diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 6d69941b813..a13c57a0dd7 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -96,6 +96,8 @@ Class Procs: /obj/machinery name = "machinery" icon = 'icons/obj/stationobjs.dmi' + w_class = 10 + var/stat = 0 var/emagged = 0 var/use_power = 1 diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 64126e4a87f..5bd4fadb33d 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -1,6 +1,8 @@ /obj/item name = "item" icon = 'icons/obj/items.dmi' + w_class = 3.0 + var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite var/abstract = 0 var/r_speed = 1.0 @@ -8,7 +10,6 @@ var/burn_point = null var/burning = null var/hitsound = null - var/w_class = 3.0 var/slot_flags = 0 //This is used to determine on which slots an item can fit. var/no_attack_log = 0 //If it's an item we don't want to log attack_logs with, set this to 1 pass_flags = PASSTABLE @@ -617,6 +618,6 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out. usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].") return - + /obj/item/proc/pwr_drain() - return 0 // Process Kill + return 0 // Process Kill diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index a0357e6fe5f..fb45c665591 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -1,7 +1,7 @@ /obj //Used to store information about the contents of the object. var/list/matter - + var/w_class // Size of the object. var/list/origin_tech = null //Used by R&D to determine what research bonuses it grants. var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj. animate_movement = 2 @@ -10,7 +10,6 @@ var/sharp = 0 // whether this object cuts var/edge = 0 // whether this object is more likely to dismember var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! - var/damtype = "brute" var/force = 0 var/armor_penetration = 0 diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index f8b9c37ae46..9fc2526b78d 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -1,5 +1,6 @@ /obj/structure icon = 'icons/obj/structures.dmi' + w_class = 10 var/climbable var/breakable