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Lemurian Sea (#22686)
changes: - refactor: "Refactors Gravity Generator UI from HTML to TGUI." - rscadd: "Adds sector-based modifier var 'overmap_hazards_multiplier' for generating total overmap hazard count." - soundadd: "Adds new Lemurian Sea 'welcome' announcements." - rscadd: "Added Lemurian Sea gravitic anomalies as overmap hazards and random events." - rscadd: "Adds ADPI/The Voices." - rscadd: "Adds ADPI Panel for modmins to send ADPI messages to a single character or all characters from their respective pools, or custom messages." - balance: "Vaurca Hivenet communication, the Hivenet Manifest, and Hivenet Echoes are now disabled while the ship is in Lemurian Sea sectors."
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@@ -32,15 +32,23 @@
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var/list/map_z = list()
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var/known = 0 //shows up on nav computers automatically
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var/scannable //if set to TRUE will show up on ship sensors for detailed scans
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var/unknown_id // A unique identifier used when this entity is scanned. Assigned in Initialize().
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var/requires_contact = TRUE //whether or not the effect must be identified by ship sensors before being seen.
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var/instant_contact = FALSE //do we instantly identify ourselves to any ship in sensors range?
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var/sensor_range_override = FALSE //When true, this overmap object will be scanned with range instead of view.
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/// Shows up on nav computers automatically
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var/known = 0
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/// If set to TRUE will show up on ship sensors for detailed scans
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var/scannable
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/// A unique identifier used when this entity is scanned. Assigned in Initialize().
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var/unknown_id
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/// Whether or not the effect must be identified by ship sensors before being seen.
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var/requires_contact = TRUE
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/// Do we instantly identify ourselves to any ship in sensors range?
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var/instant_contact = FALSE
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/// When true, this overmap object will be scanned with range instead of view.
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var/sensor_range_override = FALSE
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var/sensor_visibility = 10 //how likely it is to increase identification process each scan.
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var/vessel_mass = 10000 // metric tonnes, very rough number, affects acceleration provided by engines
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/// How likely it is to increase identification process each scan.
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var/sensor_visibility = 10
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/// Metric tonnes, very rough number, affects acceleration provided by engines
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var/vessel_mass = 10000
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var/image/targeted_overlay
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