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NPC mobs and blobs now attack all external human limbs.
When attacked by simple mobs and blobs now all external limbs are available for random selection. The overall damage will be the same but the number of fractures caused will, in general, be fewer.
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@@ -127,7 +127,7 @@
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playsound(src.loc, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3)
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nearby_mobs.Add(M)
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var/target = pick("chest","groin","head","l_arm","r_arm","r_leg","l_leg","l_hand","r_hand","l_foot","r_foot")
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var/target = pick(M.organs_by_name)
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M.apply_damage(rand(5, 10), BRUTE, target)
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M << "\red The skin on your [parse_zone(target)] feels like it's ripping apart, and a stream of blood flies out."
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var/obj/effect/decal/cleanable/blood/splatter/animated/B = new(M.loc)
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