mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-25 09:31:13 +00:00
Examining humans is now smarter and displays only the things you can see. Certain outerwear suits and helmets hide other pieces of clothing on you.
A diagram that displays what can hide what: http://www.kamletos.si/inventory%20visibility%20hierarchy.png Note that not all suits and helmets hide stuff. Added this to the changelog. Technical information: Renamed gimmick.dm to z_gimmick.dm because whenever I doubleclicked on any piece of clothing in the object tree it always pointed me to some random gimmick item instead of the root definition. Now the file is at the bottom of the folder and so everything else is looked up first. Created a bitflag variable which is used to determine which piece of clothing hides another. The variable is flags_inv and the flags it contains are: #define HIDEGLOVES 1 //APPLIES ONLY TO THE EXTERIOR SUIT!! #define HIDESUITSTORAGE 2 //APPLIES ONLY TO THE EXTERIOR SUIT!! #define HIDEJUMPSUIT 4 //APPLIES ONLY TO THE EXTERIOR SUIT!! #define HIDESHOES 8 //APPLIES ONLY TO THE EXTERIOR SUIT!! #define HIDEMASK 1 //APPLIES ONLY TO HELMETS!! #define HIDEEARS 2 //APPLIES ONLY TO HELMETS!! #define HIDEEYES 4 //APPLIES ONLY TO HELMETS!! The first 4 only apply to exterior suits and the last 3 only to helmets, so they can use the same numbers. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3031 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
var/on = 0
|
||||
color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/hardhat/orange
|
||||
icon_state = "hardhat0_orange"
|
||||
|
||||
@@ -13,6 +13,7 @@ Space suit parts
|
||||
item_state = "space"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space
|
||||
@@ -30,4 +31,5 @@ Space suit parts
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 3
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -24,3 +24,4 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -4,21 +4,6 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet
|
||||
name = "helmet"
|
||||
desc = "Standard Security gear. Protects the head from impacts."
|
||||
icon_state = "helmet"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
||||
item_state = "helmet"
|
||||
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
protective_temperature = 500
|
||||
heat_transfer_coefficient = 0.10
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/warden
|
||||
name = "Warden Hat"
|
||||
desc = "A special helmet issued to the Warden of a securiy force. Protects the head from impacts."
|
||||
icon_state = "policehelm"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
@@ -43,6 +28,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
@@ -20,6 +21,7 @@
|
||||
slowdown = 1.0
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/head/bio_hood/general
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "bombsuit"
|
||||
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
name = "bomb suit"
|
||||
@@ -18,6 +19,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
@@ -50,3 +51,4 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
w_class = 4//bulky item
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
@@ -17,9 +18,11 @@
|
||||
gas_transfer_coefficient = 0.90
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome/red
|
||||
name = "Thunderdome suit (red)"
|
||||
@@ -47,13 +50,14 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
/obj/item/clothing/suit/armor/swat/officer
|
||||
name = "officer jacket"
|
||||
desc = "An armored jacket used in special operations."
|
||||
icon_state = "detective"
|
||||
item_state = "det_suit"
|
||||
|
||||
flags_inv = 0
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
icon_state = "hoscap"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
flags_inv = 0
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
@@ -19,6 +21,7 @@
|
||||
item_state = "hos"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/jensen
|
||||
@@ -26,3 +29,4 @@
|
||||
desc = "A trenchoat augmented with a special alloy for some protection and style"
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
flags_inv = 0
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "straight_jacket"
|
||||
item_state = "straight_jacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/wcoat
|
||||
@@ -66,6 +67,7 @@
|
||||
w_class = 3
|
||||
flags = FPRINT | TABLEPASS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/captunic
|
||||
@@ -74,6 +76,7 @@
|
||||
icon_state = "captunic"
|
||||
item_state = "bio_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/nun
|
||||
@@ -82,6 +85,7 @@
|
||||
icon_state = "nun"
|
||||
item_state = "nun"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/chaplain_hoodie
|
||||
@@ -98,6 +102,7 @@
|
||||
icon_state = "hastur"
|
||||
item_state = "hastur"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/imperium_monk
|
||||
@@ -106,6 +111,7 @@
|
||||
