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Xenomorphs fixes and improvements (#3548)
This pr makes xenomorphs less awful via some additions and porting some fixes: -removes the NO_MINOR_CUT that is not used anywhere and replace with NO_EMBED that stops things from embedding into mobs, like xenomorphs, shadow people and golems -adds the night vision verbs to xenomorphs -fixes aliens eggs layers behind under their weeds -fixes some hud things missing -makes their limbs unbreakable This should make them a bit less buggy.
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@@ -996,6 +996,8 @@ Note that amputating the affected organ does in fact remove the infection from t
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/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0, var/supplied_message)
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if(!owner || loc != owner)
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return
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if(species.flags & NO_EMBED)
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return
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if(!silent)
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if(supplied_message)
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owner.visible_message("<span class='danger'>[supplied_message]</span>")
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