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Hardsuit and Pickaxe Bugfixes (#9594)
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@@ -320,7 +320,8 @@
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if(pointblank)
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process_point_blank(projectile, user, target)
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if(process_projectile(projectile, user, target, user.zone_sel.selecting, clickparams))
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var/selected_zone = user.zone_sel ? user.zone_sel.selecting : BP_CHEST
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if(process_projectile(projectile, user, target, selected_zone, clickparams))
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var/show_emote = TRUE
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if(i > 1 && burst_delay < 3 && burst < 5)
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show_emote = FALSE
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@@ -626,10 +627,12 @@
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return new_mode
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/obj/item/gun/attack_self(mob/user)
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/obj/item/gun/attack_self(mob/user, var/list/message_mobs)
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var/datum/firemode/new_mode = switch_firemodes(user)
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if(new_mode)
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to_chat(user, SPAN_NOTICE("\The [src] is now set to [new_mode.name]."))
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for(var/M in message_mobs)
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to_chat(M, SPAN_NOTICE("[user] has set \the [src] to [new_mode.name]."))
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// Safety Procs
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