icon_state = "imperium_monk"
|
||||
item_state = "imperium_monk"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/chickensuit
|
||||
@@ -114,6 +120,7 @@
|
||||
icon_state = "chickensuit"
|
||||
item_state = "chickensuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/monkeysuit
|
||||
@@ -122,6 +129,7 @@
|
||||
icon_state = "monkeysuit"
|
||||
item_state = "monkeysuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
@@ -130,6 +138,7 @@
|
||||
icon_state = "holidaypriest"
|
||||
item_state = "holidaypriest"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
// BubbleWrap - Nothing to see here
|
||||
@@ -140,4 +149,5 @@
|
||||
icon_state = "cardborg"
|
||||
item_state = "cardborg"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
body_parts_covered = FULL_BODY //It's magic, I ain't gotta explain shit. --NEO
|
||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
allowed = list(/obj/item/weapon/teleportation_scroll)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/red
|
||||
|
||||
@@ -62,3 +62,4 @@
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
@@ -15,25 +15,50 @@
|
||||
t_his = "her"
|
||||
t_him = "her"
|
||||
|
||||
if (src.w_uniform)
|
||||
var/skipgloves = 0
|
||||
var/skipsuitstorage = 0
|
||||
var/skipjumpsuit = 0
|
||||
var/skipshoes = 0
|
||||
var/skipmask = 0
|
||||
var/skipears = 0
|
||||
var/skipeyes = 0
|
||||
|
||||
if (src.wear_suit)
|
||||
skipgloves = src.wear_suit.flags_inv & HIDEGLOVES
|
||||
skipsuitstorage = src.wear_suit.flags_inv & HIDESUITSTORAGE
|
||||
skipjumpsuit = src.wear_suit.flags_inv & HIDEJUMPSUIT
|
||||
skipshoes = src.wear_suit.flags_inv & HIDESHOES
|
||||
|
||||
if (src.head)
|
||||
skipmask = src.head.flags_inv & HIDEMASK
|
||||
skipeyes = src.head.flags_inv & HIDEEYES
|
||||
skipears = src.head.flags_inv & HIDEEARS
|
||||
|
||||
if (src.w_uniform && !skipjumpsuit)
|
||||
if (src.w_uniform.blood_DNA)
|
||||
usr << "\red [src.name] is wearing a[src.w_uniform.blood_DNA ? " bloody " : " "] \icon[src.w_uniform] [src.w_uniform.name]!"
|
||||
else
|
||||
usr << "\blue [src.name] is wearing a \icon[src.w_uniform] [src.w_uniform.name]."
|
||||
|
||||
if (src.handcuffed)
|
||||
usr << "\blue [src.name] is \icon[src.handcuffed] handcuffed!"
|
||||
|
||||
if (src.wear_suit)
|
||||
if (src.wear_suit.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name] on!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.wear_suit] [src.wear_suit.name] on."
|
||||
|
||||
if (src.ears)
|
||||
if (src.head)
|
||||
if (src.head.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.head.blood_DNA ? " bloody " : " "] \icon[src.head] [src.head.name] on his head!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.head] [src.head.name] on."
|
||||
|
||||
if (src.handcuffed)
|
||||
usr << "\blue [src.name] is \icon[src.handcuffed] handcuffed!"
|
||||
|
||||
if (src.ears && !skipears)
|
||||
usr << "\blue [src.name] has a \icon[src.ears] [src.ears.name] by [t_his] mouth."
|
||||
|
||||
if (src.wear_mask)
|
||||
if (src.wear_mask && !skipmask)
|
||||
if (src.wear_mask.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.wear_mask.blood_DNA ? " bloody " : " "] \icon[src.wear_mask] [src.wear_mask.name] on [t_his] face!"
|
||||
else
|
||||
@@ -56,16 +81,16 @@
|
||||
usr << "\red [src.name] has a[src.belt.blood_DNA ? " bloody " : " "] \icon[src.belt] [src.belt.name] on [t_his] belt!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.belt] [src.belt.name] on [t_his] belt."
|
||||
if(src.s_store)
|
||||
if(src.s_store && !skipsuitstorage)
|
||||
if(src.s_store.blood_DNA)
|
||||
usr << "\red [src.name] has a[src.s_store.blood_DNA ? " bloody " : " "] \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]!"
|
||||
else
|
||||
usr << "\blue [src.name] has a \icon[src.s_store] [src.s_store.name] on [t_his][src.wear_suit.blood_DNA ? " bloody " : " "] \icon[src.wear_suit] [src.wear_suit.name]."
|
||||
if (src.shoes)
|
||||
|
||||
if (src.shoes && !skipshoes)
|
||||
usr << "[src.shoes.blood_DNA ? "\red" : "\blue"] [src.name] is wearing[src.shoes.blood_DNA ? " bloody " : " "] \icon[src.shoes] [src.shoes.name] on [t_his] feet."
|
||||
|
||||
|
||||
if (src.gloves)
|
||||
if (src.gloves && !skipgloves)
|
||||
if (src.gloves.blood_DNA)
|
||||
usr << "\red [src.name] has bloody \icon[src.gloves] [src.gloves.name] on [t_his] hands!"
|
||||
else
|
||||
@@ -73,6 +98,12 @@
|
||||
else if (src.blood_DNA)
|
||||
usr << "\red [src.name] has[src.blood_DNA ? " bloody " : " "] hands!"
|
||||
|
||||
if (src.glasses && !skipeyes)
|
||||
if (src.glasses.blood_DNA)
|
||||
usr << "\red [src.name] has bloody \icon[src.glasses] [src.glasses.name] on [t_his] eyes!"
|
||||
else
|
||||
usr << "\blue [src.name] has \icon[src.glasses] [src.glasses.name] on [t_his] eyes."
|
||||
|
||||
if (src.back)
|
||||
usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."
|
||||
|
||||
|
||||
Reference in New Issue
Block a user