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fixes
This commit is contained in:
@@ -5,7 +5,7 @@
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the Sol Alliance over the loss of such a wealthy system, while Nanotrasen continues to have a heavy hand in all levels of Tau Ceti."
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the Sol Alliance over the loss of such a wealthy system, while Nanotrasen continues to have a heavy hand in all levels of Tau Ceti."
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cargo_price_coef = list("nt" = 0.8, "hpi" = 0.8, "zhu" = 0.8, "een" = 1, "get" = 0.8, "arz" = 1, "blm" = 1,
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cargo_price_coef = list("nt" = 0.8, "hpi" = 0.8, "zhu" = 0.8, "een" = 1, "get" = 0.8, "arz" = 1, "blm" = 1,
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"iac" = 1, "zsc" = 1, "vfc" = 1, "bis" = 0,8, "xmg" = 0.8, "npi" = 0.8)
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"iac" = 1, "zsc" = 1, "vfc" = 1, "bis" = 0,8, "xmg" = 0.8, "npi" = 0.8)
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possible_exoplanets = list(/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid)
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possible_exoplanets = list(/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid, /obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid)
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/datum/space_sector/romanovich
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/datum/space_sector/romanovich
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name = SECTOR_ROMANOVICH
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name = SECTOR_ROMANOVICH
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@@ -13,7 +13,7 @@
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semi-precious metals as well as radioactive elements, the Romanovich Cloud is the source of nearly all the raw materials used within Tau Ceti. The cloud is also one of the few\
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semi-precious metals as well as radioactive elements, the Romanovich Cloud is the source of nearly all the raw materials used within Tau Ceti. The cloud is also one of the few\
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sources of Phoron, a volatile but highly-sought after compound, known for its uses in the biomedical and energy industries. Most of the sources of Phoron within the Romanovich \
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sources of Phoron, a volatile but highly-sought after compound, known for its uses in the biomedical and energy industries. Most of the sources of Phoron within the Romanovich \
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Cloud are under control of NanoTrasen, which has consequently established many high-tech research facilities in the area in the past few years."
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Cloud are under control of NanoTrasen, which has consequently established many high-tech research facilities in the area in the past few years."
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possible_exoplanets = list(/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid/romanovich)
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possible_exoplanets = list(/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid, /obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid/romanovich)
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/datum/space_sector/corp_zone
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/datum/space_sector/corp_zone
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name = SECTOR_CORP_ZONE
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name = SECTOR_CORP_ZONE
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@@ -50,11 +50,14 @@
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ambience = list('sound/effects/wind/wind_2_1.ogg','sound/effects/wind/wind_2_2.ogg','sound/effects/wind/wind_3_1.ogg','sound/effects/wind/wind_4_1.ogg','sound/effects/wind/wind_4_2.ogg','sound/effects/wind/wind_5_1.ogg')
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ambience = list('sound/effects/wind/wind_2_1.ogg','sound/effects/wind/wind_2_2.ogg','sound/effects/wind/wind_3_1.ogg','sound/effects/wind/wind_4_1.ogg','sound/effects/wind/wind_4_2.ogg','sound/effects/wind/wind_5_1.ogg')
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base_turf = /turf/simulated/floor/exoplanet/barren
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base_turf = /turf/simulated/floor/exoplanet/barren
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//asteroid
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/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid
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/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid
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name = "mineral asteroid"
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name = "mineral asteroid"
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desc = "A large, resource rich asteroid."
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desc = "A large, resource rich asteroid."
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map_generators = list(/datum/random_map/noise/exoplanet/barren/asteroid, /datum/random_map/noise/ore/rich)
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map_generators = list(/datum/random_map/noise/exoplanet/barren/asteroid, /datum/random_map/noise/ore/rich)
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rock_colors = list(COLOR_ASTEROID_ROCK)
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rock_colors = null
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planetary_area = /area/exoplanet/barren/asteroid
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/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid/romanovich
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/obj/effect/overmap/visitable/sector/exoplanet/barren/asteroid/romanovich
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name = "romanovich cloud asteroid"
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name = "romanovich cloud asteroid"
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@@ -67,3 +70,6 @@
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fauna_prob = 1
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fauna_prob = 1
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fauna_types = list(/mob/living/simple_animal/carp, /mob/living/simple_animal/hostile/retaliate/cavern_dweller)
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fauna_types = list(/mob/living/simple_animal/carp, /mob/living/simple_animal/hostile/retaliate/cavern_dweller)
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/area/exoplanet/barren/asteroid
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name = "\improper Asteroi surface"
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base_turf = /turf/unsimulated/floor/asteroid/ash
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@@ -290,17 +290,17 @@
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var/new_type = landmark_type
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var/new_type = landmark_type
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//sanity-check map size
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//sanity-check map size
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var/lm_min_x = TRANSITIONEDGE+10
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var/lm_min_x = TRANSITIONEDGE+LANDING_ZONE_RADIUS
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var/lm_max_x = maxx-TRANSITIONEDGE-10
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var/lm_max_x = maxx-TRANSITIONEDGE-LANDING_ZONE_RADIUS
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var/lm_min_y = TRANSITIONEDGE+10
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var/lm_min_y = TRANSITIONEDGE+LANDING_ZONE_RADIUS
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var/lm_max_y = maxy-TRANSITIONEDGE-10
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var/lm_max_y = maxy-TRANSITIONEDGE-LANDING_ZONE_RADIUS
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if (lm_max_x < lm_min_x || lm_max_y < lm_min_y)
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if (lm_max_x < lm_min_x || lm_max_y < lm_min_y)
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log_and_message_admins("Map Size is too small to Support Away Mission Shuttle Landmark. [lm_min_x] [lm_max_x] [lm_min_y] [lm_max_y]")
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log_and_message_admins("Map Size is too small to Support Away Mission Shuttle Landmark. [lm_min_x] [lm_max_x] [lm_min_y] [lm_max_y]")
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return
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return
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while(num)
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while(num)
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attempts--
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attempts--
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var/turf/T = locate(rand(TRANSITIONEDGE + LANDING_ZONE_RADIUS, maxx - TRANSITIONEDGE - LANDING_ZONE_RADIUS), rand(TRANSITIONEDGE + LANDING_ZONE_RADIUS, maxy - TRANSITIONEDGE - LANDING_ZONE_RADIUS),map_z[map_z.len])
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var/turf/T = locate(rand(lm_min_x, lm_max_x), rand(lm_min_y, lm_max_y),map_z[map_z.len])
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if(!T || (T in places)) // Two landmarks on one turf is forbidden as the landmark code doesn't work with it.
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if(!T || (T in places)) // Two landmarks on one turf is forbidden as the landmark code doesn't work with it.
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continue
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continue
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if(attempts >= 0) // While we have the patience, try to find better spawn points. If out of patience, put them down wherever, so long as there are no repeats.
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if(attempts >= 0) // While we have the patience, try to find better spawn points. If out of patience, put them down wherever, so long as there are no repeats.
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@@ -57,6 +57,7 @@
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return 1
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return 1
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/datum/random_map/automata/cave_system/apply_to_map()
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/datum/random_map/automata/cave_system/apply_to_map()
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..()
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if(!origin_x) origin_x = 1
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if(!origin_x) origin_x = 1
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if(!origin_y) origin_y = 1
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if(!origin_y) origin_y = 1
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if(!origin_z) origin_z = 1
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if(!origin_z) origin_z = 1
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