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https://github.com/Aurorastation/Aurora.3.git
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Merge remote-tracking branch 'upstream/master' into dev
Conflicts: code/game/objects/structures.dm code/game/objects/structures/inflatable.dm
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@@ -34,12 +34,6 @@
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update_nearby_tiles()
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..()
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/obj/structure/inflatable/proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
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if(!air_master)
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return 0
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air_master.mark_for_update(get_turf(src))
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return 1
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/obj/structure/inflatable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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return 0
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@@ -265,4 +259,4 @@
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new /obj/item/inflatable(src)
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new /obj/item/inflatable(src)
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new /obj/item/inflatable(src)
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new /obj/item/inflatable(src)
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new /obj/item/inflatable(src)
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@@ -154,12 +154,6 @@
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CheckHardness()
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return
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proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
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if(!air_master)
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return 0
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air_master.mark_for_update(get_turf(src))
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return 1
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/obj/structure/mineral_door/iron
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mineralType = "metal"
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hardness = 3
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@@ -295,11 +295,3 @@ obj/structure/windoor_assembly/Del()
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update_icon()
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return
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/obj/structure/windoor_assembly/proc/update_nearby_tiles(need_rebuild)
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if(!air_master)
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return 0
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air_master.mark_for_update(loc)
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return 1
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@@ -316,15 +316,6 @@
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dir = ini_dir
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update_nearby_tiles(need_rebuild=1)
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//This proc has to do with airgroups and atmos, it has nothing to do with smoothwindows, that's update_nearby_tiles().
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/obj/structure/window/proc/update_nearby_tiles(need_rebuild)
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if(!air_master)
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return 0
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air_master.mark_for_update(get_turf(src))
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return 1
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//checks if this window is full-tile one
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/obj/structure/window/proc/is_fulltile()
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if(dir & (dir - 1))
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