Returning the old laser rifles, energy pistols, carbines and much more (#860)

In this update:

Returning old e-rifles from old code.
Changing regular energy gun to energy carbine
Adding back the energy pistol
Buffing a bit the heavy asset protection suit, and fixing more loadout related issues with the nt and syndicate assault teams
Reworked a bit the syndicate commando and deathsquad loadouts
Returning shotgun boxes, that works like speed loaders, from old code, now with unique sprites
Stun batons now emit light
This commit is contained in:
Alberyk
2016-09-07 05:11:48 -03:00
committed by skull132
parent 5d91bf1698
commit 080bf5c1cb
23 changed files with 227 additions and 119 deletions

View File

@@ -1322,7 +1322,7 @@ datum/design/item/weapon/lasercannon
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
build_path = /obj/item/weapon/gun/energy/rifle/laser/heavy
locked = 1
datum/design/item/weapon/decloner