Hardsuit and Pickaxe Bugfixes (#9594)

This commit is contained in:
Geeves
2020-08-11 12:17:33 +02:00
committed by GitHub
parent d5df1f998e
commit 08964ec3f3
18 changed files with 597 additions and 597 deletions
+5 -2
View File
@@ -320,7 +320,8 @@
if(pointblank)
process_point_blank(projectile, user, target)
if(process_projectile(projectile, user, target, user.zone_sel.selecting, clickparams))
var/selected_zone = user.zone_sel ? user.zone_sel.selecting : BP_CHEST
if(process_projectile(projectile, user, target, selected_zone, clickparams))
var/show_emote = TRUE
if(i > 1 && burst_delay < 3 && burst < 5)
show_emote = FALSE
@@ -626,10 +627,12 @@
return new_mode
/obj/item/gun/attack_self(mob/user)
/obj/item/gun/attack_self(mob/user, var/list/message_mobs)
var/datum/firemode/new_mode = switch_firemodes(user)
if(new_mode)
to_chat(user, SPAN_NOTICE("\The [src] is now set to [new_mode.name]."))
for(var/M in message_mobs)
to_chat(M, SPAN_NOTICE("[user] has set \the [src] to [new_mode.name]."))
// Safety Procs