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synced 2026-01-05 23:11:52 +00:00
Fixes revolver paths, span classes, typo. Cleans exodus-1.dmm
Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable. Adjusts penetration so that passing through mobs happens with a probability that scales with damage. Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
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@@ -21,9 +21,8 @@
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if(ismob(A))
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if(iscarbon(A))
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//squishy mobs absorb KE
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if (damage <= 20) return 0
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damage *= 0.7
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if (damage <= 20 && !prob(damage)) return 0
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damage *= 0.7 //squishy mobs absorb KE
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return 1
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if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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@@ -6,11 +6,12 @@
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check_armour = "energy"
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//releases a very short burst of light on impact, mainly used to blind people
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//releases a burst of light on impact or after travelling a distance
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/obj/item/projectile/energy/flash
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name = "shell" //a chemical filled shell or something
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name = "chemical shell"
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icon_state = "bullet"
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damage = 5
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kill_count = 15 //if the shell hasn't hit anything after travelling this far it just explodes.
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var/flash_range = 0
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var/brightness = 7
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var/light_duration = 5
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