Fixes grammatical issues with human injury descriptions.

It has annoyed me for too long.
This commit is contained in:
PsiOmegaDelta
2016-01-21 10:42:34 +01:00
parent 4143352d48
commit 0e2a9ba2f1
@@ -260,9 +260,9 @@
else if(temp.wounds.len > 0 || temp.open)
if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ])
var/obj/item/organ/external/parent = organs_by_name[temp.parent_organ]
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.His] [parent.name].</span><br>"
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] [temp.get_wounds_desc()] on [T.his] [parent.name].</span><br>"
else
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.His] [temp.name].</span><br>"
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] [temp.get_wounds_desc()] on [T.his] [temp.name].</span><br>"
if(temp.status & ORGAN_BLEEDING)
is_bleeding["[temp.name]"] = "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
else