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No ckeys in round end report (#6610)
Implements a recent decision by the headmins.
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@@ -261,15 +261,15 @@ var/datum/controller/subsystem/ticker/SSticker
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for (var/mob/living/silicon/ai/aiPlayer in mob_list)
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if (aiPlayer.stat != 2)
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to_world("<b>[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the round were:</b>")
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to_world("<b>[aiPlayer.name]'s laws at the end of the round were:</b>")
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else
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to_world("<b>[aiPlayer.name] (Played by: [aiPlayer.key])'s laws when it was deactivated were:</b>")
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to_world("<b>[aiPlayer.name]'s laws when it was deactivated were:</b>")
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aiPlayer.show_laws(1)
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if (aiPlayer.connected_robots.len)
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var/robolist = "<b>The AI's loyal minions were:</b> "
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for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
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robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.key]), ":" (Played by: [robo.key]), "]"
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robolist += "[robo.name][robo.stat?" (Deactivated), ":", "]"
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to_world("[robolist]")
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var/dronecount = 0
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@@ -304,10 +304,10 @@ var/datum/controller/subsystem/ticker/SSticker
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var/temprole = Mind.special_role
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if(temprole) //if they are an antagonist of some sort.
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if(temprole in total_antagonists) //If the role exists already, add the name to it
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total_antagonists[temprole] += ", [Mind.name]([Mind.key])"
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total_antagonists[temprole] += ", [Mind.name]"
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else
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total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob
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total_antagonists[temprole] += ": [Mind.name]([Mind.key])"
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total_antagonists[temprole] += ": [Mind.name]"
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//Now print them all into the log!
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log_game("Antagonists at round end were...")
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