More changes to malf modules.

Machine Overload and Reactivate Camera now only work on the appropriate items. Making the verb only show up on the proper items is a far more intensive (if even possible) effort.
  The Blackout module is now more likely to hit areas that previous attempts failed to overload. (30% chance first attempt, 60% chance second attempt, 90% chance third attempt, 120% chance forth attempt, etc)
  Moved the module picker verb to the Malfunction tab.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@541 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2010-12-05 20:07:19 +00:00
parent 7d2226d249
commit 0e858125e1
3 changed files with 27 additions and 21 deletions
+1 -1
View File
@@ -315,7 +315,7 @@
/mob/living/silicon/ai/proc/choose_modules()
set category = "AI Commands"
set category = "Malfunction"
set name = "Choose Module"
src.malf_picker.use(src)
+1
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@@ -54,6 +54,7 @@
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
// luminosity = 1
var/overload = 1 //used for the Blackout malf module
/proc/RandomAPCWires()
//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).