Lemurian Sea (#22686)

changes:
  - refactor: "Refactors Gravity Generator UI from HTML to TGUI."
- rscadd: "Adds sector-based modifier var 'overmap_hazards_multiplier'
for generating total overmap hazard count."
  - soundadd: "Adds new Lemurian Sea 'welcome' announcements."
- rscadd: "Added Lemurian Sea gravitic anomalies as overmap hazards and
random events."
  - rscadd: "Adds ADPI/The Voices."
- rscadd: "Adds ADPI Panel for modmins to send ADPI messages to a single
character or all characters from their respective pools, or custom
messages."
- balance: "Vaurca Hivenet communication, the Hivenet Manifest, and
Hivenet Echoes are now disabled while the ship is in Lemurian Sea
sectors."
This commit is contained in:
Batrachophreno
2026-06-13 16:25:49 +00:00
committed by GitHub
parent a11c25bef6
commit 0c7ab8baa7
53 changed files with 1818 additions and 417 deletions
+16 -8
View File
@@ -32,15 +32,23 @@
var/list/map_z = list()
var/known = 0 //shows up on nav computers automatically
var/scannable //if set to TRUE will show up on ship sensors for detailed scans
var/unknown_id // A unique identifier used when this entity is scanned. Assigned in Initialize().
var/requires_contact = TRUE //whether or not the effect must be identified by ship sensors before being seen.
var/instant_contact = FALSE //do we instantly identify ourselves to any ship in sensors range?
var/sensor_range_override = FALSE //When true, this overmap object will be scanned with range instead of view.
/// Shows up on nav computers automatically
var/known = 0
/// If set to TRUE will show up on ship sensors for detailed scans
var/scannable
/// A unique identifier used when this entity is scanned. Assigned in Initialize().
var/unknown_id
/// Whether or not the effect must be identified by ship sensors before being seen.
var/requires_contact = TRUE
/// Do we instantly identify ourselves to any ship in sensors range?
var/instant_contact = FALSE
/// When true, this overmap object will be scanned with range instead of view.
var/sensor_range_override = FALSE
var/sensor_visibility = 10 //how likely it is to increase identification process each scan.
var/vessel_mass = 10000 // metric tonnes, very rough number, affects acceleration provided by engines
/// How likely it is to increase identification process each scan.
var/sensor_visibility = 10
/// Metric tonnes, very rough number, affects acceleration provided by engines
var/vessel_mass = 10000
var/image/targeted_overlay