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Sprite fixes (#6468)
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@@ -86,7 +86,6 @@
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/obj/structure/bed/chair/wheelchair/Move()
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. = ..()
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cut_overlays()
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playsound(src, 'sound/effects/roll.ogg', 75, 1)
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if(buckled_mob)
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var/mob/living/occupant = buckled_mob
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