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Fixes #10751 Thrown items now use last_move direction isntead of neverchanging dir
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@@ -78,7 +78,7 @@
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else if(isobj(hit_atom))
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var/obj/O = hit_atom
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if(!O.anchored)
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step(O, src.dir)
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step(O, src.last_move)
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O.hitby(src,speed)
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else if(isturf(hit_atom))
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@@ -86,7 +86,7 @@
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var/turf/T = hit_atom
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if(T.density)
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spawn(2)
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step(src, turn(src.dir, 180))
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step(src, turn(src.last_move, 180))
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if(istype(src,/mob/living))
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var/mob/living/M = src
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M.turf_collision(T, speed)
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