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Fixes some boxes starting with the wrong contents and more (#3247)
-fixes #3226 -fixes zipties boxes -fixes the mounted pulse module using the wrong gun -fixes ballistic guns icons showing as empty when the round starts -tweaks the uplink vest to include the matching helmet
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@@ -94,6 +94,8 @@
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if(isnull(scoped_accuracy))
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scoped_accuracy = accuracy
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queue_icon_update()
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//Checks whether a given mob can use the gun
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//Any checks that shouldn't result in handle_click_empty() being called if they fail should go here.
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//Otherwise, if you want handle_click_empty() to be called, check in consume_next_projectile() and return null there.
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