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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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@@ -167,16 +167,18 @@
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mouthshoot = 0
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return
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if (load_into_chamber())
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user.visible_message("<span class = 'warning'>[user] pulls the trigger. Ow.</span>")
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user.visible_message("<span class = 'warning'>[user] pulls the trigger.</span>")
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if(silenced)
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playsound(user, fire_sound, 10, 1)
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else
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playsound(user, fire_sound, 50, 1)
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in_chamber.on_hit(M)
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if (!in_chamber.nodamage)
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user.apply_damage(in_chamber.damage*100, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]")
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user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]")
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user.death()
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else
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user << "<span class = 'notice'>You feel dumb for trying this...</span>"
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user << "<span class = 'notice'>Ow...</span>"
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user.apply_effect(110,AGONY,0)
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del(in_chamber)
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mouthshoot = 0
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return
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