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Nerfs suplexes. (#21572)
Suplexes now only deal 15 brute on hit, and now stun the attacker for as much time as they stun the victim. This reframes the use of a suplex not as a free kill tool that should be spammed at every individual, but instead as a tool to reset a fight to a neutral state, including auto-disarming the other party and equalising the playing field. I have seen a significant number of rounds where the antagonist just goes around suplex spamming everyone. It sucks.
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@@ -22,7 +22,7 @@
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D.visible_message(SPAN_DANGER("[A] suplexes [D]!"))
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D.forceMove(A.loc)
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D.apply_damage(30, DAMAGE_BRUTE)
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D.apply_damage(15, DAMAGE_BRUTE)
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D.apply_effect(6, WEAKEN)
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add_logs(A, D, "suplexed")
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@@ -30,7 +30,7 @@
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D.SpinAnimation(10,1)
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spawn(3)
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A.apply_effect(4, WEAKEN)
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A.apply_effect(6, WEAKEN)
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return
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/datum/martial_art/wrestling/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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@@ -56,7 +56,7 @@
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to_chat(usr, "<b><i>You flex your muscles and have a revelation...</i></b>")
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to_chat(usr, "<span class='notice'>Clinch</span>: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.")
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to_chat(usr, "<span class='notice'>Suplex</span>: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.")
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to_chat(usr, "<span class='notice'>Suplex</span>: Disarm someone you are grabbing. Suplexes your target to the floor. Injures them and leaves both you and your target on the floor for a short duration.")
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to_chat(usr, "<span class='notice'>Advanced grab</span>: Grab. Passively causes pain when grabbing someone.")
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/obj/item/martial_manual/wrestling
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