mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 07:22:15 +00:00
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this. * > Welding fuel tanks explode when shot. * > Riot shields prevent you from being pushed. * > People cannot be shoved when being pulled and handcuffed. * > The internals button on the hud now works for tanks in almost any area, such as your pocket. * > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info. * - Removed photo system from ID's as it doesn't work.
This commit is contained in:
@@ -496,9 +496,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
log_admin("[key_name(src)] has granted [M.key] full access.")
|
||||
id.icon_state = "gold"
|
||||
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
||||
id.registered_name = H.real_name
|
||||
id.registered = H.real_name
|
||||
id.assignment = "Captain"
|
||||
id.name = "[id.registered_name]'s ID Card ([id.assignment])"
|
||||
id.name = "[id.registered]'s ID Card ([id.assignment])"
|
||||
H.equip_if_possible(id, H.slot_wear_id)
|
||||
H.update_clothing()
|
||||
else
|
||||
@@ -658,7 +658,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Tunnel Clown!"
|
||||
W.registered_name = M.real_name
|
||||
W.registered = M.real_name
|
||||
M.equip_if_possible(W, M.slot_wear_id)
|
||||
|
||||
var/obj/item/weapon/fireaxe/fire_axe = new(M)
|
||||
@@ -717,7 +717,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Reaper"
|
||||
W.registered_name = M.real_name
|
||||
W.registered = M.real_name
|
||||
M.equip_if_possible(W, M.slot_wear_id)
|
||||
|
||||
if("death commando")//Was looking to add this for a while.
|
||||
@@ -755,7 +755,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.access = get_all_accesses()
|
||||
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
|
||||
W.assignment = "CentCom Review Official"
|
||||
W.registered_name = M.real_name
|
||||
W.registered = M.real_name
|
||||
W.over_jumpsuit = 0
|
||||
M.equip_if_possible(W, M.slot_wear_id)
|
||||
|
||||
@@ -780,7 +780,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "CentCom Commanding Officer"
|
||||
W.registered_name = M.real_name
|
||||
W.registered = M.real_name
|
||||
W.over_jumpsuit = 0
|
||||
M.equip_if_possible(W, M.slot_wear_id)
|
||||
|
||||
@@ -803,7 +803,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.registered_name = M.real_name
|
||||
W.registered = M.real_name
|
||||
M.equip_if_possible(W, M.slot_wear_id)
|
||||
|
||||
if("blue wizard")
|
||||
@@ -857,7 +857,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Admiral"
|
||||
W.registered_name = M.real_name
|
||||
W.registered = M.real_name
|
||||
M.equip_if_possible(W, M.slot_wear_id)
|
||||
|
||||
M.update_clothing()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Highlander"
|
||||
W.registered_name = H.real_name
|
||||
W.registered = H.real_name
|
||||
H.equip_if_possible(W, H.slot_wear_id)
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
|
||||
|
||||
@@ -183,7 +183,7 @@ var/global/sent_strike_team = 0
|
||||
W.access = get_all_accesses()//They get full station access.
|
||||
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
|
||||
W.assignment = "Death Commando"
|
||||
W.registered_name = real_name
|
||||
W.registered = real_name
|
||||
equip_if_possible(W, slot_wear_id)
|
||||
|
||||
resistances += "alien_embryo"
|
||||
|
||||
@@ -186,7 +186,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
|
||||
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)//Let's add their forged CentCom access and syndicate access.
|
||||
W.assignment = "Syndicate Commando"
|
||||
W.registered_name = real_name
|
||||
W.registered = real_name
|
||||
equip_if_possible(W, slot_wear_id)
|
||||
|
||||
resistances += "alien_embryo"
|
||||
|
||||
Reference in New Issue
Block a user