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Remaps Intrepid and ports CM's double seats (#20809)
## About PR - Introduces a dropship-esque Intrepid, making it feel more like a public transport in a overpopulous city, while trying to avoid chokepoints. - Ports the CM's double seats. - Removes access restriction from Intrepid's side airlocks, to be in par with the main airlock. - Deletes some rogue pipes near hangar bay. - Re-adds a small oven which was introduced in #16449. With slight tweaks and different colour palette. This is probably an awful way to port CM's vehicle seats, but in testing only issue I've found is: when the chair occupant punches someone, their own buckle off-set will get reset. I am not sure why. The way the double seats work is, it'll let anyone pass through as long as both of the seats aren't occupied at the same time. ## Images <details><summary>Details</summary> <p>  </p> </details> --------- Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com> Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
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@@ -13,6 +13,8 @@
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for(var/obj/item/grab/G in moving_mob.grabbed_by)
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if(G.assailant == src)
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return TRUE
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if(HAS_TRAIT(src, TRAIT_UNDENSE))
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return TRUE
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return (!mover.density || !density || lying)
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else
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return (!mover.density || !density || lying)
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