton/examine(mob/user)
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if(!..(user, 1))
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return
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@@ -194,3 +200,5 @@
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hitcost = 2500
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attack_verb = list("poked")
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slot_flags = null
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baton_color = "#FFDF00"
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@@ -176,7 +176,7 @@
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icon = 'icons/obj/gun.dmi'
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icon_state = "energykill100"
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item_to_spawn()
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return pick(prob(2);/obj/item/weapon/gun/energy/laser,\
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return pick(prob(2);/obj/item/weapon/gun/energy/rifle/laser,\
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prob(2);/obj/item/weapon/gun/energy/gun,\
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prob(1);/obj/item/weapon/gun/energy/stunrevolver)
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@@ -24,7 +24,8 @@
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/clothing/gloves/captain(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/device/flash(src)
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/under/dress/dress_cap(src)
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@@ -53,7 +54,7 @@
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new /obj/item/device/radio/headset/heads/hop(src)
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new /obj/item/weapon/storage/box/ids(src)
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new /obj/item/weapon/storage/box/ids( src )
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/weapon/gun/projectile/sec/flash(src)
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new /obj/item/device/flash(src)
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return
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@@ -119,7 +120,7 @@
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/clothing/accessory/holster/waist(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/head/beret/sec/hos(src)
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@@ -159,7 +160,7 @@
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/pistol(src)
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new /obj/item/weapon/storage/box/holobadge(src)
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new /obj/item/clothing/head/beret/sec/warden(src)
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return
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