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More changes to malf modules.
Machine Overload and Reactivate Camera now only work on the appropriate items. Making the verb only show up on the proper items is a far more intensive (if even possible) effort. The Blackout module is now more likely to hit areas that previous attempts failed to overload. (30% chance first attempt, 60% chance second attempt, 90% chance third attempt, 120% chance forth attempt, etc) Moved the module picker verb to the Malfunction tab. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@541 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -315,7 +315,7 @@
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/mob/living/silicon/ai/proc/choose_modules()
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set category = "AI Commands"
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set category = "Malfunction"
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set name = "Choose Module"
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src.malf_picker.use(src)
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@@ -54,6 +54,7 @@
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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// luminosity = 1
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var/overload = 1 //used for the Blackout malf module
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/proc/RandomAPCWires()
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//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).
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