Gun, sword and janitor ert additions (#2142)

-changes the one handed pulse rifle to be a pulse carbine and a pulse pistol, also removed a lot of useless vars from it
-changed the pulse destroyer to fire in bursts
-added some new flavors of sword with their own sprites
-added some new on hand and back sprites for some guns
-added the janitor ert hardsuit, not anywhere yet
-fix #2137
-fix the anesthetic tank having no sprite on the back
-ghetto shotgun and pistol chances of failure are now random when they are created
This commit is contained in:
Alberyk
2017-05-01 20:20:22 +03:00
committed by skull132
parent c197ce34fc
commit 0f472d3818
22 changed files with 193 additions and 69 deletions
+1 -12
View File
@@ -1414,18 +1414,7 @@ var/list/global/random_stock_large = list(
if("cloak")
new /obj/item/weapon/cloaking_device(L)
if("sword")
var/list/swords = list(
/obj/item/weapon/material/sword,
/obj/item/weapon/material/sword/katana,
/obj/item/weapon/material/sword/rapier,
/obj/item/weapon/material/sword/longsword,
/obj/item/weapon/material/sword/trench,
/obj/item/weapon/material/sword/sabre,
/obj/item/weapon/material/sword/axe
)
var/type = pick(swords)
new type(L)
new /obj/random/sword(L)
if("ims")
new /obj/item/weapon/scalpel/manager(L)
if("hardsuit")