Fixes revolver paths, span classes, typo. Cleans exodus-1.dmm

Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable.
Adjusts penetration so that passing through mobs happens with a probability that scales with damage.
Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
This commit is contained in:
mwerezak
2015-02-14 01:56:20 -05:00
parent 8cb3c6a821
commit 08635587e1
17 changed files with 1197 additions and 1193 deletions

View File

@@ -21,9 +21,8 @@
if(ismob(A))
if(iscarbon(A))
//squishy mobs absorb KE
if (damage <= 20) return 0
damage *= 0.7
if (damage <= 20 && !prob(damage)) return 0
damage *= 0.7 //squishy mobs absorb KE
return 1
if(istype(A, /obj/machinery) || istype(A, /obj/structure))

View File

@@ -6,11 +6,12 @@
check_armour = "energy"
//releases a very short burst of light on impact, mainly used to blind people
//releases a burst of light on impact or after travelling a distance
/obj/item/projectile/energy/flash
name = "shell" //a chemical filled shell or something
name = "chemical shell"
icon_state = "bullet"
damage = 5
kill_count = 15 //if the shell hasn't hit anything after travelling this far it just explodes.
var/flash_range = 0
var/brightness = 7
var/light_duration = 5