Gun, sword and janitor ert additions (#2142)

-changes the one handed pulse rifle to be a pulse carbine and a pulse pistol, also removed a lot of useless vars from it
-changed the pulse destroyer to fire in bursts
-added some new flavors of sword with their own sprites
-added some new on hand and back sprites for some guns
-added the janitor ert hardsuit, not anywhere yet
-fix #2137
-fix the anesthetic tank having no sprite on the back
-ghetto shotgun and pistol chances of failure are now random when they are created
This commit is contained in:
Alberyk
2017-05-01 20:20:22 +03:00
committed by skull132
parent c197ce34fc
commit 0f472d3818
22 changed files with 193 additions and 69 deletions
+5 -6
View File
@@ -461,7 +461,7 @@
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/rifle/pulse/destroyer(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
@@ -718,7 +718,7 @@
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M.back), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat/peacekeeper(M.back), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/accessory/holster/hip(M.back), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M.back), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pistol(M.back), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
var/obj/item/weapon/card/id/W = new(M)
@@ -774,7 +774,6 @@
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("odin security")
M.equip_to_slot_or_del(new /obj/item/clothing/under/ccpolice(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper(M), slot_wear_suit)
@@ -803,8 +802,6 @@
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("special ops officer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
@@ -814,7 +811,7 @@
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/smokable/cigarette/cigar/havana(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
@@ -826,6 +823,7 @@
W.assignment = "Special Operations Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("blue wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
@@ -861,6 +859,7 @@
M.equip_to_slot_or_del(new /obj/item/weapon/staff(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
if("soviet admiral")
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)