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Returning the old laser rifles, energy pistols, carbines and much more (#860)
In this update: Returning old e-rifles from old code. Changing regular energy gun to energy carbine Adding back the energy pistol Buffing a bit the heavy asset protection suit, and fixing more loadout related issues with the nt and syndicate assault teams Reworked a bit the syndicate commando and deathsquad loadouts Returning shotgun boxes, that works like speed loaders, from old code, now with unique sprites Stun batons now emit light
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@@ -1322,7 +1322,7 @@ datum/design/item/weapon/lasercannon
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id = "lasercannon"
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req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
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materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/lasercannon
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build_path = /obj/item/weapon/gun/energy/rifle/laser/heavy
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locked = 1
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datum/design/item/weapon/decloner
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