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Adds more in hand sprites for certain items (#3392)
Adds a lot of more in hands and back sprites, wielded shotgun sprites, guns, bags and things like mining satchels and bee nets.
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@@ -512,6 +512,7 @@
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name = "tesla gun"
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desc = "A gun that shoots a projectile that bounces from living thing to living thing. Keep your distance from whatever you are shooting at."
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icon_state = "tesla"
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item_state = "tesla"
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icon = 'icons/obj/gun.dmi'
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charge_meter = 0
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w_class = 4
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@@ -529,6 +530,7 @@
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name = "gravity gun"
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desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution."
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icon_state = "gravity_gun"
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item_state = "gravity_gun"
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icon = 'icons/obj/gun.dmi'
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charge_meter = 0
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w_class = 4
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@@ -305,7 +305,7 @@
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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icon_state = "railgun"
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item_state = "arifle"
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item_state = "railgun"
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w_class = 4
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force = 10
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caliber = "trod"
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@@ -73,7 +73,7 @@
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w_class = 3
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recoil = 2
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accuracy = -2
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item_state = "gun"
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item_state = "obrez"
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slot_flags &= ~SLOT_BACK
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slot_flags |= (SLOT_BELT|SLOT_HOLSTER)
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name = "\improper obrez"
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@@ -86,7 +86,7 @@
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name = "obrez"
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desc = "A shortened bolt action rifle, not really accurate. Uses 7.62mm rounds."
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icon_state = "obrez"
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item_state = "gun"
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item_state = "obrez"
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w_class = 3
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recoil = 2
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accuracy = -2
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@@ -60,6 +60,14 @@
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update_icon()
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/obj/item/weapon/gun/projectile/shotgun/pump/update_icon()
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..()
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if(wielded)
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item_state = "[icon_state]-wielded"
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else
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item_state = "[icon_state]"
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update_held_icon()
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/obj/item/weapon/gun/projectile/shotgun/pump/combat
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name = "combat shotgun"
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desc = "Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders."
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