mirror of
https://github.com/Aurorastation/Aurora.3.git
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Singletons + refactor of /datum/observ (#15487)
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@@ -3,7 +3,7 @@
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name = "speed loader (.357)"
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icon_state = "T38"
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caliber = "357"
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insert_sound = /decl/sound_category/revolver_reload
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insert_sound = /singleton/sound_category/revolver_reload
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ammo_type = /obj/item/ammo_casing/a357
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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max_ammo = 8
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@@ -13,7 +13,7 @@
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name = "speed loader (.454)"
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icon_state = "a454"
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caliber = "454"
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insert_sound = /decl/sound_category/revolver_reload
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insert_sound = /singleton/sound_category/revolver_reload
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ammo_type = /obj/item/ammo_casing/a454
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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max_ammo = 7
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@@ -23,7 +23,7 @@
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name = "speed loader (.38)"
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icon_state = "38"
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caliber = "38"
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insert_sound = /decl/sound_category/revolver_reload
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insert_sound = /singleton/sound_category/revolver_reload
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matter = list(DEFAULT_WALL_MATERIAL = 360)
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ammo_type = /obj/item/ammo_casing/c38
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max_ammo = 6
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@@ -188,7 +188,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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caliber = "9mm"
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insert_sound = /decl/sound_category/polymer_slide_reload
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insert_sound = /singleton/sound_category/polymer_slide_reload
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ammo_type = /obj/item/ammo_casing/c9mm
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max_ammo = 30
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@@ -202,7 +202,7 @@
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ammo_type = /obj/item/ammo_casing/c9mm
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = "9mm"
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insert_sound = /decl/sound_category/polymer_slide_reload
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insert_sound = /singleton/sound_category/polymer_slide_reload
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max_ammo = 20
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multiple_sprites = 1
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@@ -235,7 +235,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "10mm"
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insert_sound = /decl/sound_category/polymer_slide_reload
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insert_sound = /singleton/sound_category/polymer_slide_reload
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matter = list(DEFAULT_WALL_MATERIAL = 1500)
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ammo_type = /obj/item/ammo_casing/c10mm
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max_ammo = 20
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@@ -252,7 +252,7 @@
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = ".45"
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max_ammo = 16
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insert_sound = /decl/sound_category/polymer_slide_reload
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insert_sound = /singleton/sound_category/polymer_slide_reload
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45uzi/empty
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@@ -265,7 +265,7 @@
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 1500)
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caliber = ".45"
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insert_sound = /decl/sound_category/polymer_slide_reload
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insert_sound = /singleton/sound_category/polymer_slide_reload
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max_ammo = 20
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/obj/item/ammo_magazine/submachinemag/empty
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@@ -279,7 +279,7 @@
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ammo_type = /obj/item/ammo_casing/c45
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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caliber = ".45"
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insert_sound = /decl/sound_category/polymer_slide_reload
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insert_sound = /singleton/sound_category/polymer_slide_reload
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max_ammo = 50
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// End of SMGs and PDWs //
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@@ -291,7 +291,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a556"
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insert_sound = /decl/sound_category/rifle_slide_reload
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insert_sound = /singleton/sound_category/rifle_slide_reload
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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ammo_type = /obj/item/ammo_casing/a556
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max_ammo = 30
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@@ -361,7 +361,7 @@
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icon_state = "75"
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mag_type = MAGAZINE
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caliber = "75"
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insert_sound = /decl/sound_category/rifle_slide_reload
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insert_sound = /singleton/sound_category/rifle_slide_reload
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ammo_type = /obj/item/ammo_casing/a75
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multiple_sprites = 1
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max_ammo = 4
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@@ -388,7 +388,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a762"
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insert_sound = /decl/sound_category/rifle_slide_reload
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insert_sound = /singleton/sound_category/rifle_slide_reload
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matter = list(DEFAULT_WALL_MATERIAL = 4500)
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 50
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@@ -402,7 +402,7 @@
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icon_state = "c762"
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mag_type = MAGAZINE
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caliber = "a762"
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insert_sound = /decl/sound_category/rifle_slide_reload
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insert_sound = /singleton/sound_category/rifle_slide_reload
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 20
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@@ -450,7 +450,7 @@
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icon_state = "flechette"
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mag_type = MAGAZINE
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caliber = "flechette"
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insert_sound = /decl/sound_category/rifle_slide_reload
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insert_sound = /singleton/sound_category/rifle_slide_reload
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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ammo_type = /obj/item/ammo_casing/flechette
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max_ammo = 40
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@@ -478,7 +478,7 @@
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name = "magazine (slug)"
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icon_state = "csmb"
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caliber = "shotgun"
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insert_sound = /decl/sound_category/rifle_slide_reload
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insert_sound = /singleton/sound_category/rifle_slide_reload
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 8
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@@ -107,8 +107,8 @@
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet/shotgun
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matter = list(DEFAULT_WALL_MATERIAL = 360)
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reload_sound = /decl/sound_category/shotgun_reload
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drop_sound = /decl/sound_category/casing_drop_sound_shotgun
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reload_sound = /singleton/sound_category/shotgun_reload
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drop_sound = /singleton/sound_category/casing_drop_sound_shotgun
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/obj/item/ammo_casing/shotgun/used/Initialize()
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. = ..()
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@@ -358,7 +358,7 @@
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slot_flags = null
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max_stack = 1
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reload_sound = 'sound/weapons/reloads/shotgun_pump.ogg'
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drop_sound = /decl/sound_category/generic_drop_sound
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drop_sound = /singleton/sound_category/generic_drop_sound
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/obj/item/ammo_casing/cannon/explosive
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name = "explosive cannonball"
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@@ -379,7 +379,7 @@
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slot_flags = null
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desc = "A miniaturized version of a nuclear bomb."
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projectile_type = /obj/item/projectile/bullet/nuke
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drop_sound = /decl/sound_category/generic_drop_sound
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drop_sound = /singleton/sound_category/generic_drop_sound
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max_stack = 2
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/obj/item/ammo_casing/musket
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