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Fixes leftover usage of the deprecated flick("flash"). (#14339)
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@@ -1,7 +1,7 @@
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/mob/living/carbon/alien/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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flash_eyes()
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var/b_loss = null
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var/f_loss = null
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@@ -228,7 +228,7 @@
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/mob/living/carbon/human/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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flash_eyes()
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var/b_loss = null
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var/f_loss = null
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@@ -66,7 +66,7 @@
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var/safety = M:eyecheck(TRUE)
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if(!safety)
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if(!M.blinded)
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flick("flash", M.flash)
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M.flash_eyes()
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return 1
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else
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@@ -276,7 +276,7 @@
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/mob/living/silicon/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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flash_eyes()
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var/brute
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var/burn
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@@ -687,7 +687,7 @@
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/mob/living/simple_animal/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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flash_eyes()
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var/damage
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switch (severity)
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