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Gun, sword and janitor ert additions (#2142)
-changes the one handed pulse rifle to be a pulse carbine and a pulse pistol, also removed a lot of useless vars from it -changed the pulse destroyer to fire in bursts -added some new flavors of sword with their own sprites -added some new on hand and back sprites for some guns -added the janitor ert hardsuit, not anywhere yet -fix #2137 -fix the anesthetic tank having no sprite on the back -ghetto shotgun and pistol chances of failure are now random when they are created
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@@ -1414,18 +1414,7 @@ var/list/global/random_stock_large = list(
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if("cloak")
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new /obj/item/weapon/cloaking_device(L)
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if("sword")
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var/list/swords = list(
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/obj/item/weapon/material/sword,
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/obj/item/weapon/material/sword/katana,
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/obj/item/weapon/material/sword/rapier,
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/obj/item/weapon/material/sword/longsword,
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/obj/item/weapon/material/sword/trench,
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/obj/item/weapon/material/sword/sabre,
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/obj/item/weapon/material/sword/axe
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)
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var/type = pick(swords)
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new type(L)
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new /obj/random/sword(L)
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if("ims")
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new /obj/item/weapon/scalpel/manager(L)
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if("hardsuit")
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